A Stroll, A Fun Palace
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A <strong>Stroll</strong>,<br />
A <strong>Fun</strong> <strong>Palace</strong><br />
Interactive Installation<br />
Swiss Pavilion - 2014 Venice Biennale<br />
Re: Cedric Price’s <strong>Fun</strong> <strong>Palace</strong> [1961-64]<br />
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Project Directors<br />
Sandro Marpillero<br />
Cristina Barbiani<br />
Consultants<br />
Angela Vettese<br />
Renato Bocchi<br />
Students Master MIA - IUAV<br />
Marco Miscioscia<br />
Cristian Rizzuti<br />
Morena Sarzo<br />
Damiano Ascenzi<br />
Giovanbattista Mollo<br />
This work is a collaboration between Sandro Marpillero and a group<br />
of students of the Master of Interactive Arts at IUAV, coordinated<br />
by Cristina Barbiani.<br />
The project is about activating the Swiss Pavilion at the 2014 Biennale,<br />
with an interactive installation in relation to Cedric Price’s project for<br />
the <strong>Fun</strong> <strong>Palace</strong> (1961-64).<br />
Sandro Marpillero initiated this project as a parallel activity to his<br />
role of design instructor (with Angela Vettese, Valeria Burgio, Renato<br />
Bocchi) at the Biennale-related post-graduate level IUAV/Workshop<br />
If Clause - Archiving the Impossible, which was connected to the Swiss<br />
Pavilion’s “School of Tomorrow” directed by Lorenza Baroncelli.<br />
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This text still reflects the phase of<br />
work before the actual interactive<br />
installation took place. The event<br />
took place on November 16,<br />
2014 at the Swiss Pavilion with<br />
a schedule that alternated its<br />
performance with the dramaturgy<br />
already established by the<br />
exhibition’s curators and team of<br />
invited artists/architects.<br />
We are including a preliminary<br />
documentation of the event,<br />
the second part remains an<br />
explanation of its technology and<br />
critical intent.<br />
We will substitute a new<br />
introduction text with captions<br />
for each image are currently<br />
being edited. All recipients of<br />
this booklet will be notified as<br />
soon as it is available and receive<br />
a substitute copy.<br />
The event took place at the Swiss Pavilion<br />
on November 16, 2014<br />
These notes illustrate a video which documents the rehearsal of an interactive installation at the 2014<br />
Biennale’s Swiss Pavilion, an experiment about exhibition formats activating the visitor’s experience of time.<br />
A virtual recreation of the plan of Cedric Price’s (CP) <strong>Fun</strong> <strong>Palace</strong> (FP) on the floor of the Gallery allows a<br />
visitor to dynamically interact with the project’s main elements. Each movement taking place within the<br />
space of a not-visible outline of the building results in a musical performance, which is digitally mapped<br />
and eventually archived as part of the exhibition’s ongoing activities.<br />
The video that complements these notes records the actions of two dancers, also showing a simple notational<br />
system conceived on the basis of the FP’s plan, identifying four kinds of programmatic spaces which,<br />
interpreted as “audio environments,” structure the musical score of a visitor’s performance.<br />
The interactive installation engages the FP as a conceptual springboard for testing the shift from the<br />
theatrical impulse that inspired CP’s project, towards a contemporary activation of its relative indeterminacy<br />
through digital technologies, addressing the FP as an idea on which to accumulate and stratify multiple<br />
experiences, thus enlarging the radius of its architectural reach.<br />
This work embraces CP’s challenge to conventional notions of architecture through the use of technology,<br />
by demonstrating the impact of media apparatuses that were not available in CP’s time, as a way to bring<br />
forward his critique to the inadequacy of the conventional actions that bring a building into existence.<br />
These notes and the video of the installation result from our participation in the institutional experiment of<br />
the “School of Tomorrow,” which prompted a desire to further explore modes of interaction with the space<br />
and material on display at the Pavilion. The goal has been to contribute to the conversation promoted by<br />
the overall curatorial agenda of “A <strong>Stroll</strong> Through a <strong>Fun</strong> <strong>Palace</strong>.”<br />
Sandro Marpillero<br />
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Proposal #2<br />
Proposal #2 was not activated due to the ongoing uncertainties about<br />
restrictions of time imposed on us by the Pavilion. In other words,<br />
the full scope of our “Interactive Installation” was de facto curtailed<br />
in its full potential by organisational limits and their impact in terms<br />
of the complexity of possible “experiments” and “explanations” that<br />
could be carried through. Not only we could have activated “Proposal<br />
#2”, but also set up other conceptual ideas and small items, which<br />
visitors could add to the great experience that they already had.<br />
Proposal #2 points to the possibility of launching a further phase of<br />
investigation, about the relationship between architecture and interactive<br />
media, proposing to use the <strong>Fun</strong> <strong>Palace</strong> as a very rich source of inspiration.<br />
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<strong>Fun</strong> <strong>Palace</strong>, Cedric Price (CCA)<br />
1<br />
Proposal #2<br />
Equipment Set ‐Up<br />
Proposal #2<br />
Active Fields of Movement<br />
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1<br />
Proposal #2<br />
Elements and “Audio Environments”<br />
A New <strong>Fun</strong> <strong>Palace</strong>, Jehyun lee<br />
Proposal #2<br />
Elements’ Coordinates of Movement<br />
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The Display<br />
