ISO A4 format - Freelance Traveller
ISO A4 format - Freelance Traveller
ISO A4 format - Freelance Traveller
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23<br />
Critics’ Corner<br />
Three for 2300AD<br />
Reviewed by Timothy Collinson<br />
The Tricolore’s Shadow. Colin Dunn. 10 pages, PDF.<br />
Terror’s Lair. Colin Dunn. 10 pages, PDF.<br />
Special Supplement 1: Biotech Vehicles. Colin Dunn. 8 pages, PDF.<br />
Mongoose Publishing http://www.mongoosepublishing.com<br />
US$2.99/UK£1.89 each via DriveThruRPG.<br />
These three small PDFs from Mongoose provide<br />
additional material to supplement the core 2300AD book<br />
reviewed in <strong>Freelance</strong> <strong>Traveller</strong>’s May/June 2012 issue.<br />
Two are adventures branded for the 2300AD milieu. The<br />
third is a supplement and not specifically 2300AD; it is<br />
styled to fit the <strong>Traveller</strong> core line. Given the Pentapod<br />
penchant for biotech, it seems relevant to include it here.<br />
The Tricolore’s Shadow<br />
Fans of the original 2300AD material will recognize<br />
the two adventures. The Tricolore’s Shadow appeared in<br />
the original <strong>Traveller</strong>: 2300 box as a starter adventure.<br />
The PCs have been hired by RebCo SAR to survey part<br />
of the French continent on Beta Canum 4. It involves<br />
conflict with the French – and perhaps set the pattern for<br />
the French often being portrayed as the ‘baddies’ by<br />
2300AD players – travel across Beta Canum, an alien<br />
vessel, and contact with the Pentapods. The alien vessel<br />
connects this book directly with Special Supplement 1 as<br />
the ‘Archie’ vessel description, stats and illustration are<br />
present in both volumes. Also included with the adventure<br />
is a map of Beta Canum 4 together with other material<br />
provided as a two page player handout.<br />
Differences between the original version of the adventure<br />
and the present one are minimal with the exception<br />
of the addition of the whole ‘Archie’ presence, and<br />
the more modern presentation of the world map – although<br />
it’s less clear, the addition of a map of the valley<br />
being surveyed and the loss of the Bradstreet illustrations.<br />
What little ‘rule’ based material there is has been<br />
updated – e.g. the vehicle hull and structure points. Oh,<br />
and pay has been tripled which is in line with other revisions<br />
to Livre amounts for the core rulebook. The world<br />
map is that of the core 2300AD book but unfortunately<br />
the opportunity has been missed to either present it in<br />
colour or to make it somewhat clearer.<br />
Terror’s Lair<br />
Terror’s Lair is the adventure which was provided<br />
with version 2 of the GDW game. Now retitled as<br />
2300AD and dropping the <strong>Traveller</strong> connection, the<br />
boxed set virtually doubled the page count of the original,<br />
revised some of the rules and was laid out more<br />
clearly. The adventure (included with the Forms booklet)<br />
is a rarity in <strong>Traveller</strong>: a solo adventure with 70<br />
numbered paragraphs of varying length and the reader/<br />
player able to choose an option at the end of each paragraph<br />
which leads onto the next segment. This has been<br />
retained in the Mongoose version and again American<br />
Marshal Obadiah Thomas is on the trail of a drug smuggler<br />
on a ship in Earth orbit. Various outcomes are possible<br />
depending on the choices made and each numbered<br />
paragraph contains a time element so that the passage of<br />
time can be tracked.<br />
On this occasion the adventure is identical in both<br />
versions except where the rules are involved. Basically,<br />
Tasks have now become Skill Checks or Characteristic<br />
Checks. The description of Obadiah Thomas is, of<br />
course, given in 2300AD style. The illustration and sidebar<br />
describing the ship the adventure takes place on<br />
have gone and the illustration of the marshal is new: he<br />
looks younger and much gaunter in his new incarnation.<br />
As an introduction to 2300AD both of these adventures<br />
introduce various aspects and are set in two very<br />
(Continued on page 3)<br />
2