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Internet Sweepstakes, Contests and Games - Lewis and Roca LLP

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The following article originally appeared as “<strong>Internet</strong> <strong>Sweepstakes</strong>, <strong>Contests</strong> <strong>and</strong> <strong>Games</strong>,”<br />

Bloomberg Law Reports-Intellectual Property, July 2007.<br />

<strong>Internet</strong> <strong>Sweepstakes</strong>,<br />

<strong>Contests</strong> <strong>and</strong> <strong>Games</strong><br />

Article contributed by Anthony Cabot <strong>and</strong> Jennifer Van Kirk, <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong> <strong>LLP</strong><br />

Anthony N. Cabot <strong>and</strong><br />

Jennifer Van Kirk are partners<br />

at <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong> with offices in<br />

Las Vegas, Phoenix, Reno, Tucson<br />

<strong>and</strong> Albuquerque. Mr. Cabot,<br />

chair of the Gaming Law Practice<br />

at <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong>. He is an<br />

adjunct faculty member at the<br />

Boyd College of Law, University<br />

of Nevada, Las Vegas <strong>and</strong> a past<br />

president of the International<br />

Association of Gaming Attorneys.<br />

In 2001, CyberEsq. Magazine<br />

named him as one of the “suite<br />

16” lawyers at the leading edge<br />

of new media work. Mr. Cabot is a<br />

prolific author on gambling law <strong>and</strong><br />

the founding editor of the <strong>Internet</strong><br />

Gambling Report. He is recognized<br />

in Best Lawyers In America, for<br />

both Information Technology <strong>and</strong><br />

Gaming Law <strong>and</strong> in Chambers<br />

USA, as a “Leading Lawyer for<br />

Business” for Gaming Regulation.<br />

Ms. Van Kirk is a partner <strong>and</strong><br />

Co-Chair of the <strong>Lewis</strong> <strong>and</strong> <strong>Roca</strong>’s<br />

