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A Stroll, A Fun Palace

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A <strong>Stroll</strong>,<br />

A <strong>Fun</strong> <strong>Palace</strong><br />

Interactive Installation<br />

Swiss Pavilion - 2014 Venice Biennale<br />

Re: Cedric Price’s <strong>Fun</strong> <strong>Palace</strong> [1961-64]<br />

1


Project Directors<br />

Sandro Marpillero<br />

Cristina Barbiani<br />

Consultants<br />

Angela Vettese<br />

Renato Bocchi<br />

Students Master MIA - IUAV<br />

Marco Miscioscia<br />

Cristian Rizzuti<br />

Morena Sarzo<br />

Damiano Ascenzi<br />

Giovanbattista Mollo<br />

This work is a collaboration between Sandro Marpillero and a group<br />

of students of the Master of Interactive Arts at IUAV, coordinated<br />

by Cristina Barbiani.<br />

The project is about activating the Swiss Pavilion at the 2014 Biennale,<br />

with an interactive installation in relation to Cedric Price’s project for<br />

the <strong>Fun</strong> <strong>Palace</strong> (1961-64).<br />

Sandro Marpillero initiated this project as a parallel activity to his<br />

role of design instructor (with Angela Vettese, Valeria Burgio, Renato<br />

Bocchi) at the Biennale-related post-graduate level IUAV/Workshop<br />

If Clause - Archiving the Impossible, which was connected to the Swiss<br />

Pavilion’s “School of Tomorrow” directed by Lorenza Baroncelli.<br />

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This text still reflects the phase of<br />

work before the actual interactive<br />

installation took place. The event<br />

took place on November 16,<br />

2014 at the Swiss Pavilion with<br />

a schedule that alternated its<br />

performance with the dramaturgy<br />

already established by the<br />

exhibition’s curators and team of<br />

invited artists/architects.<br />

We are including a preliminary<br />

documentation of the event,<br />

the second part remains an<br />

explanation of its technology and<br />

critical intent.<br />

We will substitute a new<br />

introduction text with captions<br />

for each image are currently<br />

being edited. All recipients of<br />

this booklet will be notified as<br />

soon as it is available and receive<br />

a substitute copy.<br />

The event took place at the Swiss Pavilion<br />

on November 16, 2014<br />

These notes illustrate a video which documents the rehearsal of an interactive installation at the 2014<br />

Biennale’s Swiss Pavilion, an experiment about exhibition formats activating the visitor’s experience of time.<br />

A virtual recreation of the plan of Cedric Price’s (CP) <strong>Fun</strong> <strong>Palace</strong> (FP) on the floor of the Gallery allows a<br />

visitor to dynamically interact with the project’s main elements. Each movement taking place within the<br />

space of a not-visible outline of the building results in a musical performance, which is digitally mapped<br />

and eventually archived as part of the exhibition’s ongoing activities.<br />

The video that complements these notes records the actions of two dancers, also showing a simple notational<br />

system conceived on the basis of the FP’s plan, identifying four kinds of programmatic spaces which,<br />

interpreted as “audio environments,” structure the musical score of a visitor’s performance.<br />

The interactive installation engages the FP as a conceptual springboard for testing the shift from the<br />

theatrical impulse that inspired CP’s project, towards a contemporary activation of its relative indeterminacy<br />

through digital technologies, addressing the FP as an idea on which to accumulate and stratify multiple<br />

experiences, thus enlarging the radius of its architectural reach.<br />

This work embraces CP’s challenge to conventional notions of architecture through the use of technology,<br />

by demonstrating the impact of media apparatuses that were not available in CP’s time, as a way to bring<br />

forward his critique to the inadequacy of the conventional actions that bring a building into existence.<br />

These notes and the video of the installation result from our participation in the institutional experiment of<br />

the “School of Tomorrow,” which prompted a desire to further explore modes of interaction with the space<br />

and material on display at the Pavilion. The goal has been to contribute to the conversation promoted by<br />

the overall curatorial agenda of “A <strong>Stroll</strong> Through a <strong>Fun</strong> <strong>Palace</strong>.”<br />

Sandro Marpillero<br />

3


Proposal #2<br />

Proposal #2 was not activated due to the ongoing uncertainties about<br />

restrictions of time imposed on us by the Pavilion. In other words,<br />

the full scope of our “Interactive Installation” was de facto curtailed<br />

in its full potential by organisational limits and their impact in terms<br />

of the complexity of possible “experiments” and “explanations” that<br />

could be carried through. Not only we could have activated “Proposal<br />

#2”, but also set up other conceptual ideas and small items, which<br />

visitors could add to the great experience that they already had.<br />

Proposal #2 points to the possibility of launching a further phase of<br />

investigation, about the relationship between architecture and interactive<br />

media, proposing to use the <strong>Fun</strong> <strong>Palace</strong> as a very rich source of inspiration.<br />

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<strong>Fun</strong> <strong>Palace</strong>, Cedric Price (CCA)<br />

