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AVS2

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FEATURE<br />

New Standard<br />

How to artificially<br />

re-create a HD video<br />

Jacek Pawlowski<br />

HD video<br />

<strong>AVS2</strong> is a third generation coding<br />

standard under development<br />

by the Audio Video Coding Standard<br />

Workgroup of China. It will<br />

be a successor of AVS. The AVS<br />

standard is comparable in performance<br />

with the H.264/MPEG-4<br />

AVC commonly used all over the<br />

world for coding HD video. The<br />

tests showed that both standards<br />

achieved almost identical<br />

performance for HD signals. Performance<br />

is here understood as<br />

the PSNR (Peak Signal-to-Noise<br />

Ratio). Only for smaller resolutions<br />

(SD), MPEG-4 proved to be<br />

a little better. An important feature<br />

of the AVS standard is its<br />

lower complexity of the encoder<br />

and decoder what makes it more<br />

practical.<br />

Another reason for China developing<br />

the AVS standard is saving money by<br />

not paying royalties for MPEG-4. Most<br />

of the patents in AVS standard belong<br />

to Chinese companies and organizations.<br />

They charge for them much less<br />

than the Western world companies do<br />

for MPEG-4. In this way, a Chinese<br />

consumer can save maybe 5-10%<br />

when buying a AVS receiver without<br />

MPEG-4 decoder.<br />

But China didn’t stop at AVS and<br />

developed the standard further one.<br />

<strong>AVS2</strong> will have a better compression<br />

ratio and thanks to that it will be more<br />

adequate for ultra high definition TV.<br />

Actually, <strong>AVS2</strong> can be seen at the Chinese<br />

answer to the new HEVC/H.265<br />

standard published recently by ISO/<br />

IEC and ITU.<br />

In what ways will <strong>AVS2</strong> ensure better<br />

performance? Well, the very accurate<br />

explanation is extremely complex, requires<br />

good background in mathematics<br />

and only a narrow group of experts<br />

really can fully understand that. But<br />

what we can understand are at least<br />

the basic concepts underlying the<br />

methods used in <strong>AVS2</strong>.<br />

Let’s start with the texture analysis<br />

and synthesis. The readers more familiar<br />

with computer games certainly<br />

understand that their software games<br />

synthesize various textures on different<br />

objects required in a game. And<br />

there is no need to store every pixel<br />

of the surface. The software program<br />

can create complex texture knowing<br />

only a small pattern of a bigger area.<br />

New compression algorithms in <strong>AVS2</strong><br />

can also do that. And instead of transferring<br />

information of many pixels of<br />

a wavy sea or a distant flowerbed the<br />

<strong>AVS2</strong> encoder will analyze what texture<br />

is needed for this part of the picture<br />

and will send to the receiver only<br />

this information (only a small picture).<br />

Now, the decoder in your receiver will<br />

fill in holes in an image by synthesizing<br />

non-repetitive parts of an image, as in<br />

inpainting.<br />

Another interesting method is superresolution<br />

based video coding. To put<br />

it simply, a high resolution image is<br />

reconstructed from multiple sequential<br />

low resolution images. During this<br />

process high frequency modeling as<br />

well as spacial-temporal interpolation<br />

is performed. Interpolation means reconstructing<br />

correct values for an unknown<br />

image pixel located between<br />

known pixels. Located either in space<br />

(left/right/top/bottom) or time (previous/next).<br />

Learning based video coding is maybe<br />

even more interesting. The encoder<br />

analyzes the video sequence in which<br />

one or more objects are moving. It<br />

yields information about size, location<br />

and motion of the objects. Using<br />

computer graphics methods, it creates<br />

models of each object. It sends to the<br />

receiver decoder information about<br />

the model and animation information.<br />

This is sufficient for low resolution video.<br />

To make it suitable for HD video,<br />

some additional information containing<br />

residual pixel signal is sent. This<br />

is simply the difference between the<br />

model and the real image processed<br />

by the encoder.<br />

Except for the above new concepts<br />

described above, there are also more<br />

improvements in the methods and<br />

algorithms used so far. So, <strong>AVS2</strong> will<br />

take advantage of: Super-macroblock<br />

prediction, Adaptive Block-size Transform<br />

(ABT), Directional transform, Advanced<br />

motion vector prediction and<br />

Rate Distortion Optimization Quantization<br />

(RDOQ).<br />

We can say that up to the second<br />

generation (AVS and MPEG-4) video<br />

coding standards relied mainly on taking<br />

advantage of various imperfection<br />

of the human eye to achieve high<br />

compression ratio. <strong>AVS2</strong> takes a step<br />

further. Some elements of the video<br />

will be in fact computer animations or<br />

computer generated textures resembling<br />

real things. This is another step<br />

away from transmitting the original<br />

video: what you see on your monitor is<br />

a brand new artificially created video,<br />

which looks as the original, but in reality<br />

it is re-created by using only some<br />

parts of the original video.<br />

Compressed video already went<br />

away from a 1:1 transmission, as in<br />

the old analog times (the original is<br />

identical to the copy). Now even less of<br />

the original is needed, to re-created it.<br />

Will <strong>AVS2</strong> achieve similar compression<br />

ratio improvement over AVS as<br />

HVEC has demonstrated over MPEG-<br />

4? Can it save up to 50% of the bandwidth?<br />

Some scientific papers report<br />

up to 37% of bandwidth reduction.<br />

This can change because the standard<br />

is not finalized yet and very few test<br />

results have been published. So let’s<br />

see where all this will eventually end.<br />

96 TELE-audiovision International — The World‘s Leading Digital TV Industry Publication — 11-12/2014 — www.TELE-audiovision.com

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