SFAQ_issue_sixteen
SFAQ_issue_sixteen
SFAQ_issue_sixteen
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OM Rider, 2013. 11:39. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
Night Moves, 2012. 6:04. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
Infinite Doors, 2010. 2:04. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
I, Popeye, 2010, 6:05. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
Monster Movie, 2005. 3:55. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
Untitled (Pink Dot), 2007, 5:00. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
Silver, 2006. 11:00. Courtesy Takeshi Murata and Ratio 3, San Francisco.<br />
and 100% mirrored planes. We ended up building everything in the day and shooting<br />
and animating at night. We worked every day without much sleep at the end, but it was<br />
a great experience. There was an immediacy that I like looking back at this one.<br />
Oneohtrix Point Never - Problem Areas<br />
Here we have this great interaction between the still image and your<br />
videos. This film gives us prolonged looks into your highly refined installations<br />
and the narratives found within each. I’d like to ask you some<br />
about your photography later on, but what was the impetus to create<br />
this piece?<br />
I’m a huge fan of Dan’s music, so I jumped at the opportunity to be part of his latest<br />
release. The other artists involved were great, and many were friends. The images I used<br />
were also produced as prints. I had really wanted to release them back on the screen as<br />
well, where they had been made. I like the idea of a still life—a minimally moving music<br />
video—and the song was a perfect fit.<br />
OM Rider<br />
Flipping between a synth-playing werewolf in a desert and an old, stringy<br />
man sitting in a chair silently sipping coffee from a to-go cup, OM Rider<br />
presents a strong story. The werewolf eats a fish and vomits, the man<br />
throws dice and repeatedly lands snake-eyes. The werewolf jumps on<br />
a motorcycle and speeds off into the night, the man stares at a knife<br />
lodged in his table. The werewolf gets high. Then, like some long-take<br />
Dario Argento shot in Suspiria, the camera follows the man up a spiral<br />
staircase with only a hint of red light illuminating the scene. The old man<br />
cuts a banana, hears the werewolf growl, and gets one look at him in the<br />
reflection of his knife before having his head snapped. Slumped over the<br />
table, the army’s bugle cry, “Taps,” begins to play. Between OM Rider<br />
and your photography works in Synthesizers, I feel like you’re treading<br />
a very different path. The elements are present in each—American pop<br />
culture, elements of ‘80s camp and masterpieces, a digital reality created<br />
from our own—but now we have tight narratives and 3D animation<br />
without artifacts or manipulations. How would you describe OM Rider<br />
within your previous pieces? Does it represent any major change for you?<br />
A couple years ago I decided I had to teach myself 3D. It’s allowed me to consider<br />
much more. Even just adding a 3rd dimension, and thinking in terms of sculpture, film<br />
and painting, was a big change. I’m still only beginning to understand the possibilities.<br />
The other reason I’ve been interested in the process is that it’s used everywhere in the<br />
culture. By using it myself, I feel like I can address things more from the inside. OM Rider<br />
is my first video going this way. Inside out.<br />
THE PHOTOGRAPHY<br />
Synthesizers<br />
The photographs of this series are so elegantly constructed that their<br />
fabrication eludes me entirely. The focus on color arrangement and the<br />
materiality of the objects is puzzling in an exciting way—are they porcelain<br />
or digitally crafted? Is a camera even involved? Oddly, it isn’t until a<br />
video from Synthesizers, titled Street Trash, that I am able to convince<br />
myself that these are digital renderings and not physical fabrications;<br />
something in the way a light source warps and briefly moves across a<br />
beer can shows the man behind the curtain. Speaking of, Street Trash is<br />
a sensational video. It is hypnotic. As soon as I lose myself to watching a<br />
yellow highlight wrap around a perfect cone to fade into a purple shadow,<br />
over and over, this concentrated study of geometry and color, my eye<br />
darts back to the lighter, then the Coors Light, and always again to the<br />
VHS of Street Trash, like some memento of ‘80s despair. How have the<br />
films of the ‘80s influenced you?<br />
I’m a huge fan of ‘70s and ‘80s movies. Your earlier reference to Argento was right<br />
on, too. And the ‘80s were the Renaissance of shlocky trash horror. They were lawless,<br />
lowbrow and cartoonish, and often reflected one human nature perfectly without<br />
talking down to the viewer. One of my latest interests has been re-examining these in<br />
my own life, and in a different era. I try to avoid nostalgia, but who knows.<br />
I feel like your intentionality with photography is altogether different<br />
from that of your films. There is a distinct layering of symbols that can<br />
be almost systematically connected to varying histories. Objects link to<br />
each other tightly both spatially and ideologically to create a concentrated<br />
narrative. How does the still differ from film in potentiality for<br />
you?<br />
The narrative of a still image can be less rigid than in moving images. I like that still<br />
images can leave the flow of the narrative up to the view. In linear film, you are always<br />
guiding the viewer. The smaller area of the movie screen, or lower resolution, makes<br />
visual detail much more difficult. So with the still life, I wanted to concentrate on detail<br />
and non-linear, non-paced narrative. I found and modeled all kinds of objects that had<br />
connections for me, then composed them all at once in several different spaces.<br />
How do you envision the future of digital art? For me it feels limitless, as<br />
if artists have just opened Pandora’s Box, even though we are decades<br />
in now. Do you think you would be creating work if you had to operate<br />
outside of the digital realm?<br />
I think the “digital” distinction in terms of production is almost gone. In many fields—<br />
photography, film, and print especially—it’s getting nearly impossible to produce work<br />
non-digitally. And, obviously, it is almost impossible to escape culturally. It does feel<br />
limitless, for better or worse!