1<br />

Proposal #2<br />

Equipment Set ‐Up<br />

Proposal #2<br />

Active Fields of Movement<br />

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1<br />

Proposal #2<br />

Elements and “Audio Environments”<br />

A New <strong>Fun</strong> <strong>Palace</strong>, Jehyun lee<br />

Proposal #2<br />

Elements’ Coordinates of Movement<br />

21


The Display<br />

In the context of the 2014 Biennale, the Swiss Pavilion celebrates the<br />

50th anniversary of the FP, as a “fundamental” shift in architectural<br />

paradigms. As a project, the FP radically promoted new rituals of<br />

cultural production and reception, by conceiving a flexible building<br />

program, and allowing visitors to determine (or at least to affect)<br />

what could take place within the space/time of their experience of<br />

its spaces.<br />

The material on display at the Pavilion is not a reproduction of that<br />

which is in the CCA’s archive, but a representation of it, insofar as<br />

it is a performance on the idea of archive that uses reproductions<br />

of drawings and documents. The FP’s physical model is the only<br />

original material on permanent display in the Pavilion’s Gallery,<br />

where ETH students bring out some of the reproductions, recovered<br />

from an Archive set up next to that space, to partially illustrate<br />

them to visitors.<br />

It is understood that the display feature of the trolleys, shooting out<br />

from the archive in an almost-empty space, is about establishing<br />

a possible conversation. The resulting dramaturgy encourages each<br />

visitor to make sense, on one’s own terms, of the material on exhibit,<br />

although the situation encountered upon entering the Gallery may<br />

at first have been disorienting.<br />

22


Electronic Update<br />

The FP was meant to be an experimental and interactive building,<br />

transforming the role of a user by introducing a certain degree<br />

of controlled uncertainty in the outcome of each visit, through<br />

the spatial variability of many components, which performed<br />

different roles through flexible programming. There were two broad<br />

categories of total or partial enclosures, in relation to the scale of<br />

their volumes, and the degree of required servicing.<br />

Our installation complements the Pavilion’s highly curated agenda<br />

of “revealing” the materials from the CCA’s archive, by offering to<br />

unprepared visitors the role of active participants. Visitors find<br />

themselves immersed in a time-based experiment that transforms<br />

them into the generative centers of interaction with the material on<br />

display, and the space of the Gallery itself.<br />

<strong>Fun</strong> <strong>Palace</strong>, Cedric Price (CCA)<br />

To achieve this, we installed a Kinect on the central truss of the<br />

gallery. This is a piece of equipment that operates as a natural<br />

user interface, and is capable of activating a computer program<br />

by registering the gestures that take place within its spatial cone<br />

of capture. It relies on an infrared projector, camera, and special<br />

microchip to track the movement of objects and individuals in three<br />

dimensions.<br />

Kin-ect is a portmenteau word, which results from the combination<br />

of the notions of “kinetic” and “connect,” both of which belong to,<br />

and define, a key aspect of the installation.<br />

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Activities as “Audio Environments”<br />

To translate the Kinect’s data into a performative set-up we focused<br />

on one among the many existing plans of the FP, in which “programmatic<br />

boxes” are variably distributed on different levels within the<br />

open framework defined by service columns and the top gantry.<br />

The plan’s flexibility is a combination of the different programs<br />

taking place within each enclosed space. Yet it is also significant<br />

that the “programmatic boxes” are offered to a visitor in a variable<br />

sequence, through the availability of multiple trajectories of movement,<br />

therefore introducing further degrees of flexibility in relation<br />

to time, opening up a user’s range of opportunities.<br />

<strong>Fun</strong> <strong>Palace</strong>, Cedric Price, 1961<br />

Our diagrammatic interpretation of the FP’s plan identifies four types<br />

of program spaces, qualifying them for feeding, thinking, sharing,<br />

and entertainment. They are assumed as “audio environments” and<br />

used as the basis for different sound attributes, generating a flow<br />

of atmospheric characteristics that structure a virtual appropriation<br />

of the FP’s open-ended experience.<br />

This set-up defines a field within the Gallery, corresponding to the<br />

FP’s footprint, so that a computer equipment connected with the<br />

Kinect can trace the actions performed by individual visitors. This<br />

produces a record of their movements, by correlating them to a<br />

musical composition, which in turn can be fed into the Pavilion’s<br />

Archive.<br />

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Projection<br />

The not-visible plan of the FP is recreated on the gallery’s floor<br />

through the Kinect’s infrared projection, which activates the diagrammatic<br />

mapping of the FP’s plan as a visitor’s trajectory of<br />

movement enters into it.<br />

This open structure, controlled “from above” creates a physical engagement<br />

with the FP’s conceptual field of opportunities, in a way<br />

that is different from the Pavilion’s current choreographed interaction<br />

with the material from the Archive (drawings, model).<br />

Our installation promotes an imaginary register of interaction, with<br />

the goal of effecting an encounter between visitors and the FP’s architecture.<br />

The encouragement to stroll into a situation characterized<br />

by uncertainty about what is visible on display outlines a path<br />

that conceptually transforms the Gallery’s space into a distinctive<br />

environment, in itself a new “<strong>Fun</strong> <strong>Palace</strong>” akin to CP’s project.<br />

