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VIDEO WORLD<br />

Getting<br />

the<br />

I<br />

sat in on a product demonstration for a<br />

projector the other day. While the projector<br />

was impressive in terms of brightness,<br />

noise level, and ease of set up and operation, I<br />

Ad info: www.plsn.<strong>com</strong>/rsc<br />

was not impressed with the image. It seemed<br />

a bit fuzzy. The material on-screen was a rather<br />

generic slide show, and the projector had<br />

been set up and focused properly. Then I realized<br />

what the problem was. It wasn’t the content<br />

or the projector, but the fact that the projector<br />

and <strong>com</strong>puter were at different screen<br />

resolutions. I mentioned this to the rep, who<br />

very quickly reset his laptop so that they<br />

were matched and the image was improved<br />

dramatically. It was a pixel for pixel match to<br />

what the <strong>com</strong>puter was putting out.<br />

Video scalers can be both a blessing and a<br />

curse — often at the same time. While a scaler<br />

will allow us to adjust the input resolution or<br />

even the format to match a specific output<br />

format, it does not guarantee our image quality.<br />

As a result, what may look beautiful on the<br />

local monitor may look bad projected on a display—the<br />

kind of bad that clients remember.<br />

So what are these resolutions and how do<br />

we get a handle on them?<br />

I have said before that I believe that projectors<br />

will plateau at a resolution of 1080 for<br />

a while because of the HD standard and because<br />

it will<br />

give the market<br />

a chance<br />

to catch<br />

up. But interestingly<br />

enough, projectors<br />

have<br />

only recently<br />

<strong>com</strong>e out<br />

with resolutions<br />

of 1080<br />

pixels. Most<br />

p r o j e c t o r s<br />

topped out<br />

at SXGA+,<br />

giving them<br />

1050 pixels.<br />

So what<br />

happens to<br />

those other<br />

30 lines of<br />

information?<br />

Common aspect ratios and corresponding screen resolutions.<br />

They get<br />

lost in the scaling. They can either be thrown<br />

out and part of the image is cut off, or they<br />

get squeezed in and the image has this very<br />

slight fuzzy appearance where it occurs. On<br />

an SXGA+ screen trying to reproduce a 1080<br />

image, the distortion is slight and often unnoticed<br />

except by a trained eye.<br />

What about all those other resolutions<br />

out there? What are we supposed to do about<br />

them? Oversized images can be reduced to<br />

fit on screen although it is just reducing the<br />

image size by throwing out pixels until it fits.<br />

This is where scaling can be a blessing or a<br />

curse. How the scaler eliminates pixels to produce<br />

the final image determines the quality<br />

of the finished product. If it is done smoothly<br />

and evenly, the image will still look good<br />

when it is done. If it is done poorly, the image<br />

will either look cropped (if we’re lucky) or it<br />

will look like the vertical and/or horizontal<br />

clocks are out of phase. Has your <strong>com</strong>puter<br />

monitor ever looked like part of the verticals<br />

on the lettering was missing, but when you<br />

reset the screen resolution it all came back<br />

By Paul J. Duyree<br />

properly? That’s what I am talking about.<br />

The other place that scaling helps and<br />

hurts us is with screen format. If we use an<br />

SXGA (not plus) projector, we give up not only<br />

26 pixels of vertical resolution, we also surrender<br />

400 pixels of horizontal resolution. If we<br />

feed this projector a 1080 signal, it will get<br />

squashed big time before it hits the screen.<br />

All of the major and most of the minor<br />

projector manufacturers have taken care<br />

to install good quality scalers onboard their<br />

projectors. Still, just like in audio world, there<br />

are a number of even better quality outboard<br />

scalers that do amazing jobs of helping us get<br />

our images under control. I hope to review a<br />

few of these in the <strong>com</strong>ing months.<br />

The other side of the scaling issue is taking<br />

smaller images and enlarging them to fill<br />

the screen. If you are doing a presentation<br />

and the source material is originally SVGA<br />

(800x600) or even XGA (1024x768), it will have<br />

to be scaled up to fill the screen.<br />

As the image is stretched to fill the screen,<br />

the scaler has to extrapolate between two<br />

pixels or two lines and calculate how to fill the<br />

missing information. Our new image is going<br />

to blur a bit or look pixilated (sometimes<br />

called tiled or mosaic). There is no simple solution<br />

to this other than to recreate the source<br />

material in the proper resolution. An alternative<br />

way to get around the scaling issue is to<br />

convert the image to a standard (SVGA) or<br />

high def (XGA) video signal and then process<br />

and project it.<br />

Next month we will look at these resolutions<br />

and what they mean on screen in terms<br />

of quality and size. In the meantime, enjoy<br />

what is left of summer.<br />

Paul J. Duryee is the systems design lead at<br />

Maxx Technology. He recently got his hair cut. He<br />

can be reached/ridiculed at pduryee@plsn.<strong>com</strong><br />

46 <strong>PLSN</strong> AUGUST 2006<br />

www.<strong>PLSN</strong>.<strong>com</strong>

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