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2014 School Sample Score Sheets - Varsity.com

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OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

ADVANCED SCHOOL PERFORMANCE<br />

STUNTS 10<br />

PYRAMIDS / TOSSES 10<br />

TUMBLING 10<br />

JUMPS 10<br />

MOTIONS / GIRLS DANCE 10<br />

TIMING<br />

Synchronization and Uniformity 10<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand, 10<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Performance Integrity 10<br />

OVERALL IMPRESSION 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

INTERMEDIATE SCHOOL PERFORMANCE<br />

STUNTS 9<br />

PYRAMIDS / TOSSES 9<br />

TUMBLING 9<br />

JUMPS 9<br />

MOTIONS / GIRLS DANCE 9<br />

TIMING<br />

Synchronization and Uniformity 9<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 9<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand,<br />

9<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Performance Integrity 9<br />

OVERALL IMPRESSION 9<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

INTERMEDIATE GAME DAY<br />

PERFORMANCE<br />

STUNTS 9<br />

PYRAMIDS / TOSSES 9<br />

TUMBLING 9<br />

JUMPS 9<br />

MOTIONS / GIRLS DANCE 9<br />

TIMING<br />

Synchronization and Uniformity 9<br />

SPACING AND FORMATIONS<br />

Spacing, Formations, positioned to cover crowd 9<br />

CROWD EFFECTIVE MATERIAL<br />

SAMPLE<br />

Easy to follow, encourages crow participation 9<br />

USE OF PROPS<br />

Signs, Poms, Flags, Megaphones used to encourage crowd response 9<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Performance Integrity 9<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

NOVICE SCHOOL PERFORMANCE<br />

STUNTS 8<br />

PYRAMIDS / TOSSES 8<br />

TUMBLING 8<br />

JUMPS 8<br />

MOTIONS / GIRLS DANCE 8<br />

TIMING<br />

Synchronization and Uniformity 8<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 8<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand,<br />

8<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Performance Integrity 8<br />

OVERALL IMPRESSION 8<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

NON-TUMBLING<br />

STUNTS 10<br />

PYRAMIDS / TOSSES 10<br />

JUMPS 10<br />

MOTIONS / GIRLS DANCE 10<br />

TIMING<br />

Synchronization and Uniformity 10<br />

TRANSITIONS<br />

Spacing, Seamless Movement and Patterns, Execution of Formations 10<br />

PERFORMANCE<br />

Pace of cheer is practical and easy to understand, 10<br />

Genuine Showmanship, Energy Level<br />

SAMPLE<br />

SCHOOL REPRESENTATION<br />

MAXIMUM<br />

VALUE<br />

Image, Sportsmanship, Performance Integrity 10<br />

OVERALL IMPRESSION 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

MASCOT<br />

CHARACTERIZATION 10<br />

CREATIVITY 10<br />

CROWD LEADING 10<br />

DANCE 10<br />

PROP DESIGN / EFFECTIVENESS 10<br />

SAMPLE<br />

OVERALL IMPRESSION 10<br />

TOTAL<br />

MAXIMUM<br />

VALUE<br />

SCORE<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL MOTIONS MATERIAL<br />

FIGHT SONG - GAME TIME<br />

MATERIAL<br />

Crowd oriented movements, fit to music 20<br />

SPACING AND FORMATIONS<br />

Spacing, formations, positioned to cover crowd 10<br />

VISUAL EFFECTS<br />

Level changes, ripples, creative movements<br />

10<br />

within groups and levels<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Uniformity of movement throughout routine 10<br />

STRENGTH OF MOTIONS<br />

Sharpness 10<br />

SAMPLE<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 20<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL MOTIONS CROWD COMMUNICATION<br />

TIME OUT CHEER - GAME TIME<br />

CROWD EFFECTIVE MATERIAL<br />

Easy to follow, encourages crowd participation 10<br />

SPACING AND FORMATIONS<br />

Spacing, formations, positioned to cover crowd 10<br />

VOICE AND PACE<br />

Loud and natural voices, good inflection, moderate controlled pace 10<br />

CROWD LEADING SKILLS<br />

Skills add to the squad’s ability to lead the crowd 10<br />

USE OF PROPS (SIGNS, POMS, FLAGS, MEGAPHONES)<br />

Used to encourage crowd response 10<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Motions synchronized with words or cadence 10<br />

STRENGTH OF MOTIONS<br />

SAMPLE<br />

Sharpness 10<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 10<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL GENERAL EFFECT MOTIONS/MOVEMENT MATERIAL<br />