25


Pixelation and Dance<br />

The video illustrates the potential of such interaction, which could<br />

be extended from the performers acting in it to all visitors. This<br />

happens in both of the two modalities of fruition already set up in<br />

the Gallery: in full light and darkness, once the clerestory window‘s<br />

curtains are lowered. The image on the top of this page shows<br />

a body crossing the threshold of the Kinect’s field, rendering it<br />

through “pixelation,” to represent its tracking via a feature extraction<br />

of 20 joints/person.<br />

In the fully lit Gallery, visitors enter the Kinect’s cast projection,<br />

generating with their movements a new virtual mode of inhabiting<br />

the space under the pre-eminent effects of musical variations. This<br />

qualitative engagement with the “audio environment” of different<br />

areas, creates a layered score of time signatures and complex musical<br />

meters.<br />

If architecture engages the experience of space and time, and music<br />

works on time through its variable pitch, duration, and dynamics,<br />

dance deploys bodily movements within these frameworks. The<br />

video, in turn, scripts this layered media openness, emphasizing<br />

the convergence of indeterminate compositions and non-linear narratives,<br />

making apparent their imaginary irruption into the Gallery’s<br />

space.<br />

26


Tracing Movements<br />

While the choreography of trolleys set up in the Pavilion establishes<br />

a relationship between visitors and archival reproductions, the darkening<br />

of the Gallery induces a more direct engagement with the<br />

physical model. Music and moving projections cast, on the model<br />

and through its plexiglass box, colored lights and patterns towards<br />

the Gallery’s walls.<br />

In our installation, the projected images are linked to the computer<br />

that has already traced a visitor’s movements, and continues to<br />

produce a mapping-in-evolution. This sets up a conceptually layered<br />

connection with the experience of the Gallery’s space, charging<br />

with multiple interpretations a conventional mode of architectural<br />

representation such as a scaled model, through the dynamics of<br />

diagrammatic interferences and overlays.<br />

Visitors begin to exert relative control on the correlation between<br />

their movements and musical effects, while the projector can still<br />

be moved in the Gallery’s space, variably engaging the presence<br />

of the FP’s physical model. They also acquire consciousness that a<br />

digital device is registering both movements and sound. However,<br />

the tracing of dynamic projections, that invest the physical model<br />

with light, offers only at this moment hints about the possible<br />

links that have been set between musical variations and the FP’s<br />

programmatic areas.<br />

27


Activating the Archive<br />

During the week of July 07-13, 2014, the IUAV participated in the<br />

initiative “A School of Tomorrow” with a Workshop entitled If Clause<br />

– Archiving the Impossible, during which post-graduate students<br />

produced unreal and unfeasible projects for Venice. They invented<br />

virtual identities of urban planners, conservative defenders of<br />

the cultural heritage, political personalities and even past doges<br />

by redesigning and falsifying archives, and manipulating their<br />

documents to build up alternative future scenarios.<br />

The Workshop’s outcome was collected in boxes of the same size and<br />

material as those of the Pavilion’s Archive, although their content<br />

explored multiple techniques of representation, from conceptual<br />

models to unfolding display surfaces for multi-scaled artifacts,<br />

pieces of board games, and vision apparatuses. Their presence<br />

on the shelves of the Pavilion’s Archive sets up a first degree of<br />

dialogue with the logic of the exhibition’s agenda.<br />

The interactive installation, documented by the video and these<br />

notes, produces instead a printout of the tracing already visible on<br />

the computer screen, which constitutes a real-time document of<br />

each visitor’s movement. This information is saved both digitally<br />

and in physical form, offering another instance of, and a new record<br />

for, the Pavilion’s “living archive.”<br />

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Individualized Records<br />

The map of each visitor’s movements, printed on acetate, can be<br />

overlapped to a diagram of the FP’s programmatic environments,<br />

allowing to reconstruct the logic that generated a musical output.<br />

This physical overlay is a “score” of what has been played, whose<br />

aural experience will remain embedded in each spectator’s memory.<br />

The video documents the possibility of archiving all these variables,<br />

in a synthetic narrative.<br />

For Joan Littlewood and CP, the FP would be fun if the visitor could<br />

be stimulated or informed, react or interact with an architecture<br />

that supports and enables activity. Fascination for technology was<br />

for them a way to celebrate the possibilities of thoughtful environments,<br />

that would learn from events occurring in them, yet also<br />

react formally or mechanically to a given stimulus, by carrying<br />

memory traces of their own responsiveness.<br />

We believe that our interactive installation at the Swiss Pavilion<br />

takes on this mandate, explicitly linking a visit to the Gallery with<br />

a “conscious distortion of time, distance, and size.” (CP, Snacks)<br />

The video that complements these notes asserts a way of opening<br />

up the time already distorted by the exhibition’s format, by keeping<br />

“A <strong>Stroll</strong>” suspended yet also acted out into the Pavilion’s spaces,<br />

and re-producing a spatio-temporal experience for each visitor. This<br />

process of intensified interaction creates “A <strong>Fun</strong> <strong>Palace</strong>” on its own<br />

terms, rather than a passage “through” a choreographed display of<br />

CP’s radical project.<br />

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