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Syllabus- Video Editing with Final Cut Pro X - Studio Saffire

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© studio saffire<br />

<strong>Syllabus</strong>, 2014‐15<br />

Digital <strong>Video</strong> <strong>Editing</strong> <strong>with</strong> <strong>Final</strong> <strong>Cut</strong> <strong>Pro</strong> X<br />

Unit 1 – Effective <strong>Editing</strong><br />

1 Introduction / Description of Course & System requirements<br />

Introduction to <strong>Video</strong> <strong>Editing</strong>, In this chapter student will learn a bird’s-eye view of the<br />

modern editing process and modern editing terminology. Student will also learn the<br />

system requirements for <strong>Video</strong> <strong>Editing</strong>.<br />

2 Principles of <strong>Video</strong> <strong>Editing</strong><br />

<strong>Editing</strong> is an Instrument of Impression (Rational <strong>Editing</strong>). Various principles of <strong>Editing</strong> like<br />

Contrast, Parallelism, Symbolism, Simultaneity & Leit-motif (Reiteration of theme). Several<br />

more principles like Continuity, Making an edit invisible, Motivation for every edit,<br />

Delivering a message, Bearing audio in mind, editing is creating, Control of Overuse<br />

technique or Visual effects.<br />

3 Setting Up for <strong>Editing</strong><br />

In this course module we’ll stress on efficient editing habit, which not only help you to<br />

work faster but also, save your time for the edit suite thinking creatively. An efficient<br />

workflow begins before you make your first cut, and even before you open your editing<br />

software: in this lecture, we’ll configure factory-standard systems to support the editing<br />

process, discuss useful hardware peripheral options, and lay the groundwork to support<br />

optimal media management from ingest through to final output.<br />

4 Non‐Linear <strong>Editing</strong> (NLE) Concept<br />

All nonlinear editing suites connect editors to their work through a common set of core<br />

metaphors. The most obvious of these metaphors are visual: we’ll immediately tour the<br />

interface of our NLE. Less obvious, though, are the functional metaphors: what exactly are<br />

you assembling as you edit? What is the nature of the different kinds of “pieces” that you’re<br />

assembling? Where do they come from? How can you manipulate them? How do all of<br />

these metaphors relate to one another? Put another way, we’ll take a formal look at what<br />

we’re learning to do, before we dive into how we plan to accomplish it.<br />

5 The Three‐Point Edit<br />

Every project is composed of edits, and every edit linear or non-linear requires a minimum<br />

of three points to make sense. In the minimal case, two points indicate the duration of the<br />

edit, and one additional point synchronizes the media to be edited between source and<br />

destination. In this chapter we’ll discuss: Understanding Three-Point <strong>Editing</strong>, Overview of<br />

the Three-Point <strong>Editing</strong> <strong>Pro</strong>cess, Different Ways to Do Three-Point <strong>Editing</strong>. We’ll outline a<br />

number of techniques to place your three points and get your sequence roughed together<br />

quickly.<br />

Unit 2 ‐ Non‐Linear <strong>Editing</strong> (NLE) Techniques<br />

4C/B-5, DHAWALGIRI, OPP. ST MARY CHURCH, SECTOR – 34, NOIDA, U.P.<br />

INDIA<br />

Phone 0120‐4349476 / 9899852328


© studio saffire<br />

6 Working in the Timeline<br />

NLE software is typically based on a timeline interface paradigm where sections of moving<br />

image video recordings, known as clips, are laid out in sequence and played back. We’ll<br />

study the details of the timeline interface, discuss the many settings that affect your view of<br />

the timeline, and explore techniques to efficiently navigate and manipulate clips there.<br />

