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Audio Media, March 2012

Audio Media, March 2012

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ut Scene<br />

pecial<br />

me Sound Sound Special<br />

SpecialGame Sound Special<br />

Sound Game Game Special<br />

Sound Game Special<br />

Sound Game Game Special<br />

Sound Game Sound Special<br />

Soun<br />

<strong>2012</strong> BAFTA Videogame Nominations<br />

The Gorfaine/Schwart z Agency Expands<br />

Euro Composer Roster<br />

The Gorfaine/Schwartz Agency,<br />

widely recognised as one of<br />

the entertainment industry’s<br />

pre-eminent organisations for<br />

representing music talent, boasts a<br />

star-studded movie and TV<br />

composer roster featuring such<br />

luminaries as John Williams, Michael<br />

Giacchino, James Newton Howard,<br />

Alan Silvestri, James Horner, Thomas<br />

Newman, Harry Gregson-Williams,<br />

W.G. Snuffy Walden, Mark Snow, and<br />

Gabriel Mann.<br />

It also represents an elite rank<br />

of highly decorated composers<br />

currently working in interactive<br />

media whose diverse portfolio<br />

includes Assassin’s Creed (Jesper<br />

Kyd), Call of Duty: Modern Warfare 3<br />

(Brian Tyler) and Dead Space (Jason<br />

Graves). And now, its videogame<br />

ranks have been swelled with four<br />

new Euro-composer signings:<br />

Richard Jacques (James Bond<br />

007: Blood Stone, Littlebigplanet 2)<br />

BAFTA Original Music Nomination,<br />

Ivor Novello Best Original Video<br />

Game Score Nomination, GANG Best<br />

Original Instrumental Award.<br />

James Hannigan (Harry Potter)<br />

This year’s nominations for <strong>Audio</strong> Achievement are:<br />

Batman: Arkham City<br />

Battlefield 3<br />

Call of Duty: Modern Warfare 3<br />

Dead Space 2<br />

This year’s nominations for Original Music are:<br />

Assassin’s Creed: Revelations<br />

Deus Ex: Human Revolution<br />

Batman: Arkham City<br />

L.A. Noire<br />

The winners will be announced at The GAME British Academy Video Games<br />

Awards, which take place at the London Hilton, Park Lane on <strong>March</strong> 16, <strong>2012</strong>.<br />

BAFTA Award Winner and 5-time<br />

Nominee.<br />

Ian Livingstone (Total War) Ivor<br />

Novello Best Original Video Game<br />

Score Award.<br />

Boris Salchow (Resistance 3)<br />

Classical MPR 2011 Best Soundtracks.<br />

A talent agent for The Gorfaine/<br />

Schwartz Agency since 1993, Cheryl<br />

Tiano originally studied music<br />

composition at Berklee College of<br />

Music and California Institute of the<br />

Arts, where she also found passion<br />

for the business side of the music<br />

industry. She then spent several<br />

years working with prestigious<br />

concert music organizations<br />

including the Monday Evening<br />

Concerts at The Los Angeles<br />

Country Museum of Art, which was<br />

well-known around the world for<br />

its performances and premieres<br />

of original concert works by 20th<br />

Century composing icons. Today her<br />

role is representing extraordinary<br />

composers for all forms of visual<br />

media. In addition to her extensive<br />

work as an agent in the film and<br />

television arenas, she spearheaded<br />

the agency’s interactive division.<br />

The Nightjar<br />

Uncharted 3: Drake’s Deception<br />

The Elder Scrolls V – Skyrim<br />

Uncharted 3: Drake’s Deception<br />

Speaking from Burbank, California,<br />

Ms Tiano told <strong>Audio</strong> <strong>Media</strong>:<br />

“I believe interactive<br />

entertainment is the medium<br />

of choice for the 21st Century.<br />

When it was first made known to<br />

me I became very intrigued with<br />

the world of games and found it<br />

consisted of some of<br />

the most interesting,<br />

intelligent, and creative<br />

people I have ever<br />

known. I became really<br />

passionate about it and<br />

decided that, in addition<br />

to film and television,<br />

interactive media<br />

should be a major focus<br />

for our agency. It’s now<br />

an incredibly significant part of<br />

our business.<br />

“In games, I generally see<br />

composers being treated with an<br />

enormous amount of respect and<br />

often afforded a great amount of<br />

creative freedom. I would say that’s<br />

why a lot of our composers who<br />

write for films want to score games<br />

because they enjoy the process.<br />

And the people they’re dealing<br />

Cheryl Tiano.<br />

with are often very creative - it’s an<br />

amazing collaborative experience.<br />

“I believe the game soundtrack<br />

business is also growing in<br />

significance – one thing I find<br />

really wonderful is how, to<br />

the person that’s playing the<br />

game, the music is such a rich<br />

part of the experience.<br />

They’re hearing the music<br />

over and over unlike with<br />

a film where you hear the<br />

music once. It’s very much<br />

a part of the game players’<br />

lives – the first time I<br />

went to a Video Games<br />

Live symphony concert<br />

of videogame music, I<br />

was totally blown away.<br />

The fans know every note of<br />

the music and it’s a great way<br />

of keeping orchestral music alive<br />

for younger people.”<br />

GSA composers are set for<br />

another benchmark year in <strong>2012</strong><br />

working on highly anticipated<br />

AAA videogame titles such as<br />

Darksiders II, Far Cry 3, Prey 2, and<br />

many others to be announced.<br />

www.gsamusic.com<br />

16<br />

AUDIO MEDIA MARCH <strong>2012</strong>

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