Kickball Rules - City of Shoreview - Sports Leagues
Kickball Rules - City of Shoreview - Sports Leagues
Kickball Rules - City of Shoreview - Sports Leagues
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CoRec <strong>Kickball</strong> <strong>Rules</strong><br />
MANAGER’S DUTIES<br />
1. Make sure you have a full team.<br />
2. Manager must handle any disputes. Don’t let one <strong>of</strong> your players face suspension.<br />
3. You are responsible for taking charge <strong>of</strong> your team’s and your spectators’ conduct. Abusive language, improper<br />
drinking, litter and other irresponsible acts will not be tolerated.<br />
4. Any schedule information, changes, make-ups or other league information will be sent to you. Make sure we have<br />
your current address (and/or e-mail address.) It is your responsibility to pass this information on to your players.<br />
5. Know the rules and tell your players the rules. This will help the game run smoothly.<br />
SPORTSMANSHIP & EJECTIONS<br />
The Parks & Recreation Department is interested in ensuring that a high level <strong>of</strong> sportsmanship be maintained in this<br />
sports program. Although the element <strong>of</strong> competition plays a major role in athletics, the game should always maintain its<br />
recreational and social values. It is necessary for each participant to be responsible for the promotion <strong>of</strong> good<br />
sportsmanship and fair play. Therefore, the following policy for dealing with cases <strong>of</strong> unsportsmanlike conduct will be<br />
instituted:<br />
1. To help ensure a high quality kickball league that provides a desirable playing experience, we will handle any<br />
unsportsmanlike acts (i.e. swearing, arguing calls, verbal sparring, threats, intentional contact) using the steps below.<br />
a) First Offense – Warning (unless the behavior is deemed too severe)<br />
b) Second Offense – Ejection & one game suspension (Amount <strong>of</strong> games depends on the severity <strong>of</strong> the act)<br />
2. An ejected player must leave the field immediately. The game will not resume until the player has left. If persons are<br />
uncooperative in leaving, the remainder <strong>of</strong> the game will be forfeited to the opposing team.<br />
3. If a player is ejected from the game that spot in the kicking order will be treated as an out unless the team has a "legal<br />
substitute".<br />
UMPIRES<br />
1. Games will be umpired by a Park & Recreation staff member.<br />
2. THE UMPIRES DECISION IS FINAL – NO EXCEPTIONS.<br />
3. Umpires have the authority to eject players or call <strong>of</strong>f the game.<br />
4. If an umpire does not show up for your game, team managers are urged to have a spectator or team managers umpire<br />
the game. If this should occur, please report the incident to the Parks and Recreation Department. If the game is<br />
played, it will be counted as an <strong>of</strong>ficial game in the standings.<br />
ROSTERS<br />
1. Minimum age for players is 16 years old.<br />
2. The minimum number <strong>of</strong> players that may be on the roster is 10; maximum is 20.<br />
3. Rosters need to be completed and turned in to the program supervisor before your first game. No additional players<br />
can be added to the roster after the 4th week <strong>of</strong> games has been played unless approved by the league director.<br />
4. No player shall appear on more than one team’s roster during the course <strong>of</strong> the season.
EQUIPMENT AND APPAREL<br />
1. 8.50 inch kickball<br />
2. Bases (umpires will provide bases each week)<br />
3. Air pump<br />
4. Scorebook<br />
5. Rubber cleats are recommended, metal cleats are not allowed<br />
6. Uniforms are not required to participate<br />
PROTEST<br />
1. Protests <strong>of</strong> judgment calls will not be accepted.<br />
2. Protest will only be accepted in cases involving the eligibility <strong>of</strong> a player. The player in question must show picture<br />
ID to the umpire. The umpire will submit the name <strong>of</strong> the player to the program supervisor to verify said players<br />
eligibility. If a protest is upheld, the protested games will be forfeited for the team with the violation.<br />
STANDINGS & TIE BREAKERS<br />
1. Final standings are based on:<br />
a. Points earned (Win = 2 points, Tie = 1 point, Loss = 0 points)<br />
b. Tie breakers for teams:<br />
i. Head-to-head record<br />
ii. Total runs scored between tied teams<br />
iii. Total runs scored during regular season<br />
iv. Total runs against during regular season<br />
v. A coin flip will determine the winner<br />
Playing <strong>Rules</strong><br />
Any rules not noted in this manual will follow USAAA s<strong>of</strong>tball rules when applicable<br />
PLAYING FIELD<br />
Similar to baseball and s<strong>of</strong>tball, the kickball infield consists <strong>of</strong> home plate and three bases; first, second and third. The<br />
pitcher’s mound will be 40 feet. The distance between home plate and first base, first base and second base, second base<br />
and third base and between third base and home plate will be 60 feet (approximately 23 big walking steps).<br />
INCLEMENT WEATHER<br />
The weather lines (651-490-4765 or 651-792-7841) are updated by 3:30 pm, after 3:30 pm the decision to play will be<br />
made on the field by the team managers.<br />
LATE ARRIVALS AND FORFEITS<br />
1. A team must have at least 8 players to start a game; no team shall start with less than 8 players.<br />
2. A team not ready to play at game time will be given a 5 minute grace period.<br />
3. At 5 minutes, the game is forfeited.<br />
4. A forfeit shall count as a 7-0 loss in the standings.<br />
5. If both teams scheduled to play each other forfeit the game, the game will be marked as a 0-0 tie. Each team will get<br />
one point for the tie but will not receive any runs to determine tie-breakers at the end <strong>of</strong> the season.<br />
6. Forfeits are frowned upon, but if it is an emergency and your team cannot field enough players to participate, the team<br />
manager is responsible for contacting the team you are scheduled to play and the league director as soon as possible.
