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darksun2-cluebook - Museum of Computer Adventure Game History

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36 An old man, Fermin, appears here later in the game. Fermin is a<br />

defiler charged with guarding the entrance to the Crypt, where the<br />

Lord Warrior has made his base. He has placed obsidian golems in<br />

front <strong>of</strong> the entrance and does not allow the party into the back room.<br />

If the party approaches him, Draxans come to his aid.<br />

37 Behind the tapestry on the north wall is a thick iron door with a massive<br />

lock, that leads to location 1 in the Lord Warrior's Crypt. The<br />

door is locked and trapped. To get through the door, the characters<br />

must use Promere's Hammer, the Lyre <strong>of</strong> the Winds , the Cup <strong>of</strong> Life,<br />

and the Fire Ruby to dispel the elemental wards that have been<br />

placed on the door. If the characters attempt to open the door before<br />

the wards are dispelled, they find it an unpleasant experience.<br />

38 Leaving the City <strong>of</strong> Tyr through the gates at this location takes the<br />

party to location 1 in the Humbleton Forest region.<br />

39 Satinka, a weaver <strong>of</strong> fine rugs and tapestries, rents this stall in the<br />

Shadow Square. Though she has no goods the party would want to<br />

buy, Satinka does have information about the jann tribe, the magic<br />

tapestries, and where the party can go to have the torn tapestry from<br />

the Veiled Alliance Headquarters repaired.<br />

40 Notaku, the spell component merchant from the SHATIERED LANDS, is<br />

here, having found Draj a little shy <strong>of</strong> clients since the heroes<br />

defeated the army. He once again hires the party to find rare and<br />

unique spell components for him.<br />

41 This stall is actually run by thief merchants who fence their stolen<br />

goods. They have good equipment at cheap prices. If pressed, the _<br />

fences <strong>of</strong>fer information about the entrance to Under Tyr at location 11 .<br />

42 This is Tasarla's stall. Once the characters are told that Tasarla is a<br />

member <strong>of</strong> the Veiled Alliance by Aleka in the Alliance Headquarters,<br />

they come ask her help in finding an entrance to the Pyramid. She<br />

sends them to Kovar's house, because he holds the key to entering the<br />

Pyramid. Tasarla gives them forged citizenship papers to help convince<br />

Dhukkar to help them, and lowers her prices once they have identified<br />

themselves as Alliance members. She primarily sells ranged weapons.<br />

43 This merchant primarily sells melee weapons.<br />

44 This merchant primarily sells ranged weapons.<br />

45 This merchant primarily sells armor.<br />

46 This merchant primarily sells armor.<br />

• VEILED ALLIANCE HEADQUARTERS<br />

continues ...<br />

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