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MANUAL OF ANALOGUE SOUND RESTORATION ... - British Library

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3.6 Digital data compression<br />

The undoubted advantages of linear PCM as a way of storing audio waveforms are being<br />

endangered by various types of digital data compression. The idea is to store digital sound<br />

at lower cost, or to transmit it using less of one of our limited natural resources (the<br />

electromagnetic spectrum).<br />

Algorithms for digital compression are of two kinds, “lossless” and “lossy.” The<br />

lossless ones give you back the same digits after decompression, so they do not affect the<br />

sound. There are several processes; one of the first (Compusonics) reduced the data to<br />

only about four-fifths the original amount, but the compression rate was fixed in the<br />

sense that the same number of bits was recorded in a particular time. If we allow the<br />

recording medium to vary its data-rate depending on the subject matter, data-reduction<br />

may be two-thirds for the worst cases to one-quarter for the best. My personal view is<br />

that these aren’t worth bothering with, unless you’re consistently in the situation where<br />

the durations of your recordings are fractionally longer than the capacity of your storage<br />

media.<br />

For audio, some lossless methods actually make matters worse. Applause is<br />

notorious for being difficult to compress; if you must use such compression, test it on a<br />

recording of continuous applause. You may even find the size of the file increases.<br />

But the real trouble comes from lossy systems, which can achieve compression<br />

factors from twofold to at least twentyfold. They all rely upon psychoacoustics to permit<br />

the digital data stream to be reduced. Two such digital sound recording formats were the<br />

Digital Compact Cassette (DCC) and the MiniDisc, each achieving about one-fifth the<br />

original number of bits; but in practice, quoted costs were certainly not one-fifth! While<br />

they make acceptable noises on studio-quality recordings, it is very suspicious that no<br />

“back-catalogue” is offered. The unpredictable nature of background noise always gives<br />

problems, and that is precisely what we find ourselves trying to encode with analogue<br />

sources. Applause can also degenerate into a noisy “mush”. The real reason for their<br />

introduction was not an engineering one. Because newer digital systems were designed so<br />

they could not clone manufactured CDs, the professional recording industry was less likely<br />

to object to their potential for copyright abuse (a consideration we shall meet in section<br />

3.8 below).<br />

Other examples of digital audio compression methods are being used for other<br />

applications. To get digital audio between the perforation-holes of 35mm optical film,<br />

cinema surround-sound was originally coded digitally into a soundtrack with lossy<br />

compression. Initial reports suggested it sometimes strained the technology beyond its<br />

breaking-point. While ordinary stereo didn’t sound too bad, the extra information for the<br />

rear-channel loudspeakers caused strange results to appear. An ethical point arises here,<br />

which is that the sound-mixers adapted their mixing technique to suit the compressionsystem.<br />

Therefore the sound was changed to suit the medium. (In this case, no original<br />

sound existed in the first place, so there wasn’t any need to conserve it.)<br />

A number of compression techniques are used for landline and satellite<br />

communication, and here the tradeoffs are financial - it costs money to buy the powerbandwidth<br />

product of such media. Broadcasters use digital compression a lot – NICAM<br />

stereo and DAB have it - but this is more understandable, because there is a limited<br />

amount of electromagnetic spectrum which we must all share, especially for consistent<br />

reception in cars. At least we can assume that wildlife creatures or analytical machinery<br />

won’t be listening to the radio, visiting cinemas, or driving cars.<br />

33

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