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Issue One January 2001<br />

P L A N E T<br />

A Field-Based “Oil Business<br />

Game” for Honours<br />

Geology Students<br />

Gordon Walkden<br />

Introduction<br />

The inclusion of a challenging investigative theme provides a sound<br />

means of enhancing the effectiveness of field training, giving it drive<br />

and focus. When one of the prime aims is to demonstrate how<br />

accurate geological knowledge generates commercial added value<br />

and competitive advantage, then the exercise can become infectious<br />

and compulsive for all concerned. The Aberdeen University field<br />

based Oil Business Game was devised for senior Honours students<br />

who are in the last few months of their study in a department with a<br />

strong petroleum focus. It is a competitive team exercise, integrated<br />

with an optional residential field course covering the superb Upper<br />

Palaeozoic to Mesozoic geology of the SE Scottish/ NE English coast.<br />

The game takes a week to unfold.<br />

The oil game anchors the field course in applied realism, but adds<br />

excitement and fun - something special and unusual for students on<br />

the final straight of a Scottish 4 year undergraduate course! It is not<br />

an exercise in sophisticated petroleum geology, but an exercise in the<br />

data acquisition, management and decision making aspects of the<br />

processes involved. Student response is very positive and some,<br />

looking back on it, see it as a valuable introduction to the world of<br />

work.<br />

This article describes the game, not the underlying fieldwork that<br />

underpins it. Despite the oil focus, the general principles and methods<br />

of the game, including the associated computer software, are adaptable.<br />

Direct translation to other applied themes, such as aggregate extraction<br />

and water resources, would be straightforward, and the game can be<br />

simplified. A “Research Company” version is in sketch form, and<br />

doubtless other generic applications will occur to readers. All feedback<br />

is welcome. Why not join us on a course, and see if the package is<br />

transferable for your particular purposes?!<br />

The exercise<br />

The exercise simulates the activities of oil exploration and production<br />

companies in creating teams, assessing plays, seeking investment,<br />

evaluating oil prospects, conducting impact assessments, bidding for<br />

blocks, and producing oil or gas that requires to be transported from<br />

site. Integrated with the geology field course, it reinforces the<br />

geological objectives, underscores the value of accurate field<br />

observation, and illustrates the ways in which geological science can<br />

be used in support of industry. In particular, it brings home to students<br />

the extent to which diverse subdisciplines, such as palaeoecology,<br />

trace fossils, diagenesis, sedimentology and structural geology<br />

contribute to the holistic understanding necessary for accurate<br />

petroleum modelling.<br />

Individuals play both in their own right and as members of a team<br />

(company). Personal “investment cash” is earned, players placing half<br />

in their own company and half in a “portfolio” of choice in other<br />

companies. Investment is controlled through a simulated stock market<br />

(a purpose designed interactive spreadsheet, see figure 1) responsive<br />

to actual investor confidence and company performance. The initial<br />

share value of a company is set by the team at floatation but <strong>this</strong><br />

soon changes in successive rounds of bidding as market forces operate.<br />

Once formed, each company team works as a group in data gathering<br />

and interpretation exercises, and their relative effectiveness can quickly<br />

become apparent. A final share trading round is delayed to show the<br />

effects of <strong>this</strong>, when values can further change as investors move into<br />

the better looking companies.<br />

Investor capital is used by the companies to assess, bid for and develop<br />

hydrocarbon prospects. These are potential fields contained in “blocks”<br />

put up for auction by the “regulators”. Blocks are precisely defined,<br />

based on real geological maps, involving real localities, rocks and<br />

structural features that are visited and examined in detail at various<br />

stages in the field course. Students are asked to imagine that they are<br />

walking around inside potential reservoirs, emulating the virtual reality<br />

caves used by some major companies, but some blocks are never<br />

seen first hand. A certain amount of “tweaking” is obviously necessary<br />

in block specifications, to define burial depth and overburden, and<br />

some structural enhancement is sometimes necessary. A second<br />

spreadsheet is used by companies to simplify and speed up reserve<br />

calculations, recovery figures, development and production costs,<br />

environmental premiums, taxation and ultimate likely profit or loss.<br />

Specific input data are required that force competitors to consider<br />

real issues and make judgements on these, including human and<br />

environmental impacts.<br />

The reservoirs, development costs and ultimate recovery figures are,<br />

of course, imaginary, but the outturns used by the regulators are<br />

based upon the same assumptions as used by the teams. Actual daily<br />

oil and gas prices are used in calculations. The winning team (company)<br />

and winning individual (shareholder) will be those who have made<br />

the most of their investments. The results are calculated through the<br />

spreadsheet and are made known on the last night of the field course.<br />

The main stages of the exercise<br />

The Business game operates during the evenings, whilst the field course<br />

occupies the days. What the game generates, though, is an absolute<br />

need to examine certain localities and acquire specific data. The<br />

game and the fieldwork mutually reinforce one another.<br />

Day 1: Outline of Business Game.<br />

The exercise is outlined in its separate stages, and the work and<br />

materials required in support, are explained. Laptops with information<br />

and software are distributed.<br />

Day 2: Skills statements; allocation of personal<br />

investment capital, team building.<br />

Individuals publish an A4 poster of relevant personal and scientific<br />

attributes, and a notional cash reward of £100m is given to each.<br />

Statements are reviewed by all; the fundamentals of team building<br />

are reviewed and a procedure to create company teams is agreed<br />

and implemented.<br />

8

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