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Planar Linkage Analysis using GeoGebra

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<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> <strong>using</strong> <strong>GeoGebra</strong><br />

� Understand the Basic Types of <strong>Planar</strong><br />

Four-Bar <strong>Linkage</strong>s<br />

� Learn the Basic Geometric tools<br />

available in <strong>GeoGebra</strong><br />

� Use <strong>GeoGebra</strong> to Construct <strong>Planar</strong><br />

Four-Bar <strong>Linkage</strong>s<br />

� Use <strong>GeoGebra</strong> to Create Animations of<br />

Four-Bar <strong>Linkage</strong>s<br />

1


2<br />

Introduction to Four-Bar <strong>Linkage</strong>s<br />

A machine is a system or device consisting of fixed and moving parts that modifies<br />

mechanical energy to do work. Assemblies within a machine that control movement are<br />

often called mechanisms. A mechanism is a group of links connected together for the<br />

purpose of transmitting forces or motions. A four-bar linkage or four-bar mechanism<br />

is the simplest movable mechanism commonly used in machines. A four-bar linkage<br />

consists of four rigid bodies (called bars or links) with one link fixed. The four links are<br />

each attached to two others by single joints (pivots) to form a closed loop. The fixed link<br />

is referred to as the frame; one of the rotating links is called the driver or crank; the<br />

other rotating link is called the follower or rocker; and the floating link is called the<br />

connecting rod or coupler. Some of the more commonly used four-bar linkages are<br />

listed below.<br />

� Depending upon the arrangement and lengths of the links, different types of<br />

motions can be generated. Different mechanisms can also be formed by fixing<br />

different links of the same chain.<br />

Crank-Rocker<br />

� The Crank-Rocker<br />

mechanism is a four-bar<br />

linkage in which the shorter<br />

link makes a complete<br />

revolution and the opposite<br />

link rocks (oscillates) back<br />

and forth.


Crank-Rocker<br />

� The Double-Crank or Drag-<br />

Link mechanism is a four-bar<br />

linkage with two opposite links<br />

making complete revolutions.<br />

Double-Crank<br />

Double-Rocker<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 3<br />

� Note that by fixing the<br />

opposite link of the same<br />

mechanism, another<br />

Crank-Rocker<br />

mechanism is formed.<br />

� The Double-Rocker<br />

mechanism is a four-bar<br />

linkage in which the crank and<br />

follower rock (oscillate) back<br />

and forth; none of the links can<br />

make full revolution.<br />

� Note the four different<br />

mechanisms above are formed<br />

by fixing different links of the<br />

same links.


4<br />

� The Slider-Crank mechanism is a special case of the four-bar linkage. As the<br />

follower link of a crank-rocker linkage gets longer, the path of the pin joint<br />

between the connecting rod and the follower approaches a straight line. Slider-<br />

Crank is a mechanism for converting the linear motion of a slider into rotational<br />

motion or vice-versa.<br />

Slider-Crank Variation<br />

Scotch Yoke<br />

Slider-Crank<br />

� The Scotch Yoke is<br />

most commonly used<br />

in reciprocating piston<br />

pumps and in control<br />

valve actuators in<br />

high pressure oil and<br />

gas pipelines.


Introduction to <strong>GeoGebra</strong><br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 5<br />

<strong>GeoGebra</strong> is an award winning interactive dynamic geometry software that joins<br />

geometry, algebra and calculus. Interactive dynamic geometry software is a type of<br />

computer program that allows the creation and then manipulation of geometric<br />

constructions. In most interactive geometry software, constructions can be made with<br />

points, vectors, segments, lines, polygons, conic sections, inequalities, implicit<br />

polynomials and functions.<br />

The development of <strong>GeoGebra</strong> was started by Prof. Markus Hohenwarter for<br />

mathematic education. Prof. Markus Hohenwarter started the project in 2001 at the<br />

University of Salzburg, continuing it at Florida Atlantic University (2006–2008), Florida<br />

State University (2008–2009), and now at the University of Linz together with the help of<br />

open-source developers and translators all over the world.<br />

In <strong>GeoGebra</strong>, geometric entities can be entered and modified directly on screen, or<br />

through the Input Bar. <strong>GeoGebra</strong> has the ability to use variables for numbers, vectors and<br />

points; derivatives and integrals of functions can also be evaluated.<br />

The main webpage of <strong>GeoGebra</strong> is at http://www.geogebra.org/cms/en<br />

� <strong>GeoGebra</strong> is an open source free software, written in<br />

Java and thus available for multiple platforms,<br />

including Windows, Mac and Linux systems.