Intellectual Property <strong>and</strong> Technology<br />

Practice Group. She counsels clients<br />

on all aspects of br<strong>and</strong> protection<br />

including trademark clearance,<br />

prosecution <strong>and</strong> licensing matters,<br />

advertising <strong>and</strong> promotions, <strong>and</strong><br />

copyright issues generally <strong>and</strong> in<br />

the online context. She is listed in<br />

the International Who’s Who of<br />

Business Lawyers – Trademarks.<br />

Anthony N. Cabot<br />

ACaobt@LRLaw.com<br />

702-949-8280<br />

Jennifer Van Kirk<br />

JVankirk@LRLaw.com<br />

602-262-0203<br />

www.LRLaw.com<br />

With a global reach of over a<br />

billion persons, <strong>Internet</strong> entrepreneurs<br />

are consistently<br />

looking to adopt traditional promotional<br />

<strong>and</strong> business models to this broader audience.<br />

Business <strong>and</strong> promotional activities<br />

like sweepstakes, promotions <strong>and</strong> contests<br />

that appeal to the gambling instinct<br />

have had a sordid<br />

legal history as<br />

most U.S. states<br />

have laws that generally<br />

prohibit gambling.<br />

Not all such activities,<br />

however, are illegal. For<br />

example, retailers have<br />

long understood the value<br />

of sweepstakes to help sell products.<br />

Likewise, skill games for prizes have lined the<br />

midways of the country’s state <strong>and</strong> county<br />

fairs for decades. Both activities rely on the<br />

public’s desire to play games where they can<br />

ultimately win prizes. As long as the public<br />

has an unfulfilled dem<strong>and</strong> for a gambling<br />

experience, entrepreneurs continue to test<br />

the boundaries of legal sweepstakes <strong>and</strong><br />

contests to meet these dem<strong>and</strong>s. The variations<br />

of sweepstakes <strong>and</strong> contests are bound<br />

only by human imagination <strong>and</strong> unbound by<br />

tremendous leaps in technology.<br />

Those wishing to use the <strong>Internet</strong> as a<br />

method to conduct sweepstakes <strong>and</strong> contests<br />

face a daunting legal challenge. They<br />

must comply with federal law as well as the<br />

laws of all the states where they accept participants.<br />

It is not enough that they comply<br />

with the laws where the company has its<br />

offices or houses its servers.<br />

Most states have some commonality in the<br />

general approach to gambling. Prohibited<br />

gambling typically involves any activity in<br />

which a person pays “consideration,” usually<br />

money in an attempt to win a prize in an activity<br />

determined by chance. Nevertheless, as<br />

the discussion below will illustrate, analysis<br />

of these three elements is not<br />

entirely uniform in all jurisdictions,<br />

nor must all<br />

elements be present<br />

for an activity to be<br />

deemed gambling in<br />

a particular state.<br />

Many states have<br />

state authorized lotteries <strong>and</strong><br />

commercial casinos, but this is an exception<br />

to the general rule that prohibits commercial<br />

gambling.<br />

If you take away any one of the three elements<br />

of gambling – consideration, prize or chance,<br />

you generally have an activity that is lawful<br />

in most states. A sweepstakes always contains<br />

the elements of chance <strong>and</strong> prize, so the<br />

element of consideration must be eliminated<br />

to avoid violating the various prohibitions<br />

against lotteries. A skill contest can require<br />

that persons pay a fee to win a prize but the<br />

contest must not be based on chance to pass<br />

legal muster. Finally, an <strong>Internet</strong> site can offer<br />

games of chance to paying subscribers that<br />

seek entertainment but cannot award prizes<br />

to the winner. This article will examine these<br />

general categories of gambling instinct driven<br />

activities <strong>and</strong> the legal issues that they face.


<strong>Internet</strong> <strong>Sweepstakes</strong><br />

For any <strong>Internet</strong> activity to qualify as a sweepstake, the site<br />

must remove the element of consideration from a promotion.<br />

What exactly is “consideration?” States fall into three general<br />

categories when evaluating this element.<br />

Approaches to Consideration<br />

Pecuniary/Economic Value Jurisdictions. Federal regulators<br />

<strong>and</strong> most states have adopted a pecuniary/economic value<br />

approach. The rationale under this approach is that consideration<br />

requires some measurable economic value flowing from<br />

the participant to the promoter. Consideration is usually in the<br />

form of the transfer of money. A promotion that requires participants<br />

to buy a product or pay a monetary amount to participate<br />

in the game clearly contains the element of consideration.<br />

A less clear situation exists where a promotion requires participants<br />

to expend some degree of effort that ultimately benefits<br />

the promoter. For example, a lottery among those who refer at<br />

least 10 paying subscribers to a website probably contains consideration.<br />

In contrast, advertising value or requiring an action<br />

that is a mere inconvenience to the participant is insufficient to<br />

qualify as consideration. 1<br />

Unfortunately, neither federal nor state law specifies how much<br />

effort is required before it is deemed consideration. If the effort<br />

required is minimal, it generally will not be deemed consideration.<br />

The more effort that is required, the greater the chance it will<br />

be deemed consideration. Expenditures of effort generally not<br />

deemed to be consideration include the following:<br />

• Mailing in an entry form (but Washington <strong>and</strong> Vermont<br />

deem requiring a self-addressed stamped envelope<br />

consideration);<br />

• Telephoning a toll free number;<br />

• Visiting a store (but Ohio deems store visits consideration,<br />

Michigan deems multiple store visits consideration,<br />

while California requires additional disclosures when a<br />

store visit is required);<br />

• Watching a television program; or<br />

• Completing a simple survey (Some websites that make<br />

money from the sale of personal data for marketing purposes<br />

may end up testing the bounds of this rule. The<br />

greater the degree of difficulty, or the more personal the<br />

information discussed, the greater the chance it will be<br />

deemed consideration).<br />

Expenditures of effort that are more problematic include disclosure<br />

of proprietary information, filling out credit card applications,<br />

registering for subscription sites or the like.<br />

Traditional Contract Principals Jurisdictions. A few states<br />

may still follow traditional contract principals on consideration<br />

<strong>and</strong> have taken the view that any consideration sufficient to<br />

support a simple contract will be deemed the consideration<br />

necessary to find illegal gambling activity. As examples, the<br />

slightest inconvenience in the method of entry or an indirect<br />

benefit derived by the sponsor have been deemed sufficient to<br />

meet the consideration element. Whether any state courts will<br />

still follow this rule is unknown, but some states still have early<br />

cases that have not been overruled or statutorily abrogated.<br />

Any Consideration Jurisdictions. Finally, a few courts have<br />

held that any economic consideration flowing to the sponsor,<br />

regardless of where it came from, is sufficient to meet the<br />

consideration element. For example, one court found that<br />

consideration existed in grocery store’s bonus bingo game,<br />

which required patron to visit store to get prize slip, which<br />

was available without charge or purchase, <strong>and</strong> noting that “[t]<br />

