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Dead Poet’s Society essay <strong>prompts</strong>:<br />

Using your knowledge of archetypes, Greek tragedy, Arthur Miller’s definition of tragedy, Sophocles’<br />

plays, and <strong>the</strong> film, Dead Poets Society, select one of <strong>the</strong> following <strong>prompts</strong> and write a multi‐paragraph<br />

essay that defends your <strong>the</strong>sis.<br />

1. Is <strong>the</strong> film The Dead Poet’s Society a tragedy by ei<strong>the</strong>r Aristotle’s or Arthur Miller’s definition? If so,<br />

who is <strong>the</strong> tragic hero? Be sure to discuss those elements (e.g., hamartia, peripetea, anagnorisis, or<br />

challenged dignity) that comprise <strong>the</strong> type of tragedy that you think best reflects <strong>the</strong> movie.<br />

2. The archetypal Quest is typically a journey in which <strong>the</strong> hero or heroine must overcome <strong>the</strong>ir own faults<br />

and weaknesses in order to reemerge as a mature, productive member of <strong>the</strong>ir society. Even though <strong>the</strong>y<br />

may not be on a hero’s journey, discuss how Knox’s and Charlie’s experiences in <strong>the</strong> film reflect aspects of<br />

“<strong>the</strong> Quest.” Compare and contrast <strong>the</strong>ir roles in <strong>the</strong> film, and discuss how <strong>the</strong>y underscore <strong>the</strong> overall<br />

<strong>the</strong>me of <strong>the</strong> film.<br />

3. Discuss Todd as an archetypal hero. (See steps on <strong>the</strong> 2 nd & 3 rd pages of this document.) What is his call<br />

and who delivers it? Who/what serves as his threshold guardian? What trials does he meet and overcome?<br />

Using <strong>the</strong> stages of this classic literary “journey,” prove how Todd’s experience is a hero’s journey. Is his<br />

journey only a personal one, or does his trans<strong>for</strong>mation trans<strong>for</strong>m his society?<br />

4. Most people would agree that <strong>the</strong> death of Neil in Dead Poet’s Society and <strong>the</strong> death of Antigone in<br />

Antigone exemplify wasted potential. But are <strong>the</strong>se characters tragic heroes? If so, what is each character’s<br />

hamartia, and how does that hamartia cause <strong>the</strong> events that ultimately lead to <strong>the</strong>ir catastrophe? Are <strong>the</strong>se<br />

characters sacrificial “kings” (note Neil’s crown in <strong>the</strong> suicide scene)? They both seem to use death as a<br />

weapon to achieve final victory over <strong>the</strong>ir captors, so are <strong>the</strong>y tools of fate used to bring about <strong>the</strong> downfall<br />

of those who are too proud or those who are blind to some truth? Or, are Neil and Antigone martyrs or are<br />

<strong>the</strong>ir suicides selfish acts? Think about <strong>the</strong>se questions and <strong>the</strong>n choose a focus <strong>for</strong> your analysis.<br />

5. Keating is ultimately blamed <strong>for</strong> Neil’s death. In fact, Cameron says that <strong>the</strong>y are all “victims” of Mr.<br />

Keating. To what degree is this accusation a legitimate one? Isn’t it because of Keating’s unconventional<br />

– even iconoclastic – lessons that <strong>the</strong>y boys are inspired to break rules established by <strong>the</strong> school, society,<br />

and parents? T<strong>here</strong><strong>for</strong>e, to what degree is Keating responsible <strong>for</strong> not only Neil’s death, but also <strong>for</strong> his<br />

own downfall?<br />

6. At one point in <strong>the</strong> movie, Neil says to Keating, “You can go anyw<strong>here</strong>. You can do anything. How can<br />

you stand being <strong>here</strong>?”. Keating explains that he “loves teaching” and doesn’t want to be “anyw<strong>here</strong> else.”<br />

With <strong>the</strong> assumption that he could teach anyw<strong>here</strong>, why would Keating, a free-spirited<br />

Romantic/Transcendentalist, willingly return to <strong>the</strong> oppressive Welton? Is he an egomaniac who uses <strong>the</strong><br />

boys to finish his protest against <strong>the</strong> prep school that he began as a student, or does he return because he<br />

wants to “save” <strong>the</strong> boys (like a Transcendental missionary). Or, is Keating just a classic scapegoat, a<br />

tragic hero, or some combination of elements?<br />

7. Compare Neil’s defiance of his fa<strong>the</strong>r’s injunction to Antigone’s refusal to obey Creon’s law. What<br />

personal characteristics influence Neil to defy his fa<strong>the</strong>r? Is he idealistic or simply obstinate? Likewise,<br />

what personal characteristics motivate Antigone to defy Creon? In what ways – if any – are <strong>the</strong>se two<br />

characters similar personality types? Is it possible to have dissimilar traits that none<strong>the</strong>less propel you to<br />

<strong>the</strong> same end?<br />

8. Examine <strong>the</strong> motifs such as <strong>the</strong> birds, <strong>the</strong> bells, <strong>the</strong> music, <strong>the</strong> “pillars,” <strong>the</strong> poems, Keating’s book of<br />

poetry, <strong>the</strong> woods, taking on new roles (e.g., Puck, Nuwanda), , etc. and explain how <strong>the</strong>se motifs connect<br />

to <strong>the</strong> major <strong>the</strong>mes of <strong>the</strong> movie.<br />

