Internet Sweepstakes, Contests and Games - Lewis and Roca LLP
Internet Sweepstakes, Contests and Games - Lewis and Roca LLP
Internet Sweepstakes, Contests and Games - Lewis and Roca LLP
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The following article originally appeared as “<strong>Internet</strong> <strong>Sweepstakes</strong>, <strong>Contests</strong> <strong>and</strong> <strong>Games</strong>,”<br />
Bloomberg Law Reports-Intellectual Property, July 2007.<br />
<strong>Internet</strong> <strong>Sweepstakes</strong>,<br />
<strong>Contests</strong> <strong>and</strong> <strong>Games</strong><br />
Article contributed by Anthony Cabot <strong>and</strong> Jennifer Van Kirk, <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong> <strong>LLP</strong><br />
Anthony N. Cabot <strong>and</strong><br />
Jennifer Van Kirk are partners<br />
at <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong> with offices in<br />
Las Vegas, Phoenix, Reno, Tucson<br />
<strong>and</strong> Albuquerque. Mr. Cabot,<br />
chair of the Gaming Law Practice<br />
at <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong>. He is an<br />
adjunct faculty member at the<br />
Boyd College of Law, University<br />
of Nevada, Las Vegas <strong>and</strong> a past<br />
president of the International<br />
Association of Gaming Attorneys.<br />
In 2001, CyberEsq. Magazine<br />
named him as one of the “suite<br />
16” lawyers at the leading edge<br />
of new media work. Mr. Cabot is a<br />
prolific author on gambling law <strong>and</strong><br />
the founding editor of the <strong>Internet</strong><br />
Gambling Report. He is recognized<br />
in Best Lawyers In America, for<br />
both Information Technology <strong>and</strong><br />
Gaming Law <strong>and</strong> in Chambers<br />
USA, as a “Leading Lawyer for<br />
Business” for Gaming Regulation.<br />
Ms. Van Kirk is a partner <strong>and</strong><br />
Co-Chair of the <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong>’s<br />
Intellectual Property <strong>and</strong> Technology<br />
Practice Group. She counsels clients<br />
on all aspects of br<strong>and</strong> protection<br />
including trademark clearance,<br />
prosecution <strong>and</strong> licensing matters,<br />
advertising <strong>and</strong> promotions, <strong>and</strong><br />
copyright issues generally <strong>and</strong> in<br />
the online context. She is listed in<br />
the International Who’s Who of<br />
Business Lawyers – Trademarks.<br />
Anthony N. Cabot<br />
ACaobt@LRLaw.com<br />
702-949-8280<br />
Jennifer Van Kirk<br />
JVankirk@LRLaw.com<br />
602-262-0203<br />
www.LRLaw.com<br />
With a global reach of over a<br />
billion persons, <strong>Internet</strong> entrepreneurs<br />
are consistently<br />
looking to adopt traditional promotional<br />
<strong>and</strong> business models to this broader audience.<br />
Business <strong>and</strong> promotional activities<br />
like sweepstakes, promotions <strong>and</strong> contests<br />
that appeal to the gambling instinct<br />
have had a sordid<br />
legal history as<br />
most U.S. states<br />
have laws that generally<br />
prohibit gambling.<br />
Not all such activities,<br />
however, are illegal. For<br />
example, retailers have<br />
long understood the value<br />
of sweepstakes to help sell products.<br />
Likewise, skill games for prizes have lined the<br />
midways of the country’s state <strong>and</strong> county<br />
fairs for decades. Both activities rely on the<br />
public’s desire to play games where they can<br />
ultimately win prizes. As long as the public<br />
has an unfulfilled dem<strong>and</strong> for a gambling<br />
experience, entrepreneurs continue to test<br />
the boundaries of legal sweepstakes <strong>and</strong><br />
contests to meet these dem<strong>and</strong>s. The variations<br />
of sweepstakes <strong>and</strong> contests are bound<br />
only by human imagination <strong>and</strong> unbound by<br />
tremendous leaps in technology.<br />
Those wishing to use the <strong>Internet</strong> as a<br />
method to conduct sweepstakes <strong>and</strong> contests<br />
face a daunting legal challenge. They<br />
must comply with federal law as well as the<br />
laws of all the states where they accept participants.<br />
It is not enough that they comply<br />
with the laws where the company has its<br />
offices or houses its servers.<br />
Most states have some commonality in the<br />
general approach to gambling. Prohibited<br />
gambling typically involves any activity in<br />
which a person pays “consideration,” usually<br />
money in an attempt to win a prize in an activity<br />
determined by chance. Nevertheless, as<br />
the discussion below will illustrate, analysis<br />
of these three elements is not<br />
entirely uniform in all jurisdictions,<br />