he players . . . wagered their time, attention, thought, energy, <strong>and</strong><br />

money spent in transportation studying Safeway’s advertising<br />

<strong>and</strong> in journeying at least once per game to a Safeway Store<br />

for a chance to win a prize -- all of which, we think, amounted<br />

to a valuable consideration moving from the players to the<br />

promoter”). 2 These decision, however, tend to be older <strong>and</strong><br />

have often be abrogated by statutes that specifically permit<br />

sweepstakes that are used solely to “services, goods, wares, <strong>and</strong><br />

merch<strong>and</strong>ise of a business”. 3<br />

Removing Consideration<br />

Two methods of removing consideration are typical. The first<br />

method is not to charge any participants for the right to enter<br />

the sweepstakes. In this business model, revenues must derive<br />

from the increased sales of goods created by advertising value<br />

of the sweepstakes or collecting fees from third parties such as<br />

sweepstakes sponsors. For example, an <strong>Internet</strong> electronics site<br />

may hold a sweepstakes where anyone visiting its site can enter<br />

a raffle to win a television. The hope is that the sweepstakes will<br />

assist in br<strong>and</strong>ing. Another example is a permanent sweepstakes<br />

site where the prizes for the chance-based games are provided<br />

by sponsors whose advertising is prominently displayed on the<br />

site. The sweepstakes does not need to be a traditional raffle or<br />

instant win promotion. It could extend to any game of chance<br />

including most casino style games. These more interactive forms<br />

of sweepstakes are often referred to as advergaming.<br />

A second revenue model is based on some participants paying<br />

consideration but providing an opportunity for anyone to enter<br />

the sweepstakes for free. In more traditional retail settings, a<br />

common example is where the purchase of fast food or beverages<br />

comes with the chance to win a prize. In most states, if<br />

page 2


you must purchase an item to gain entry to a chance-based<br />

activity, then consideration is present. Only a few states permit<br />

entry into chance-based promotions if the purchaser paid fair<br />

value for the product purchased. To avoid the general prohibition,<br />

promoters can offer an alternative method of entering the<br />

game for free. This is permitted in most states even though most<br />

people receive their entries into the game through the purchase<br />

of the product being promoted. Examples of popular alternate<br />

methods of entry (“AMOE”) are mail-in entries or entry via an<br />

800 telephone number. Disclosure of the AMOE must be “clear<br />

<strong>and</strong> conspicuous,” so that consumers are adequately informed<br />

of the existence of a non‐purchase method of entry. 4<br />

The AMOE also must have “equal dignity” with the purchase<br />

method of entry: any material disparity (actual or perceived)<br />

between paying <strong>and</strong> non-paying entrants can invalidate the<br />

AMOE. This means that nonpaying participants must have equal<br />

opportunity to both enter <strong>and</strong> win the sweepstakes. Equal<br />

opportunity to enter requires that the entry mechanism for<br />

nonpaying participants be comparable to those of paying participants.<br />

It would not be acceptable for paying participants to<br />

be able to enter over the <strong>Internet</strong> but nonpaying participants<br />

to enter only by visiting the retail store. Likewise, a person<br />

that enters by paying cannot get a disproportionate number<br />

of entries compared to nonpaying entries. Moreover, deadline<br />

dates should be identical for paying <strong>and</strong> non‐paying participants.<br />

Equal opportunity to win means that a non-paying customer has<br />

equal chances to win all prizes offered. For example, separate<br />

prize pools may invalidate the AMOE because the non-paying<br />

participants do not have the opportunity to win any prize.<br />

Likewise, nonpaying participants should not face greater odds<br />

or obstacles to winning the prizes. For example, the non-paying<br />

participants cannot be forced to qualify for the rounds in which<br />

paying participants can buy entries.<br />

Some <strong>Internet</strong> sites have models where they hope to use the<br />

AMOE rules to their benefit. For example, a site could offer<br />

subscription-based gaming services. These sites allow a person<br />

to play games on the site <strong>and</strong> to win prizes or money. Most<br />

participants agree to pay a monthly subscription fee for such<br />

services, but the promoter offers non-paying participants the<br />

opportunity to play on the site through an AMOE. Another<br />

variation on this theme is where entry can be made through an<br />

SMS entry or for a nominal “processing fee.”<br />

Promotions requiring a telephone call to a 900 number meet<br />

the element of consideration. Thus, a free alternative method<br />

of entry is required in these promotions. In addition, the FTC<br />

<strong>and</strong> the Telephone Disclosure <strong>and</strong> Dispute Resolution Act<br />

