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The Spread Multiple West Coast Offense - FootballXOs.com

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<strong>The</strong> <strong>Spread</strong> <strong>Multiple</strong><br />

<strong>West</strong> <strong>Coast</strong> <strong>Offense</strong><br />

www.TopGunQBacademy.<strong>com</strong>


Complete set of Clinic Notes from<br />

all lectures and PowerPoints<br />

can be downloaded at<br />

www.TopGunQBacademy.<strong>com</strong>


<strong>Multiple</strong> <strong>West</strong> <strong>Coast</strong><br />

<strong>Spread</strong> <strong>Offense</strong><br />

• Derived from Urban Meyer, although most of the<br />

terminology is from Sid Gilman / Joe Gibbs / Colorado<br />

State University (Sonny Lubick)<br />

• Passing offense: Single-side receiver across – backs<br />

routes are called – protection is called<br />

• Run game is set up with Series Number based on<br />

number of backs and position of backs – helps the line<br />

with line-calls and blocking schemes<br />

• Formations are called with descriptive one-syllable<br />

names for easy learning and repeating<br />

• Everyone is told what to do in the play call (no<br />

memorizing)<br />

• Each ‘motion’ receiver / back is given a ‘tag’ call to go in<br />

motion – we motion into the called formation


Overview<br />

• Introduction<br />

• Philosophy of the system<br />

• Play-calling Philosophy<br />

• How the run game is set up<br />

• How the passing game is set up<br />

• Basic “<strong>Spread</strong>” pass protection<br />

• Incorporating two separate sets of<br />

progressions<br />

• <strong>The</strong> formations system<br />

• How motions are called<br />

• How shifts are called<br />

• How the play-calls are made<br />

• Practice / Installation Philosophy<br />

• How the call sheet is set up and used


Introduction<br />

• As a teaching philosophy, this is a <strong>com</strong>plete<br />

offensive system that is very logical and simple<br />

to <strong>com</strong>prehend by both players and coaches<br />

• This system allows you to spend quality time<br />

teaching fundamentals, because you don’t have<br />

to spend an inordinate amount of time running<br />

plays to teach the system as well as specific<br />

plays to the players<br />

• Once the language of the system is learned and<br />

installed, the possible play-calls and formations<br />

are virtually endless


Introduction (cont)<br />

• Easy to understand and easy for players and<br />

coaches to learn<br />

• Simple to install in a short period of time<br />

• Allows a team to make adjustments at<br />

anytime during a game<br />

• Extremely flexible<br />

Note of Interest – It turns out that this is very<br />

close variation of Sid Gilman’s system. Joe<br />

Gibbs (New Redskins Head Coach) runs a<br />

similar system – Extremely flexible for shifts,<br />

motions and multiple formations!


Philosophy of the System<br />

Philosophy of the System<br />

• Use a system where a coach can teach efficiently with<br />

high quality instruction – teaching be<strong>com</strong>es a priority<br />

• Create a precision-timed passing game with explosive<br />

capabilities, i.e. vertically push the ball downfield<br />

– We also have to go into any given season being able<br />

to beat the bump & run defender consistently – we<br />

use our own innovative techniques<br />

• Be able to physically run the ball effectively by doubleteaming<br />

at the point of attack (the inside and outside<br />

zones are also included)<br />

• Have the capability to make immediate adjustments<br />

during a game<br />

• Create an offense that is hard to prepare for because it<br />

is so multifaceted<br />

• Use multiple formations and a multitude of plays<br />

• Take what the defense gives us most all of the time<br />

• Spend quality time teaching individual technique every<br />

practice


Play Calling Philosophy<br />

• Make sure the players are fundamentally sound<br />

• <strong>Spread</strong> the ball around to many players<br />

• Call plays that get the players in a position to<br />

succeed – if they make big plays, it’s a plus<br />

• Put the ball where the defense is vulnerable<br />

• Only audible when absolutely necessary<br />

• Do everything we can to put the defense on their<br />

heels<br />

• Keep the ball from the defense if necessary (a ballcontrol<br />

offense)<br />

• Push the ball downfield and score points (if you<br />

decide you have to get into a shootout)


How the Run System Is Set Up<br />

• Basic line splits<br />

• <strong>The</strong> hole numbering<br />

• NOTE: <strong>The</strong> Guard’s and Tackle’s hands<br />

are even with the Center’s shoelaces.