In the context of the 2014 Biennale, the Swiss Pavilion celebrates the<br />
50th anniversary of the FP, as a “fundamental” shift in architectural<br />
paradigms. As a project, the FP radically promoted new rituals of<br />
cultural production and reception, by conceiving a flexible building<br />
program, and allowing visitors to determine (or at least to affect)<br />
what could take place within the space/time of their experience of<br />
its spaces.<br />
The material on display at the Pavilion is not a reproduction of that<br />
which is in the CCA’s archive, but a representation of it, insofar as<br />
it is a performance on the idea of archive that uses reproductions<br />
of drawings and documents. The FP’s physical model is the only<br />
original material on permanent display in the Pavilion’s Gallery,<br />
where ETH students bring out some of the reproductions, recovered<br />
from an Archive set up next to that space, to partially illustrate<br />
them to visitors.<br />
It is understood that the display feature of the trolleys, shooting out<br />
from the archive in an almost-empty space, is about establishing<br />
a possible conversation. The resulting dramaturgy encourages each<br />
visitor to make sense, on one’s own terms, of the material on exhibit,<br />
although the situation encountered upon entering the Gallery may<br />
at first have been disorienting.<br />
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Electronic Update<br />
The FP was meant to be an experimental and interactive building,<br />
transforming the role of a user by introducing a certain degree<br />
of controlled uncertainty in the outcome of each visit, through<br />
the spatial variability of many components, which performed<br />
different roles through flexible programming. There were two broad<br />
categories of total or partial enclosures, in relation to the scale of<br />
their volumes, and the degree of required servicing.<br />
Our installation complements the Pavilion’s highly curated agenda<br />
of “revealing” the materials from the CCA’s archive, by offering to<br />
unprepared visitors the role of active participants. Visitors find<br />
themselves immersed in a time-based experiment that transforms<br />
them into the generative centers of interaction with the material on<br />
display, and the space of the Gallery itself.<br />
<strong>Fun</strong> <strong>Palace</strong>, Cedric Price (CCA)<br />
To achieve this, we installed a Kinect on the central truss of the<br />
gallery. This is a piece of equipment that operates as a natural<br />
user interface, and is capable of activating a computer program<br />
by registering the gestures that take place within its spatial cone<br />
of capture. It relies on an infrared projector, camera, and special<br />
microchip to track the movement of objects and individuals in three<br />
dimensions.<br />
Kin-ect is a portmenteau word, which results from the combination<br />
of the notions of “kinetic” and “connect,” both of which belong to,<br />
and define, a key aspect of the installation.<br />
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Activities as “Audio Environments”<br />
To translate the Kinect’s data into a performative set-up we focused<br />
on one among the many existing plans of the FP, in which “programmatic<br />
boxes” are variably distributed on different levels within the<br />
open framework defined by service columns and the top gantry.<br />
The plan’s flexibility is a combination of the different programs<br />
taking place within each enclosed space. Yet it is also significant<br />
that the “programmatic boxes” are offered to a visitor in a variable<br />
sequence, through the availability of multiple trajectories of movement,<br />
therefore introducing further degrees of flexibility in relation<br />
to time, opening up a user’s range of opportunities.<br />
<strong>Fun</strong> <strong>Palace</strong>, Cedric Price, 1961<br />
Our diagrammatic interpretation of the FP’s plan identifies four types<br />
of program spaces, qualifying them for feeding, thinking, sharing,<br />
and entertainment. They are assumed as “audio environments” and<br />
used as the basis for different sound attributes, generating a flow<br />
of atmospheric characteristics that structure a virtual appropriation<br />
of the FP’s open-ended experience.<br />
This set-up defines a field within the Gallery, corresponding to the<br />
FP’s footprint, so that a computer equipment connected with the<br />
Kinect can trace the actions performed by individual visitors. This<br />
produces a record of their movements, by correlating them to a<br />
musical composition, which in turn can be fed into the Pavilion’s<br />
Archive.<br />
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Projection<br />
The not-visible plan of the FP is recreated on the gallery’s floor<br />
through the Kinect’s infrared projection, which activates the diagrammatic<br />
mapping of the FP’s plan as a visitor’s trajectory of<br />
movement enters into it.<br />
This open structure, controlled “from above” creates a physical engagement<br />
with the FP’s conceptual field of opportunities, in a way<br />
that is different from the Pavilion’s current choreographed interaction<br />
with the material from the Archive (drawings, model).<br />
Our installation promotes an imaginary register of interaction, with<br />
the goal of effecting an encounter between visitors and the FP’s architecture.<br />
The encouragement to stroll into a situation characterized<br />
by uncertainty about what is visible on display outlines a path<br />
that conceptually transforms the Gallery’s space into a distinctive<br />
environment, in itself a new “<strong>Fun</strong> <strong>Palace</strong>” akin to CP’s project.<br />
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Pixelation and Dance<br />
The video illustrates the potential of such interaction, which could<br />
be extended from the performers acting in it to all visitors. This<br />
happens in both of the two modalities of fruition already set up in<br />
