Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
Playwright Discovery Award Teacher's Guide - The John F. Kennedy ...
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PLAYWRITING EXERCISE 2 continued<br />
PART 6 To Summarize Your Discoveries<br />
Notice that with every “What If...?” we build more dramatic tension, so that by the end of our exercise,<br />
we have created a compelling set of given circumstances for our play:<br />
Main Character<br />
A seventh grade girl who is blind.<br />
<strong>The</strong> Dramatic Problem<br />
She has lost an important section from her unique Braille textbook right before her final exam and has<br />
ventured out in the middle of a strong storm to find it.<br />
Her Need<br />
She must find a way to get the textbook section back in time to study, or find a way to survive without<br />
it—and, of course, she must come back safely out of the storm.<br />
<strong>The</strong> Stakes<br />
If she doesn’t get an A on the exam, she will fail the course. Not only that but she’ll have to go to summer<br />
school if she doesn’t want to repeat seventh grade, and that means her family’s long-planned trip will be<br />
cancelled. And of course, by going out in the middle of the heavy thunderstorm, she, like anyone, risks<br />
serious injury.<br />
<strong>The</strong> Ticking Clock<br />
It’s already night, and the exam is first thing the next morning. That means she has very little time to<br />
retrieve the book, or find some other solution. Of course, the other problem is that the fierce storm is<br />
destroying the book, so if she doesn’t find it soon, it will be unusable.<br />
To create more characters, come up with an image and sound or physical indicator of a disruption<br />
and begin asking, “What If...?” Remember to think about how a disability enhances the character and<br />
complicates the situation but isn’t the sole issue. •<br />
24 ACT II: PLAYWRITING