Reading, writing and playing - Rochester Institute of Technology
Reading, writing and playing - Rochester Institute of Technology
Reading, writing and playing - Rochester Institute of Technology
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<strong>Reading</strong>, <strong>writing</strong> & <strong>playing</strong>: STORewORLD<br />
An example <strong>of</strong> the stylish avatars in the online retail game StoreWorld. Students in the College <strong>of</strong> Imaging Arts <strong>and</strong><br />
Sciences designed all <strong>of</strong> the artwork, including the avatars, their outfits <strong>and</strong> the accessories.<br />
StoreWorld<br />
Game teaches<br />
business<br />
concepts<br />
David Schwartz purchased displays,<br />
clothing <strong>and</strong> décor <strong>and</strong> created his<br />
virtual store.<br />
Soon customers began shopping. On<br />
this particular day, jeans were a big seller<br />
<strong>and</strong> Schwartz, an associate pr<strong>of</strong>essor <strong>of</strong><br />
interactive games <strong>and</strong> media, couldn’t help<br />
but get a little excited when the stylish<br />
avatars bought his products.<br />
Welcome to StoreWorld, an online<br />
retail game on Facebook that is designed to<br />
teach students the fundamentals <strong>of</strong> running<br />
a business.<br />
The multi-disciplinary project involves<br />
students from the E. Philip Saunders College<br />
<strong>of</strong> Business, College <strong>of</strong> Imaging Arts <strong>and</strong><br />
Sciences <strong>and</strong> B. Thomas Golisano College <strong>of</strong><br />
Computing <strong>and</strong> Information Sciences.<br />
“It is intended to introduce people to the<br />
importance <strong>of</strong> business <strong>and</strong> the excitement<br />
<strong>of</strong> business,” says Ashok Rao, Saunders<br />
College dean.<br />
The premise is that a player owns a<br />
clothing <strong>and</strong> accessories store <strong>and</strong> has to<br />
learn how to advertise, operate, manage<br />
<strong>and</strong> compete against other retail shops <strong>and</strong><br />
their owners.<br />
The game has built-in players with different<br />
fashion tastes. Store owners have to figure<br />
out what these characters, as well as other<br />
store owners, want to buy <strong>and</strong> how much<br />
they’ll pay for the product. Players also can<br />
work in other people’s stores <strong>and</strong> there’s a<br />
plaza where owners can show <strong>of</strong>f products<br />
to friends.<br />
Players learn about advertising, price, location,<br />
product selection, customer service <strong>and</strong><br />
the general costs <strong>of</strong> doing business.<br />
CIAS students designed all <strong>of</strong> the artwork,<br />
including the avatars, their outfits <strong>and</strong> the<br />
accessories. Business students are working<br />
on the business concepts, which will include<br />
mini-games to teach players about specific<br />
business principles. Golisano College students<br />
are doing the programming.<br />
The goal is to have a workable game for<br />
the Imagine RIT: Innovation <strong>and</strong> Creativity<br />
Festival May 5 <strong>and</strong> to use it in introductory<br />
business classes next fall, Rao says. Schwartz,<br />
who works with the students as the game’s<br />
producer, says the game could also be used as<br />
a recruitment tool for high school students.<br />
“Eventually I want people to use it on their<br />
cell phones <strong>and</strong> play the game across campus<br />
<strong>and</strong> beyond campus,” says Rao, adding that<br />
players will be able to invite friends to the<br />
game. “It’s an interesting <strong>and</strong> exciting educational<br />
experience.”<br />
Mindy Mozer<br />
Players in StoreWorld own a clothing <strong>and</strong> accessories store like the one above. They have to learn how to advertise,<br />
operate, manage <strong>and</strong> compete against other retail shops.<br />
SPRING 2012 | 29