09.11.2014 Views

Raja Koduri, AMD

Raja Koduri, AMD

Raja Koduri, AMD

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Several challenges still exist for<br />

photorealism in real-time<br />

• Complex environments<br />

– Data sets keeps exploding in size<br />

Per-Frame Shrek Typical Game<br />

Content<br />

size<br />

100 M polygons 200-500K polygons<br />

Animation<br />

quality<br />

350 bones<br />

skinned on the<br />

CPU<br />

32-40 bones<br />

skinning on GPU<br />

Rendering<br />

8000 sec a frame<br />

0.015015 sec or less a<br />

time<br />

on a Pentium IV frame<br />

• Efficient real-time global illumination techniques<br />

• Transparency and translucency<br />

• Volumetric Effects and participating media effects<br />

A frame from the Shrek [Yee04, PDI/Dreamworks]<br />

25

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!