Reading, writing and playing - Rochester Institute of Technology
Reading, writing and playing - Rochester Institute of Technology
Reading, writing and playing - Rochester Institute of Technology
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<strong>Reading</strong>, <strong>writing</strong> & <strong>playing</strong>: JUST PRESS PLAY<br />
JUST PRESS<br />
PLAY<br />
New game pushes<br />
students out <strong>of</strong><br />
their comfort zones<br />
First-year student Katie Tigue shows <strong>of</strong>f the achievement cards she earned in Just<br />
Press Play. “I have so many upperclassman friends now. It’s a great way to meet older<br />
students,” she says. (Photo by A. Sue Weisler)<br />
When Andrew Phelps became<br />
head <strong>of</strong> the School <strong>of</strong> Interactive<br />
Games <strong>and</strong> Media, he began to<br />
meet with the 10 percent <strong>of</strong> first-year students<br />
on the verge <strong>of</strong> dropping out <strong>of</strong><br />
the program.<br />
As a pr<strong>of</strong>essor who worked with upperlevel<br />
classes, he hadn’t had much interaction<br />
with students who had stopped attending<br />
classes. But as an administrator, he<br />
started thinking about why one group<br />
thrived <strong>and</strong> the other failed. The answer<br />
wasn’t intelligence.<br />
“One <strong>of</strong> the things I noticed about the<br />
group in those senior classes is that they had<br />
already built networks <strong>of</strong> support,” Phelps<br />
says. “They had already figured out the system<br />
<strong>of</strong> being here. They knew how to survive<br />
various kinds <strong>of</strong> things.”<br />
The challenge became how could faculty,<br />
staff <strong>and</strong> administrators encourage these successful<br />
behaviors in low-performing students<br />
while at the same time reward high-achieving<br />
students, who wanted recognition for being<br />
what they called “awesome.”<br />
The answer, not surprisingly from a group<br />
<strong>of</strong> game designers, was Just Press Play.<br />
More than 400 undergraduates in the<br />
School <strong>of</strong> Interactive Games <strong>and</strong> Media in<br />
the B. Thomas Golisano College <strong>of</strong> Computing<br />
<strong>and</strong> Information Sciences are <strong>playing</strong> the<br />
Web-based game, which launched last fall<br />
with the help <strong>of</strong> a $350,000 gift from Micros<strong>of</strong>t<br />
Corp.<br />
The game is like a scavenger hunt where<br />
students earn achievements for everything<br />
from finding<br />
a pr<strong>of</strong>essor’s<br />
<strong>of</strong>fice<br />
to visiting a<br />
restaurant,<br />
exploring a<br />
new part <strong>of</strong><br />
campus or<br />
attending<br />
a lecture. The game has nothing to do with<br />
grades or class credit <strong>and</strong> can be played by<br />
students during their entire career at RIT, <strong>and</strong><br />
even after they graduate.<br />
“What games tend to be really good at is<br />
giving you a big-picture view <strong>of</strong> things, how<br />
things fit together <strong>and</strong> the milestones along<br />
the way,” says Elizabeth Lawley, pr<strong>of</strong>essor <strong>of</strong><br />
interactive games <strong>and</strong> media <strong>and</strong> head <strong>of</strong> pro-<br />
SPRING 2012 | 25