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Local vs Global Illumination<br />

•Correct shading requires a global calculation<br />

–Incompatible with a pipeline model which shades<br />

each polygon independently (local rendering)<br />

•However, in computer graphics, especially<br />

real time graphics, we are happy if things<br />

“look right”<br />

–many techniques for approximating global effects<br />

exist<br />

DCP4516 Introduction to Computer Graphics 9

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