THE RUNNING GAME<br />

BASIC LINE SPLITS<br />

12”<br />

12”<br />

12” 12” 12” 12”<br />

QB<br />

HOLE NUMBERING<br />

9 7 5 3 10<br />

2 4 6 8<br />

QB


How the Run System Is Set Up<br />

• <strong>The</strong> master calls<br />

• <strong>The</strong> line calls<br />

• NOTE: <strong>The</strong> run game is very similar to<br />

Alex Gibbs Tight-zone / Wide-zone<br />

concepts, with isolation / power plays<br />

and draws added to the mix.


Run System Calls<br />

• Blocking Scheme<br />

Master Calls<br />

– 46 / 57 “Stretch”<br />

– 42 / 53 “Zone”<br />

– 45 / 54 “Dart”<br />

– 40 / 51 “Trap”


How the Run System Is Set Up<br />

• Single – Fullback type plays<br />

• 40 series<br />

– Back lines up on the weak-side<br />

• 30 series<br />

– Back lines directly behind QB<br />

• 50 series<br />

– Back lines up on the Strong-side


40 Series (Back on left-side)<br />

46 Stretch


Outside Zone (Stretch)<br />

• <strong>The</strong> ball carrier has two reads; a point of attack<br />

read, and a secondary read in certain cases.<br />

• Your 1st read is the first down-lineman from the<br />

outside, in. Linebackers are not down linemen.<br />

• You go to your second read if that man (your 1st<br />

read) goes outside your blocker. Ask yourself “is<br />

your read’s helmet inside or outside your<br />

blocker?”<br />

• If you go to your secondary read, that read<br />

be<strong>com</strong>es the next down-lineman in, which will be<br />

double-teamed.<br />

• You only get to make one cut; then you must<br />

push the ball vertically up-field.<br />

• Whether you are wrong or right on your read, you<br />

make a choice and then must push the ball upfield.


Goal: To make the End show us right now exactly where the<br />

football is going.<br />

Right Tackle<br />

1.) You must stretch his outside while grabbing his inside<br />

with your inside hand. You are doing this so he does not<br />

stretch you wide, and then throw you wide and then slide up<br />

inside.<br />

a. This must be drilled constantly!<br />

2.) You must control his inside with your inside arm and make<br />

him make a decision on going inside or going outside right<br />

now. We don’t want the defender just standing there – we<br />

have got to move him one direction or the other.


Goal: To double team the back’s number 2 read which in this case is the<br />

Tackle (DT) so that we can control him should the End go outside.<br />

Predominantly, the defensive tackle will be a better athlete / football player<br />

than the offensive guard. We will double the DT as long as he doesn’t move.<br />

We need to help our guard with the center. Now the backside Guard will<br />

attack the Nose.<br />

Right Guard<br />

1.) Your target area is the outside half of the DT. You will have help on the<br />

inside with your Center (DEN call). You will block the outside half of the DT<br />

and knock him off the ball. You are not worried about him <strong>com</strong>ing inside at<br />

all.<br />

Center<br />

1.) Your target area is the tackle’s (DT) helmet. You will drive him until he<br />

disappears and /or then look for the backer plugging.


40 Series (Back on Left-side)<br />

42 Read


Tight Zone (Read)<br />

1) You must give the ball carrier a clean read every time.<br />

2) If you have a <strong>com</strong>bination block and are the inside lineman, your<br />

aiming point is to put your helmet on the defender’s helmet.<br />

3) If you have a <strong>com</strong>bination block and are the inside lineman and<br />

have not made contact with the down lineman after your first<br />

step, its now time to climb to the second level – the ball is now<br />

rolling back behind you.<br />

4) If you have a <strong>com</strong>bination block and are the outside lineman,<br />

you have the outside have of the defender. If he goes outside, you<br />

now must lock you backside hand because your help is climbing and<br />

the ball is rolling back behind you.


