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OpenGL 4.1 (Compatibility Profile) - July 25, 2010

OpenGL 4.1 (Compatibility Profile) - July 25, 2010

OpenGL 4.1 (Compatibility Profile) - July 25, 2010

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LIST OF TABLES<br />

xvi<br />

5.1 Values specified by the target to Map1. . . . . . . . . . . . . . . 418<br />

5.2 Correspondence of feedback type to number of values per vertex. . 427<br />

5.3 Initial properties of a sync object created with FenceSync. . . . . 435<br />

5.4 Hint targets and descriptions . . . . . . . . . . . . . . . . . . . . 439<br />

6.1 Texture, table, and filter return values. . . . . . . . . . . . . . . . 448<br />

6.2 Pixel data formats accepted for the imaging queries. . . . . . . . . 451<br />

6.3 Pixel data types accepted for the imaging queries. . . . . . . . . . 452<br />

6.4 Context profile bits . . . . . . . . . . . . . . . . . . . . . . . . . 456<br />

6.5 Attribute groups . . . . . . . . . . . . . . . . . . . . . . . . . . . 474<br />

6.6 State Variable Types . . . . . . . . . . . . . . . . . . . . . . . . . 476<br />

6.7 GL Internal begin-end state variables (inaccessible) . . . . . . . . 478<br />

6.8 Current Values and Associated Data . . . . . . . . . . . . . . . . 479<br />

6.9 Vertex Array Object State . . . . . . . . . . . . . . . . . . . . . . 480<br />

6.10 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 481<br />

6.11 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 482<br />

6.12 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 483<br />

6.13 Vertex Array Data (not in Vertex Array objects) . . . . . . . . . . 484<br />

6.14 Buffer Object State . . . . . . . . . . . . . . . . . . . . . . . . . 485<br />

6.15 Transformation state . . . . . . . . . . . . . . . . . . . . . . . . 486<br />

6.16 Coloring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 487<br />

6.17 Lighting (see also table 2.13 for defaults) . . . . . . . . . . . . . 488<br />

6.18 Lighting (cont.) . . . . . . . . . . . . . . . . . . . . . . . . . . . 489<br />

6.19 Rasterization . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490<br />

6.20 Rasterization (cont.) . . . . . . . . . . . . . . . . . . . . . . . . . 491<br />

6.21 Multisampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 492<br />

6.22 Textures (state per texture unit and binding point) . . . . . . . . . 493<br />

6.23 Textures (state per texture unit and binding point)(cont.) . . . . . 494<br />

6.24 Textures (state per texture object) . . . . . . . . . . . . . . . . . . 495<br />

6.<strong>25</strong> Textures (state per texture image) . . . . . . . . . . . . . . . . . . 496<br />

6.26 Textures (state per sampler object) . . . . . . . . . . . . . . . . . 497<br />

6.27 Texture Environment and Generation . . . . . . . . . . . . . . . . 498<br />

6.28 Texture Environment and Generation (cont.) . . . . . . . . . . . . 499<br />

6.29 Pixel Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . 500<br />

6.30 Pixel Operations (cont.) . . . . . . . . . . . . . . . . . . . . . . . 501<br />

6.31 Framebuffer Control . . . . . . . . . . . . . . . . . . . . . . . . 502<br />

6.32 Framebuffer (state per target binding point) . . . . . . . . . . . . 503<br />

6.33 Framebuffer (state per framebuffer object) . . . . . . . . . . . . . 504<br />

6.34 Framebuffer (state per attachment point) . . . . . . . . . . . . . . 505<br />

6.35 Renderbuffer (state per target and binding point) . . . . . . . . . . 506<br />

<strong>OpenGL</strong> <strong>4.1</strong> (<strong>Compatibility</strong> <strong>Profile</strong>) - <strong>July</strong> <strong>25</strong>, <strong>2010</strong>

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