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Interfaces, channels and ports

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Some considerations on clock<br />

• Clocks are commonly used when modelling low-level hardware<br />

where clocked logic design currently dominates<br />

• Clocks add many events, <strong>and</strong> much resulting simulation activity is<br />

required to update those events -> clocks can slow down simulation<br />

significantly<br />

• SystemC provides a built-in hierarchical channel called sc_clock

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