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Fast Robust Large-scale Mapping from Video and Internet Photo ...

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Keywords:<br />

1. Introduction<br />

The fully automatic modeling of large-<strong>scale</strong> environments has been a research<br />

goal in photogrammetry <strong>and</strong> computer vision since a long time. Detailed<br />

3D models automatically acquired <strong>from</strong> the real world have many uses<br />

including civil <strong>and</strong> military planning, mapping, virtual tourism, games, <strong>and</strong><br />

movies. In this paper we present a system approaching the fully automatic<br />

modeling of large-<strong>scale</strong> environments, either <strong>from</strong> video or <strong>from</strong> photo collections.<br />

Our system has been designed for efficiency <strong>and</strong> scalability. GPU implementations<br />

for SIFT feature matching, KLT feature tracking, gist feature<br />

extraction <strong>and</strong> multi-view stereo allow our system to rapidly process large<br />

amounts of video <strong>and</strong> photographs. For large photo collections, iconic image<br />

clustering allows the dataset to be broken into small closely related parts.<br />

The parts are then processed <strong>and</strong> merged, allowing tens of thous<strong>and</strong>s of photos<br />

to be registered. Similarly, for videos, loop detection finds intersections in<br />

the camera path, which reduces drift for long sequences <strong>and</strong> allows multiple<br />

videos to be registered.<br />

Recently mapping systems like Microsoft Bing Maps <strong>and</strong> Google Earth<br />

have started to use 3D models of cities in their visualizations. Currently these<br />

systems still require a human in the loop for delivering models of reasonable<br />

quality. Nevertheless they already achieve impressive results, modeling large<br />

areas with regular updates. However, these models are very low complexity,<br />

<strong>and</strong> do not provide enough detail for ground-level viewing. Furthermore the<br />

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