nor must all<br />
elements be present<br />
for an activity to be<br />
deemed gambling in<br />
a particular state.<br />
Many states have<br />
state authorized lotteries <strong>and</strong><br />
commercial casinos, but this is an exception<br />
to the general rule that prohibits commercial<br />
gambling.<br />
If you take away any one of the three elements<br />
of gambling – consideration, prize or chance,<br />
you generally have an activity that is lawful<br />
in most states. A sweepstakes always contains<br />
the elements of chance <strong>and</strong> prize, so the<br />
element of consideration must be eliminated<br />
to avoid violating the various prohibitions<br />
against lotteries. A skill contest can require<br />
that persons pay a fee to win a prize but the<br />
contest must not be based on chance to pass<br />
legal muster. Finally, an <strong>Internet</strong> site can offer<br />
games of chance to paying subscribers that<br />
seek entertainment but cannot award prizes<br />
to the winner. This article will examine these<br />
general categories of gambling instinct driven<br />
activities <strong>and</strong> the legal issues that they face.
<strong>Internet</strong> <strong>Sweepstakes</strong><br />
For any <strong>Internet</strong> activity to qualify as a sweepstake, the site<br />
must remove the element of consideration from a promotion.<br />
What exactly is “consideration?” States fall into three general<br />
categories when evaluating this element.<br />
Approaches to Consideration<br />
Pecuniary/Economic Value Jurisdictions. Federal regulators<br />
<strong>and</strong> most states have adopted a pecuniary/economic value<br />
approach. The rationale under this approach is that consideration<br />
requires some measurable economic value flowing from<br />
the participant to the promoter. Consideration is usually in the<br />
form of the transfer of money. A promotion that requires participants<br />
to buy a product or pay a monetary amount to participate<br />
in the game clearly contains the element of consideration.<br />
A less clear situation exists where a promotion requires participants<br />
to expend some degree of effort that ultimately benefits<br />
the promoter. For example, a lottery among those who refer at<br />
least 10 paying subscribers to a website probably contains consideration.<br />
In contrast, advertising value or requiring an action<br />
that is a mere inconvenience to the participant is insufficient to<br />
qualify as consideration. 1<br />
Unfortunately, neither federal nor state law specifies how much<br />
effort is required before it is deemed consideration. If the effort<br />
required is minimal, it generally will not be deemed consideration.<br />
The more effort that is required, the greater the chance it will<br />
be deemed consideration. Expenditures of effort generally not<br />
deemed to be consideration include the following:<br />
• Mailing in an entry form (but Washington <strong>and</strong> Vermont<br />
deem requiring a self-addressed stamped envelope<br />
consideration);<br />
• Telephoning a toll free number;<br />
• Visiting a store (but Ohio deems store visits consideration,<br />
Michigan deems multiple store visits consideration,<br />
while California requires additional disclosures when a<br />
store visit is required);<br />
• Watching a television program; or<br />
• Completing a simple survey (Some websites that make<br />
money from the sale of personal data for marketing purposes<br />
may end up testing the bounds of this rule. The<br />
greater the degree of difficulty, or the more personal the<br />
information discussed, the greater the chance it will be<br />
deemed consideration).<br />
Expenditures of effort that are more problematic include disclosure<br />
of proprietary information, filling out credit card applications,<br />
registering for subscription sites or the like.<br />
Traditional Contract Principals Jurisdictions. A few states<br />
may still follow traditional contract principals on consideration<br />
<strong>and</strong> have taken the view that any consideration sufficient to<br />
support a simple contract will be deemed the consideration<br />
necessary to find illegal gambling activity. As examples, the<br />
slightest inconvenience in the method of entry or an indirect<br />
benefit derived by the sponsor have been deemed sufficient to<br />
meet the consideration element. Whether any state courts will<br />
still follow this rule is unknown, but some states still have early<br />
cases that have not been overruled or statutorily abrogated.<br />
Any Consideration Jurisdictions. Finally, a few courts have<br />
held that any economic consideration flowing to the sponsor,<br />
regardless of where it came from, is sufficient to meet the<br />
consideration element. For example, one court found that<br />