9. Your choice!


THE HERO’S JOURNEY <br />

I. DEPARTURE <br />

A. Step One: The call to adventure <br />

• The initiate has something taken that he wishes to reclaim. <br />

• The initiate senses that he’s lacking something. <br />

• The initiate wants to save or restore honor. <br />

• The initiate goes to win rights <strong>for</strong> his people. <br />

1. Supernatural Aid-­‐-­‐once <strong>the</strong> call is accepted (consciously or <br />

unconsciously) a guide or magical helper will appear/become known. <br />

2. Threshold Guardian(s)-­‐-­‐protect and/or point <strong>the</strong> way <br />

(NOTE: It’s possible <strong>for</strong> <strong>the</strong> hero to “Refuse <strong>the</strong> Call,” which may be caused by a sense of duty, <br />

obligation, fear, insecurity, or inadequacy. Eventually, however, she will heed <strong>the</strong> call.) <br />

B. Step Two: Threshold <br />

• The interface between <strong>the</strong> known and <strong>the</strong> unknown <br />

• The hero crosses into <strong>the</strong> field of adventure; leaves known world; <br />

rules and limits are not known. <br />

• Hero shows willingness to undergo a metamorphosis; to allow <strong>the</strong> old self <br />

to die. <br />

II. INITIATION INTO THE UNKNOWN <br />

A. Step Three: Challenges & Temptations <br />

• Series of tests, tasks, or ordeals <strong>the</strong> hero experiences to begin his <br />

trans<strong>for</strong>mation. These trials usually occur in threes. <br />

• Hero is usually aided by <strong>the</strong> supernatural. <br />

1. The meeting with <strong>the</strong> Goddess-­‐-­‐represents <strong>the</strong> time when hero experiences an all <br />

powerful, all encompassing, unconditional love. Sacred marriage or union of <br />

opposites (may take place within <strong>the</strong> character, ra<strong>the</strong>r than with a woman). <br />

2. Woman as Temptress-­‐-­‐hero strays from quest because of some kind of lust. <br />

B. Step Four: Abyss <br />

• Faces greatest challenge that <strong>for</strong>ces initiate to surrender himself completely <br />

to greatest fear. <br />

• Alone <br />

• “Face Dragon” <br />

1. Atonement with <strong>the</strong> Fa<strong>the</strong>r-­‐-­‐hero confronts and is initiated by whatever holds <br />

<strong>the</strong> ultimate power in his/her life. CENTER POINT IN THE JOURNEY/ALL PREVIOUS <br />

STEPS HAVE BEEN LEADING TO THIS; ALL FUTURE WILL COME FROM THIS <br />

EXPERIENCE (Fa<strong>the</strong>r is seen as “fearsome,” even a demon. If hero surrenders to this <br />

figure and trusts it, he achieves peace.) <br />

C. Step Five: Revelation and Trans<strong>for</strong>mation: <br />

• A part of <strong>the</strong> initiate dies so that a new part can be born. <br />

• New way of thinking <br />

1. Apo<strong>the</strong>osis-­‐-­‐to apo<strong>the</strong>osize is to deify. In this stage, <strong>the</strong> hero lives in spirit; <br />

moves to a state of divine knowledge, love, compassion, bliss. It’s a period of


est, peace and fulfillment be<strong>for</strong>e <strong>the</strong> hero begins <strong>the</strong> return. <br />

D. Step Six: Atonement <br />

• Hero is “at one” with his new self. Fully reborn. <br />

• In harmony with life and <strong>the</strong> world. The imbalance which sent hero on <strong>the</strong> <br />

journey has been corrected. <br />

• Achievement of <strong>the</strong> goal of <strong>the</strong> quest; may be something transcendent; a <br />

plant that supplies immortality; <strong>the</strong> holy grail. <br />

III. THE RETURN: <br />

• Return to known world to give something to his/her society. <br />

• Hero discovers his/her gift, which has been bestowed based on a new skill or <br />

awareness. (“Gift of <strong>the</strong> Goddess”) <br />

• Sometimes gift is rejected; hero is ostracized or even killed <strong>for</strong> <strong>the</strong>ir <br />

message/gift. <br />

****************************************************************** <br />

T he Hero’s Journey in Twelve Easy Steps: <br />

1. Heroes are introduced in <strong>the</strong> ORDINARY WORLD, w<strong>here</strong> <br />

2. <strong>the</strong>y receive <strong>the</strong> CALL TO ADVENTURE. <br />

3. They are RELUCTANT at first or REFUSE THE CALL, but <br />

4. are encouraged by a MENTOR to <br />

5. CROSS THE FIRST THRESHOLD and enter <strong>the</strong> Special World, w<strong>here</strong> <br />

6. <strong>the</strong>y encounter TESTS, ALLIES, AND ENEMIES. <br />

7. They APPROACH THE INMOST CAVE, crossing a second threshold <br />

8. w<strong>here</strong> <strong>the</strong>y endure <strong>the</strong> ORDEAL. <br />

9. They take possession of <strong>the</strong>ir REWARD and <br />

10. are pursued on THE ROAD BACK to <strong>the</strong> Ordinary World. <br />

11. They cross <strong>the</strong> third threshold, experience a RESURRECTION, and are <br />

trans<strong>for</strong>med by <strong>the</strong> experience. <br />

12. They RETURN WITH THE ELIXIR, a boon or treasure to benefit <strong>the</strong> Ordinary World.

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