2014 School Sample Score Sheets - Varsity.com
2014 School Sample Score Sheets - Varsity.com
2014 School Sample Score Sheets - Varsity.com
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OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
ADVANCED SCHOOL PERFORMANCE<br />
STUNTS 10<br />
PYRAMIDS / TOSSES 10<br />
TUMBLING 10<br />
JUMPS 10<br />
MOTIONS / GIRLS DANCE 10<br />
TIMING<br />
Synchronization and Uniformity 10<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand, 10<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Performance Integrity 10<br />
OVERALL IMPRESSION 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
INTERMEDIATE SCHOOL PERFORMANCE<br />
STUNTS 9<br />
PYRAMIDS / TOSSES 9<br />
TUMBLING 9<br />
JUMPS 9<br />
MOTIONS / GIRLS DANCE 9<br />
TIMING<br />
Synchronization and Uniformity 9<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 9<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand,<br />
9<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Performance Integrity 9<br />
OVERALL IMPRESSION 9<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
INTERMEDIATE GAME DAY<br />
PERFORMANCE<br />
STUNTS 9<br />
PYRAMIDS / TOSSES 9<br />
TUMBLING 9<br />
JUMPS 9<br />
MOTIONS / GIRLS DANCE 9<br />
TIMING<br />
Synchronization and Uniformity 9<br />
SPACING AND FORMATIONS<br />
Spacing, Formations, positioned to cover crowd 9<br />
CROWD EFFECTIVE MATERIAL<br />
SAMPLE<br />
Easy to follow, encourages crow participation 9<br />
USE OF PROPS<br />
Signs, Poms, Flags, Megaphones used to encourage crowd response 9<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Performance Integrity 9<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
NOVICE SCHOOL PERFORMANCE<br />
STUNTS 8<br />
PYRAMIDS / TOSSES 8<br />
TUMBLING 8<br />
JUMPS 8<br />
MOTIONS / GIRLS DANCE 8<br />
TIMING<br />
Synchronization and Uniformity 8<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 8<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand,<br />
8<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Performance Integrity 8<br />
OVERALL IMPRESSION 8<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
NON-TUMBLING<br />
STUNTS 10<br />
PYRAMIDS / TOSSES 10<br />
JUMPS 10<br />
MOTIONS / GIRLS DANCE 10<br />
TIMING<br />
Synchronization and Uniformity 10<br />
TRANSITIONS<br />
Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />
PERFORMANCE<br />
Pace of cheer is practical and easy to understand, 10<br />
Genuine Showmanship, Energy Level<br />
SAMPLE<br />
SCHOOL REPRESENTATION<br />
MAXIMUM<br />
VALUE<br />
Image, Sportsmanship, Performance Integrity 10<br />
OVERALL IMPRESSION 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
MASCOT<br />
CHARACTERIZATION 10<br />
CREATIVITY 10<br />
CROWD LEADING 10<br />
DANCE 10<br />
PROP DESIGN / EFFECTIVENESS 10<br />
SAMPLE<br />
OVERALL IMPRESSION 10<br />
TOTAL<br />
MAXIMUM<br />
VALUE<br />
SCORE<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL MOTIONS MATERIAL<br />
FIGHT SONG - GAME TIME<br />
MATERIAL<br />
Crowd oriented movements, fit to music 20<br />
SPACING AND FORMATIONS<br />
Spacing, formations, positioned to cover crowd 10<br />
VISUAL EFFECTS<br />
Level changes, ripples, creative movements<br />
10<br />
within groups and levels<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Uniformity of movement throughout routine 10<br />
STRENGTH OF MOTIONS<br />
Sharpness 10<br />
SAMPLE<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 20<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL MOTIONS CROWD COMMUNICATION<br />
TIME OUT CHEER - GAME TIME<br />
CROWD EFFECTIVE MATERIAL<br />