M<br />

Ball Carrier’s<br />

#1 Read<br />

DT<br />

Ball Carrier’s<br />

#2 Read<br />

DE<br />

S<br />

C<br />

RG<br />

RT<br />

Y


M<br />

Ball Carrier’s<br />

#1 Read<br />

N<br />

Ball Carrier’s<br />

#2 Read<br />

DE<br />

S<br />

C<br />

RG<br />

RT<br />

Y


50 Series (Back on Right-side)<br />

54 Dart


How the Run System Is Set Up<br />

• Quarterback movement


Single-digit Series (QB running the ball)<br />

6 Speed Option


Single – Digit<br />

QB series – “Zero Draw” / “1 Draw”


Single – Digit<br />

QB series “2 Lead Draw”


Play-side Line Calls


Play-side Line Calls<br />

Playside Guard and Tackle <strong>com</strong>bination block<br />

Cub<br />

DE<br />

Playside Guard and Tackle <strong>com</strong>bination block<br />

Cub<br />

DE<br />

RG<br />

RT<br />

LT<br />

LG<br />

Playside Tackle and Tight-end <strong>com</strong>bination block<br />

Bear<br />

DE<br />

Playside Tackle and Tight-end <strong>com</strong>bination block<br />

Bear<br />

DE<br />

RT<br />

Y<br />

Y<br />

LT


Play-side Line Calls


Backside Line Calls


How the Passing System Is Set<br />

Up<br />

• Receiver routes are called single-side<br />

receiver across


PASS PLAY CALLING SYSTEM<br />

SPLIT RIGHT 628 QUEEN


SLOT RIGHT 628 QUEEN


<strong>The</strong> Wide Receiver Route Tree


9<br />

7<br />

3<br />

5<br />

8 Skinny<br />

6 (Dig)<br />

6 (Square-in)<br />

8<br />

2 4<br />

1<br />

DRAG (non quick 2)<br />

0<br />

QB


Tight-end<br />

Inside Receiver Route Tree


TIGHT-END / INSIDE RECEIVER<br />

PASS ROUTES<br />

7<br />

9<br />

8<br />

5<br />

6<br />

2<br />

4<br />

3<br />

1<br />

0<br />

STICK<br />

QB


Running Back’s s Route Tree


CALLED PASS ROUTES<br />

FOR RUNNING BACKS<br />

WHEEL<br />

UP<br />

POST<br />

CORNER<br />

CREASE<br />

"M"<br />

STAB<br />

CUT<br />

QB<br />

"V"<br />

SNEAK<br />

STOP<br />

FLAT<br />

SHOOT<br />

SWING


Quarterback Drops


Drops from Shotgun<br />

1 – step<br />

1 – step<br />

3 – tap<br />

3 – tap<br />

3 – quick<br />

3 – roll<br />

3 – big, (hold)<br />

5 – quick<br />

5 – roll<br />

5 – hitch<br />

5 – big, hitch<br />

7 – quick<br />

7 – quick, hitch<br />

7 – big, hitch<br />

Sprint action<br />

Must be under center<br />

Must be under center<br />

Catch, punch-step, throw<br />

Catch, punch-step, throw<br />

Catch, punch-step, throw<br />

Catch, punch-step, throw<br />

Catch, punch-step, hold, throw<br />

Catch, punch-step, 3 – quick<br />

Catch, punch-step, 3 – roll<br />

Catch, punch-step, 3 – hitch<br />

Catch, punch-step, 3 – big, hitch<br />

Catch, punch-step, 5 – quick<br />

Catch, punch-step, 5 – quick, hitch<br />

Catch, punch-step, 5 – big, hitch<br />

9 yards minimum<br />

Bubble screen<br />

≤ 5 yard goal line Fade<br />

Quick Flat<br />

Quick Slant (dbl. slant)<br />

Quick Hitch, Slant – Flat Key<br />

Quick Speed-out by WR<br />

Stick<br />

Spot<br />

Speed-out by WR<br />

Curls, corners by inside rec.<br />

7 – step <strong>com</strong>eback by WR<br />

Drags, Smashes<br />

Digs, square-ins<br />

Post-corners by the WR<br />

Sprint Option<br />

Play action 9 yards minimum Add 5 yards to normal route depth


Drops from Shotgun<br />

Examples<br />

Line of Scrimmage<br />

QB Toes @ 4.5 yards<br />

Q<br />

LOS<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9


Special Situation<br />

Throwing from a balanced<br />

four or five-wide receiver set


Special Situation:<br />

Throwing From a Balanced<br />

Four or Five-receiver Set<br />

• When we get into a balanced, four or fivereceiver<br />

set such as Dallas, Houston, or our<br />

Island Package, and we are running “mirrored<br />

routes”, we will call the routes as if they are a<br />

strong-side route <strong>com</strong>bination call (the inside<br />

receiver’s route will be called first, followed by<br />

the outside receiver’s route).<br />

• An example of this type of play-call would be<br />

“Dallas Right, 39 F Stab Queen”. <strong>The</strong><br />

protection call (Queen) will alert the linemen<br />

that the play called is a pass play, and not a<br />

thirty-series run play.


