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Local vs Global Illumination<br />
•Correct shading requires a global calculation<br />
–Incompatible with a pipeline model which shades<br />
each polygon independently (local rendering)<br />
•However, in computer graphics, especially<br />
real time graphics, we are happy if things<br />
“look right”<br />
–many techniques for approximating global effects<br />
exist<br />
DCP4516 Introduction to Computer Graphics 9