Remoting patterns
Remoting patterns
Remoting patterns
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Pattern Definition<br />
• Pattern definition by Alexander:<br />
4<br />
A pattern is a three-part rule, which expresses a relation<br />
between a certain context, a problem, and a solution.<br />
• Heavily simplified definition. Bad example:<br />
Context<br />
Problem<br />
Solution<br />
You are driving a car.<br />
The traffic lights in front of you are red. You<br />
must not run over them. What should you do?<br />
Brake.<br />
• Obviously this is not a pattern!<br />
• Alexander's definition is much longer. Summary by Jim Coplien:<br />
Each pattern is a three-part rule, which expresses a relation<br />
between a certain context, a certain system of forces which<br />
occurs repeatedly in that context, and a certain software<br />
Uwe Zdun, Markus Voelter, Michael Kircher - <strong>Remoting</strong> Patterns.<br />
configuration which allows these forces to resolve themselves.