“Dallas Right, 39 F Stab Queen”


Tagging Mirrored Routes<br />

•When we are in a balanced set<br />

running mirrored routes and we<br />

want to change one of the<br />

receiver’s routes in the pattern,<br />

we “tag” it.


Stab<br />

X<br />

H<br />

Queen<br />

Protection<br />

Y<br />

Z<br />

Q<br />

F<br />

“Dallas Right, 39 H Post - F Stab Queen”


Special Situation:<br />

Throwing From a Balanced<br />

Four or Five-receiver Set (Cont.)<br />

• Another example would be “Maui Right,<br />

Rub - Dart, F Juke Gone”. <strong>The</strong> protection<br />

call “Gone” tells the line to block away<br />

from the call side “Right”.


Gone Protection<br />

X<br />

Dart<br />

H<br />

Rub<br />

QB<br />

F<br />

Juke<br />

Y<br />

Rub<br />

Z<br />

Dart<br />

“Maui Right, Rub - Dart, F Juke Gone”


• “Fiji Right, 826 Flat Hitch Gone”. <strong>The</strong><br />

protection call “Gone” tells the line to<br />

block away from the call side “Right”.


“Bali Right, 826 Flat - Hitch Gone”


Switch Passes<br />

(with Mirrored Routes)<br />

• We’ll call Dallas Right Switch Left (or<br />

Right) Quick 22<br />

– <strong>The</strong> “left-side” receivers will run the ‘switch’<br />

quick-2’s, and the other side receivers will<br />

run the regular quick-2 routes.


Example: Dallas Right, Switch Left, Quick 22, Queen


• We’ll call<br />

Switch Passes<br />

(with Complimentary Routes)<br />

Perhaps when going no-huddle<br />

• “Dallas Right Switch Right 88-Dig, Jack”<br />

– Now the “right-side” receivers will run the<br />

‘Switch’ 8-routes, and the other side<br />

receivers will run the regular Square-in / Dig<br />

routes.<br />

• You’re going to do this in no-huddle type<br />

situations when you don’t want to “flip”<br />

the formation.


15 yards<br />

15 yards<br />

10 yards 10 yards<br />

Example: Dallas Right, Switch Right, 88 Dig, Queen


• We’ll call<br />

Switch Passes<br />

(on both sides)<br />

• “Dallas Right Switch Spot – 7 F Choice<br />

Jack”<br />

– Both sides will run “Switch” releases and run<br />

their respective routes. <strong>The</strong> outside receivers<br />

are always HOT and peak into the backfield as<br />

they run their routes.<br />

– We call the pattern exactly like we would if we<br />

were in a mirrored route situation where we go<br />

inside out with the numbers.


Example: Dallas Right, Switch, Spot – 7 F Choice Jack


Horse (hay)(<br />

) Passes<br />

(H and Y Switch)<br />

• We’ll call<br />

• “Press Right Hay (Horse) 826 H Chase Jack”<br />

– Everyone does their route called except now the H<br />

and the Y are “Switching”.


15 yards<br />

7-steps<br />

5 yards<br />

5 yards<br />

Example: Press Right Hay (Horse) 826 H Chase Jack


Hazee Passes<br />

(H and Z Switch)<br />

• We’ll call<br />

• “Press Right Haze 863 H Shoot Jack<br />

– Everyone does their route called except not<br />

the H and the Z are “Switching”.


Example: Press Right Haze 863 H Shoot Jack


• We’ll call<br />

Seam Releases<br />

• “Dbl. Stack Right Seam 787 H Dig Jack<br />

– Seam tells the X and the Z to run Seam<br />

Releases.<br />

– Everyone does their route called and now the<br />

X and the Z use Seam Releases, while the H<br />

and the Y use Burst Releases.


Example: Dbl. Stack Right Seam 787 H Dig Jack


• We’ll call<br />

Burst Releases<br />

• “Dbl. Stack Right Burst 45 F Choice Jack<br />

– Seam tells the X and the Z to run Burst<br />

Releases.<br />

– Everyone does their route called and now the<br />

X and the Z use Burst Releases, while the H<br />

and the Y use Seam Releases.


