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The In-Between Game

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<strong>The</strong> <strong>In</strong>-<strong>Between</strong> <strong>Game</strong><br />

Reporting category<br />

Number and Number Sense<br />

Overview<br />

Students model decimal numbers on grid paper and compare<br />

decimal numbers in the context of a game.<br />

Related Standard of Learning 5.1<br />

Objectives<br />

· Students will use 10 x 10 grids to explore relationships between decimal numbers.<br />

· Students will demonstrate correct ordering of decimal numbers by choosing a number that falls<br />

between two decimal numbers.<br />

Materials needed<br />

· Base-10 Grids, one copy for each student<br />

· <strong>In</strong>-<strong>Between</strong> <strong>Game</strong>, one copy for each pair of students<br />

· Overhead transparency of <strong>In</strong>-<strong>Between</strong> <strong>Game</strong><br />

· Overhead markers<br />

<strong>In</strong>structional activity<br />

1. <strong>In</strong>itiating Activity: Hand out multiple copies of 10 x 10 grids to each pair of students. Model on the<br />

overhead how to divide the grid into 10 equal-size parts and shade one part. Write this as 1 or 0.1.<br />

10<br />

Ask each pair to similarly shade 2 20<br />

or 0.2 on their first grid. Next, ask them to shade or 0.20 on<br />

10 100<br />

another grid. Have them compare the two shaded decimal numbers. Ask, Which shaded decimal is<br />

the largest? (<strong>The</strong>y are the same or equivalent.)<br />

2. Have the students use two more grids to shade the decimal numbers 0.3 and 0.34. Ask which is<br />

larger (0.34), and call for responses and reasons. Name the corresponding fractions ( 3 34<br />

and<br />

10 100 ).<br />

Use two more grids to shade in 0.46 and 0.5. Ask which is larger (0.5), and call for explanations.<br />

Make sure that the students understand how to compare decimal numbers by place value, and clear<br />

up any misconceptions.<br />

3. Give each pair a copy of the handout <strong>In</strong>-<strong>Between</strong> <strong>Game</strong>. Explain the rules of the game. (Note: you<br />

may need to model a game first on the overhead to get the students started, answering questions as<br />

you go.)<br />

a. <strong>The</strong> first player chooses a decimal number and writes it on the first row in the first column.<br />

<strong>The</strong> second player chooses a second decimal different from the first (smaller or larger) and<br />

writes it on the first row in the third column directly across from the first number. Example:<br />

0.5 0.7


. <strong>The</strong> first player then chooses a decimal number that is in between the original two numbers,<br />

records this number on the second row in the middle column, and crosses out the smallest<br />

(first) number. Example:<br />

0.5 0.7<br />

0.68<br />

c. <strong>The</strong> first player now writes the two remaining numbers on the third row in the first and third<br />

columns, and the game continues. Example:<br />

0.5 0.7<br />

0.68<br />

0.68 0.7<br />

d. <strong>The</strong> second player now chooses a number in between these numbers, and so on for five to ten<br />

rounds. Example:<br />

0.5 0.7<br />

0.68<br />

0.68 0.7<br />

0.689<br />

0.689 0.7<br />

4. After the students have had the opportunity to play the game on their own, ask several of the pairs to<br />

display their games on the overhead for all to see and to share their game plays and strategies. When<br />

they display their last round of numbers, have students use the symbols > and < to represent the<br />

inequality.<br />

Follow-up/extension<br />

· As an alternative, this game could be played using fractions, percents, or a combination of fractions,<br />

decimals, and percents.<br />

Sample resources<br />

http://standards.nctm.org/document/chapter5/numb.htm#bp3 . NCTM Principals and Standards for School<br />

Mathematics chapter on the Number and Operations Standard for Grades 35.<br />

http://askeric.org/cgi-bin/printlessons.cgi/Virtual/Lessons/Mathematics/Number_Sense/NUS0200.html <br />

an activity in which students arrange themselves into decimal numbers.<br />

www.funbrain.com Power Football Students score field goals with decimal numbers. Addition,<br />

subtraction, multiplication, and division are covered as well as algebra concepts.<br />

www.aaamath.com/B/grade5.htm This Web site contains reference information and activities for all<br />

fifth grade math topics.<br />

www.matti.usu.edu This Web site contains a library of virtual manipulatives.


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Base-10 Grids

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