Download a PDF - PLSN.com
Download a PDF - PLSN.com
Download a PDF - PLSN.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
VIDEO WORLD<br />
Getting<br />
the<br />
I<br />
sat in on a product demonstration for a<br />
projector the other day. While the projector<br />
was impressive in terms of brightness,<br />
noise level, and ease of set up and operation, I<br />
Ad info: www.plsn.<strong>com</strong>/rsc<br />
was not impressed with the image. It seemed<br />
a bit fuzzy. The material on-screen was a rather<br />
generic slide show, and the projector had<br />
been set up and focused properly. Then I realized<br />
what the problem was. It wasn’t the content<br />
or the projector, but the fact that the projector<br />
and <strong>com</strong>puter were at different screen<br />
resolutions. I mentioned this to the rep, who<br />
very quickly reset his laptop so that they<br />
were matched and the image was improved<br />
dramatically. It was a pixel for pixel match to<br />
what the <strong>com</strong>puter was putting out.<br />
Video scalers can be both a blessing and a<br />
curse — often at the same time. While a scaler<br />
will allow us to adjust the input resolution or<br />
even the format to match a specific output<br />
format, it does not guarantee our image quality.<br />
As a result, what may look beautiful on the<br />
local monitor may look bad projected on a display—the<br />
kind of bad that clients remember.<br />
So what are these resolutions and how do<br />
we get a handle on them?<br />
I have said before that I believe that projectors<br />
will plateau at a resolution of 1080 for<br />
a while because of the HD standard and because<br />
it will<br />
give the market<br />
a chance<br />
to catch<br />
up. But interestingly<br />
enough, projectors<br />
have<br />
only recently<br />
<strong>com</strong>e out<br />
with resolutions<br />
of 1080<br />
pixels. Most<br />
p r o j e c t o r s<br />
topped out<br />
at SXGA+,<br />
giving them<br />
1050 pixels.<br />
So what<br />
happens to<br />
those other<br />
30 lines of<br />
information?<br />
Common aspect ratios and corresponding screen resolutions.<br />
They get<br />
lost in the scaling. They can either be thrown<br />
out and part of the image is cut off, or they<br />
get squeezed in and the image has this very<br />
slight fuzzy appearance where it occurs. On<br />
an SXGA+ screen trying to reproduce a 1080<br />
image, the distortion is slight and often unnoticed<br />
except by a trained eye.<br />
What about all those other resolutions<br />
out there? What are we supposed to do about<br />
them? Oversized images can be reduced to<br />
fit on screen although it is just reducing the<br />
image size by throwing out pixels until it fits.<br />
This is where scaling can be a blessing or a<br />
curse. How the scaler eliminates pixels to produce<br />
the final image determines the quality<br />
of the finished product. If it is done smoothly<br />
and evenly, the image will still look good<br />
when it is done. If it is done poorly, the image<br />
will either look cropped (if we’re lucky) or it<br />
will look like the vertical and/or horizontal<br />
clocks are out of phase. Has your <strong>com</strong>puter<br />
monitor ever looked like part of the verticals<br />
on the lettering was missing, but when you<br />
reset the screen resolution it all came back<br />
By Paul J. Duyree<br />
properly? That’s what I am talking about.<br />
The other place that scaling helps and<br />
hurts us is with screen format. If we use an<br />
SXGA (not plus) projector, we give up not only<br />
26 pixels of vertical resolution, we also surrender<br />
400 pixels of horizontal resolution. If we<br />
feed this projector a 1080 signal, it will get<br />
squashed big time before it hits the screen.<br />
All of the major and most of the minor<br />
projector manufacturers have taken care<br />
to install good quality scalers onboard their<br />
projectors. Still, just like in audio world, there<br />
are a number of even better quality outboard<br />
scalers that do amazing jobs of helping us get<br />
our images under control. I hope to review a<br />
few of these in the <strong>com</strong>ing months.<br />
The other side of the scaling issue is taking<br />
smaller images and enlarging them to fill<br />
the screen. If you are doing a presentation<br />
and the source material is originally SVGA<br />
(800x600) or even XGA (1024x768), it will have<br />
to be scaled up to fill the screen.<br />
As the image is stretched to fill the screen,<br />
the scaler has to extrapolate between two<br />
pixels or two lines and calculate how to fill the<br />
missing information. Our new image is going<br />
to blur a bit or look pixilated (sometimes<br />
called tiled or mosaic). There is no simple solution<br />
to this other than to recreate the source<br />
material in the proper resolution. An alternative<br />
way to get around the scaling issue is to<br />
convert the image to a standard (SVGA) or<br />
high def (XGA) video signal and then process<br />
and project it.<br />
Next month we will look at these resolutions<br />
and what they mean on screen in terms<br />
of quality and size. In the meantime, enjoy<br />
what is left of summer.<br />
Paul J. Duryee is the systems design lead at<br />
Maxx Technology. He recently got his hair cut. He<br />
can be reached/ridiculed at pduryee@plsn.<strong>com</strong><br />
46 <strong>PLSN</strong> AUGUST 2006<br />
www.<strong>PLSN</strong>.<strong>com</strong>