HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>HS4</strong>: <strong>The</strong> <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong><br />
16. ENTHRONED SKELETON<br />
<strong>The</strong> ceiling <strong>of</strong> this place is unusually high,<br />
perhaps 70 feet at its peak. In the alcove<br />
to the north stands a large throne <strong>of</strong><br />
carved stone. On the throne sits a ten-feet<br />
tall skeleton, grasping a jewel-hilted black<br />
axe.<br />
<strong>The</strong> dead thing glares down from its rocky<br />
throne, while the wavering torchlight<br />
paints life and animation into the withered<br />
skull-face and move the shadows in its<br />
sunken sockets like dark, burning eyes.<br />
<strong>The</strong> flesh on its huge torso has dried,<br />
shrunk, and split, and now clings in tatters<br />
to naked ribs. <strong>The</strong> axe it holds is a terrific<br />
weapon, made <strong>of</strong> blackened iron, not<br />
copper or bronze as might have been<br />
expected from its obvious age. It has seen<br />
many battles, for its blade, although still<br />
keen, is notched in a score <strong>of</strong> places.<br />
Sorcery protects this <strong>Acheron</strong>ian giant in<br />
death. If the skeleton or its weapon is<br />
disturbed, an ancient spell animates the<br />
skeleton, and it attacks using the axe.<br />
Wielded by the giant, the axe is a onehanded<br />
weapon, but a normal human<br />
must grasp it with both hands. It is exceptionally<br />
keen (the critical hit multiplier is<br />
x4).<br />
17. DEAD LABORERS<br />
This cave is similar to area 1. <strong>The</strong>re are 26<br />
slave corpses here.<br />
18. GROTTO OF THE DEMON IDOL<br />
In the shadowy corners <strong>of</strong> this cavern lie<br />
what must be the shattered parts <strong>of</strong> a<br />
great statue.<br />
Closer inspection <strong>of</strong> the shattered statue<br />
reveals that it must have been some sort<br />
<strong>of</strong> horned demon-idol, but its face has<br />
been so disfigured by pick-axes and<br />
chisels as to make it unrecognizable.<br />
Likewise, the arms and feet <strong>of</strong> the statue<br />
have been hewn <strong>of</strong>f, and the torso<br />
crushed by hammer-blows.<br />
This was once a finely wrought idol <strong>of</strong> the<br />
demon-god that Xaltana worshipped. <strong>The</strong><br />
priests <strong>of</strong> Set who sealed the Witch-Queen<br />
in her tomb also destroyed the idol,<br />
carried the pieces with them to the<br />
Graskaal mountains, and dumped the<br />
broken statue here.<br />
19. TRAPPED CORRIDORS<br />
<strong>The</strong> PCs need to venture down each <strong>of</strong><br />
the six area 19s in order to gain entry to<br />
the Tomb <strong>of</strong> Xaltana (area 20). At any time<br />
the PCs venture into a passage leading to<br />
one <strong>of</strong> these areas, read this:<br />
<strong>The</strong> end <strong>of</strong> the passageway is blocked by<br />
a pair <strong>of</strong> purple stone doors, each nine<br />
feet wide and 21 feet tall. From the look<br />
<strong>of</strong> the hinges set into the stone, each <strong>of</strong><br />
these great doors must be at least one<br />
foot thick. On each door are many leering<br />
demon visages in bronze. Weird symbols<br />
form a crabbed tracery around the<br />
border <strong>of</strong> each great portal.<br />
<strong>The</strong> gates open outward (4 in. thick;<br />
Hardness 8; hp 60; Break DC 28). After the<br />
doors are open, read the following text.<br />
Beyond the iron doors is a corridor with<br />
walls <strong>of</strong> white marble. <strong>The</strong> walls and floor<br />
are polished and dust-free. A thick black<br />
carpet runs from the entry to an ebony<br />
door 40 feet distant, the gleam <strong>of</strong> silver<br />
hinges, studs, and ring apparent even at<br />
this distance. <strong>The</strong> arched ceiling is <strong>of</strong><br />
black marble shot through with bands <strong>of</strong><br />
scarlet. A dim purple glow seems to come<br />
from the ceiling, giving an eerie light<br />
which pervades the entire passageway.<br />
Each <strong>of</strong> the corridors is trapped with a<br />
different trap to keep intruders out (and<br />
Xaltana in). <strong>The</strong> traps are as follows:<br />
Page 28