Download - Mega Miniatures
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BASICS<br />
“Darwin’s World”, by RPG Objects, is a d20 role-playing game<br />
set in on post-apocalyptic Earth. The 128-page basic book<br />
includes races, character classes, and other information to run<br />
the game. In addition there are two supplements, the 72-page<br />
“Metal Gods” and 64-page “Terrors of the Twisted Earth”.<br />
All are soft-cover books. The front and back covers are full<br />
color but the illustrations inside are black and white. The basic<br />
book retails for $19.95 and the supplements are $14.95 each.<br />
BETWEEN THE COVERS<br />
The basic book includes all the information needed to create<br />
characters for “Darwin’s World”. It provides races, character<br />
classes, prestige classes, skills, feats, and equipment. In<br />
addition, it provides rules for mutations. A survey of the game<br />
background is also included.<br />
“Terrors of the Twisted Earth” is the creature supplement. It<br />
includes descriptions of 51 creatures and 5 NPC templates<br />
based on the classes in the basic book.<br />
The “Metal Gods” supplement adds robots and androids to<br />
Darwin’s World, including rules for android characters, skills,<br />
feats, and prestige classes. There are descriptions of the<br />
common robots and androids that can be encountered as well<br />
as information on robot equipment. The book ends with<br />
adventure hooks for low, medium, and high adventures as well<br />
as a complete mini-adventure.<br />
THE BACKGROUND<br />
“Darwin’s World” is set on an alternate Earth in the far future.<br />
The timeline diverges from our own after World War II. In the<br />
ashes of Hiroshima and Nagasaki and the rules of Europe,<br />
everyone celebrates the end of the war. Rather than<br />
engaging in rebuilding the world, the United States returns to<br />
its isolationist stance, leaving the rest of the world to rebuild<br />
on their own. For the next 30 years, the United States makes<br />
great technological progress in an environment of Ozzie and<br />
Harriet – a view enforced by the protective attitude of the US<br />
government. Beyond the US borders, the rest of the world<br />
slowly rebuilds. There are small wars and border skirmishes<br />
between the nations, but there is a uniting jealousy and spite<br />
toward the blissful Americans.<br />
In addition, the environment finally succumbs to industrial<br />
pollutants. The United States reacts by building domed cities<br />
and underground bunkers to preserve their way of life. All of<br />
this finally boils over into a new war when in 2000; the forces<br />
of Europe under England, Germany, and Russian invade the<br />
United States. This is a full-fledged nuclear war. Citizens<br />
retreat deeper into the shelters to wait the war out. Massive<br />
earthquakes and chemical and biological poison further<br />
damage and change the environment. Civilization breaks down<br />
into small communities isolated from each other.<br />
THE GAME<br />
“Darwin’s World” presents four “races” that are actually levels<br />
of mutation. These are Human, representing the standard<br />
human without any mutations. First Generation Mutants are<br />
those with limited mutations, while Second Generation Mutants<br />
have more pervasive mutations. Third Generation Mutants<br />
receive even more mutations but these are better integrated<br />
than the other generations. Mutations have a corresponding<br />
point value. Each mutant generation has a number of points<br />
with which to buy mutations. Mutations can be either<br />
physical or neural and can either benefit or harm a<br />
character. Neural mutations require a Concentration check<br />
to be used. In addition to races, “Darwin’s World” also<br />
provides different backgrounds, or origins, for the<br />
characters. The origins provide the characteristic modifiers