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Raja Koduri, AMD

Raja Koduri, AMD

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Global Illumination Using DirectX10.1<br />

• Complex solution to compute global<br />

illumination<br />

With photon mapping and radiance<br />

estimation<br />

• High quality global illumination evaluated<br />

at run-time using spherical harmonics<br />

based lighting<br />

3 rd order SH lighting using FP16<br />

260 instructions per pixel to evaluate<br />

Albedo<br />

Static lighting<br />

Dynamic lights<br />

Transparent objects<br />

Post-process<br />

22

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