REGULATION GAME<br />
1. A regulation game shall consist <strong>of</strong> 7 innings or a time limit <strong>of</strong> 55 minutes. No new inning may begin after 55<br />
minutes. For the purpose <strong>of</strong> clarification <strong>of</strong> the time limit rule, a new inning starts as soon as the home team makes the<br />
third out. Tie games end at the time limit.<br />
2. In the case <strong>of</strong> rain or darkness, an umpire decision <strong>of</strong> “calling <strong>of</strong>f” the game holds. An <strong>of</strong>ficial game is after 4 innings<br />
are completed or 3½ if the home team is in the lead. The game score at the end <strong>of</strong> the last full inning shall determine<br />
the winner. If the game is not <strong>of</strong>ficial when it is stopped due to weather or darkness, the game will be replayed in its<br />
entirety at a later date.<br />
INJURIES / REMOVED PLAYERS<br />
There will be no penalty for a player removed from the lineup due to injury. Shrink the kicking order without conceding<br />
the spot as an out. Any player removed for any other reason will be considered an out every time that spot in the kicking<br />
order comes up unless the team has a legal sub. A team that falls below 8 players will forfeit the game. Any player that<br />
leaves the game for injury or other circumstances may not re-enter the game.<br />
RUN RULE<br />
Any team having an advantage <strong>of</strong> 15 runs or more after 4½ innings <strong>of</strong> play will automatically win the game.<br />
KICKING<br />
1. Visiting team kicks first.<br />
2. All players present must be in the kicking line-up.<br />
3. Teams must alternate male and female players in the kicking order at all times. A floating kicking order will be<br />
used when you have unequal number <strong>of</strong> male/female players. A floating kicking order is when you create a separate<br />
kicking order for each gender. The same gender must follow each other in the kicking order (males follow males and<br />
females follow females). Male and female players must still alternate. For example, John will always follow Tom in<br />
the kicking order, but there will always be a different female player kicking between them each time there spots<br />
comes up in the kicking order because the female players are following each other as well. It may sound confusing,<br />
but is very easy once you figure out how it exactly works.<br />
4. Bunting is NOT allowed. Player must use a full kicking motion. A kick that travels less than 15 feet will be<br />
considered a bunt. If this occurs, redo the kick over without any penalty. The player will receive the same<br />
ball/strike count prior to the bunt. Any players on base must return to the same base they had occupied.<br />
5. All kicks must occur at or behind home plate.<br />
6. If a male player walks, he will advance to 2 nd base. The next kicking female has the option to kick or take 1 st base.<br />
BASE RUNNING<br />
1. Once the Picher has the ball in control and on the mound, play ends.<br />
2. No leading <strong>of</strong>f or stealing is allowed. A runner <strong>of</strong>f <strong>of</strong> their base before the ball is kicked will be called out.<br />
3. Sliding is allowed<br />
4. If a base runner advances in front <strong>of</strong> another runner or touches the runner in front <strong>of</strong> them they will be called out.<br />
5. Balls thrown at base runners must be below the shoulders. Hitting a runner in the head with the ball is not<br />
allowed. Any runner hit in the head as they are running to a base will be safe. If the runner gets hit in the head<br />
because they are ducking, diving, or sliding to avoid the ball – they are just out with no penalty given to either team.<br />
If a player intentionally throws at the head <strong>of</strong> another player, they will be ejected.<br />
6. After a kicked ball is caught, runners must tag their originating base before running to the next base.<br />
7. If a fair kicked ball hits a runner not on base they are out.<br />
8. One extra base is awarded on an overthrow. An overthrow constitutes a ball that is thrown out <strong>of</strong> play. A ball thrown<br />
that remains in play is not considered an overthrow and runners advance at their own risk.