7 Transitions<br />

In this chapter we’ll discuss how the transition effect build a communication between shots<br />

by the help of NLE editing programs. We’ll not only clarify the technical aspects of the<br />

transition effect but also the creative aspects of the same to make a <strong>Video</strong> clip more<br />

communicative and meaningful. You will learn how to use appropriate transitions to<br />

different styles. We’ll set you free to get your inevitable transition fever out of your system:<br />

this is one of those techniques where less is more.<br />

8 Keyframing<br />

In this chapter we’ll discuss how Keyframes are one of the tools, which allow video editors<br />

and videographers to adjust or enhance anything from the tiniest miscue, to the largest<br />

effect. All of the popular NLEs use a keyframing metaphor to accomplish animation. In<br />

modern packages, this animation capability tends to be stunningly broad: you can animate<br />

nearly anything that you can change from <strong>with</strong>in the NLE itself, from clips’ positions to<br />

color corrections. We’ll introduce the concept of keyframing, use it in a few applied<br />

situations, and then refine our animations using interpolation controls.<br />

9 Applying Filters<br />

Filters systematically modify the image that they affect. Some are more effective, like<br />

camera shake removers, color space transformations and keys; others are more artistic,<br />

like distortions, automatic vignettes and even more like color correction and exposure<br />

controls, have both practical and creative uses.<br />

We’ll study how <strong>Video</strong> Filters give you a wide choice of popular filters and effects to<br />

improve the quality of your videos and make them more dramatic. We’ll also discuss about<br />

the Automatic Filters, <strong>Pro</strong>fessional Filters and Visual Effects, which helps the video clip,<br />

look more dramatic and magical <strong>with</strong> lots of creative essence in it.<br />

We’ll introduce the nuts and bolts of applying filters to your work, and then work through a<br />

number of individual filters as we mimic popular styles. We’ll learn to store commonly<br />

used filters (and stacks of filters) as presets, both on the project level and globally. <strong>Final</strong>ly,<br />

we’ll extend Lecture 7’s discussion of keyframing to animate features of our filters.<br />

10 Ingesting<br />

Up to this point, we’ve taken for granted that our footage is already “in the computer.” The<br />

process of actually getting the footage there is a bit of a minefield: <strong>with</strong> an ever-increasing<br />

number of HD codecs and recording formats on the production side, the most efficient<br />

pathway to an editing-friendly format is sometimes hard to find. We’ll talk about HD ingest<br />

through tape and tapeless means, we’ll motivate the value of intermediate codecs like<br />

Apple’s <strong>Pro</strong>Res and MPEG, H-264, and we’ll weigh the merits of editing in your camera’s<br />

native codec. We’ll also spend some time on workflows to ingest DSLR footage from Canon<br />

7D, 5D and Panasonic GH2. We’ll walk through a number of techniques to quickly tag, time,<br />

4C/B-5, DHAWALGIRI, OPP. ST MARY CHURCH, SECTOR – 34, NOIDA, U.P.<br />

INDIA<br />

Phone 0120‐4349476 / 9899852328


© studio saffire<br />

and organize your clips upon ingest.<br />

Unit 3 – Advanced Techniques<br />

11 NLE Compositing<br />

Filters allow an editor a great deal of artistic control, but they tend to act on the whole<br />

image. Compositing techniques allow post professionals to selectively affect and combine<br />

parts of one or more images at the same time. While sophisticated compositing is more<br />

appropriate to motion graphics and compositing packages like Motion, Shake, After Effects,<br />

or Combustion, all modern NLEs offer a more-than-adequate array of compositing<br />

capabilities for quick, common needs like rudimentary green- or blue-screen shots,<br />

“picture-in-picture” composites, titling, and simple masks.<br />

12 Color Correction & Color Grading<br />

As <strong>with</strong> compositing, dedicated color correction packages like Apple’s Color are more<br />

appropriate for heavy-duty, precise, high- volume color grading. Yet for basic tasks --<br />

correcting a shot’s white balance, for example, or restoring a few particularly egregious<br />

shots -- your NLE’s coloring capabilities may be quite adequate. We’ll establish the tasks of<br />

the colorist, introduce the color grading layout of our NLE, and learn to read scopes. Then,<br />

we’ll cover techniques to solve common color problems.<br />

13 Working on Audio<br />

The best way of editing audio is by the help of the software like Logic or <strong>Pro</strong>tools or<br />