Easy to follow, encourages crowd participation 10<br />
SPACING AND FORMATIONS<br />
Spacing, formations, positioned to cover crowd 10<br />
VOICE AND PACE<br />
Loud and natural voices, good inflection, moderate controlled pace 10<br />
CROWD LEADING SKILLS<br />
Skills add to the squad’s ability to lead the crowd 10<br />
USE OF PROPS (SIGNS, POMS, FLAGS, MEGAPHONES)<br />
Used to encourage crowd response 10<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Motions synchronized with words or cadence 10<br />
STRENGTH OF MOTIONS<br />
SAMPLE<br />
Sharpness 10<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 10<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL GENERAL EFFECT MOTIONS/MOVEMENT MATERIAL<br />
TIME OUT DANCE - GAME TIME<br />
CREATIVITY AND MUSICALITY<br />
Use of movement to <strong>com</strong>plement the music 10<br />
TRANSITIONS AND FORMATIONS<br />
Creative and quick ways to move formations,<br />
10<br />
inventive and various formations<br />
PLACEMENT<br />
Proper control, correct placement of movements 10<br />
SYNCHRONIZATION<br />
Motions synchronized with words or cadence 10<br />
STRENGTH OF MOTIONS<br />
Sharpness 10<br />
VISUAL EFFECTS<br />
Level changes, ripples, footwork, creative movements 10<br />
within groups and levels<br />
SPACING<br />
The ability to position correctly 10<br />
SAMPLE<br />
OVERALL IMPRESSION<br />
Audience appropriateness, execution 10<br />
CROWD APPEAL<br />
MAXIMUM<br />
VALUE<br />
Facial expression, eye contact, energy 10<br />
TEAM<br />
SCORE<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
COMMENTS<br />
OVERALL EXECUTION ENTRANCE<br />
BEST CHEERLEADER<br />
JUMPS 10<br />
TUMBLING 10<br />
MOTION/TECHNIQUE 10<br />
EXECUTION/INCORPORATION<br />
OF 5 SKILLS<br />
10<br />
SPIRIT/SHOWMANSHIP<br />
AND VOICE<br />
10<br />
SAMPLE<br />
OVERALL IMPRESSION 10<br />
TOTAL<br />
MAXIMUM<br />
VALUE<br />
SCORE<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
POINT DEDUCTION<br />
0 - :15 SECONDS :15 - :30 SECONDS<br />
:30 - :45 SECONDS :45 SECONDS - 1 MINUTE<br />
1 MINUTE - 1:15 1:15 - 1:30<br />
1:30 - 1:45 1:45 - 2:00<br />
AB<br />
AF<br />
BB<br />
BF<br />
MBF<br />
MAX<br />
S<br />
T<br />
P<br />
J<br />
I<br />
LEGEND<br />
ATHLETE BOBBLE<br />
ATHLETE FALL<br />
BUILDING BOBBLE<br />
BUILDING FALL<br />
MAJOR BUILDING FALL<br />
MAXIMUM<br />
STUNTS<br />
TUMBLING<br />
PYRAMIDS<br />
JUMPS<br />
INDIVIDUAL<br />
COMMENTS<br />
SAMPLE<br />
AB .25<br />
AF .50<br />
BB .50<br />
BF 1.0<br />
MBF 1.5<br />
x<br />
x<br />
x<br />
x<br />
x<br />
=<br />
=<br />
=<br />
=<br />
=<br />
.25<br />
.50<br />
.50<br />
1.0<br />
1.5<br />
2.0<br />
MAX 2.0<br />
x<br />
=<br />
2:00 - 2:15 2:15 - 2:30<br />
TOTAL<br />
nca.varsity.<strong>com</strong>
OFFICIAL<br />
JUDGE<br />
SCHOOL SAFETY<br />
DEDUCTION CATEGORY NUMBER OF DEDUCTIONS DEDUCTIONS<br />
BOUNDARY VIOLATIONS x (.25)<br />
TIME OF ROUTINE<br />
TOTAL<br />
MUSIC<br />
NUMBER OF PARTICIPANTS<br />
SAFETY GUIDELINES VIOLATION<br />
(tumbling, stunts, language, signs, etc.)<br />
T<br />
q<br />
q<br />
q<br />
M<br />
q<br />
q<br />
q<br />
OVERTIME (check)<br />
1-5 seconds - (0.5)<br />
6-10 seconds - (1.0)<br />
11 + seconds - (2.0)<br />
TOTAL<br />
MUSIC<br />
A. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />
B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be performed to music. No voice-overs or words may<br />
be recorded to make a team’s vocal projection sound louder.<br />
RULE INFRACTION WARNING CATEGORY PAGE # x (2.0)<br />
q<br />
q<br />
q<br />
q<br />
q<br />
q<br />
q<br />
TOTAL SAFETY INFRACTION:<br />
SAMPLE<br />
SAFETY DEDUCTION<br />
nca.varsity.<strong>com</strong>