6<br />

� Two versions of <strong>GeoGebra</strong> are available for download. <strong>GeoGebra</strong> is the full<br />

version and <strong>GeoGebra</strong>Prim has the same capabilities as the full version but uses a<br />

more simplified user interface. Files created in <strong>GeoGebra</strong> can be loaded in<br />

<strong>GeoGebra</strong>Prim and vice versa.<br />

� Note the installation of the Java Platform is required as <strong>GeoGebra</strong> is written in<br />

Java.<br />

.<br />

� For most versions of <strong>GeoGebra</strong>, the<br />

installed program can be accessed through<br />

the Start menu or the <strong>GeoGebra</strong> icon on<br />

the desktop.


<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 7<br />

1. Select the <strong>GeoGebra</strong> option on the Start menu or select the<br />

<strong>GeoGebra</strong> icon on the desktop to start <strong>GeoGebra</strong>. The <strong>GeoGebra</strong><br />

main window will appear on the screen.<br />

2. In the View pull-down menu, switch<br />

on the Grid display by clicking on the<br />

icon with the left-mouse-button as<br />

shown.<br />

� The <strong>GeoGebra</strong> screen layout contains the pull-down menus, the Standard toolbar,<br />

the Algebra area, the graphics area, and the Input Bar at the bottom of the screen.<br />

3. On your own, adjust the display of the <strong>GeoGebra</strong> main screen so that the Algebra<br />

area and the Input Bar are available as shown.


8<br />

5. Click on the origin of the<br />

coordinate system to place the<br />

center of the circle. Note the<br />

created center point is also<br />

added in the Algebra area that is<br />

toward the left.<br />

7. Pick OK to accept the selected settings.<br />

9. Use the mouse wheel to<br />

Zoom/Pan and adjust the<br />

current display.<br />

4. Select the Circle with Center and<br />

Radius icon in the Standard toolbar<br />

area.<br />

6. In the Radius input box, enter<br />

4 to create a circle with a<br />

radius of 4 units in size.<br />

8. On your own, create another circle at<br />

coordinates (12,0) and radius 9 units as<br />

shown.


11. Select the X Axis as the first<br />

entity to define the intersection<br />

points.<br />

� Note two intersection<br />

points are created,<br />

Point C and Point D.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 9<br />

10. Activate the Intersect Two Objects<br />

command by clicking on the icon as shown.<br />

This will create points at the intersections of<br />

two selected objects.<br />

12. Select the smaller circle<br />

as the second entity to<br />

define the intersection<br />

points.


10<br />

14. Select Point D as the<br />

object to be rotated.<br />

16. In the Angle input box,<br />

enter 45 as the angle of<br />

rotation.<br />

17. Click OK to accept the<br />

setting and create the<br />

new point.<br />

13. Activate the Rotate Object around<br />

Point by Angle command by clicking<br />

on the icon as shown. This will create a<br />

new point by rotating an existing point.<br />

15. Select Point A as the reference<br />

axis of rotation.


19. Select Point DꞋ as the center<br />

of the new circle. Note the<br />

created center point is also<br />

added in the Algebra area<br />

that is toward the left.<br />

21. Click OK to accept the selected settings.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 11<br />

18. Select the Circle with Center and<br />

Radius icon in the Standard toolbar<br />

area.<br />

20. In the Radius input box,<br />

enter 10 to create a circle<br />

with a radius of 10 units in<br />

size.<br />

22. Activate the Intersect Two Objects<br />

command by clicking on the icon as shown.<br />

This will create points at the intersections<br />

of two selected objects.


12<br />

24. Select Circle d as the<br />

second entity to define the<br />

intersection points.<br />

23. Select Circle e as the first<br />

entity to define the<br />

intersection points.<br />

� Note two intersection<br />

points are created, Point<br />

E and Point F.


26. Click on Point A to place the<br />

first point of the line.<br />

28. On your own, create two<br />

additional line segments, Line<br />

DE and Line EB as shown.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 13<br />

25. Activate the Segment between<br />

Two Points command by<br />

clicking on the icon as shown.<br />

This will create a line by<br />

selecting two endpoints.<br />

27. Click on Point DꞋ to create a line as<br />

shown.


14<br />

Turn off the Display of Objects<br />

2. Select Circle d, the circle<br />

on the right, as shown.<br />

3. Inside the graphics area,<br />

right-mouse-click once to<br />

bring up the option menu.<br />

4. Click the Show Object<br />

icon to turn OFF the display<br />

of the selected circle.<br />

5. Inside the Algebra area,<br />

click once with the rightmouse-button<br />

on Circle<br />

e to display the option<br />

menu. Click on Show<br />

Object to toggle OFF<br />

the display of the circle.<br />

1. In the Standard toolbar area, click on the Move icon to<br />

activate the command.<br />

� Note the corresponding circle,<br />

Circle d, is also highlighted in the<br />

Algebra area. The unfilled icon<br />

indicates the display of the object<br />

has been turned OFF.


8. In the Algebra area, click once with the<br />

right-mouse-button on Point C to<br />

display the option menu. Click on<br />

Show Object to toggle OFF the<br />

display of the selected item.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 15<br />

6. Select Point F, the point below the<br />

line segments, as shown.<br />

7. On your own, turn OFF the display of<br />

the object through the right-click option<br />

menu as shown.