consideration existed in grocery store’s bonus bingo game,<br />
which required patron to visit store to get prize slip, which<br />
was available without charge or purchase, <strong>and</strong> noting that “[t]<br />
he players . . . wagered their time, attention, thought, energy, <strong>and</strong><br />
money spent in transportation studying Safeway’s advertising<br />
<strong>and</strong> in journeying at least once per game to a Safeway Store<br />
for a chance to win a prize -- all of which, we think, amounted<br />
to a valuable consideration moving from the players to the<br />
promoter”). 2 These decision, however, tend to be older <strong>and</strong><br />
have often be abrogated by statutes that specifically permit<br />
sweepstakes that are used solely to “services, goods, wares, <strong>and</strong><br />
merch<strong>and</strong>ise of a business”. 3<br />
Removing Consideration<br />
Two methods of removing consideration are typical. The first<br />
method is not to charge any participants for the right to enter<br />
the sweepstakes. In this business model, revenues must derive<br />
from the increased sales of goods created by advertising value<br />
of the sweepstakes or collecting fees from third parties such as<br />
sweepstakes sponsors. For example, an <strong>Internet</strong> electronics site<br />
may hold a sweepstakes where anyone visiting its site can enter<br />
a raffle to win a television. The hope is that the sweepstakes will<br />
assist in br<strong>and</strong>ing. Another example is a permanent sweepstakes<br />
site where the prizes for the chance-based games are provided<br />
by sponsors whose advertising is prominently displayed on the<br />
site. The sweepstakes does not need to be a traditional raffle or<br />
instant win promotion. It could extend to any game of chance<br />
including most casino style games. These more interactive forms<br />
of sweepstakes are often referred to as advergaming.<br />
A second revenue model is based on some participants paying<br />
consideration but providing an opportunity for anyone to enter<br />
the sweepstakes for free. In more traditional retail settings, a<br />
common example is where the purchase of fast food or beverages<br />
comes with the chance to win a prize. In most states, if<br />
page 2
you must purchase an item to gain entry to a chance-based<br />
activity, then consideration is present. Only a few states permit<br />
entry into chance-based promotions if the purchaser paid fair<br />
value for the product purchased. To avoid the general prohibition,<br />
promoters can offer an alternative method of entering the<br />
game for free. This is permitted in most states even though most<br />
people receive their entries into the game through the purchase<br />
of the product being promoted. Examples of popular alternate<br />
methods of entry (“AMOE”) are mail-in entries or entry via an<br />
800 telephone number. Disclosure of the AMOE must be “clear<br />
<strong>and</strong> conspicuous,” so that consumers are adequately informed<br />
of the existence of a non‐purchase method of entry. 4<br />
The AMOE also must have “equal dignity” with the purchase<br />
method of entry: any material disparity (actual or perceived)<br />
between paying <strong>and</strong> non-paying entrants can invalidate the<br />
AMOE. This means that nonpaying participants must have equal<br />
opportunity to both enter <strong>and</strong> win the sweepstakes. Equal<br />
opportunity to enter requires that the entry mechanism for<br />
nonpaying participants be comparable to those of paying participants.<br />
It would not be acceptable for paying participants to<br />
be able to enter over the <strong>Internet</strong> but nonpaying participants<br />
to enter only by visiting the retail store. Likewise, a person<br />
that enters by paying cannot get a disproportionate number<br />
of entries compared to nonpaying entries. Moreover, deadline<br />
dates should be identical for paying <strong>and</strong> non‐paying participants.<br />
Equal opportunity to win means that a non-paying customer has<br />
equal chances to win all prizes offered. For example, separate<br />
prize pools may invalidate the AMOE because the non-paying<br />
participants do not have the opportunity to win any prize.<br />
Likewise, nonpaying participants should not face greater odds<br />
or obstacles to winning the prizes. For example, the non-paying<br />
participants cannot be forced to qualify for the rounds in which<br />
paying participants can buy entries.<br />
Some <strong>Internet</strong> sites have models where they hope to use the<br />
AMOE rules to their benefit. For example, a site could offer<br />
subscription-based gaming services. These sites allow a person<br />
to play games on the site <strong>and</strong> to win prizes or money. Most<br />
