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HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth

HS4 The Lost Caverns of Acheron - Hyborian Age - Xoth

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<strong>HS4</strong>: <strong>The</strong> <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong><br />

<strong>The</strong> Legend <strong>of</strong> Xaltana<br />

<strong>The</strong> following legend about Xaltana and<br />

the <strong>Lost</strong> <strong>Caverns</strong> <strong>of</strong> <strong>Acheron</strong> is provided as<br />

background for the DM, to be slowly<br />

uncovered by the players as they progress<br />

through the module.<br />

Xaltana was a noblewoman <strong>of</strong> Python, the<br />

capital <strong>of</strong> the evil empire <strong>of</strong> <strong>Acheron</strong>, and<br />

she held a high social standing, for she<br />

was <strong>of</strong> the blood <strong>of</strong> the Giant-Kings <strong>of</strong> Old<br />

Stygia. But unlike the majority <strong>of</strong> her kin,<br />

she did not worship Set, but secretly<br />

consorted with a forbidden demon-god.<br />

From her demonic master, she learned the<br />

secrets <strong>of</strong> sorcery, and <strong>of</strong> immortality. As<br />

her power grew, Xaltana openly defied<br />

the priesthood <strong>of</strong> Set, and at the height <strong>of</strong><br />

her power she became known as the<br />

Witch-Queen <strong>of</strong> <strong>Acheron</strong>.<br />

Yet soon the jealous priests <strong>of</strong> Set gathered<br />

in alliance, and through deception<br />

they ambushed and overcame Xaltana.<br />

At the moment <strong>of</strong> her defeat, Xaltana<br />

invoked a spell <strong>of</strong> stasis, which made her<br />

body impervious to destruction, but which<br />

would also suppress her mind for thousands<br />

<strong>of</strong> years to come.<br />

From the heartland <strong>of</strong> <strong>Acheron</strong>, a group <strong>of</strong><br />

priests carried Xaltana’s inert body into<br />

the icy mountains <strong>of</strong> the north, sealing her<br />

within a complex <strong>of</strong> ancient tombs excavated<br />

in the early <strong>Acheron</strong>ian period atop<br />

even older, pre-Cataclysmic caverns.<br />

Now, more than three thousand years<br />

later, Xaltana’s spell <strong>of</strong> stasis is slowly<br />

starting to unravel, and the awakened<br />

Witch-Queen sends out sensuous dreams<br />

to lure brave warriors to come and break<br />

the seals imprisoning her.<br />

General Judging Notes<br />

To properly referee the adventure, an<br />

undertaking likely to last several game<br />

sessions, you must read the entire scenario<br />

thoroughly first. <strong>The</strong> more familiar you are<br />

with each encounter, the greater your skill<br />

in describing it, and the higher the level <strong>of</strong><br />

player enjoyment. So read the entire<br />

module first, re-read parts you believe<br />

vital, and only then gather your group for<br />

play.<br />

Player Character Party Balance: This<br />

module was designed for four to six<br />

Page 3

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