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Optimized Texture Transfers - GPU Technology Conference 2012

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Analysis with <strong>GPU</strong>View<br />

• Upload and Render in<br />

separate threads<br />

— Map to distinct<br />

hardware queues on<br />

<strong>GPU</strong><br />

— Executed concurrently<br />

— Will serialize on pre-<br />

Fermi hardware

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