- Page 1 and 2: Rethinking Gamification Edited by M
- Page 3 and 4: Rethinking Gamification Edited by M
- Page 5 and 6: Contents Introduction .............
- Page 7 and 8: Introduction This book is about gam
- Page 9 and 10: They Can Change the World (2011) sh
- Page 11 and 12: merous texts on gamification. Nikla
- Page 13 and 14: value of these kinds of playful pra
- Page 15 and 16: einvented them in order to forge a
- Page 17: Bibliography Bishop, Claire. 2012.
- Page 22 and 23: However gamification did not start
- Page 24 and 25: McGill and a salesman in the Coen B
- Page 26 and 27: materialised in cards and stars, de
- Page 28 and 29: Ryan Bingham’s concept of loyalty
- Page 30 and 31: and histories are products of strat
- Page 32 and 33: The new state of nature is a cybern
- Page 34 and 35: consumers. While the big data techn
- Page 36 and 37: job of hiding the limitations, thus
- Page 38 and 39: Gamification and Governmentality Be
- Page 40 and 41: What are these rules? They must be
- Page 42 and 43: oth aim to create a surveillance in
- Page 44 and 45: Bibliography American Marketing Ass
- Page 47 and 48: From engagement to life, or: how to
- Page 49 and 50: ather limiting concept of life, one
- Page 51 and 52: Reality is Broken: Why Games Make U
- Page 53 and 54: from purely artistic uses at one en
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- Page 57 and 58: diversity of matter that we tend to
- Page 59 and 60: What if we consider gamified system
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- Page 63 and 64: and the materials they are made of,
- Page 65 and 66: professor at the California College
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Ludography Nike+. 2006. Nike, Inc.
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applications employed, our exuberan
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weight loss (Block 2012) and the aw
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Check-in restrictions can be circum
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(Bawa-Cavia 2010). 3 This evinces a
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account, the additional labour of m
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Bataille states that the potlatch
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particular knowledge is sacred know
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This playfulness extends beyond per
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the “knowing” found inside it,
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Livehoods. 2013. “Home.” Access
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Figure 1: Puppeteer Wilders, 2010.
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is Mr Wilders’s playground), the
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the other hand foremost epistemolog
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television game, but conversely the
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affiliated with Utrecht University.
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Huizinga’s definition of play has
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media theory? - will be addressed p
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distinction between two types of pl
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produced “critical computer games
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turn, a pictorial turn, an experien
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Deterding, Sebastian, Dan Dixon, Ri
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van den Boomen, Marianne, Sybille L
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Predigital Precursors of Gamificati
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[. . .] it is suggested that “gam
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oard games, some 40,000 dice games
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could be called the gamification of
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easy method - maniera facile - that
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manners and habits, and a perceptua
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4 Gamifying Lifestyle in the “Cen
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The game included straight pins, an
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gangster are both “Homo faber”
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We are slightly worried about it an
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Markets and Markets. 2013. “Gamif
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Making Points the Point: Towards a
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ducted in a less expensive way, wit
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in gamification literature, accordi
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experiment encompassed the whole cl
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administer rewards in and impartial
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are confined in have been discussed
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and the amount of credits earned by
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are supposed to regularly consider
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to specific experimental arrangemen
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Bibliography Ayllon, Teodoro and Na
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162
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Communicology, Apparatus, and Post-
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equires, firstly, familiarity with
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Flusser, in this way, adopted a pos
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field and established on the founda
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experience in the world that he beg
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Figure 2: The Relation Between Appa
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Flusser suggests that the post-hist
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the game, attempting to look into a
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One can see from the softest of the
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elements, the concept is nothing mo
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Bibliograpy Aarseth, Espen. 2004.
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Gamification: Rethinking ‘playing
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scoring system; two players simply
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The Theory of Playing by Jacques He
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To play, you must enter the game. T
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Even with this differentiation, we
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as relative to the game. In other w
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Genvo, Sébastien. 2013. “Penser
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To Play Against: Describing Competi
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advertisements, video games, linear
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3 Towards a Model for Gamification:
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and Compagno 2009). Its editors sum
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the ordinary or literary sense of t
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Figure 2: A Semiotic Square Articul
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educe the users’ score whenever t
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more in conflict with their own act
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such as idly kneading its head whil
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player’s actions, or do they simp
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Bibliography Aarseth, Espen. 2012.
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224
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Counter-Gamification: Emerging Tact
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gamification the process of “turn
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tual gifts to each other. The two s
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own staging and setting for perform
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5 Situating the Outcomes and Overal
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for pacifying citizens? Gamificatio
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ing with data or else dataplay in E
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6.3 desertion - Exodus Desertion, c
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game elements added to non-game con
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Acknowledgement This research has b
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Evans, Leighton. 2013. “How to Bu
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Wark, McKenzie. 2013b. “#Celerity
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Gamed Agencies: Affectively Modulat
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Increasingly, gamification software
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(Deterding et al. 2010; Whitson and
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More recently, in the late 1990s, t
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But the hype surrounding gamificati
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As has already been demonstrated an
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as the means to put our workouts an
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all thanks to the affectively entic
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Greitemeyer, Tobias and Silvia Ossw
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Wolf, Gary. 2010. “The Data-Drive
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RemodeLling design 271
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Gabe Zichermann is a vehement advoc
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different players may even enjoy th
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more resemble how we play games”,
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The concept bears noticeable termin
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Figure 1: Gaming Literacy and Its C
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encourage them to finish the otherw
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Bibliography Badgeville. 2014. “G
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Exploring the Endgame of Gamificati
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y providing them with new abilities
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Figure 2: The Grind in a Gamificati
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in order to defeat bigger monsters
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forums attempting to figure out how
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The aforementioned Foldit does exac
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Figure 3: Bringing Together BLAP an
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Wenger-Trayner, Etienne. 2006. “C
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gamification - not even agreement w
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can play with - our hands, sticks a
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that effectively reduce rather than
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However, if the situational norms o
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Finally, many design patterns core
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goal. And just as importantly, if m
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embedded. How satisfying beating a
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functional prototypes of the total
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7 From Instrumental Perfection and
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as its main strategic lever. Well-a
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educational institutions. Instead o
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Deterding, Sebastian. 2013. “Mode
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Ryan, Richard M. and Edward L. Deci
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Authors Sebastian Deterding Dr. Seb
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Thibault Philippette Thibault Phili
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index A achievement ...............
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G game board game (see Chess, Diplo
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motivational affordances ..........
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Acknowledgements We would like to t