(“TDDRA”) require certain advertising disclosures in these<br />

promotions. 16 C.F.R. §308. Some states completely prohibit<br />

900 number promotions while others require disclosures in addition<br />

to those required by the FTC.<br />

These interactive activities where the participants directly or<br />

indirectly pay fees to play a game tend to come under greater<br />

legal scrutiny. In these games, the promoters are attempting to<br />

make money not from the sale of a product unrelated to the<br />

sweepstakes but from paying customers desiring to win prizes<br />

in the sweepstakes. This is a very real distinction in court cases.<br />

As one court recently noted: “A distinction exists between promotion<br />

of a primary business of selling a meal or a drink for<br />

valuable consideration together with a chance to win a business<br />

related prize, in kind or, albeit, as a sweepstakes prize which attracts<br />

sales, <strong>and</strong> promotion of a non-primary business related<br />

<strong>and</strong> incidental activity for valuable consideration together with<br />

a chance to win a prize unrelated to either the primary business<br />

activity or attraction of sales. The difference in the distinction<br />

is in the essence of the product: [t]he former promotes<br />

sales of the primary business product, e.g., food, while the latter<br />

promotes the prize <strong>and</strong> the product (coupon) is unrelated to<br />

either the primary business purpose of the promoter, of the<br />

distributor.” 5<br />

Over the years, various promoters have attempted to use the<br />

AMOE exception to devise schemes that prosecutors often<br />

describe as “a thinly veiled lottery.” Perhaps the most well known<br />

of these schemes was the “Lucky Shamrock.” In the late 1990s<br />

<strong>and</strong> through the first part of the current decade, several court<br />

opinions <strong>and</strong> attorney general opinions addressed the “Lucky<br />

Shamrock” phone card sweepstakes <strong>and</strong> mechanical dispensers.<br />

The Lucky Shamrock emergency phone card was a one or two<br />

minute long distance phone card, usually sold at market value,<br />

that also had a sweepstakes entry attached to the card. The<br />

Lucky Shamrock emergency phone card dispensers came in<br />

two varieties: one which dispensed the cards with a pull tab<br />

sweepstakes entry, <strong>and</strong> one that displayed the sweepstakes<br />

results in a display as the card was dispensed. Regardless of<br />

delivery <strong>and</strong> sales method, the Lucky Shamrock sweepstakes<br />

offered an alternative free method of entry. 6<br />

Courts in South Carolina, Ohio, Texas, North Dakota, New<br />

York <strong>and</strong> the attorneys general of Alaska, South Carolina, Illinois,<br />

Louisiana, Kansas <strong>and</strong> Texas looked at the Lucky Shamrock promotion<br />

<strong>and</strong> dispenser with regard to whether such sweepstakes<br />

<strong>and</strong> dispensers violated criminal gambling laws in their states. 7<br />

Only the Kansas Attorney General provided an opinion that the<br />

sweepstakes was likely to be legal because the contest would<br />

lack consideration if the AMOE was free, not overly burdensome<br />

<strong>and</strong> offered an equal chance of winning to non-paying<br />

page 3


contestants. In every other instance, the AMOE was held to<br />

be ineffective or likely to be ineffective. A good example is this<br />

quote from the Illinois Attorney General: “although the scheme<br />

has been carefully designed to appear to meet the criteria generally<br />

prescribed by the courts in approving giveaway schemes,<br />

a review of the underlying purpose of the scheme leads inexorably<br />

to the conclusion that the Lucky Shamrock sweepstakes<br />

is but a thinly veiled lottery.” In other words, even though the<br />

Lucky Shamrock sweepstakes was designed to avoid the consideration<br />

element by using an AMOE in a manner consistent with<br />

court opinions in Illinois, the Illinois Attorney General still felt<br />

it was an illegal gambling game. Automated Telephone Calling<br />

Card with a Free <strong>Sweepstakes</strong> Game Piece as a “Lottery,” File<br />

