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Fast Robust Large-scale Mapping from Video and Internet Photo ...

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struction. By contrast, we view summarization as an image organization step<br />

that precedes 3D reconstruction, <strong>and</strong> we take advantage of the observation<br />

that a good subset of representative or “iconic” images can be obtained using<br />

relatively simple 2D appearance-based techniques [29, 33].<br />

Given that [34, 35] provide excellent surveys on the work on binocular<br />

or multiple-view stereo we refer the reader to these articles. Our system<br />

for reconstruction <strong>from</strong> video streams extends the idea by Collins [36] to<br />

dense geometry estimation. This approach permits an efficient execution<br />

on the GPU as proposed originally by Yang <strong>and</strong> Pollefeys [37]. There has<br />

been a number of approaches proposed to specifically target urban environments<br />

using mainly the fact that they predominantly consist of planar<br />

surfaces [38, 39, 40], or even more strict orthogonality constraints [41]. To<br />

ensure computational feasibility large-<strong>scale</strong> systems generate partial reconstructions,<br />

which are afterwards merged into a common model. Conflicts<br />

<strong>and</strong> errors in the partial reconstructions are identified <strong>and</strong> resolved during<br />

the merging process. Most approaches so far target data produced by range<br />

finders, where noise levels <strong>and</strong> the fraction of outliers are typically significantly<br />

lower than those of passive stereo. Turk <strong>and</strong> Levoy [42] proposed to<br />

remove the overlapping mesh parts after registering the triangular meshes.<br />

A similar approach was proposed by Soucy <strong>and</strong> Laurendeau [43]. Volumetric<br />

model merging was proposed by Hilton et al. [44], Curless <strong>and</strong> Levoy [45],<br />

which was later extended by Wheeler et al. [46]. Koch et al. [47] presented a<br />

volumetric approach for fusion as part of an uncalibrated 3D modeling system.<br />

Given depth maps for all images, the depth estimates for all pixels are<br />

projected in the voxelized 3D space. Each depth estimate votes for a voxel in<br />

6

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