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SFAQ_issue_sixteen

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OM Rider, 2013. 11:39. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

Night Moves, 2012. 6:04. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

Infinite Doors, 2010. 2:04. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

I, Popeye, 2010, 6:05. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

Monster Movie, 2005. 3:55. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

Untitled (Pink Dot), 2007, 5:00. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

Silver, 2006. 11:00. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />

and 100% mirrored planes. We ended up building everything in the day and shooting<br />

and animating at night. We worked every day without much sleep at the end, but it was<br />

a great experience. There was an immediacy that I like looking back at this one.<br />

Oneohtrix Point Never - Problem Areas<br />

Here we have this great interaction between the still image and your<br />

videos. This film gives us prolonged looks into your highly refined installations<br />

and the narratives found within each. I’d like to ask you some<br />

about your photography later on, but what was the impetus to create<br />

this piece?<br />

I’m a huge fan of Dan’s music, so I jumped at the opportunity to be part of his latest<br />

release. The other artists involved were great, and many were friends. The images I used<br />

were also produced as prints. I had really wanted to release them back on the screen as<br />

well, where they had been made. I like the idea of a still life—a minimally moving music<br />

video—and the song was a perfect fit.<br />

OM Rider<br />

Flipping between a synth-playing werewolf in a desert and an old, stringy<br />

man sitting in a chair silently sipping coffee from a to-go cup, OM Rider<br />

presents a strong story. The werewolf eats a fish and vomits, the man<br />

throws dice and repeatedly lands snake-eyes. The werewolf jumps on<br />

a motorcycle and speeds off into the night, the man stares at a knife<br />

lodged in his table. The werewolf gets high. Then, like some long-take<br />

Dario Argento shot in Suspiria, the camera follows the man up a spiral<br />

staircase with only a hint of red light illuminating the scene. The old man<br />

cuts a banana, hears the werewolf growl, and gets one look at him in the<br />

reflection of his knife before having his head snapped. Slumped over the<br />

table, the army’s bugle cry, “Taps,” begins to play. Between OM Rider<br />

and your photography works in Synthesizers, I feel like you’re treading<br />

a very different path. The elements are present in each—American pop<br />

culture, elements of ‘80s camp and masterpieces, a digital reality created<br />

from our own—but now we have tight narratives and 3D animation<br />

without artifacts or manipulations. How would you describe OM Rider<br />

within your previous pieces? Does it represent any major change for you?<br />

A couple years ago I decided I had to teach myself 3D. It’s allowed me to consider<br />

much more. Even just adding a 3rd dimension, and thinking in terms of sculpture, film<br />

and painting, was a big change. I’m still only beginning to understand the possibilities.<br />

The other reason I’ve been interested in the process is that it’s used everywhere in the<br />

culture. By using it myself, I feel like I can address things more from the inside. OM Rider<br />

is my first video going this way. Inside out.<br />

THE PHOTOGRAPHY<br />

Synthesizers<br />

The photographs of this series are so elegantly constructed that their<br />

fabrication eludes me entirely. The focus on color arrangement and the<br />

materiality of the objects is puzzling in an exciting way—are they porcelain<br />

or digitally crafted? Is a camera even involved? Oddly, it isn’t until a<br />

video from Synthesizers, titled Street Trash, that I am able to convince<br />

myself that these are digital renderings and not physical fabrications;<br />

something in the way a light source warps and briefly moves across a<br />

beer can shows the man behind the curtain. Speaking of, Street Trash is<br />

a sensational video. It is hypnotic. As soon as I lose myself to watching a<br />

yellow highlight wrap around a perfect cone to fade into a purple shadow,<br />

over and over, this concentrated study of geometry and color, my eye<br />

darts back to the lighter, then the Coors Light, and always again to the<br />

VHS of Street Trash, like some memento of ‘80s despair. How have the<br />

films of the ‘80s influenced you?<br />

I’m a huge fan of ‘70s and ‘80s movies. Your earlier reference to Argento was right<br />

on, too. And the ‘80s were the Renaissance of shlocky trash horror. They were lawless,<br />

lowbrow and cartoonish, and often reflected one human nature perfectly without<br />

talking down to the viewer. One of my latest interests has been re-examining these in<br />

my own life, and in a different era. I try to avoid nostalgia, but who knows.<br />

I feel like your intentionality with photography is altogether different<br />

from that of your films. There is a distinct layering of symbols that can<br />

be almost systematically connected to varying histories. Objects link to<br />

each other tightly both spatially and ideologically to create a concentrated<br />

narrative. How does the still differ from film in potentiality for<br />

you?<br />

The narrative of a still image can be less rigid than in moving images. I like that still<br />

images can leave the flow of the narrative up to the view. In linear film, you are always<br />

guiding the viewer. The smaller area of the movie screen, or lower resolution, makes<br />

visual detail much more difficult. So with the still life, I wanted to concentrate on detail<br />

and non-linear, non-paced narrative. I found and modeled all kinds of objects that had<br />

connections for me, then composed them all at once in several different spaces.<br />

How do you envision the future of digital art? For me it feels limitless, as<br />

if artists have just opened Pandora’s Box, even though we are decades<br />

in now. Do you think you would be creating work if you had to operate<br />

outside of the digital realm?<br />

I think the “digital” distinction in terms of production is almost gone. In many fields—<br />

photography, film, and print especially—it’s getting nearly impossible to produce work<br />

non-digitally. And, obviously, it is almost impossible to escape culturally. It does feel<br />

limitless, for better or worse!

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