Castle Evermore - IQ-Spiele GmbH
Castle Evermore - IQ-Spiele GmbH
Castle Evermore - IQ-Spiele GmbH
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Playing Instruction English<br />
<strong>Castle</strong> <strong>Evermore</strong><br />
For 1-4 players<br />
from 4-99 years<br />
Snow keeps falling and the snowflakes form a heap of snow which is gradually<br />
transformed into a wonderful castle – <strong>Castle</strong> <strong>Evermore</strong>. The old snow king is getting<br />
impatient; he can hardly wait for his snow castle to be finished. Pay attention to the<br />
different sizes of the snow castle as it grows! You can pinch cards from your opponents<br />
by skilfully laying cards “in between”. The tension lasts until the end of the game, until it<br />
becomes clear who has won!<br />
The meaning of the word “in between” and the ability to recognize something as being<br />
between two other sizes is important for working with numbers, quantities and sizes.<br />
This game helps to lay the foundation for learning arithmetic and mathematics in a<br />
playful way.<br />
Material:<br />
- 31 cards (numbered from 0-30 on the back)<br />
- 1 invitation card<br />
First of all a little theory:<br />
Many children have problems with arithmetic and mathematics. They miscount and<br />
miscalculate and find it difficult to say whether their result is realistic or not. They often<br />
have no understanding or feeling for the magnitude of the numbers. Children must be<br />
familiar with the number line and be able to orientate themselves on it, in order to be<br />
able to recognize how large or small a number or a size is in relation to other numbers<br />
or sizes. Being able to put numbers in the correct order, i.e. recognize that a number<br />
belongs in between two others is the basic knowledge needed for all calculating<br />
processes. The foundation for arithmetic and mathematics is laid by comparing<br />
dimensions in play. This game allows children aged 4 years and upward to recognize<br />
numbers up to 30, put them in ascending order and find the neighbouring numbers.<br />
Plenty of interaction between the players helps to consolidate the learning process.<br />
The game:<br />
For years on end something mysterious happens every year on a snowy winter night:<br />
snow is falling and the snowflakes keep falling thicker and faster and the pile of snow<br />
slowly turns into a wonderful castle – <strong>Castle</strong> <strong>Evermore</strong>. The snow piles up higher and<br />
higher, gradually covering objects up. Can you recognize the different sizes of the<br />
growing castle? If you’re lucky, the old snow king might invite you into his snow castle!<br />
<strong>Castle</strong> <strong>Evermore</strong> is a different size on each card. If the castle size on one of your own<br />
cards fits between two of your opponent’s cards, you are allowed to pinch his cards.<br />
Whoever has the most cards in a row without any gaps lying in front of him at the end of<br />
the game is the winner.<br />
Game preparation:<br />
The 31 cards are shuffled thoroughly and laid in the middle of the table with the picture<br />
facing up. The invitation cards are removed, and given to the winner at the end of the<br />
round.<br />
How to play:<br />
The game is played in turns: The youngest player starts. He draws 3 cards from the pile<br />
and lays them in ascending order in a row in front of him so that everyone can see them
Playing Instruction English<br />
(as near the middle of the table as possible). <strong>Castle</strong> <strong>Evermore</strong> gets bigger from<br />
card to card – small, medium, large (Fig. 1).<br />
The following general rules apply for the entire game:<br />
The player whose turn it is adds cards to his hand from the draw pile until he has 3<br />
cards (hand cards). The cards are held so that all players can see them – then it is<br />
exciting for them too! He can now decide between two alternatives: pinch 2 cards from<br />
an opponent or lay out his own 3 cards in front of him.<br />
Pinching cards:<br />
Provided one of your own 3 hand cards fits between two cards in an opponent’s row of<br />
3 (between small and medium or between medium and large), then this is checked by<br />
laying the matching hand card at the corresponding position beside the opponent’s<br />
cards (Fig. 2). First of all, the card left over from the row of 3 (large or small) is<br />
discarded in the middle of the table with the number face up (Fig. 3). The player may<br />
now lay the three remaining cards in front of him. First he takes the lowest, then the<br />
middle (his own) and then the top card and lays them as a row of 3 in ascending order<br />
in front of him (Fig. 4-6).<br />
If you have managed to pinch one or two cards showing the snow king, it’s your turn<br />
again (take 1 card, so that you again have 3 cards in your hand).<br />
Laying 3 cards:<br />
If a player cannot or does not want to pinch another player’s cards, he must lay his 3<br />
cards in a row of 3 in ascending order in front of him.<br />
General rules:<br />
- You may only lay rows of 3 (in ascending order) in front of you.<br />
- Multiple rows of 3 are laid beside each other on the right or left.<br />
- You may not change your own rows of 3.<br />
- You may have at most 3 cards in your hand.<br />
- It is not allowed to look at the numbers on the back during the game.<br />
- When the pile in the middle is finished, the discard pile is turned over and used as a<br />
new pile, etc.<br />
- If there are no more cards left in the pile/discard pile and you have less than 3 cards in<br />
your hand, you can only pinch cards. If it is not possible to pinch cards, it is the next<br />
player’s turn.<br />
End of the game:<br />
The game continues until play is no longer possible (neither discarding nor pinching).<br />
Then all hand cards are placed aside. The youngest player (and then all players in<br />
turns) turns the cards in his row of 3 over, one after another and from small to large.<br />
Only if a row of 3 has no gaps (i.e. the numbers follow on consecutively and the snow<br />
track runs through all 3 cards), then you have three of a kind. The player with the most<br />
sets of three of a kind gets the invitation card and is the snow king’s guest in <strong>Castle</strong><br />
<strong>Evermore</strong>. He may keep the card for the next game, until a new winner is found. If two<br />
players both have the same number of three of a kind sets, the player’s heights are<br />
compared: the smaller player wins.<br />
Alternative game versions:<br />
- For one single player or all players: The aim is to arrange all cards in a row on the<br />
floor in ascending order without any gaps. The cards are turned over in order to be<br />
checked.<br />
- Older children can generally also play with the card backs – also the game version
Playing Instruction English<br />
described above.<br />
- Fewer cards may be used when playing with small children (e.g. up to 20<br />
cards).<br />
- The game can be played with even or uneven cards for special practicing<br />
purposes. This has then to be taken into account when checking three of a kind (there<br />
are steps of two between the cards, and the snow track is interrupted.<br />
Fig. 1:<br />
Game preparation and start<br />
Fig 2:<br />
Checking before pinching cards<br />
Fig. 3:<br />
The left over card is discarded
Playing Instruction English<br />
Fig. 4:<br />
First take the lowest…<br />
Fig. 5:<br />
… then the middle…<br />
Fig. 6:<br />
… and then the top card.<br />
And because a snow king was pinched, you’re allowed another turn!