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STRATAGEMS AND CIRCI'MSTANCES<br />

(Tacttcal sophtstlcatlon for<strong>War</strong>s <strong>of</strong> the Roses commanders)<br />

The battles <strong>of</strong> the Wan <strong>of</strong> the Roses were fought by medieval<br />

armies in a medieval fashion. The arrnies were basically feudal<br />

in character and consisted <strong>of</strong> a great bulk <strong>of</strong> more or less<br />

unwilling troops stiffened by cadres <strong>of</strong> men-at-arms and<br />

household troops. This mass <strong>of</strong> troops was raised either from<br />

the great nobles' estat€s or more generally by a conmission <strong>of</strong><br />

array issued by (or on behaf <strong>of</strong>) the King. Their service was for<br />

a stricdy<br />

w<strong>here</strong> the victor in a strategically inconclusive battle was forced<br />

immediately to raise a new (and pr€sumably less expedenced)<br />

limited pedod (<strong>of</strong>ten 40 dayt, so we hear <strong>of</strong> situations<br />

by Richard Crawley<br />

army to deal with a second threat to his rule. Fot example<br />

Edward <strong>of</strong> March, after his victory at Mortimer's Crcss and<br />

having himsef acclaimed King in lrndon, immediately raised a<br />

new army p.ior to defeating the Lancastrians at Towton.<br />

The effect <strong>of</strong> <strong>this</strong> limited service by, <strong>of</strong>ten inexp#enced,<br />

troops was to severely curtail the medieval general's options.<br />

Battle ltras given in three <strong>War</strong>ds (or Baules) which would<br />

usually line up opposite the enemy's three Battles. An exchange<br />

<strong>of</strong> archery would then occur after which one side, finding itself<br />

at a disadvantage, would be forced to attack. The received<br />

wisdom <strong>of</strong> the day was:<br />

"He who attacks is lost". The fight then<br />

degenerated into an enomous melee overwhich the comman,<br />

ders had little influence save to stand in the fronk rank and<br />

encourage mer men.<br />

The foregoing is the tmditional portrayal <strong>of</strong> late medieval<br />

warfare. In many ways it ri quite accurate, but t<strong>here</strong> p€re a good<br />

many exceptions. Enough exceptions in fact to make <strong>War</strong>s <strong>of</strong><br />

the Roses period battles more interesting to the wargamer than<br />

the tmditional view might suggest. What follows is a brief<br />

outline <strong>of</strong> some <strong>of</strong> these tactical factols, stratagems, and<br />

fortuitous tums <strong>of</strong> circumstance along with some suggestions<br />

for including them in youlgames.<br />

used, wban or rural. First St Albans and the Bastard <strong>of</strong><br />

These rules are designed to assist in generating interesting<br />

Fauconberg'sattemptsto take London in 1471 springto mindas<br />

battle scenaios without resort to setting up a campaign and<br />

examples <strong>of</strong> urban (or perhapsuburban) skirmishes.<br />

without requiring the services <strong>of</strong> an umpire. You will need a set<br />

Having set up the terrain it should be divided into areas as<br />

<strong>of</strong> rules suitable for the period and an ordinary pack <strong>of</strong> playing shown in figure 1. The neutnl zone and the two flank zones<br />

€ards with the Jokers left in.<br />

should be about one bo*shot wide (or at least a normal infantry<br />

These suggestions may be used either for large skirmishes or<br />

move if <strong>this</strong> leaves youl deployment zones too cramped)<br />

for pitched battles. The troops are deployed in contingents- A<br />

according to the rules in use,<br />

contingent is assumed to be the smallest unit <strong>of</strong> command in the<br />

game. Normally each \rill be led by asingle lord or captain and<br />

t<strong>here</strong> may well be more than one contingent in each Battle. e,9.<br />

for a refight <strong>of</strong> Tewkesbury the King's Battle might actually<br />

consist <strong>of</strong> his own contingent, Clarence's contingent, Sir John<br />

Howad\ contingent, and those <strong>of</strong>a couple <strong>of</strong>minornobles. In<br />

a skirmish game a contingent will represent a smaller number <strong>of</strong><br />

men;theten men levied from Ambridge and theircaptain, John<br />

the Archer, for €xample.<br />

The basic strategic situation assumed is that the two armies<br />

start having camped overnight fairly close to each other and<br />

expecting to give battle.<br />

SETTINGIJP<br />

Straaegic sihration<br />

One player (or side) is the King'sarmy, the other rcpresents an<br />

invading pretender or a rebellious magnate. Roll percentage<br />

dice to find out who is King for the day and pick an appropriate<br />

RoI King Pocsible pretenders<br />

01-35 Henry VI Richard <strong>of</strong> York, Edward <strong>of</strong> March,<br />

<strong>War</strong>wick the Kingmaker<br />

36-70 Edward Menry VI, Margaret <strong>of</strong> Anjou,<br />

Somerset, <strong>War</strong>wick<br />

7l-75 Edward V Richard <strong>of</strong>Gloucesrer<br />

76-90 Richard III Buckingham, the Woodvilles, Henry<br />

Tudor<br />

91-100 Henry VII lnmbert Simnel, Perkin <strong>War</strong>beck<br />

If you are fighting a skirmishlevel game, you will need an<br />

outline scenario to determine who comnands each side in the<br />

battle.<br />

Make a list <strong>of</strong> the contingents available to each side, starting<br />

with the King'sand the pret€nd€r's household troops, then any<br />

close relatives' or associates' contingents, and then such other<br />

troops as are available in miniatur€ folm.<br />

Set up t€rraitr<br />

The terrain should be fairly open for larger battles; farmland<br />

with the occasional village, hill, stream or small wood.<br />

Remember that thh h before the Enclosure Acts so t<strong>here</strong> will<br />

not be long hedgerows marching across the countryside. For<br />

skirmish games any historically appropdate terrain may be<br />

At <strong>this</strong> point you should also determine *hat the \reather is<br />

like, using whatever system suits your rules.<br />

Iht€Imirc size <strong>of</strong> forces<br />

Each player has three Battles. Draw a playing card from the<br />

pack for each Battle to determine its strength. Keep them,<br />

without sho$ing your opponent, until the end <strong>of</strong> the game:<br />

2to 6<br />

7to10<br />

Jack, Queen or King<br />

One contingent<br />

Two contingents<br />

Thrce contingents<br />

Four contingents<br />

The contingents are then picked Iiom the list prepared earlier<br />

Opposire: 2 pics <strong>of</strong> <strong>War</strong>s <strong>of</strong> the Rosestatagems: an improvised barriude and a (prcviously) hidden force. AU noops & teftain from<br />

the editot's co ection. The 25mn frgurcs include Citadel Miniaturcs, <strong>War</strong>games Foundty, Essex Miniaturcs and Stratagem Figurcs.<br />

Mostly painted by Ton McKe aL Buidings include scnkh builts by Rob Bake\ Mike White, Hales Modeb & the Miniature<br />

Archited and rcsin "flat pick" lrcm <strong>War</strong>yames FoM&t. The Brcenery by Foliage Factoty, Dean Forcst Figures, K&M Trces. The<br />

banicades ttro <strong>of</strong>aset <strong>of</strong> fou pieces awilable thrcugh Figuret, Amour, A i ery in rcsin - plus a cast metal bench & chai lrom<br />

Redoubt Enteryrises. Stones from Recar beach & a quarry somewherc in No hYorkshbe.<br />

21

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