No. 98-010 (July 13, 1998)<br />

Another type of <strong>Internet</strong> promotion is where the site notifies a<br />

person that he or she has won a prize, but requires a purchase<br />

before that person may collect the prize. The FTC has ruled<br />

that this type of promotion does not constitute a lottery even<br />

though all three elements – chance, prize <strong>and</strong> consideration –<br />

are present because the element of chance is removed before<br />

the consideration is requested. Some states, however, prohibit<br />

these types of promotions, while others regulate them via Prize<br />

Notification Statutes. Offering a coupon or other discount off<br />

of future purchases as a prize is technically a post‐consideration<br />

promotion covered by these statutes but is, however, rarely<br />

challenged.<br />

Skill <strong>Games</strong><br />

Skill games differ from sweepstakes in that they require persons<br />

to pay to play the games <strong>and</strong> have the opportunity to win prizes.<br />

They attempt to avoid the general prohibition against gambling<br />

by eliminating chance. About eight states, including Florida <strong>and</strong><br />

Arizona, do not make a distinction between games of chance<br />

<strong>and</strong> most skill games <strong>and</strong> prohibit risking any money on either<br />

type of game.<br />

Predominance Jurisdictions. In most states, the determination<br />

of whether a (pay-for-play) skill game (with prizes) is a<br />

permitted game as opposed to a prohibited game (of chance)<br />

is based on the relative degrees of skill <strong>and</strong> chance present in<br />

the game. Most states <strong>and</strong> federal law use the predominance<br />

test. In other words, if the element of skill in a particular game<br />

predominates over chance, then the game is permitted. On the<br />

continuum, games such as chess would be on the almost pure<br />

skill end, while traditional slot machines would be on the pure<br />

chance end. Between these ends of the spectrum, many games<br />

contain both skill <strong>and</strong> elements of chance. In this area, a legal<br />

risk exists because it is a subjective assessment as to where a<br />

game that is part skill <strong>and</strong> part chance lies on the continuum.<br />

Material Role Jurisdictions. In some states, a game is prohibited<br />

if chance plays a material role in the outcome. In a small<br />

number of states 8 , courts have examined the element of chance<br />

by determining whether a particular game contains chance as<br />

a material element affecting the outcome of the game. Such a<br />

test recognizes that although skill may primarily influence the<br />

outcome of a game, a state may prohibit wagering on the game<br />

if chance has more than a mere incidental effect on the game.<br />

This is a lesser st<strong>and</strong>ard than the predominance test <strong>and</strong> effectively<br />

makes it more difficult to offer skilled based gaming to<br />

residents of those states if the games in question resort to a<br />

chance component in determining the outcome.<br />

Any Chance Jurisdictions. In a small number of states, courts<br />

have examined the element of chance by determining whether<br />

a particular game contains any chance affecting the outcome of<br />

the game. As virtually every game has some element of chance,<br />

most skill games will not survive scrutiny in these states. This<br />

is generally true even if the game does not have any r<strong>and</strong>om<br />

events. If the game has any elements not known to the player<br />

such that the player can guess the answer, then an element of<br />

chance is available. For example, a multiple choice trivia question<br />

with five possible answers has a chance element because<br />

a completely unskilled person has a 20% chance of selecting<br />

the correct answer. These states include Tennessee, Montana,<br />

Colorado <strong>and</strong>, perhaps, Vermont.<br />

Analyzing Skill <strong>Games</strong><br />

These cases are not the definitive body of work in this area,<br />

but are useful. Collective wisdom suggests the following analysis<br />

when analyzing a skill game.<br />

1. Skill games should have defined rules without predetermined<br />

odds of success. Skill games must have specific criteria<br />

for determining winners that are clearly communicated<br />

to participants. These criteria must then be used by<br />

qualified judges in determining the winners. In addition to<br />

providing specific criteria, it is good practice to disclose in<br />

the rules how each criterion will be weighed.<br />

2. Skill games should have genuine skill elements whereby<br />

persons possessing the requisite skills have a consistent<br />

<strong>and</strong> decided advantage over non-skilled players <strong>and</strong> the<br />

format of the games allows the skilled player to exercise<br />

these traits. In such case, provided that each player has the<br />

same opportunity to win <strong>and</strong> the same difficulty level, skill<br />

will be the predominant factor in determining the outcome<br />

of such games. Beware that chance may be present when<br />

questions asked or puzzles provided are so difficult that<br />

respondents must guess the correct answer.<br />

page 4


3. The player’s skill should be the determining factor in the<br />

outcome of the game <strong>and</strong> not fortunate circumstances in<br />

receiving an easier game or draw.<br />

4. The st<strong>and</strong>ard of skill must be known to the participants<br />

<strong>and</strong> must govern the result.<br />

5. No stage of any skill game should be determined predominately<br />

or wholly by chance including tie breakers.<br />

6. The designers of skill games should strive to remove as<br />

many r<strong>and</strong>om events in the game as possible. For example,<br />

games may provide the opportunity for players to begin<br />

the games with the same initial setup as their competitors.<br />

R<strong>and</strong>om events could include (1) r<strong>and</strong>om number generators,<br />

