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Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer

Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer

Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer

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MULTI<br />

Snoopy and the Red Baron have been battling things out<br />

in the skies for years now, and soon they’ll be doing<br />

so on your PlayStation 2. The game’s design owes a<br />

lot to Rogue Squadron, but with a slower pace and<br />

a presentation faithful to the “Peanuts” comics. If<br />

the team can do proper justice to the license and<br />

can iron out some of the sluggishness and unclear<br />

objectives that marred the preview build, then<br />

this could be a game to watch. How can you go<br />

wrong with birds for wingmen?<br />

Publisher: Namco Bandai<br />

Developer: Smart Bomb Interactive<br />

Release Date: October <strong>2006</strong><br />

Platform: PS2, PSP, PC<br />

Genre(s): Flight<br />

Category: Action<br />

# of Players: 1-2<br />

After a poorly-received PSP port, Legend should nally be<br />

done justice on a portable. Crystal Dynamics worked hard<br />

to bring the core gameplay intact on the DS, and wisely<br />

continued the trend of basically making the GBA games<br />

into Prince of Persia with a female lead. The DS version<br />

uses the touch screen to allow you to quickly shoot enemies<br />

and cycle through your weapons and health quickly, while<br />

the GBA version uses thrilling comics instead of CG to<br />

tell the tale. Both versions could stand to look better,<br />

but visuals aside, they should deliver what’s needed in a<br />

quality game.<br />

Publisher: Eidos<br />

Developer: Crystal Dynamics<br />

Release Date: October 31 <strong>2006</strong><br />

Platform: DS, GBA (not pictured)<br />

Genre(s): Adventure<br />

Category: Action<br />

# of Players: 1<br />

In a bid to bridge the gap between the tabletop<br />

and virtual Warhammers, Mark of Chaos puts the<br />

focus back on battle tactics. This is as close to<br />

tabletop Warhammer as you can get, without it<br />

being turn-based. There’s no base building and<br />

no resource management; there’s just full-on<br />

war. Like its recent 40k RTS brethren, you can<br />

customize your armies’ colors and look. After all,<br />

it wouldn’t be Warhammer if you couldn’t!<br />

Publisher: Bandai Namco<br />

Developer: Black Hole<br />

Release Date: October <strong>2006</strong><br />

Platform: PC<br />

Genre(s): RTS<br />

Category: Art of War<br />

# of Players: 1-8<br />

The Playstation 2 has had its fair share of killer RPGs, and<br />

Tales of the Abyss, the latest in the long-running series,<br />

may add to that number. Tales fans know what to expect<br />

by now and the latest game is poised to deliver. Cooking<br />

and active battles are back, along with a cast of endearing<br />

characters and all of the epic adventures you’d expect.<br />

There’s even a cool new system that helps you get to know<br />

the innermost fears of each hero, right through dungeons<br />

and exploration. Clear your winter calendar for this one;<br />

it looks big.<br />

Publisher: Namco Bandai<br />

Developer: Namco Tales Studio<br />

Release Date: October 10, <strong>2006</strong><br />

Platform: PS2<br />

Genre(s): RPG<br />

Category: Epic<br />

# of Players: 1<br />

28_PREVIEW_STUBBIES: S VS. RB / TR:L / W:MOC / TOTA<br />

HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 5_CALL CHUCK

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