participants agree to pay a monthly subscription fee for such<br />
services, but the promoter offers non-paying participants the<br />
opportunity to play on the site through an AMOE. Another<br />
variation on this theme is where entry can be made through an<br />
SMS entry or for a nominal “processing fee.”<br />
Promotions requiring a telephone call to a 900 number meet<br />
the element of consideration. Thus, a free alternative method<br />
of entry is required in these promotions. In addition, the FTC<br />
<strong>and</strong> the Telephone Disclosure <strong>and</strong> Dispute Resolution Act<br />
(“TDDRA”) require certain advertising disclosures in these<br />
promotions. 16 C.F.R. §308. Some states completely prohibit<br />
900 number promotions while others require disclosures in addition<br />
to those required by the FTC.<br />
These interactive activities where the participants directly or<br />
indirectly pay fees to play a game tend to come under greater<br />
legal scrutiny. In these games, the promoters are attempting to<br />
make money not from the sale of a product unrelated to the<br />
sweepstakes but from paying customers desiring to win prizes<br />
in the sweepstakes. This is a very real distinction in court cases.<br />
As one court recently noted: “A distinction exists between promotion<br />
of a primary business of selling a meal or a drink for<br />
valuable consideration together with a chance to win a business<br />
related prize, in kind or, albeit, as a sweepstakes prize which attracts<br />
sales, <strong>and</strong> promotion of a non-primary business related<br />
<strong>and</strong> incidental activity for valuable consideration together with<br />
a chance to win a prize unrelated to either the primary business<br />
activity or attraction of sales. The difference in the distinction<br />
is in the essence of the product: [t]he former promotes<br />
sales of the primary business product, e.g., food, while the latter<br />
promotes the prize <strong>and</strong> the product (coupon) is unrelated to<br />
either the primary business purpose of the promoter, of the<br />
distributor.” 5<br />
Over the years, various promoters have attempted to use the<br />
AMOE exception to devise schemes that prosecutors often<br />
describe as “a thinly veiled lottery.” Perhaps the most well known<br />
of these schemes was the “Lucky Shamrock.” In the late 1990s<br />
<strong>and</strong> through the first part of the current decade, several court<br />
opinions <strong>and</strong> attorney general opinions addressed the “Lucky<br />
Shamrock” phone card sweepstakes <strong>and</strong> mechanical dispensers.<br />
The Lucky Shamrock emergency phone card was a one or two<br />
minute long distance phone card, usually sold at market value,<br />
that also had a sweepstakes entry attached to the card. The<br />
Lucky Shamrock emergency phone card dispensers came in<br />
two varieties: one which dispensed the cards with a pull tab<br />
sweepstakes entry, <strong>and</strong> one that displayed the sweepstakes<br />
results in a display as the card was dispensed. Regardless of<br />
delivery <strong>and</strong> sales method, the Lucky Shamrock sweepstakes<br />
offered an alternative free method of entry. 6<br />
Courts in South Carolina, Ohio, Texas, North Dakota, New<br />
York <strong>and</strong> the attorneys general of Alaska, South Carolina, Illinois,<br />
Louisiana, Kansas <strong>and</strong> Texas looked at the Lucky Shamrock promotion<br />
<strong>and</strong> dispenser with regard to whether such sweepstakes<br />
<strong>and</strong> dispensers violated criminal gambling laws in their states. 7<br />
Only the Kansas Attorney General provided an opinion that the<br />
sweepstakes was likely to be legal because the contest would<br />
lack consideration if the AMOE was free, not overly burdensome<br />
<strong>and</strong> offered an equal chance of winning to non-paying<br />
page 3
contestants. In every other instance, the AMOE was held to<br />
be ineffective or likely to be ineffective. A good example is this<br />
quote from the Illinois Attorney General: “although the scheme<br />
has been carefully designed to appear to meet the criteria generally<br />
prescribed by the courts in approving giveaway schemes,<br />
a review of the underlying purpose of the scheme leads inexorably<br />
to the conclusion that the Lucky Shamrock sweepstakes<br />
is but a thinly veiled lottery.” In other words, even though the<br />
Lucky Shamrock sweepstakes was designed to avoid the consideration<br />
element by using an AMOE in a manner consistent with<br />
court opinions in Illinois, the Illinois Attorney General still felt<br />
it was an illegal gambling game. Automated Telephone Calling<br />
Card with a Free <strong>Sweepstakes</strong> Game Piece as a “Lottery,” File<br />