FIELDING<br />
1. A maximum <strong>of</strong> 10 players in the field at all times, 4 players in the outfield while the remaining six play the infield (1 st<br />
base, 2 nd base, 3 rd base, shortstop, pitcher and catcher).<br />
2. A maximum <strong>of</strong> 5 male players and minimum <strong>of</strong> 4 female players are allowed in the field at any given time. The<br />
following gender combinations are acceptable (5 male/5 female, 5 male/4 female, 4 male/5 female, 4 male/4 female,<br />
etc…). A team may always play with more female players than male players in the field.<br />
3. When playing defense, positions do not matter. Men and women can play any position they desire.<br />
4. No player may advance forward <strong>of</strong> the 1 st – 3 rd baselines until the ball is kicked. Failure to abide by this rule results in<br />
a ball.<br />
5. All outfielders must be set on the outfield grass before the ball is kicked.<br />
6. The catcher must field directly behind the kicker and may not cross home plate before the ball is kicked or interfere<br />
with the kicker.<br />
7. Once the Picher has the ball in control and on the mound, play ends.<br />
8. Balls thrown at base runners must be below the shoulders. Any headshots result in advancement <strong>of</strong> an extra base.<br />
Any intentional hitting <strong>of</strong> the ball with the head by a runner will result in an out. If the runner gets hit in the head<br />
because they are ducking, diving, or sliding to avoid the ball – they are just out with no penalty given to either team.<br />
9. Players in the field are allowed to kick the ball (as opposed to throwing) towards another team player in the field.<br />
This is particularly helpful if you have a long throw from the outfield.<br />
10. There is no in-field fly rule.<br />
PITCHING<br />
1. Pitchers must “roll” the ball to the kicker at “moderate” speed.<br />
2. The strike zone extends to 1-foot on either side <strong>of</strong> home plate and 1-foot high.<br />
3. No bouncing or curve pitches are allowed.<br />
4. A pitch that is higher than 1-foot at the plate results in a ball.<br />
5. If the ball falls short <strong>of</strong> the plate and does not cross over, the pitch will be called a ball.<br />
6. The pitcher must stay at the pitching rubber until the ball is kicked. Failure to do so results in a ball.<br />
STRIKE ZONE / BALLS / STRIKES<br />
1. The strike zone is considered when the ball passes over home plate and 1 foot on either side <strong>of</strong> home plate and no<br />
more than 1 foot high.<br />
2. 3 balls/2 strikes will represent a walk and strikeout, respectively with one courtesy foul after 1 strike.<br />
Strikes:<br />
A count <strong>of</strong> 2 strikes is an out. A strike constitutes:<br />
1. A pitch within the strike zone either not kicked, or missed by the kicker.<br />
2. A kick occurring in front <strong>of</strong> home plate (kicks occurring in front <strong>of</strong> home plate that are caught by the<br />
fielding team are called out.)<br />
3. A foul ball; after 1 strike, the kicker will get one courtesy foul ball.<br />
4. Kicker is out after kicking a second foul ball after one strike. No runner may advance, regardless if the<br />
ball is caught or not. Play is stopped, as in any other dead ball situation.
Balls:<br />
A count <strong>of</strong> 3 balls advances the kicker to first base. A ball is:<br />
1. A pitch outside the strike zone.<br />
2. A ball falling short <strong>of</strong> the plate and does not cross over the plate.<br />
3. A bouncing ball that is higher than 12 inches as it crosses home plate.<br />
4. Any fielder advancing forward <strong>of</strong> the 1 st – 3 rd baselines before the ball is kicked.<br />
• What if the umpire observes a defensive player stepping in front <strong>of</strong> the baseline prior to the<br />
ball being kicked? The umpire will call "Illegal". The kicker does not need to kick the pitch<br />
regardless <strong>of</strong> where it crosses the plate; it will be called a ball as a result <strong>of</strong> a defensive player<br />
stepping in front <strong>of</strong> the baseline. If the kicker kicks the ball, it will be a live ball and play will<br />
resume like normal.<br />
5. A pitcher advancing in front <strong>of</strong> the pitching rubber before the ball is kicked.<br />
6. Any catcher advancing forward <strong>of</strong> home plate before the kicker kicks the ball.<br />
FOULS<br />
A foul is:<br />
1. A kick landing out <strong>of</strong> bounds.<br />
2. A kick landing in bounds but traveling out <strong>of</strong> bounds on its own before reaching first or third base (any ball touched<br />
by an in bounds fielder while it is in bounds is automatically in play even if the ball is heading out <strong>of</strong> bounds).<br />
OUTS<br />
A count <strong>of</strong> three 3 outs by a team completes the team’s half <strong>of</strong> the inning. An out is:<br />
1. A count <strong>of</strong> 2 strikes.<br />
2. A count <strong>of</strong> 1 strike and having already received the one courtesy foul.<br />
3. A runner touched by the ball at ANY time while not on base.<br />
4. Any kicked ball (fair or foul) that is caught.<br />
5. A ball tag on a base to which a runner is forced to run. The fielder must have control <strong>of</strong> the ball (i.e., the ball must be<br />
<strong>of</strong>f the ground).<br />
6. A runner <strong>of</strong>f <strong>of</strong> their base when the ball is kicked.<br />
7. If a base runner advances in front <strong>of</strong> another runner or touches the runner in front <strong>of</strong> them, they will be called out.