Pass Protection


Max – Oh<br />

Stay<br />

Max<br />

OH<br />

Queen<br />

Jack<br />

Gone<br />

Pass Protections<br />

Man – 8 man protection scheme<br />

Man – 7 man protections scheme<br />

Man – 7 man protection that can get all 5<br />

receivers out<br />

Turn back – 6 / 7 man protection that can<br />

get 6 / 7 into the pattern<br />

Turn back – 6 man protection that can get<br />

all 5 receivers out<br />

Turn back – 6 man protection that can get<br />

all 5 receivers out<br />

Turn back – 5 man protection that can get<br />

all 5 receivers out (Queen with built-in HOT<br />

routes)


Base / Solo<br />

Lou / Roc<br />

Liz / Rip<br />

Lion / Ram<br />

Laser / Rifle<br />

Loco /<br />

Recon<br />

Pass Pro Line Calls<br />

Man<br />

3 – man turn back protection 3 on 3 – back<br />

double reads<br />

3 – man turn back protection 3 on 4 – back<br />

single reads<br />

4 – man turn back protection 4 on 4 – back<br />

double reads<br />

4 – man turn back protection 4 on 5 – back<br />

single reads<br />

5 – man turn back protection – backside<br />

tackle starts the slide to wash down<br />

everything and the back is responsible for<br />

the backside now


Basic pass protection<br />

“Jack” and “Queen” calls – if we want<br />

to get both backs out and still<br />

employ a six-man protection scheme.


Direction of release by the backs<br />

• <strong>The</strong> pass protection calls tell the backs which<br />

side the release from<br />

• This allows for a great deal of diversity in the<br />

offense<br />

• Examples<br />

– Trex 839 F – V Queen: <strong>The</strong> back will line to the strong<br />

side and release to the strong side due to the<br />

protection call<br />

– Crush 526 H Chase Jack: <strong>The</strong> back will line up to the<br />

quick side and release to the quick side due to the<br />

protection call


Example: Trex Right 839 F – V Queen


Example: Crush Right 526 H Chase Jack


Jack<br />

• A “Jack” call free releases the Back<br />

on the Strong-side.<br />

– <strong>The</strong> other back will check release to the<br />

“Quick-side.”<br />

• <strong>The</strong> Center, Strong-side Guard, and<br />

Tackle will block to the strong-side.<br />

• <strong>The</strong> Quick-side Guard and Tackle will<br />

block to the Quick-side, and the back<br />

will check release to the Quick-side.


Queen<br />

• A “Queen” call free releases the Back<br />

on the Quick-side.<br />

– <strong>The</strong> other back will check release to the<br />

“Strong-side.”<br />

• <strong>The</strong> Center, Quick-side Guard, and<br />

Tackle will block to the Quick-side.<br />

• <strong>The</strong> Strong-side Guard and Tackle<br />

will block to the Strong-side, and the<br />

back will check release to the Strongside.


Other protections<br />

“Gone” gets both backs out of the<br />

backfield using a five-man protection<br />

scheme. You need to build in HOT<br />

routes to one side of the formation,<br />

while blocking three to the other side.<br />

“Gone” is just “Queen” Protection for<br />

the linemen


Pass Play Examples<br />

• SPLIT RIGHT 414 F- V QUEEN<br />

• FLANK RIGHT 17 – F CHOICE JACK<br />

• HULA RIGHT DRIFT – 6 F SMASH GONE


SPLIT RIGHT 414 F "V" QUEEN


11 yards<br />

11 yards<br />

5 yards<br />

3 yards<br />

3 yards<br />

7-quick, hitch<br />

FLANK RIGHT 17 F CHOICE (UP) JACK


15 yards<br />

15 yards<br />

6 yards<br />

6 yards<br />

5-quick, hitch<br />

HULA RIGHT DRIFT – 6 F SMASH GONE


Incorporating Two Separate Sets<br />

of Progressions<br />

• Similar to having two separate pass<br />

plays in one play-call<br />

– <strong>The</strong> QB <strong>com</strong>es to the line and decides which<br />