(2) information relevant to the play of the game that is<br />

not r<strong>and</strong>om but is not known or subject to reasoned analysis<br />

by the players, <strong>and</strong> (3) the awarding of prizes that is r<strong>and</strong>omly<br />

or otherwise not subject to determination before<br />

the commencement of the contest. The outcome should<br />

not in any way be a result of actions outside of the players’<br />

control. For example, r<strong>and</strong>om number generators should<br />

play no role in determining the outcome of the games.<br />

Endnotes<br />

1<br />

ACF Wrigley Stores, In. v. Olsen, 102 N.W.2d 545 (Mich. 1960) (potential for<br />

increased advertising revenue insufficient to render television giveaway an illegal<br />

lottery) Opinion of the Justices, 397 So.2d 546 (Ala. 1981) (“fact that the business<br />

enterprise may be expected to gain some benefit by way of increased<br />

sales” insufficient to establish consideration”) (internal quotation omitted)<br />

2<br />

Washington v. Safeway Stores, Inc., 450 P.2d 949 (Wash. 1969)<br />

3<br />

Wash. Rev. Code § 9.46.0356(3).<br />

4<br />

See Deceptive Mail Prevention <strong>and</strong> Enforcement Act, 39 USC 3001.<br />

5<br />

F.A.C.E. Trading, Inc. v. Carter, 821 N.E.2d 38, 43 (Ind. Ct. App. 2005)<br />

6<br />

See, e.g., Miss. Gaming Comm’n v. Six Elec. Video Gambling Devices, 792 So. 2d<br />

321 (Miss. Ct. App. 2001)<br />

7<br />

See, e.g., Black North Assocs. v. Kelly, 281 A.D.2d 974 (N.Y. App. Div. 2001);<br />

Midwestern Enters. v. Stenehjem, 2001 ND 67 (N.D. 2001); Freedom Concepts,<br />

Inc. v. Ohio Liquor Control Comm’n, 2003 Ohio 4686 (Ohio Ct. App. 2003); Sun<br />

Light Prepaid Phonecard Co. v. State, 360 S.C. 49 (S.C. 2004); F & H Invs., Inc. v. State,<br />

55 S.W.3d 663 (Tex. App. 2001)<br />

8<br />

Alabama, Alaska, Minnesota, Missouri, New Jersey, New York, Oregon, <strong>and</strong><br />

Washington.<br />

6. Skill games should contain patterns, such as the route<br />

traveled in a road racing game, that are either solvable or<br />

possess an equal opportunity for each player to prevail<br />

over others.<br />

Pay For Play <strong>Games</strong> Without Prizes<br />

Doubters that people will pay for the opportunity to be part<br />

of a game that does not award prizes need only look to the<br />

masses that pay to vote for contestants on the hit television<br />

show “American Idol.” Moreover, several <strong>Internet</strong> business<br />

models exist where persons pay a fee to play a variety of games<br />

including interactive video like City of Heroes even though no<br />

traditional prizes are awarded. Like the last category, this category<br />

contains significant ambiguity as to whether nontraditional<br />

prizes like free plays, avatars or items useful in the game constitute<br />

a prize under the various state statutes <strong>and</strong> case decisions.<br />

Many states simply do not define what constitutes a “prize”<br />

for purposes of the statute prohibiting gambling <strong>and</strong> have no<br />

case law. Only a few states are like Alabama where free plays<br />

are expressly mentioned in the statute. The states most likely<br />

to find “free plays” to be unlawful prizes because of case law<br />

or broadly written statutes (prize means something of value)<br />

include Alabama, Alaska, California, Hawaii, Kentucky, Maine,<br />

Massachusetts, Mississippi, Missouri, Nebraska, New Jersey, New<br />

York, Ohio, Oklahoma <strong>and</strong> Washington.<br />

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