the Gallery: in full light and darkness, once the clerestory window‘s<br />
curtains are lowered. The image on the top of this page shows<br />
a body crossing the threshold of the Kinect’s field, rendering it<br />
through “pixelation,” to represent its tracking via a feature extraction<br />
of 20 joints/person.<br />
In the fully lit Gallery, visitors enter the Kinect’s cast projection,<br />
generating with their movements a new virtual mode of inhabiting<br />
the space under the pre-eminent effects of musical variations. This<br />
qualitative engagement with the “audio environment” of different<br />
areas, creates a layered score of time signatures and complex musical<br />
meters.<br />
If architecture engages the experience of space and time, and music<br />
works on time through its variable pitch, duration, and dynamics,<br />
dance deploys bodily movements within these frameworks. The<br />
video, in turn, scripts this layered media openness, emphasizing<br />
the convergence of indeterminate compositions and non-linear narratives,<br />
making apparent their imaginary irruption into the Gallery’s<br />
space.<br />
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Tracing Movements<br />
While the choreography of trolleys set up in the Pavilion establishes<br />
a relationship between visitors and archival reproductions, the darkening<br />
of the Gallery induces a more direct engagement with the<br />
physical model. Music and moving projections cast, on the model<br />
and through its plexiglass box, colored lights and patterns towards<br />
the Gallery’s walls.<br />
In our installation, the projected images are linked to the computer<br />
that has already traced a visitor’s movements, and continues to<br />
produce a mapping-in-evolution. This sets up a conceptually layered<br />
connection with the experience of the Gallery’s space, charging<br />
with multiple interpretations a conventional mode of architectural<br />
representation such as a scaled model, through the dynamics of<br />
diagrammatic interferences and overlays.<br />
Visitors begin to exert relative control on the correlation between<br />
their movements and musical effects, while the projector can still<br />
be moved in the Gallery’s space, variably engaging the presence<br />
of the FP’s physical model. They also acquire consciousness that a<br />
digital device is registering both movements and sound. However,<br />
the tracing of dynamic projections, that invest the physical model<br />
with light, offers only at this moment hints about the possible<br />
links that have been set between musical variations and the FP’s<br />
programmatic areas.<br />
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Activating the Archive<br />
During the week of July 07-13, 2014, the IUAV participated in the<br />
initiative “A School of Tomorrow” with a Workshop entitled If Clause<br />
– Archiving the Impossible, during which post-graduate students<br />
produced unreal and unfeasible projects for Venice. They invented<br />
virtual identities of urban planners, conservative defenders of<br />
the cultural heritage, political personalities and even past doges<br />
by redesigning and falsifying archives, and manipulating their<br />
documents to build up alternative future scenarios.<br />
The Workshop’s outcome was collected in boxes of the same size and<br />
material as those of the Pavilion’s Archive, although their content<br />
explored multiple techniques of representation, from conceptual<br />
models to unfolding display surfaces for multi-scaled artifacts,<br />
pieces of board games, and vision apparatuses. Their presence<br />
on the shelves of the Pavilion’s Archive sets up a first degree of<br />
dialogue with the logic of the exhibition’s agenda.<br />
The interactive installation, documented by the video and these<br />
notes, produces instead a printout of the tracing already visible on<br />
the computer screen, which constitutes a real-time document of<br />
each visitor’s movement. This information is saved both digitally<br />
and in physical form, offering another instance of, and a new record<br />
for, the Pavilion’s “living archive.”<br />
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Individualized Records<br />
The map of each visitor’s movements, printed on acetate, can be<br />
overlapped to a diagram of the FP’s programmatic environments,<br />
allowing to reconstruct the logic that generated a musical output.<br />
This physical overlay is a “score” of what has been played, whose<br />
aural experience will remain embedded in each spectator’s memory.<br />
The video documents the possibility of archiving all these variables,<br />
in a synthetic narrative.<br />
For Joan Littlewood and CP, the FP would be fun if the visitor could<br />
be stimulated or informed, react or interact with an architecture<br />
that supports and enables activity. Fascination for technology was<br />
for them a way to celebrate the possibilities of thoughtful environments,<br />
that would learn from events occurring in them, yet also<br />
react formally or mechanically to a given stimulus, by carrying<br />
memory traces of their own responsiveness.<br />
We believe that our interactive installation at the Swiss Pavilion<br />
takes on this mandate, explicitly linking a visit to the Gallery with<br />
a “conscious distortion of time, distance, and size.” (CP, Snacks)<br />
The video that complements these notes asserts a way of opening<br />
up the time already distorted by the exhibition’s format, by keeping<br />
“A <strong>Stroll</strong>” suspended yet also acted out into the Pavilion’s spaces,<br />
and re-producing a spatio-temporal experience for each visitor. This<br />
process of intensified interaction creates “A <strong>Fun</strong> <strong>Palace</strong>” on its own<br />
terms, rather than a passage “through” a choreographed display of<br />
CP’s radical project.<br />
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