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Reading, writing and playing - Rochester Institute of Technology

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<strong>Reading</strong>, <strong>writing</strong> & <strong>playing</strong>: STORewORLD<br />

An example <strong>of</strong> the stylish avatars in the online retail game StoreWorld. Students in the College <strong>of</strong> Imaging Arts <strong>and</strong><br />

Sciences designed all <strong>of</strong> the artwork, including the avatars, their outfits <strong>and</strong> the accessories.<br />

StoreWorld<br />

Game teaches<br />

business<br />

concepts<br />

David Schwartz purchased displays,<br />

clothing <strong>and</strong> décor <strong>and</strong> created his<br />

virtual store.<br />

Soon customers began shopping. On<br />

this particular day, jeans were a big seller<br />

<strong>and</strong> Schwartz, an associate pr<strong>of</strong>essor <strong>of</strong><br />

interactive games <strong>and</strong> media, couldn’t help<br />

but get a little excited when the stylish<br />

avatars bought his products.<br />

Welcome to StoreWorld, an online<br />

retail game on Facebook that is designed to<br />

teach students the fundamentals <strong>of</strong> running<br />

a business.<br />

The multi-disciplinary project involves<br />

students from the E. Philip Saunders College<br />

<strong>of</strong> Business, College <strong>of</strong> Imaging Arts <strong>and</strong><br />

Sciences <strong>and</strong> B. Thomas Golisano College <strong>of</strong><br />

Computing <strong>and</strong> Information Sciences.<br />

“It is intended to introduce people to the<br />

importance <strong>of</strong> business <strong>and</strong> the excitement<br />

<strong>of</strong> business,” says Ashok Rao, Saunders<br />

College dean.<br />

The premise is that a player owns a<br />

clothing <strong>and</strong> accessories store <strong>and</strong> has to<br />

learn how to advertise, operate, manage<br />

<strong>and</strong> compete against other retail shops <strong>and</strong><br />

their owners.<br />

The game has built-in players with different<br />

fashion tastes. Store owners have to figure<br />

out what these characters, as well as other<br />

store owners, want to buy <strong>and</strong> how much<br />

they’ll pay for the product. Players also can<br />

work in other people’s stores <strong>and</strong> there’s a<br />

plaza where owners can show <strong>of</strong>f products<br />

to friends.<br />

Players learn about advertising, price, location,<br />

product selection, customer service <strong>and</strong><br />

the general costs <strong>of</strong> doing business.<br />

CIAS students designed all <strong>of</strong> the artwork,<br />

including the avatars, their outfits <strong>and</strong> the<br />

accessories. Business students are working<br />

on the business concepts, which will include<br />

mini-games to teach players about specific<br />

business principles. Golisano College students<br />

are doing the programming.<br />

The goal is to have a workable game for<br />

the Imagine RIT: Innovation <strong>and</strong> Creativity<br />

Festival May 5 <strong>and</strong> to use it in introductory<br />

business classes next fall, Rao says. Schwartz,<br />

who works with the students as the game’s<br />

producer, says the game could also be used as<br />

a recruitment tool for high school students.<br />

“Eventually I want people to use it on their<br />

cell phones <strong>and</strong> play the game across campus<br />

<strong>and</strong> beyond campus,” says Rao, adding that<br />

players will be able to invite friends to the<br />

game. “It’s an interesting <strong>and</strong> exciting educational<br />

experience.”<br />

Mindy Mozer<br />

Players in StoreWorld own a clothing <strong>and</strong> accessories store like the one above. They have to learn how to advertise,<br />

operate, manage <strong>and</strong> compete against other retail shops.<br />

SPRING 2012 | 29

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