Attractions Management Issue 1 2011 - TourismInsights
Attractions Management Issue 1 2011 - TourismInsights
Attractions Management Issue 1 2011 - TourismInsights
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Players shoot at<br />
the 3D screen to<br />
collect points<br />
<br />
lterface’s 5Di (Interactive Cinema)<br />
takes 5D theatre one step further<br />
by adding a gaming element. The<br />
Belgian company’s latest turnkey solution is<br />
a shooting/scoring game for groups of nine<br />
to 40 players in a 5D cinema. Stereoscopic<br />
3D images are used with in-room special<br />
effects (wind, water, light effects, gobo light<br />
and strobe light), seat movements and an<br />
optional “butt kicker”.<br />
During the four-minute show, players<br />
shoot at the screen to collect points, while<br />
special effects and movements try to distract<br />
them. At the end, a light is shone on<br />
the best and worst players and their pictures<br />
are displayed on the screen.<br />
Content and communication manager<br />
Olivier Vincent explains the theory. “The<br />
5Di has been designed as a multi-content<br />
platform. It’s like a giant Xbox or PS3 to be<br />
played in a group with special effects and<br />
seat movement.” Alterface has a large portfolio<br />
of themes including a western, an eco<br />
adventure on the sea, a photo safari, a sci-fi<br />
adventure with real-time CGI and a dinosaurthemed<br />
game. The company is creating new<br />
contents all the time and extending its portfolio<br />
through third party content providers.<br />
Vincent is confident the game will continue<br />
to develop. “Using a Unity real-time<br />
engine support is an important step, making<br />
the 5Di platform a reference for out-of-home<br />
group gaming,” he says. “Other real-time<br />
engines will be supported in the future. Our<br />
technology is highly flexible and easy to<br />
adapt to any technical evolution.”<br />
<br />
he world premiere of<br />
Mirage3D‘s Natural Selection<br />
took place in Macao Science<br />
Center’s planetarium in December 2010.<br />
This is the Dutch company’s second<br />
full-length, 3D stereo, fulldome video fi lm<br />
– the first was Dawn of the Space Age.<br />
Mirage3D’s founder, Robin Sip plans to<br />
continue working in this medium: “To me,<br />
3D stereo, fulldome video is the future for<br />
total immersion of a large audience.”<br />
Viewers are immersed in the experiences<br />
of the young Charles Darwin on the<br />
voyage of the Beagle, which led to the discovery<br />
of evolution and natural selection.<br />
The 3D film has<br />
been made for<br />
fulldome theatres<br />
so that viewers<br />
feel completely<br />
immersed<br />
“Due to the 360 degrees immersive<br />
experience, combined with the 3D glasses,<br />
visitors experience the beauty of the voyage<br />
of the Beagle, as if they’re really<br />
there,” says Mirage3D’s founder, Robin<br />
Sip. “They could almost be with Darwin<br />
while he’s discovering and explaining his<br />
theory of natural selection.”<br />
How it works: The immersive 3D<br />
stereo, animated film in 4K resolution<br />
has been created in 3D, fulldome film<br />
for digital domes at planetariums. Two<br />
41-minute, 360-degrees fulldome films<br />
are projected simultaneously – one for<br />
the left eye and one for the right.<br />
64<br />
Read <strong>Attractions</strong> <strong>Management</strong> online attractionsmanagement.com/digital<br />
AM 1 <strong>2011</strong> ©cybertrek <strong>2011</strong>