HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth
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<strong>HS4</strong>: <strong>The</strong> <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong><br />
<strong>The</strong> Legend <strong>of</strong> Xaltana<br />
<strong>The</strong> following legend about Xaltana and<br />
the <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong> is provided as<br />
background for the DM, to be slowly<br />
uncovered by the players as they progress<br />
through the module.<br />
Xaltana was a noblewoman <strong>of</strong> Python, the<br />
capital <strong>of</strong> the evil empire <strong>of</strong> <strong>Acheron</strong>, and<br />
she held a high social standing, for she<br />
was <strong>of</strong> the blood <strong>of</strong> the Giant-Kings <strong>of</strong> Old<br />
Stygia. But unlike the majority <strong>of</strong> her kin,<br />
she did not worship Set, but secretly<br />
consorted with a forbidden demon-god.<br />
From her demonic master, she learned the<br />
secrets <strong>of</strong> sorcery, and <strong>of</strong> immortality. As<br />
her power grew, Xaltana openly defied<br />
the priesthood <strong>of</strong> Set, and at the height <strong>of</strong><br />
her power she became known as the<br />
Witch-Queen <strong>of</strong> <strong>Acheron</strong>.<br />
Yet soon the jealous priests <strong>of</strong> Set gathered<br />
in alliance, and through deception<br />
they ambushed and overcame Xaltana.<br />
At the moment <strong>of</strong> her defeat, Xaltana<br />
invoked a spell <strong>of</strong> stasis, which made her<br />
body impervious to destruction, but which<br />
would also suppress her mind for thousands<br />
<strong>of</strong> years to come.<br />
From the heartland <strong>of</strong> <strong>Acheron</strong>, a group <strong>of</strong><br />
priests carried Xaltana’s inert body into<br />
the icy mountains <strong>of</strong> the north, sealing her<br />
within a complex <strong>of</strong> ancient tombs excavated<br />
in the early <strong>Acheron</strong>ian period atop<br />
even older, pre-Cataclysmic caverns.<br />
Now, more than three thousand years<br />
later, Xaltana’s spell <strong>of</strong> stasis is slowly<br />
starting to unravel, and the awakened<br />
Witch-Queen sends out sensuous dreams<br />
to lure brave warriors to come and break<br />
the seals imprisoning her.<br />
General Judging Notes<br />
To properly referee the adventure, an<br />
undertaking likely to last several game<br />
sessions, you must read the entire scenario<br />
thoroughly first. <strong>The</strong> more familiar you are<br />
with each encounter, the greater your skill<br />
in describing it, and the higher the level <strong>of</strong><br />
player enjoyment. So read the entire<br />
module first, re-read parts you believe<br />
vital, and only then gather your group for<br />
play.<br />
Player Character Party Balance: This<br />
module was designed for four to six<br />
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