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Contents: Objective: Game Set Up: How to Play:

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A game by Frank H. Dyksterhuis & Vishal Mehrotra<br />

<strong>Contents</strong>:<br />

• 16 red tiles • 16 blue tiles • 16 green tiles • 16 yellow tiles • <strong>Game</strong> Board • <strong>Game</strong> Book<br />

<strong>Objective</strong>:<br />

Be the first player <strong>to</strong> successfully place four of your colour tiles in a row (horizontally, vertically or<br />

diagonally) <strong>to</strong> WIN! Simple, right?! Here's the catch: the player who takes his/her turn<br />

immediately before you, sets the limits of what tile(s) you are able <strong>to</strong> play next …<br />

<strong>Game</strong> <strong>Set</strong> <strong>Up</strong>:<br />

Place the game board in the centre.<br />

Each player chooses a colour and<br />

takes all 16 tiles of his/her<br />

chosen colour (fig.1).<br />

You are now ready <strong>to</strong> play!<br />

<strong>How</strong> <strong>to</strong> <strong>Play</strong>:<br />

1.<br />

2.<br />

3.<br />

Each set of 16 tiles contains<br />

four different symbols in four<br />

different symbol-colours.<br />

SQUARE TRIANGLE CIRCLE HEXAGON<br />

Every symbol and symbolcolour<br />

is represented on<br />

the game board four times.<br />

The youngest player opens the game and places his/her first tile anywhere he/she likes on a<br />

corresponding square (such that the symbol and symbol-colour on the tile exactly match the<br />

symbol and symbol-colour on the game board).<br />

<strong>Play</strong> continues in a clockwise direction and the next player must make a move. This next<br />

player can only place a tile that either shows the SAME SYMBOL (in any colour) or any<br />

symbol in the SAME SYMBOL-COLOUR (as the tile just played).<br />

enterthetank.com


Example (fig.2):<br />

The Red <strong>Play</strong>er opens the game by<br />

placing his/her blue square. By<br />

doing this, the Red <strong>Play</strong>er has<br />

immediately limited what move the<br />

next player may make.<br />

It is now the Green <strong>Play</strong>er's turn.<br />

The Green <strong>Play</strong>er, can now place<br />

either a tile that has the same<br />

symbol (in any colour, i.e. the blue,<br />

yellow, green or red square) or a<br />

tile that shows any symbol (in the<br />

same symbol-colour, i.e. the blue<br />

triangle, hexagon or circle).<br />

In the example shown, the Green<br />

<strong>Play</strong>er has chosen <strong>to</strong> play a yellow<br />

square.<br />

Second move by Green <strong>Play</strong>er<br />

Other tile options for Green<br />

<strong>Play</strong>er’s second move<br />

(fig.2)<br />

Opening move<br />

by Red <strong>Play</strong>er<br />

4. On his/her turn, each player must place a tile if at all possible. If in the course of a game, a<br />

player cannot place any tile of the required symbol or symbol-colour, the move passes <strong>to</strong><br />

the next player.<br />

4.<br />

5.<br />

The first player <strong>to</strong> place four in a row<br />

of their own colour tiles wins the<br />

game (fig.3).<br />

(fig.3) Green <strong>Play</strong>er wins by creating<br />

four in a row of own colour tiles.<br />

If a game reaches a stage where<br />

nobody can place any more tiles and<br />

a four in a row has still not been<br />

reached, players must then, on their<br />

turn, swap the position of any of<br />

their own tiles on the board with the<br />

identical tile (identical in symbol and<br />

symbol-colour) of the next player.<br />

(If the sequence of play was Red<br />

<strong>Play</strong>er– Green <strong>Play</strong>er– Yellow <strong>Play</strong>er –<br />

Blue <strong>Play</strong>er, then the Red <strong>Play</strong>er can<br />

only swap a tile with a Green <strong>Play</strong>er's<br />

tile).<br />

Example: If the Red <strong>Play</strong>er wishes <strong>to</strong> move its Blue circle, it can only swap its position with the<br />

Blue circle of the Green <strong>Play</strong>er.<br />

(fig.3)<br />

Be cautious, your swapping may facilitate a win for your opponent(s).<br />

No fresh tiles may be added <strong>to</strong> the game board once tile swapping commences.<br />

enterthetank.com

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