No. 98-010 (July 13, 1998)<br />
Another type of <strong>Internet</strong> promotion is where the site notifies a<br />
person that he or she has won a prize, but requires a purchase<br />
before that person may collect the prize. The FTC has ruled<br />
that this type of promotion does not constitute a lottery even<br />
though all three elements – chance, prize <strong>and</strong> consideration –<br />
are present because the element of chance is removed before<br />
the consideration is requested. Some states, however, prohibit<br />
these types of promotions, while others regulate them via Prize<br />
Notification Statutes. Offering a coupon or other discount off<br />
of future purchases as a prize is technically a post‐consideration<br />
promotion covered by these statutes but is, however, rarely<br />
challenged.<br />
Skill <strong>Games</strong><br />
Skill games differ from sweepstakes in that they require persons<br />
to pay to play the games <strong>and</strong> have the opportunity to win prizes.<br />
They attempt to avoid the general prohibition against gambling<br />
by eliminating chance. About eight states, including Florida <strong>and</strong><br />
Arizona, do not make a distinction between games of chance<br />
<strong>and</strong> most skill games <strong>and</strong> prohibit risking any money on either<br />
type of game.<br />
Predominance Jurisdictions. In most states, the determination<br />
of whether a (pay-for-play) skill game (with prizes) is a<br />
permitted game as opposed to a prohibited game (of chance)<br />
is based on the relative degrees of skill <strong>and</strong> chance present in<br />
the game. Most states <strong>and</strong> federal law use the predominance<br />
test. In other words, if the element of skill in a particular game<br />
predominates over chance, then the game is permitted. On the<br />
continuum, games such as chess would be on the almost pure<br />
skill end, while traditional slot machines would be on the pure<br />
chance end. Between these ends of the spectrum, many games<br />
contain both skill <strong>and</strong> elements of chance. In this area, a legal<br />
risk exists because it is a subjective assessment as to where a<br />
game that is part skill <strong>and</strong> part chance lies on the continuum.<br />
Material Role Jurisdictions. In some states, a game is prohibited<br />
if chance plays a material role in the outcome. In a small<br />
number of states 8 , courts have examined the element of chance<br />
by determining whether a particular game contains chance as<br />
a material element affecting the outcome of the game. Such a<br />
test recognizes that although skill may primarily influence the<br />
outcome of a game, a state may prohibit wagering on the game<br />
if chance has more than a mere incidental effect on the game.<br />
This is a lesser st<strong>and</strong>ard than the predominance test <strong>and</strong> effectively<br />
makes it more difficult to offer skilled based gaming to<br />
residents of those states if the games in question resort to a<br />
chance component in determining the outcome.<br />
Any Chance Jurisdictions. In a small number of states, courts<br />
have examined the element of chance by determining whether<br />
a particular game contains any chance affecting the outcome of<br />
the game. As virtually every game has some element of chance,<br />
most skill games will not survive scrutiny in these states. This<br />
is generally true even if the game does not have any r<strong>and</strong>om<br />
events. If the game has any elements not known to the player<br />
such that the player can guess the answer, then an element of<br />
chance is available. For example, a multiple choice trivia question<br />
with five possible answers has a chance element because<br />
a completely unskilled person has a 20% chance of selecting<br />
the correct answer. These states include Tennessee, Montana,<br />
Colorado <strong>and</strong>, perhaps, Vermont.<br />
Analyzing Skill <strong>Games</strong><br />
These cases are not the definitive body of work in this area,<br />
but are useful. Collective wisdom suggests the following analysis<br />
when analyzing a skill game.<br />
1. Skill games should have defined rules without predetermined<br />
odds of success. Skill games must have specific criteria<br />
for determining winners that are clearly communicated<br />
to participants. These criteria must then be used by<br />
qualified judges in determining the winners. In addition to<br />
providing specific criteria, it is good practice to disclose in<br />
the rules how each criterion will be weighed.<br />
2. Skill games should have genuine skill elements whereby<br />
persons possessing the requisite skills have a consistent<br />
