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the There Was an Ol' Cajun study guide. - Pelican Publishing ...

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Creature Feature (a graphing exercise)<br />

Make a graph where each creature in <strong>the</strong> story is represented. Then<br />

carefully go through <strong>the</strong> book, as a class, <strong>an</strong>d color in <strong>the</strong> appropriate<br />

square under each creature as it is mentioned in <strong>the</strong> story. Once you<br />

have filled in <strong>the</strong> graph, ask <strong>the</strong> children a series of questions to help<br />

<strong>the</strong>m utilize <strong>the</strong> information <strong>the</strong>y have obtained.<br />

A few questions may be:<br />

Which creature was mentioned <strong>the</strong> most in <strong>the</strong> story?<br />

Which creature was mentioned <strong>the</strong> least in <strong>the</strong> story?<br />

This c<strong>an</strong> be <strong>an</strong> introduction to graphing that could prove to be<br />

invaluable. Graph o<strong>the</strong>r information such as what is everyone’s<br />

favorite color is <strong>an</strong>d so on. The possibilities are endless. Learning to<br />

obtain information from various sources is a vital part of educating <strong>the</strong><br />

mind.<br />

I Think I CAN!!<br />

Make or obtain <strong>an</strong> object that represents each person or creature in <strong>the</strong><br />

story. Place <strong>the</strong>m in a decorated c<strong>an</strong> with a lid that is easily removed.<br />

This c<strong>an</strong> has 3 possibilities for usage.<br />

*The first way to use it could be as a story c<strong>an</strong>. Place <strong>the</strong> c<strong>an</strong> in your<br />

l<strong>an</strong>guage area <strong>an</strong>d let <strong>the</strong> children take it to <strong>the</strong>ir designated area <strong>an</strong>d<br />

use <strong>the</strong> objects to tell <strong>the</strong>ir own stories. The children c<strong>an</strong> <strong>the</strong>n ei<strong>the</strong>r<br />

write <strong>the</strong>ir story or dictate <strong>the</strong>m to <strong>an</strong> adult.<br />

*The second way <strong>the</strong> c<strong>an</strong> comes into play is a part of a group activity.<br />

Remove <strong>the</strong> objects from <strong>the</strong> c<strong>an</strong> <strong>an</strong>d name <strong>the</strong>m. Ask a child to turn<br />

away <strong>an</strong>d place one of <strong>the</strong> objects back in <strong>the</strong> c<strong>an</strong>. When <strong>the</strong> child<br />

turns back, see if <strong>the</strong>y c<strong>an</strong> identify <strong>the</strong> missing object. This game is<br />

fun for children of all ages.<br />

*The last way (that I c<strong>an</strong> think of) to use <strong>the</strong> c<strong>an</strong> is for a sorting<br />

activity. This could be done on <strong>an</strong> individual basis or as a group. The<br />

objects could be sorted by mammals, reptiles, fish, or amphibi<strong>an</strong>s, <strong>an</strong>d<br />

warm-blooded <strong>an</strong>d cold-blooded <strong>an</strong>imals. By size or shape, <strong>the</strong>re are<br />

countless possibilities. You will find countless ways you CAN<br />

enh<strong>an</strong>ce <strong>the</strong> learning of <strong>the</strong> children around you !<br />

Pelic<strong>an</strong> <strong>Publishing</strong> Comp<strong>an</strong>y<br />

www.pelic<strong>an</strong>pub.com

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