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Castle Evermore - IQ-Spiele GmbH

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Playing Instruction English<br />

<strong>Castle</strong> <strong>Evermore</strong><br />

For 1-4 players<br />

from 4-99 years<br />

Snow keeps falling and the snowflakes form a heap of snow which is gradually<br />

transformed into a wonderful castle – <strong>Castle</strong> <strong>Evermore</strong>. The old snow king is getting<br />

impatient; he can hardly wait for his snow castle to be finished. Pay attention to the<br />

different sizes of the snow castle as it grows! You can pinch cards from your opponents<br />

by skilfully laying cards “in between”. The tension lasts until the end of the game, until it<br />

becomes clear who has won!<br />

The meaning of the word “in between” and the ability to recognize something as being<br />

between two other sizes is important for working with numbers, quantities and sizes.<br />

This game helps to lay the foundation for learning arithmetic and mathematics in a<br />

playful way.<br />

Material:<br />

- 31 cards (numbered from 0-30 on the back)<br />

- 1 invitation card<br />

First of all a little theory:<br />

Many children have problems with arithmetic and mathematics. They miscount and<br />

miscalculate and find it difficult to say whether their result is realistic or not. They often<br />

have no understanding or feeling for the magnitude of the numbers. Children must be<br />

familiar with the number line and be able to orientate themselves on it, in order to be<br />

able to recognize how large or small a number or a size is in relation to other numbers<br />

or sizes. Being able to put numbers in the correct order, i.e. recognize that a number<br />

belongs in between two others is the basic knowledge needed for all calculating<br />

processes. The foundation for arithmetic and mathematics is laid by comparing<br />

dimensions in play. This game allows children aged 4 years and upward to recognize<br />

numbers up to 30, put them in ascending order and find the neighbouring numbers.<br />

Plenty of interaction between the players helps to consolidate the learning process.<br />

The game:<br />

For years on end something mysterious happens every year on a snowy winter night:<br />

snow is falling and the snowflakes keep falling thicker and faster and the pile of snow<br />

slowly turns into a wonderful castle – <strong>Castle</strong> <strong>Evermore</strong>. The snow piles up higher and<br />

higher, gradually covering objects up. Can you recognize the different sizes of the<br />

growing castle? If you’re lucky, the old snow king might invite you into his snow castle!<br />

<strong>Castle</strong> <strong>Evermore</strong> is a different size on each card. If the castle size on one of your own<br />

cards fits between two of your opponent’s cards, you are allowed to pinch his cards.<br />

Whoever has the most cards in a row without any gaps lying in front of him at the end of<br />

the game is the winner.<br />

Game preparation:<br />

The 31 cards are shuffled thoroughly and laid in the middle of the table with the picture<br />

facing up. The invitation cards are removed, and given to the winner at the end of the<br />

round.<br />

How to play:<br />

The game is played in turns: The youngest player starts. He draws 3 cards from the pile<br />

and lays them in ascending order in a row in front of him so that everyone can see them


Playing Instruction English<br />

(as near the middle of the table as possible). <strong>Castle</strong> <strong>Evermore</strong> gets bigger from<br />

card to card – small, medium, large (Fig. 1).<br />

The following general rules apply for the entire game:<br />

The player whose turn it is adds cards to his hand from the draw pile until he has 3<br />

cards (hand cards). The cards are held so that all players can see them – then it is<br />

exciting for them too! He can now decide between two alternatives: pinch 2 cards from<br />

an opponent or lay out his own 3 cards in front of him.<br />

Pinching cards:<br />

Provided one of your own 3 hand cards fits between two cards in an opponent’s row of<br />

3 (between small and medium or between medium and large), then this is checked by<br />

laying the matching hand card at the corresponding position beside the opponent’s<br />

cards (Fig. 2). First of all, the card left over from the row of 3 (large or small) is<br />

discarded in the middle of the table with the number face up (Fig. 3). The player may<br />

now lay the three remaining cards in front of him. First he takes the lowest, then the<br />

middle (his own) and then the top card and lays them as a row of 3 in ascending order<br />

in front of him (Fig. 4-6).<br />

If you have managed to pinch one or two cards showing the snow king, it’s your turn<br />

again (take 1 card, so that you again have 3 cards in your hand).<br />

Laying 3 cards:<br />

If a player cannot or does not want to pinch another player’s cards, he must lay his 3<br />

cards in a row of 3 in ascending order in front of him.<br />

General rules:<br />

- You may only lay rows of 3 (in ascending order) in front of you.<br />

- Multiple rows of 3 are laid beside each other on the right or left.<br />

- You may not change your own rows of 3.<br />

- You may have at most 3 cards in your hand.<br />

- It is not allowed to look at the numbers on the back during the game.<br />

- When the pile in the middle is finished, the discard pile is turned over and used as a<br />

new pile, etc.<br />

- If there are no more cards left in the pile/discard pile and you have less than 3 cards in<br />

your hand, you can only pinch cards. If it is not possible to pinch cards, it is the next<br />

player’s turn.<br />

End of the game:<br />

The game continues until play is no longer possible (neither discarding nor pinching).<br />

Then all hand cards are placed aside. The youngest player (and then all players in<br />

turns) turns the cards in his row of 3 over, one after another and from small to large.<br />

Only if a row of 3 has no gaps (i.e. the numbers follow on consecutively and the snow<br />

track runs through all 3 cards), then you have three of a kind. The player with the most<br />

sets of three of a kind gets the invitation card and is the snow king’s guest in <strong>Castle</strong><br />

<strong>Evermore</strong>. He may keep the card for the next game, until a new winner is found. If two<br />

players both have the same number of three of a kind sets, the player’s heights are<br />

compared: the smaller player wins.<br />

Alternative game versions:<br />

- For one single player or all players: The aim is to arrange all cards in a row on the<br />

floor in ascending order without any gaps. The cards are turned over in order to be<br />

checked.<br />

- Older children can generally also play with the card backs – also the game version


Playing Instruction English<br />

described above.<br />

- Fewer cards may be used when playing with small children (e.g. up to 20<br />

cards).<br />

- The game can be played with even or uneven cards for special practicing<br />

purposes. This has then to be taken into account when checking three of a kind (there<br />

are steps of two between the cards, and the snow track is interrupted.<br />

Fig. 1:<br />

Game preparation and start<br />

Fig 2:<br />

Checking before pinching cards<br />

Fig. 3:<br />

The left over card is discarded


Playing Instruction English<br />

Fig. 4:<br />

First take the lowest…<br />

Fig. 5:<br />

… then the middle…<br />

Fig. 6:<br />

… and then the top card.<br />

And because a snow king was pinched, you’re allowed another turn!

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