two - three progression read to go with<br />

• Examples:<br />

– Split Right 414 Swing / “V” Queen<br />

– Trey Right 680 Corner / Cut Jack


1<br />

FS<br />

1<br />

C<br />

W<br />

OUTLET<br />

p M<br />

T N T S<br />

SS<br />

2<br />

C<br />

2<br />

QB<br />

SPLIT RIGHT 414 F - "V" QUEEN<br />

5 BIG HITCH


C<br />

1<br />

FS<br />

ALERT<br />

1<br />

W<br />

2<br />

P M<br />

T N T<br />

S<br />

SS<br />

C<br />

2<br />

QB<br />

TREY RIGHT 680 CORNER / CUT JACK<br />

7 QUICK (HITCH)


<strong>The</strong> Formation System<br />

• When counting both right and left<br />

formations, we have over 100 distinct<br />

formations that we can run plays from.<br />

– But because we are telling each player (X, Y,<br />

Z, H, and F) specifically what to do, we can<br />

move players to any of 5 different positions,<br />

giving us the illusion of over 500 different<br />

formations.


• This gives us the ability to take advantage of<br />

specific match-ups.<br />

• EXAMPLE:<br />

– We can move our X receiver to the F position, and<br />

have one of our best receivers <strong>com</strong>ing out of the<br />

backfield matched up with a linebacker.<br />

– We can move our F back to the X position, giving us<br />

a good blocker on the perimeter matched up<br />

against a cornerback.


Scripting Our Formations<br />

• We will script the first 15-plays with 15<br />

different formations / (motions)<br />

• We can tell what formations they have<br />

not had time to prepared for, and then<br />

attack them with those formations<br />

• Because of our stable terminology, we<br />

can run the same play out of a multitude<br />

of different formations giving us a<br />

distinct advantage over our opponents


Personnel Groups & Formations<br />

Island (Zero)<br />

City (10)<br />

Posse (11)<br />

Flank (12)<br />

<strong>Spread</strong> (20)<br />

Regular (21)<br />

Tank (23)<br />

MAUI<br />

DALLAS<br />

ACE<br />

QUAD<br />

SPREAD<br />

I<br />

I<br />

FIJI<br />

HOUSTON<br />

STUD<br />

FLANK<br />

FLEX<br />

SPLIT<br />

SPLIT<br />

BALI<br />

DENVER<br />

TREY<br />

GROOVE<br />

STACK<br />

NEAR<br />

NEAR<br />

BAJA<br />

BOSTON<br />

TRICK<br />

FAR<br />

FAR<br />

STONE<br />

TAMPA<br />

TREX<br />

STRONG<br />

STRONG<br />

CRUSH<br />

TRUNK<br />

WEAK<br />

WEAK<br />

PRESS<br />

TRIPS<br />

WING<br />

DANCE<br />

DBL. STACK<br />

BUNCH<br />

SLOT<br />

POWER I<br />

3-STACK<br />

DUAL<br />

TWIN<br />

SMOOSH<br />

DEUCE<br />

HUG<br />

HANG<br />

FIB<br />

FOB<br />

(TRADE)


<strong>The</strong> Formation System


X<br />

Y<br />

Z<br />

H<br />

Q<br />

F<br />

SPLIT RIGHT<br />

Z<br />

Y<br />

X<br />

F<br />

Q<br />

H<br />

SPLIT LEFT


PISTOL TYPE OFFENSE<br />

NEAR RIGHT<br />

Z<br />

Y<br />

X<br />

F<br />

Q<br />

H<br />

NEAR LEFT


ACE RIGHT<br />

ACE LEFT


DALLAS RIGHT<br />

DALLAS LEFT


MAUI RIGHT<br />

MAUI LEFT


2’s RIGHT<br />

2’s LEFT


3’s RIGHT<br />

WEAK LEFT


TACKLE OVER FORMATION<br />

TOM RIGHT<br />

TOM LEFT


Shifting<br />

• Shifting is a tactic used to either confuse the<br />

opposition, or force them to run a “base”<br />

defense, by showing a particular offensive set,<br />

and then radically changing that set before the<br />

snap of the ball.


Shifting (Cont.) 2<br />

• We will call a predetermined shift by calling the<br />

formation that we want to shift from first,<br />

followed by the formation we will be shifting to,<br />

second. An example would be “Tank, Trey Right”.<br />

In this case, the term “Tank” would tell the<br />

players to line up in a “Tank Left” formation,<br />

and then shift to a “Trey Right” formation when<br />

the QB yells “Go”.


