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MANUAL OF ANALOGUE SOUND RESTORATION ... - British Library

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software. The senses of touch and instant responses are very important to an analogue<br />

operator.<br />

It is vital to plan a way around the noise difficulty. Kits are available which allow<br />

the “system box” to be out of the room, while the keyboard screen and mouse remain on<br />

the desktop. Alternatively, we might do trial sections on noise-excluding headphones, and<br />

leave the computer to crunch through long recordings during the night-time. In section<br />

1.4 I expressed the view that the restoration operator should not be twiddling knobs<br />

subjectively. A computer running “out of real-time” forces the operator to plan his<br />

processing logically, and actually prevents subjective intervention.<br />

This brings us to the fact that desktop computers are only just beginning to cope<br />

with real-time digital signal processing (DSP), although this sometimes implies dedicated<br />

accelerator-boards or special “bus architectures” (both of which imply special software).<br />

On the other hand, the desktop PC is an ideal tool for solving a rare technical problem.<br />

Sound archivists do not have much cash, and there aren’t enough to provide a user-base<br />

for the designers of special hardware or the writers of special software. But once we can<br />

get a digitised recording into a PC and out again, it is relatively cheap to develop a tailormade<br />

solution to a rare problem, which may be needed only once or twice in a decade.<br />

Even so, archivists often have specialist requirements which are needed more often<br />

than that. This writer considers an acceptable compromise is to purchase a special board<br />

which will write digital audio into a DOS file on the hard disk of a PC (I am told Turtle<br />

Beach Electronics makes such a board, although it is only 16-bit capable, and requires its<br />

own software). Then special software can be loaded from floppy disk to perform special<br />

signal processing.<br />

3.10 Processes better handled in the analogue domain<br />

The present state-of-the-art means that all digital recordings will be subject to difficulties<br />

if we want to alter their speeds. To be pedantic, the difficulties occur when we want to<br />

change the speed of a digital recording, rather than its playback into the analogue<br />

domain. In principle a digital recording can be varispeeded while converting it back into<br />

analogue simply by running it at a different sampling-frequency, and there are a few<br />

compact disc players, R-DAT machines, and multitrack digital audio workstations which<br />

permit a small amount of such adjustment. But vari-speeding a digital recording can only<br />

be done on expensive specialist equipment, often by a constant fixed percentage, not<br />

adjustable while you are actually listening to it. Furthermore, the process results in<br />

fractional rounding-errors, as we saw earlier.<br />

So it is vital to make every effort to get the playing-speed of an analogue medium<br />

right before converting it to digital. The subject is dealt with in Chapter 4; but I mention it<br />

now because it clearly forms an important part of the overall strategy. Discographical or<br />

musical experts may be needed during the copying session to select the appropriate<br />

playing-speed; it should not be done after digitisation.<br />

With other processes (notably noise-reduction, Chapter 3, and equalisation,<br />

Chapters 5, 6 and 11) it may be necessary to do a close study of the relationship between<br />

the transfer and processing stages. The analogue transfer stage cannot always be<br />

considered independently of digital processing stage(s), because correct processing may<br />

be impossible in one of the domains. For readers who need to know the gory details, most<br />

digital processes are impotent to handle the relative phases introduced by analogue<br />

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