GURPS - Compendium 1..
GURPS - Compendium 1..
GURPS - Compendium 1..
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LIMITATIONS<br />
Limitations reduce the utility of advantages, and reduce the<br />
point cost as well. An interesting limitation can not only make<br />
an ability affordable, but also inspire good roleplaying. See<br />
<strong>GURPS</strong> Supers and Psionics for limitations that apply only to<br />
psi and super powers.<br />
Accessibility<br />
Variable<br />
This is a catch-all term that can be used to cover all limitations<br />
not specifically defined. Accessibility limitations fall into<br />
two groups: usable only on certain things or usable only in cer tain<br />
situations.<br />
If the ability only works on a limited segment of the population,<br />
its modifier is based on how common the target group is.<br />
"Usable Only On Women" would cover roughly half of the population,<br />
and would be worth -20%. "Usable Only On Sea<br />
Creatures" would be worth -30% unless the campaign is in a<br />
world mostly covered with water, in which case it wouldn't be<br />
worth more than -10%. "Usable Only On Aliens" would be<br />
worth -30% or -40%, depending on the world. "Not Usable On<br />
Redheads" is the same as "Usable On Everyone But Redheads,"<br />
and would be a -10% limitation.<br />
The GM shouldn't allow meaningless accessibility limitations!<br />
For instance, buying a helpful ability with the limitation<br />
"Only Usable On Friends" would be worthless. Buying it with<br />
"Only Usable on Enemies" would be interesting, though!<br />
This same yardstick can be applied to limitations based on<br />
the situation. If the ability only works during the day, it would<br />
be worth -20%. If it only works in direct sunlight, it would be<br />
worth -30%. "Only Works in Water" would be worth -30% on<br />
Earth, more on a desert planet, less on an ocean world.<br />
Finally, Accessibility can be linked to the character's actions.<br />
The more unusual, difficult, or obnoxious the required action is,<br />
the greater the value of the limitation. Some examples:<br />
Only In Altered-Body Form (Body of Fire, Invisible,<br />
Insubstantial, and so on): -10%<br />
Only While Playing Trumpet: -20%<br />
Only While Flying or Only While Swimming: -30%<br />
The GM must reject any proposed limitation that is already<br />
implicit in the ability. "Only Under Water" is not an acceptable<br />
limitation for Gills or Amphibious, for instance!<br />
Always On<br />
Variable<br />
This is only available to those "advantages" that<br />
would be inconvenient if they couldn't be turned off. For<br />
example, to constantly have a Body of Metal is a -20%<br />
limitation, whereas to always be a Body of Fire is a -40%<br />
limitation! This cost is specified for many advantages;<br />
the GM can add new costs as appropriate for new<br />
abilities.<br />
Costs Fatigue<br />
Variable<br />
When this limitation is taken, each use of the ability<br />
costs Fatigue immediately. You can spend enough<br />
Fatigue points to take you down to 0 (and<br />
unconsciousness), but not beyond. For every point of<br />
Fatigue the ability costs you, you receive -5% - up to a<br />
maximum of -50%, which would cost 10 Fatigue per<br />
use.<br />
This limitation can purchased for advantages. In this<br />
case, each minute that the advantage is on is "one use."<br />
Emergencies Only -30%<br />
The ability is triggered by your fear or excitement,<br />
and cannot be used under "routine" conditions. The GM<br />
is the final arbiter of the emotional state of your<br />
character. The GM may rule that multiple successive<br />
failures of your power make you angry enough that it<br />
begins to work, but this is entirely up to him.<br />
Exclusivity -10%<br />
This can only be applied to an advantage that has<br />
multiple (more than one) enhancements. It restricts the<br />
use of enhancements to one at a time!<br />
Eye Contact Only -20%<br />
Your ability (which must affect others) will only<br />
work if you make direct eye contact with the subject.<br />
Range on this is limited to three yards.<br />
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