Tank, Trey Right<br />

X<br />

Y<br />

QB<br />

Z<br />

H<br />

F<br />

X<br />

QB<br />

Y<br />

H<br />

Z<br />

F


Shifting (Cont.) 3<br />

• Another example would be in the play-call<br />

“Dance – Maui Right”. In this case, the<br />

eligible receivers will line up in a “Dance<br />

Left” formation, and then sprint to a<br />

“Maui Right” formation when the QB yells<br />

“Go”.


Dance, Maui Right<br />

Y<br />

QB<br />

Z<br />

X<br />

H<br />

F<br />

X<br />

H<br />

QB<br />

F<br />

Y<br />

Z


Motions<br />

Position<br />

Go across<br />

formation<br />

X<br />

EXIT<br />

Z<br />

ZOOM<br />

Y<br />

JET<br />

F<br />

FLY<br />

H<br />

HUM<br />

Go into<br />

formation<br />

ENTER<br />

ZIP<br />

JAM<br />

FLEW<br />

HIP<br />

Start 1-way,<br />

then <strong>com</strong>e<br />

back<br />

Start in<br />

backfield and<br />

go out<br />

EASY<br />

ESCAPE<br />

ZIG<br />

ZAP<br />

JEL<br />

JAZZ<br />

FLIP<br />

FLOAT<br />

HACK<br />

HOP


How to Call Motions<br />

• Every eligible receiver has a specific<br />

“tag”call.<br />

• <strong>The</strong> “tag” occurs at the beginning of the<br />

play call to alert the specific player.<br />

• We motion to the called formation.


Z Receiver Motion<br />

• ZOOM: “Z” goes in motion across the<br />

formation.<br />

• ZIP: “Z” goes in short motion into the<br />

formation.


Zoom, Houston Right<br />

X<br />

H<br />

Y<br />

Z<br />

Q<br />

F<br />

Zip, Houston Right


X Receiver Motion<br />

• EXIT: “X” goes in motion across the<br />

formation.<br />

• ENTER: “X” goes in short motion into the<br />

formation.


Z<br />

Y<br />

H<br />

Q<br />

X<br />

F<br />

Exit, Bunch Right<br />

X<br />

Z<br />

H<br />

Q<br />

Y<br />

F<br />

Enter, Bunch Right


(Y) Tight-end Motion<br />

• JET: “Y” goes in motion across the<br />

formation.<br />

• JAM: “Y” goes in short motion into the<br />

formation.


Jet, Dallas Right<br />

X<br />

H<br />

Z<br />

Y<br />

Jam, Dallas Right<br />

Q<br />

F


H Back Motion<br />

• HUM: “H” goes in motion across the<br />

formation.<br />

• HIP: “H” goes in short motion into the<br />

formation.


Hop, Crush Right<br />

Hip, <strong>Spread</strong> Right


F Back Motion<br />

• FLY: “F” goes in motion across the<br />

formation.<br />

• FLEW: “F” goes in short motion into the<br />

formation.


Fly, Near Right<br />

Flew, Far Right


How the Play Is Called<br />

• Shift (possible)<br />

• Motion (possible)<br />

• Formation<br />

• Play-call<br />

– Blocking (master call in run game)<br />

– Pass pattern (in passing game)<br />

– Protection (in passing game)<br />

• Snap count<br />

– Red (on one), white (on two), blue (on three)


What the Call Would Sound Like If<br />

It Were a Run Play<br />

• Hum – Dallas Left – 53 Read – on white, on white –<br />

ready break.<br />

– “Hum” would be the motion.<br />

– “Dallas” would be the formation we want to end up in.<br />

– “54 Read” tells the back to line up on the right side (5)<br />

and to run to the 3 hole and the blocking scheme is<br />

“Read”.<br />

– “On white” tells everyone the snap count is on two.<br />

• If a player forgot the snap count at the line of scrimmage, he<br />

would say “check – check” and he would be told “white”.


S<br />

M<br />

W<br />

E<br />

T<br />

N<br />

E<br />

Z<br />

Y<br />

H<br />

RT RG C LG LR<br />

X<br />

QB<br />

F<br />

Hum Dallas Left 53 Read


What the Call Would Sound Like If<br />

It Were a Pass Play<br />

• Zoom – Dallas right – 866 H Post Queen, on<br />

blue, on blue – ready break.<br />

– Zoom tells the Z receiver to go in motion across the<br />

formation.<br />

– Dallas right is the formation.<br />

– 866 tells the single receiver (X) to run a post route,<br />

the inside receiver on the two-receiver side (Y) to<br />

run a square-in route, and the outside receiver on<br />

the two-receiver side to run a square-in route.


