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Captions Magazine - Bethel University

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and interests. As a level designer, I build<br />

worlds. I am like an architect who knows<br />

nothing of building codes, a landscaper<br />

who doesn’t have to worry about watering<br />

plants, and an interior decorator. I have<br />

to understand various architectural styles,<br />

different cultures, art theory, psychology,<br />

math (especially Algebra which I do<br />

actually use nearly every day), physics,<br />

other sciences and even philosophy. Add<br />

to all of that an encyclopedic knowledge<br />

of games and game theory…in any other<br />

field my expertise is too broad and not<br />

nearly specific enough to be employed.”<br />

But Pittman said as a game designer,<br />

her broad and expansive liberal arts<br />

education from <strong>Bethel</strong>, along with her<br />

education at Southern Methodist <strong>University</strong>’s<br />

Guildhall video game development<br />

program was exactly what she needed.<br />

“There are some specific <strong>Bethel</strong> events<br />

that ended up being oddly useful in game<br />

development. While at <strong>Bethel</strong> I participated<br />

in theater productions. I worked<br />

tech, both building sets and running the<br />

light board. I distinctly remember one<br />

late evening with Audrey Cross resetting<br />

and fixing the lighting for the production,”<br />

Pittman said. “Other than theater,<br />

when would that be useful It has been<br />

very useful to me in game development.<br />

At two of the companies I worked at, I<br />

actually had to deal with lighting my level<br />

and world. The things I learned about<br />

blending lights, gels, filters, and creating<br />

shadows all applied to video game<br />

production.”<br />

Pittman said even learning about human<br />

psychology from Dr. Laddie Lollar<br />

was very helpful in figuring out ways to<br />

incentivize players into the behaviors<br />

video game designers want them to do.<br />

“And most of the things I learned<br />

in my Humanities class at <strong>Bethel</strong> havebeen<br />

very useful, as games are a creative<br />

process,” she said. “Despite what some<br />

may think, video games are as much art<br />

as tech.<br />

“If I weren’t making games, I would<br />

likely be an English teacher right now.<br />

I had an English assistantship lined up<br />

before going to Guildhall, and I had every<br />

intention of teaching at the college level.<br />

It’s funny, as just recently I started teaching<br />

Game Design at the local community<br />

college. I never expected to do that, but it<br />

has worked out to let me share my experience<br />

and skills with people who want to<br />

make games too.”<br />

Above: Kim Acuff Pittman (BA’04), a<br />

video game developer for the company<br />

Toys for Bob, sits beside a collection of<br />

her favorite Skylanders figures. Pittman<br />

has designed game levels for the<br />

Skylanders video game.<br />

19

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