TIME OUT DANCE - GAME TIME<br />

CREATIVITY AND MUSICALITY<br />

Use of movement to <strong>com</strong>plement the music 10<br />

TRANSITIONS AND FORMATIONS<br />

Creative and quick ways to move formations,<br />

10<br />

inventive and various formations<br />

PLACEMENT<br />

Proper control, correct placement of movements 10<br />

SYNCHRONIZATION<br />

Motions synchronized with words or cadence 10<br />

STRENGTH OF MOTIONS<br />

Sharpness 10<br />

VISUAL EFFECTS<br />

Level changes, ripples, footwork, creative movements 10<br />

within groups and levels<br />

SPACING<br />

The ability to position correctly 10<br />

SAMPLE<br />

OVERALL IMPRESSION<br />

Audience appropriateness, execution 10<br />

CROWD APPEAL<br />

MAXIMUM<br />

VALUE<br />

Facial expression, eye contact, energy 10<br />

TEAM<br />

SCORE<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

COMMENTS<br />

OVERALL EXECUTION ENTRANCE<br />

BEST CHEERLEADER<br />

JUMPS 10<br />

TUMBLING 10<br />

MOTION/TECHNIQUE 10<br />

EXECUTION/INCORPORATION<br />

OF 5 SKILLS<br />

10<br />

SPIRIT/SHOWMANSHIP<br />

AND VOICE<br />

10<br />

SAMPLE<br />

OVERALL IMPRESSION 10<br />

TOTAL<br />

MAXIMUM<br />

VALUE<br />

SCORE<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

POINT DEDUCTION<br />

0 - :15 SECONDS :15 - :30 SECONDS<br />

:30 - :45 SECONDS :45 SECONDS - 1 MINUTE<br />

1 MINUTE - 1:15 1:15 - 1:30<br />

1:30 - 1:45 1:45 - 2:00<br />

AB<br />

AF<br />

BB<br />

BF<br />

MBF<br />

MAX<br />

S<br />

T<br />

P<br />

J<br />

I<br />

LEGEND<br />

ATHLETE BOBBLE<br />

ATHLETE FALL<br />

BUILDING BOBBLE<br />

BUILDING FALL<br />

MAJOR BUILDING FALL<br />

MAXIMUM<br />

STUNTS<br />

TUMBLING<br />

PYRAMIDS<br />

JUMPS<br />

INDIVIDUAL<br />

COMMENTS<br />

SAMPLE<br />

AB .25<br />

AF .50<br />

BB .50<br />

BF 1.0<br />

MBF 1.5<br />

x<br />

x<br />

x<br />

x<br />

x<br />

=<br />

=<br />

=<br />

=<br />

=<br />

.25<br />

.50<br />

.50<br />

1.0<br />

1.5<br />

2.0<br />

MAX 2.0<br />

x<br />

=<br />

2:00 - 2:15 2:15 - 2:30<br />

TOTAL<br />

nca.varsity.<strong>com</strong>


OFFICIAL<br />

JUDGE<br />

SCHOOL SAFETY<br />

DEDUCTION CATEGORY NUMBER OF DEDUCTIONS DEDUCTIONS<br />

BOUNDARY VIOLATIONS x (.25)<br />

TIME OF ROUTINE<br />

TOTAL<br />

MUSIC<br />

NUMBER OF PARTICIPANTS<br />

SAFETY GUIDELINES VIOLATION<br />

(tumbling, stunts, language, signs, etc.)<br />

T<br />

q<br />

q<br />

q<br />

M<br />

q<br />

q<br />

q<br />

OVERTIME (check)<br />

1-5 seconds - (0.5)<br />

6-10 seconds - (1.0)<br />

11 + seconds - (2.0)<br />

TOTAL<br />

MUSIC<br />

A. Each team will perform a choreographed routine not to exceed 2 minutes and 30 seconds (150 seconds).<br />

B. Up to 1 minute and 30 seconds (90 seconds) of the routine may be performed to music. No voice-overs or words may<br />

be recorded to make a team’s vocal projection sound louder.<br />

RULE INFRACTION WARNING CATEGORY PAGE # x (2.0)<br />

q<br />

q<br />

q<br />

q<br />

q<br />

q<br />

q<br />

TOTAL SAFETY INFRACTION:<br />

SAMPLE<br />

SAFETY DEDUCTION<br />

nca.varsity.<strong>com</strong>

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