What the Call Would Sound Like If<br />

It Were a Pass Play (cont.)<br />

– H post tells the H receiver to run a post route.<br />

– Because the F did not hear a route called for him,<br />

he will automatically run a Swing route.<br />

– Queen tells the line to zone the quick-side and man<br />

the strong-side. This will release the back on the<br />

quick-side into the pattern right away. <strong>The</strong><br />

remaining back on the strong side will check release<br />

into the pattern.<br />

– “On blue” tells everyone the snap count is on three.<br />

• If we wanted to audible to a different play, blue is the live<br />

color since we called the count on blue.


X<br />

H<br />

Z<br />

Y<br />

Q<br />

F<br />

Zoom Houston Right 866 H Post Queen


Play-action action System<br />

• Names of animals / reptiles will be used to tell<br />

the offense what “action” is to be performed in<br />

the play-action passing game.<br />

– Shark 6 / 7 = <strong>Spread</strong> Stretch Action<br />

– Dragon 6 / 7 = <strong>Spread</strong> Read Action<br />

– FOX 2 / 3 = Lead (ISO) action<br />

– COUGAR = Counter action with Waggle action by<br />

the quarterback<br />

– ZEBRA = Outside Zone action with boot action by<br />

the quarterback<br />

– SPRINT = Move the pocket<br />

– NOTE: <strong>The</strong> corresponding numbers after the Name<br />

will tell the offense the aiming point of the fake


Example: Dallas Right Dragon 6 (Slide to 6 hole)<br />

Example: Dallas Right Dragon 7 (Slide to 7 hole)


Example: Near Right Fox 2 - 628


Example: Far Right Fox 3 – 786 Chow


Example: Far Right Cougar 6 – 528 F Flat


Example: Far Right Zebra 6 – 526 F Flat


Example: Near Right Sprint Right Option


Practice / Installation Philosophy<br />

• Teach incrementally rather than solely using a holistic<br />

approach.<br />

– Teach each player individual mechanics and techniques.<br />

• QB – Drops, WR – Routes, RB – Paths and Routes, Line –<br />

Run block / Pass protections.<br />

• Once each player knows exactly what to do, bring groups<br />

together – then the entire offense together.<br />

• This saves a great deal of time down the road and leads<br />

to better execution of the offense.<br />

– Start with 40 minutes of individual teaching time, which can<br />

be reduced to 15 minutes as the season progresses.


Practice / Installation<br />

Philosophy<br />

• This is the foundation of this offense.<br />

• Once each player knows exactly where to be and what to<br />

do based on what he is told in the play-call, the play will<br />

be executed as it was intended every time.<br />

– Using only the holistic approach (just running plays and<br />

coaching “on the run”) will lead to individual player breakdowns,<br />

and the offense will never be precise.<br />

• For example, a receiver will run the same route at different<br />

depths, or the QB will take different drops for the same<br />

pass.<br />

• This will cut down drastically on the productivity of the<br />

offense.


<strong>The</strong> Call-sheet (Side One)<br />

• No huddle offense<br />

– Kill the clock<br />

– Last three plays<br />

• Base plays<br />

– Run game<br />

– Quick passes<br />

– Base passes<br />

• Play action<br />

• Screens and Draws<br />

• Four minute offense<br />

• Check list for Timeouts


<strong>The</strong> Call-sheet (Side Two)<br />

• Openers<br />

• Situation offense<br />

– Open field situations<br />

– Long yardage<br />

• Backed up plays<br />

• Rhythm plays<br />

– Just for the<br />

quarterback<br />

• Situation offense<br />

• Special coverage<br />

section<br />

• Protections<br />

• Red zone offense<br />

– Red zone field<br />

position<br />

– Two point plays<br />

– Two-point chart<br />

• Personnel groups


How the Call-sheet Works<br />

• How the call sheet works<br />

– <strong>The</strong> importance of the hash marks<br />

– Area for motions<br />

– Play-calls<br />

– Formations<br />

– Protections


A Working Version<br />

of the Call Sheet<br />

Example #1


A Working Version<br />

of the Call Sheet<br />

Example #2


No Huddle Wrist Band


<strong>The</strong> <strong>Multiple</strong><br />

<strong>West</strong> <strong>Coast</strong> <strong>Offense</strong><br />

www.TopGunQBacademy.<strong>com</strong>

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