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darksun2-cluebook - Museum of Computer Adventure Game History

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I<br />

t DENIZENS OF THE DESERT t<br />

Adventuring in and around Tyr, the party <strong>of</strong> characters is sure to encounter<br />

many strange, devious, and dangerously vicious creatures. Below are suggestions<br />

on defeating these creatures.<br />

• AURUMVORAX<br />

t INTRODUCTION t<br />

Are your characters prepared for Athas? They'd better be . . . . It's a desert<br />

planet laboring under the oppressive heat <strong>of</strong> a crimson sun. Almost all<br />

<strong>of</strong> its mines have been tapped out, and monsters deformed by magic continue<br />

to emerge from its endless wastelands and plague all who inhabit the surface.<br />

Now, vicious, seldom-seen sorcererkings<br />

rule through religious organizations<br />

and enslave vast numbers <strong>of</strong><br />

people, order assassinations, and<br />

plot to gain evil power - power<br />

which, if unleashed, could devour<br />

the remaining life on Athas.<br />

The second computer role-playing<br />

game based on the highly acclaimed<br />

AD&D® 2nd Edition DARK SUN"'<br />

game world, WAKF. OF THE RAVAGER,<br />

begins when your characters enter<br />

the ancient City <strong>of</strong> Tyr and are met<br />

by a woman claiming to be from the<br />

mysterious "Veiled Alliance." She<br />

warns the party <strong>of</strong> the evil that has<br />

come to T'yr, but before she can<br />

reveal her secret, she is killed.<br />

Can your characters find the Veiled<br />

Alliance and stop those who would<br />

destroy all <strong>of</strong> Athas?<br />

The information in this clue book is a<br />

companion guide to WAKF. OF THE<br />

RAVAGER, and focuses on all aspects<br />

<strong>of</strong> the game. The "Denizens <strong>of</strong> the<br />

Desert" section contains specific<br />

hints on fighting the various enemies<br />

and monsters; the "<strong>Adventure</strong>rs'<br />

Guide" section contains maps,<br />

descriptions <strong>of</strong> the various regions,<br />

locations, and encounters that make<br />

up the adventure; and the "Treasure<br />

Guide" lists all the items found<br />

throughout the game.<br />

Use this book to answer questions<br />

about how the story <strong>of</strong> WAKE OF THE<br />

RAVAGER unfolds. If you have any<br />

questions about how to play the<br />

game, check the rule book; or, if you<br />

have installation questions, check<br />

your data card. Armed with this<br />

knowledge, and a bottle <strong>of</strong> sunscreen,<br />

your success is assured!<br />

t DEFILERS<br />

•DRAKES, AnlAsIAN<br />

These vicious little creatures can be deadly in large<br />

numbers. The best way to defeat them is by brute force.<br />

The whole party should rush forward and attack them<br />

with melee weapons.<br />

Defilers are quite skilled, and can cast 9th-level mage<br />

spells. Their favorites are cone <strong>of</strong> cold, fireball, ice storm,<br />

and lightning bolt. The best defense in this case is a strong<br />

<strong>of</strong>fense. Remember that hitting a spellcaster in combat<br />

prevents him or her from casting in that combat round.<br />

Drakes are gargantuan,<br />

reptilian<br />

monsters that use<br />

Athas as their<br />

personal hunting<br />

grounds. The best<br />

bet is to have<br />

characters with<br />

the most hit<br />

points and lowest Armor Class engage them. Spellcasters should move far<br />

away from these beasts and cast haste upon themselves as well as <strong>of</strong>fensive<br />

spells at the drakes.

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