Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer
Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer
Volume 2 Issue 5 November 2006 Grand Theft Auto - Hardcore Gamer
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
MULTI<br />
Snoopy and the Red Baron have been battling things out<br />
in the skies for years now, and soon they’ll be doing<br />
so on your PlayStation 2. The game’s design owes a<br />
lot to Rogue Squadron, but with a slower pace and<br />
a presentation faithful to the “Peanuts” comics. If<br />
the team can do proper justice to the license and<br />
can iron out some of the sluggishness and unclear<br />
objectives that marred the preview build, then<br />
this could be a game to watch. How can you go<br />
wrong with birds for wingmen?<br />
Publisher: Namco Bandai<br />
Developer: Smart Bomb Interactive<br />
Release Date: October <strong>2006</strong><br />
Platform: PS2, PSP, PC<br />
Genre(s): Flight<br />
Category: Action<br />
# of Players: 1-2<br />
After a poorly-received PSP port, Legend should nally be<br />
done justice on a portable. Crystal Dynamics worked hard<br />
to bring the core gameplay intact on the DS, and wisely<br />
continued the trend of basically making the GBA games<br />
into Prince of Persia with a female lead. The DS version<br />
uses the touch screen to allow you to quickly shoot enemies<br />
and cycle through your weapons and health quickly, while<br />
the GBA version uses thrilling comics instead of CG to<br />
tell the tale. Both versions could stand to look better,<br />
but visuals aside, they should deliver what’s needed in a<br />
quality game.<br />
Publisher: Eidos<br />
Developer: Crystal Dynamics<br />
Release Date: October 31 <strong>2006</strong><br />
Platform: DS, GBA (not pictured)<br />
Genre(s): Adventure<br />
Category: Action<br />
# of Players: 1<br />
In a bid to bridge the gap between the tabletop<br />
and virtual Warhammers, Mark of Chaos puts the<br />
focus back on battle tactics. This is as close to<br />
tabletop Warhammer as you can get, without it<br />
being turn-based. There’s no base building and<br />
no resource management; there’s just full-on<br />
war. Like its recent 40k RTS brethren, you can<br />
customize your armies’ colors and look. After all,<br />
it wouldn’t be Warhammer if you couldn’t!<br />
Publisher: Bandai Namco<br />
Developer: Black Hole<br />
Release Date: October <strong>2006</strong><br />
Platform: PC<br />
Genre(s): RTS<br />
Category: Art of War<br />
# of Players: 1-8<br />
The Playstation 2 has had its fair share of killer RPGs, and<br />
Tales of the Abyss, the latest in the long-running series,<br />
may add to that number. Tales fans know what to expect<br />
by now and the latest game is poised to deliver. Cooking<br />
and active battles are back, along with a cast of endearing<br />
characters and all of the epic adventures you’d expect.<br />
There’s even a cool new system that helps you get to know<br />
the innermost fears of each hero, right through dungeons<br />
and exploration. Clear your winter calendar for this one;<br />
it looks big.<br />
Publisher: Namco Bandai<br />
Developer: Namco Tales Studio<br />
Release Date: October 10, <strong>2006</strong><br />
Platform: PS2<br />
Genre(s): RPG<br />
Category: Epic<br />
# of Players: 1<br />
28_PREVIEW_STUBBIES: S VS. RB / TR:L / W:MOC / TOTA<br />
HARDCORE GAMER MAGAZINE_VOLUME 2_ISSUE 5_CALL CHUCK