<strong>and</strong> decided advantage over non-skilled players <strong>and</strong> the<br />
format of the games allows the skilled player to exercise<br />
these traits. In such case, provided that each player has the<br />
same opportunity to win <strong>and</strong> the same difficulty level, skill<br />
will be the predominant factor in determining the outcome<br />
of such games. Beware that chance may be present when<br />
questions asked or puzzles provided are so difficult that<br />
respondents must guess the correct answer.<br />
page 4
3. The player’s skill should be the determining factor in the<br />
outcome of the game <strong>and</strong> not fortunate circumstances in<br />
receiving an easier game or draw.<br />
4. The st<strong>and</strong>ard of skill must be known to the participants<br />
<strong>and</strong> must govern the result.<br />
5. No stage of any skill game should be determined predominately<br />
or wholly by chance including tie breakers.<br />
6. The designers of skill games should strive to remove as<br />
many r<strong>and</strong>om events in the game as possible. For example,<br />
games may provide the opportunity for players to begin<br />
the games with the same initial setup as their competitors.<br />
R<strong>and</strong>om events could include (1) r<strong>and</strong>om number generators,<br />
(2) information relevant to the play of the game that is<br />
not r<strong>and</strong>om but is not known or subject to reasoned analysis<br />
by the players, <strong>and</strong> (3) the awarding of prizes that is r<strong>and</strong>omly<br />
or otherwise not subject to determination before<br />
the commencement of the contest. The outcome should<br />
not in any way be a result of actions outside of the players’<br />
control. For example, r<strong>and</strong>om number generators should<br />
play no role in determining the outcome of the games.<br />
Endnotes<br />
1<br />
ACF Wrigley Stores, In. v. Olsen, 102 N.W.2d 545 (Mich. 1960) (potential for<br />
increased advertising revenue insufficient to render television giveaway an illegal<br />
lottery) Opinion of the Justices, 397 So.2d 546 (Ala. 1981) (“fact that the business<br />
enterprise may be expected to gain some benefit by way of increased<br />
sales” insufficient to establish consideration”) (internal quotation omitted)<br />
2<br />
Washington v. Safeway Stores, Inc., 450 P.2d 949 (Wash. 1969)<br />
3<br />
Wash. Rev. Code § 9.46.0356(3).<br />
4<br />
See Deceptive Mail Prevention <strong>and</strong> Enforcement Act, 39 USC 3001.<br />
5<br />
F.A.C.E. Trading, Inc. v. Carter, 821 N.E.2d 38, 43 (Ind. Ct. App. 2005)<br />
6<br />
See, e.g., Miss. Gaming Comm’n v. Six Elec. Video Gambling Devices, 792 So. 2d<br />
321 (Miss. Ct. App. 2001)<br />
7<br />
See, e.g., Black North Assocs. v. Kelly, 281 A.D.2d 974 (N.Y. App. Div. 2001);<br />
Midwestern Enters. v. Stenehjem, 2001 ND 67 (N.D. 2001); Freedom Concepts,<br />
Inc. v. Ohio Liquor Control Comm’n, 2003 Ohio 4686 (Ohio Ct. App. 2003); Sun<br />
Light Prepaid Phonecard Co. v. State, 360 S.C. 49 (S.C. 2004); F & H Invs., Inc. v. State,<br />
55 S.W.3d 663 (Tex. App. 2001)<br />
8<br />
Alabama, Alaska, Minnesota, Missouri, New Jersey, New York, Oregon, <strong>and</strong><br />
Washington.<br />
6. Skill games should contain patterns, such as the route<br />
traveled in a road racing game, that are either solvable or<br />
possess an equal opportunity for each player to prevail<br />
over others.<br />
Pay For Play <strong>Games</strong> Without Prizes<br />
Doubters that people will pay for the opportunity to be part<br />
of a game that does not award prizes need only look to the<br />
masses that pay to vote for contestants on the hit television<br />
show “American Idol.” Moreover, several <strong>Internet</strong> business<br />
models exist where persons pay a fee to play a variety of games<br />
including interactive video like City of Heroes even though no<br />
traditional prizes are awarded. Like the last category, this category<br />
contains significant ambiguity as to whether nontraditional<br />
prizes like free plays, avatars or items useful in the game constitute<br />
a prize under the various state statutes <strong>and</strong> case decisions.<br />
Many states simply do not define what constitutes a “prize”<br />
for purposes of the statute prohibiting gambling <strong>and</strong> have no<br />
case law. Only a few states are like Alabama where free plays<br />
are expressly mentioned in the statute. The states most likely<br />
to find “free plays” to be unlawful prizes because of case law<br />
or broadly written statutes (prize means something of value)<br />
include Alabama, Alaska, California, Hawaii, Kentucky, Maine,<br />
Massachusetts, Mississippi, Missouri, Nebraska, New Jersey, New<br />
York, Ohio, Oklahoma <strong>and</strong> Washington.<br />
page 5