16<br />

Adding a Slider Control<br />

2. In the graphics area, select a<br />

location near the upper left corner<br />

to place the Slider Control as<br />

shown.<br />

4. Set the Interval<br />

settings to the three<br />

values, 0, 360 and<br />

1.0, as shown.<br />

5. Click Apply to<br />

accept the selected<br />

settings<br />

1. In the Standard toolbar select the<br />

Slider command by left-clicking<br />

once on the icon.<br />

3. Set the Slider option to Angle as shown.<br />

Note the angle name is automatically set<br />

to α.


<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 17<br />

6. In the Standard toolbar area, click on the Move<br />

icon to activate the command.<br />

7. Drag the handle of the Slider Control, and notice Angle α is<br />

adjusted.<br />

8. In the Algebra area, double click<br />

with the left-mouse-button on<br />

Point DꞋ to enter the Object<br />

Redefine mode.<br />

9. Modify the angle variable, the second variable in the edit box, to α as shown.<br />

10. Click OK to accept the setting and exit the Redefine command.


18<br />

11. Drag the handle of the Slider Control, and notice the positions of the links of<br />

the four-bar linkage are adjusted accordingly.


Using the Animate option<br />

2. Inside the Algebra area, click once with the<br />

right-mouse-button on Angle to display the<br />

option menu. Click on Object Properties<br />

to activate the command.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 19<br />

1. Inside the graphics area, click once with the rightmouse-button<br />

on Slider Control to display the<br />

option menu. Click on Animation On to toggle<br />

ON the animation of the Slider Control.<br />

3. Set the animation repeat<br />

option to Increasing as<br />

shown.<br />

4. Click Close to accept the setting and exit the object properties<br />

command.<br />

5. On your own, examine the animation of the four-bar<br />

linkage; turn OFF the animation option before<br />

proceeding to the next section.


20<br />

Tracking the Path of a point on the Coupler<br />

2. Select Point DꞋ as the center of<br />

the new circle.<br />

5. On your own, create<br />

another radius 7.5<br />

circle centered at<br />

Point E as shown.<br />

1. Select the Circle with Center and<br />

Radius icon in the Standard toolbar<br />

area.<br />

3. In the Radius input box,<br />

enter 7.5 as the radius.<br />

4. Click on the OK button to<br />

accept the settings and<br />

create the circle.


7. Select Circle g as<br />

the first entity to<br />

define the<br />

intersection points.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 21<br />

6. Activate the Intersect Two Objects command<br />

by clicking on the icon as shown. This will create<br />

points at the intersections of two selected objects.<br />

8. Select Circle h as the<br />

second entity to define<br />

the intersection points.


22<br />

10. Select Point DꞋ as<br />

the first corner of the<br />

polygon.<br />

11. Select Point G as<br />

the second corner of<br />

the polygon.<br />

9. Activate the Polygon command by clicking on the<br />

icon as shown. This will create a polygon by<br />

defining the corner points of a polygon.<br />

12. Select Point E as<br />

the third corner of<br />

the polygon.<br />

13. Select Point DꞋ<br />

again to form a<br />

triangle.<br />

14. On your own, turn<br />

OFF the display of<br />

Point H, Circle g<br />

and Circle h.


16. In the graphics area, select<br />

Point G as shown.<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 23<br />

15. In the Standard toolbar area, click on the Move<br />

icon to activate the command.<br />

17. Inside the graphics area,<br />

click once with the rightmouse-button<br />

to display<br />

the option menu. Click on<br />

Trace On to activate the<br />

command.<br />

18. Drag the handle of the Slider Control, and notice Angle α is<br />

adjusted.


24<br />

� The locus of point G, also known as a coupler curve, is generated as Angle α is<br />

adjusted. Note that by varying the lengths of the links in the mechanism, different<br />

coupler curves can be generated. The interactive dynamic geometry software can<br />

be used to aid linkage design and analysis.<br />

� Note that the Animation On command can also<br />

be used to generate the coupler curve.


Exercises:<br />

1. Crank-Slider Mechanism<br />

AB = 2.5, BC = 5<br />

2. Watt Straight Line Mechanism<br />

<strong>Planar</strong> <strong>Linkage</strong> <strong>Analysis</strong> with <strong>GeoGebra</strong> 25<br />

ADꞋꞋ=BE, EDꞋꞋ=1/2 ADꞋꞋ, AB = 2 BE, G is at the midpoint of EDꞋꞋ.<br />

A and B are fixed points.


26<br />

3. Hoekens Straight Line Mechanism<br />

BE = ECꞋ = EH = 2.5 ACꞋ, AB = 2 ACꞋ<br />

A and B are fixed points and Link CꞋ-E-H is a rigid link.

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