Soundtrack <strong>Pro</strong>, but your NLE is more than capable of handling the vast majority of<br />

common audio tasks. We’ll review enveloping, mixing, and recording external audio in your<br />

NLE.<br />

14 Titling<br />

This specific compositing task comes along at least once a project; so modern NLEs include<br />

image-generation tools that are specifically geared towards titling. We’ll look briefly at our<br />

NLE’s native basic text tools, and then go into some depth <strong>with</strong> built-in advanced titling<br />

tools.<br />

15 <strong>Final</strong> Review & <strong>Pro</strong>ject<br />

We’ll recap the entire editing workflow, from ingest to finished project, and look at how<br />

each of the advanced topics in the curriculum will fit into the basic editing process that<br />

we’ve established.<br />

In this above syllabus, we are going to cover the following lessons of<br />

<strong>Final</strong> <strong>Cut</strong> <strong>Pro</strong> X<br />

Lesson 01:<br />

Lesson 02:<br />

Lesson 03:<br />

Lesson 04:<br />

Lesson 05:<br />

Lesson 06:<br />

Lesson 07:<br />

Exploring the Interface<br />

Commanding the Keyboard<br />

Organizing Optimizing & Analyzing Media<br />

Importing Files & Folders<br />

Importing from a Camera Archive & iMovie<br />

Working in the Event Library<br />

Organizing Media <strong>with</strong> Keywords<br />

4C/B-5, DHAWALGIRI, OPP. ST MARY CHURCH, SECTOR – 34, NOIDA, U.P.<br />

INDIA<br />

Phone 0120‐4349476 / 9899852328


© studio saffire<br />

Lesson 08:<br />

Lesson 09:<br />

Lesson 10:<br />

Lesson 11:<br />

Lesson 12:<br />

Lesson 13:<br />

Lesson 14:<br />

Lesson 15:<br />

Lesson 16:<br />

Lesson 17:<br />

Lesson 18:<br />

Lesson 19:<br />

Lesson 20:<br />

Lesson 21:<br />

Lesson 22:<br />

Lesson 23:<br />

Lesson 24:<br />

Lesson 25:<br />

Lesson 26:<br />

Lesson 27:<br />

Lesson 28:<br />

Lesson 29:<br />

Lesson 30:<br />

Lesson 31:<br />

Lesson 32:<br />

Lesson 33:<br />

Lesson 34:<br />

Lesson 35:<br />

Lesson 36:<br />

Lesson 37:<br />

Rating Deleting & Transcoding Media<br />

Working in the <strong>Pro</strong>ject Library<br />

Building a Rough <strong>Cut</strong><br />

Performing Insert Overwrite & Connect Edits<br />

Removing Unwanted Material<br />

Replacing Clips & 3 Point <strong>Editing</strong><br />

Adjusting Clip Timing<br />

Auditioning Clips<br />

Using the Trimming Tools<br />

Working <strong>with</strong> Storylines<br />

Creating Secondary Storylines & Compound Clips<br />

<strong>Editing</strong> the Soundtrack<br />

Working <strong>with</strong> Music<br />

Adding Markers & Dolby Surround Panning<br />

Enhancing the Soundtrack<br />

Retiming <strong>Video</strong><br />

Creating Hold Frames & Controlling <strong>Video</strong> Quality<br />

Applying & Modifying Transitions<br />

Applying & Animating Effects<br />

Working <strong>with</strong> Generators & Backgrounds<br />

Transforming Images<br />

Trimming Cropping & Distorting Images<br />

Applying & Animating Titles<br />

Working <strong>with</strong> Themes & Placeholders<br />

Balancing & Matching Color<br />

Manually Color Correcting Images<br />

Using Color & Shape Masks<br />

Publishing to Apple Devices<br />

Publishing to Blu-ray Vimeo & QuickTime<br />

Exporting using Compressor<br />

4C/B-5, DHAWALGIRI, OPP. ST MARY CHURCH, SECTOR – 34, NOIDA, U.P.<br />

INDIA<br />

Phone 0120‐4349476 / 9899852328

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