ICT for Societal Challenges - European Commission - Europa
ICT for Societal Challenges - European Commission - Europa
ICT for Societal Challenges - European Commission - Europa
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The OASIS project (2012-2015) will facilitate this search by grouping online services<br />
in a unified portal, using cloud architecture and following a user-centric approach. It<br />
will also help public administrations to make better use of customer and businesses<br />
in<strong>for</strong>mation and better adapt public e-services to the needs of people and businesses.<br />
The project is thus seeking to make services more accessible, user-friendly, efficient<br />
and less expensive <strong>for</strong> the taxpayer.<br />
http://www.oasis-eu.org<br />
<strong>European</strong> cultural heritage at hand<br />
and preservation of digital memory<br />
The pervasiveness of digital technologies in the everyday life is changing the way<br />
citizens, especially young digital natives, expect to access cultural content. The<br />
cultural institutions, such as museums and galleries are looking at more attractive<br />
solutions to offer their visitors more interactive and engaging experiences. This could<br />
be done, <strong>for</strong> example, by capitalising on the resources available in recently developed<br />
digital libraries.<br />
The CHESS project (Cultural Heritage Experiences through Socio-personal interactions<br />
and Storytelling) is developing an innovative conceptual and technological framework<br />
to enable cultural content providers and visitors<br />
to build personalised and narrative experiences<br />
linked to the cultural heritage and adapted<br />
to the visitor’s profiles. Essentially, CHESS<br />
proposes to create narrative-driven cultural<br />
“adventures” through hybrid structures, which<br />
adapt continuously to their visitors, extend over<br />
space and time, and involve multiple users with<br />
different interfaces.<br />
To do so, it integrates interdisciplinary research in personalization, digital storytelling,<br />
interaction methodologies, narrative-oriented mobile and mixed reality technologies,<br />
with a sound theoretical basis in museology, cognitive, and learning sciences.<br />
The CHESS system has been displayed at two world-renowned museums, the New<br />
Acropolis Museum, and the Cité de l’Espace in France.<br />
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