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HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth

HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth

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<strong>HS4</strong>: <strong>The</strong> <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong><br />

16. ENTHRONED SKELETON<br />

<strong>The</strong> ceiling <strong>of</strong> this place is unusually high,<br />

perhaps 70 feet at its peak. In the alcove<br />

to the north stands a large throne <strong>of</strong><br />

carved stone. On the throne sits a ten-feet<br />

tall skeleton, grasping a jewel-hilted black<br />

axe.<br />

<strong>The</strong> dead thing glares down from its rocky<br />

throne, while the wavering torchlight<br />

paints life and animation into the withered<br />

skull-face and move the shadows in its<br />

sunken sockets like dark, burning eyes.<br />

<strong>The</strong> flesh on its huge torso has dried,<br />

shrunk, and split, and now clings in tatters<br />

to naked ribs. <strong>The</strong> axe it holds is a terrific<br />

weapon, made <strong>of</strong> blackened iron, not<br />

copper or bronze as might have been<br />

expected from its obvious age. It has seen<br />

many battles, for its blade, although still<br />

keen, is notched in a score <strong>of</strong> places.<br />

Sorcery protects this <strong>Acheron</strong>ian giant in<br />

death. If the skeleton or its weapon is<br />

disturbed, an ancient spell animates the<br />

skeleton, and it attacks using the axe.<br />

Wielded by the giant, the axe is a onehanded<br />

weapon, but a normal human<br />

must grasp it with both hands. It is exceptionally<br />

keen (the critical hit multiplier is<br />

x4).<br />

17. DEAD LABORERS<br />

This cave is similar to area 1. <strong>The</strong>re are 26<br />

slave corpses here.<br />

18. GROTTO OF THE DEMON IDOL<br />

In the shadowy corners <strong>of</strong> this cavern lie<br />

what must be the shattered parts <strong>of</strong> a<br />

great statue.<br />

Closer inspection <strong>of</strong> the shattered statue<br />

reveals that it must have been some sort<br />

<strong>of</strong> horned demon-idol, but its face has<br />

been so disfigured by pick-axes and<br />

chisels as to make it unrecognizable.<br />

Likewise, the arms and feet <strong>of</strong> the statue<br />

have been hewn <strong>of</strong>f, and the torso<br />

crushed by hammer-blows.<br />

This was once a finely wrought idol <strong>of</strong> the<br />

demon-god that Xaltana worshipped. <strong>The</strong><br />

priests <strong>of</strong> Set who sealed the Witch-Queen<br />

in her tomb also destroyed the idol,<br />

carried the pieces with them to the<br />

Graskaal mountains, and dumped the<br />

broken statue here.<br />

19. TRAPPED CORRIDORS<br />

<strong>The</strong> PCs need to venture down each <strong>of</strong><br />

the six area 19s in order to gain entry to<br />

the Tomb <strong>of</strong> Xaltana (area 20). At any time<br />

the PCs venture into a passage leading to<br />

one <strong>of</strong> these areas, read this:<br />

<strong>The</strong> end <strong>of</strong> the passageway is blocked by<br />

a pair <strong>of</strong> purple stone doors, each nine<br />

feet wide and 21 feet tall. From the look<br />

<strong>of</strong> the hinges set into the stone, each <strong>of</strong><br />

these great doors must be at least one<br />

foot thick. On each door are many leering<br />

demon visages in bronze. Weird symbols<br />

form a crabbed tracery around the<br />

border <strong>of</strong> each great portal.<br />

<strong>The</strong> gates open outward (4 in. thick;<br />

Hardness 8; hp 60; Break DC 28). After the<br />

doors are open, read the following text.<br />

Beyond the iron doors is a corridor with<br />

walls <strong>of</strong> white marble. <strong>The</strong> walls and floor<br />

are polished and dust-free. A thick black<br />

carpet runs from the entry to an ebony<br />

door 40 feet distant, the gleam <strong>of</strong> silver<br />

hinges, studs, and ring apparent even at<br />

this distance. <strong>The</strong> arched ceiling is <strong>of</strong><br />

black marble shot through with bands <strong>of</strong><br />

scarlet. A dim purple glow seems to come<br />

from the ceiling, giving an eerie light<br />

which pervades the entire passageway.<br />

Each <strong>of</strong> the corridors is trapped with a<br />

different trap to keep intruders out (and<br />

Xaltana in). <strong>The</strong> traps are as follows:<br />

Page 28

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