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Kampgruppe von Saucken Scenario ... - Flames of War

Kampgruppe von Saucken Scenario ... - Flames of War

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Your OrdersGermanYour Kampfgruppe has been taskedto counterattack against the Sovietforces blocking the main roadbetween Minsk and Orsha. It isimperative that you open the roadfor the 4.Armee that is retreatingback to Minsk. You have a powerfulKampfgruppe at your disposal. Itis time to uncage the Tigers andPanthers upon the Russian plains.Drive them back. Onward tovictory!SovietYour Motorstrelkovy Batalonsupported by Tank DestroyersCompanies has been assigned to holdthe critical Minsk-Orsha road untilthe Tank Corps can push through toMinsk. You will have little time tobuild your defences. If the Germansattack it will be swift and furious.You must hold the road open for theadvancing Tanks Corps.The Kampfgruppe <strong>von</strong> <strong>Saucken</strong>scenario uses the Delayed Reservesand Mobile Battle special rules.Preparing forBattle1. Set up terrain using the map asyour guide.2. Place the objective as identifiedon the map. The objective mustbe at least 12”/30cm from thetable centerline.3. The Soviet player deploys theirinitial forces in the Soviet deployment area.12”/30cmRailway4. The German then deploys their entire force in theGerman’s deployment area.5. Both players now place their Independent teams in theirdeployment zones starting with the Soviet player.Beginning the Battle1. All reconnaissance platoons make their ReconnaissanceDeployment moves starting with the German Player.2. The German Player has the first turn.GERMAN DEPLOYMENT AREAWoodRoadObjectiveRoadSoviet DEPLOYMENT AREAEnding the GameWood24”/60cmThe battle ends after Turn 10 or:1. If the German Player holds the objective at the beginning<strong>of</strong> any <strong>of</strong> their turns.2. One <strong>of</strong> the forces fails a Company Motivation Check.Deciding Who WonThe Soviet player gains one Victory Point for every turn afterTurn Five that they hold the objective (Uncontested) andone Victory Point for each <strong>of</strong> the first two German platoonsdestroyed.The German Player wins if they hold the objective at thebeginning <strong>of</strong> a turn or have forced the Soviet forces to leavethe field <strong>of</strong> battle.Page


505. Schwere Panzer Kompanie5. PanzerdivisionGeneral der Panzertruppen Dietrich <strong>von</strong> <strong>Saucken</strong>1.Kompanie Commander1. schwere panzer kompanie(CONFIDENT VETERAN)Dietrich <strong>von</strong> <strong>Saucken</strong> w/ SdKfz 250/1Tiger IE1.Zug, 1. Kompanie2.Zug, 1. Kompanie3 Tiger IE2 Tiger IESchwere Panzerpionier PlatoonSchwere Armoured Anti-aircraft PlatoonSchwere Armoured Scout Platoon5. Panzer Division SupportPz. Rgt 31, I.Battalion, 1.Kompanie, 3.Zug5th Schützen Rgt, II.Battalion, 9.Kompanie116th Panzer Artillerie Rgt, I.Battalion3 Pionier Squads3 Anti-aircraft gun sections2 Scout Platoons in Sd Kfz 250/1 half-tracks.4 Panzer IVHArmoured Panzergrenadier Platoon (3 Squads)6 Wespe3 rd GvardeyskayaMechanizirovannayakorpusPodpolkovnik Stas Yevlenko2 ND RIFLE BATALON(FEARLESS TRAINED)Battalion Command Rifle Teams1ys Motostrelkovy Rota, 2ya Batolon2ys Motostrelkovy Rota, 2ya Batolon3ys Motostrelkovy Rota, 2ya Batolon5ya Otdyelnaya Pulyemyotnaya Rota5ya Otdyelnaya Minomyotnaya Rota4ya Motostrelkovy Protevotankovy Rota1ys Saperny Batalon6ys Protevotankovy Rota7ys Protevotankovy Rota27ya Gvardeyskaya Tankovy Polk27ya Gvardeyskaya Tankovy Polk1ya Rota 172ya Gvardeyskaya Bronevik Batalon1015ya Samokhodnaya Artelleria Polk3 Motor Rifle Platoons w/Ford GPA Amphibious jeeps3 Motor Rifle Platoons w/Ford GPA Amphibious jeeps3 Motor Rifle Platoons w/Ford GPA Amphibious jeeps3 Machine-gun Platoons2 Mortar Platoons3 Anti-tank Platoons (upgrade to 57mm)3 Sapper Platoons with Supply Truck2 Platoon 85mm with crew2 Platoon 85mm with crewDELAYED RESERVES8 M4A2 Sherman tanks5 T-34/854 Rifle Squads5 SU-76MPage


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