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project 01: design principles? - Spatial Design@Massey

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197.134 Digital Design and Visualisation 2<strong>01</strong>2<br />

<strong>project</strong> <strong>01</strong>: <strong>design</strong> <strong>principles</strong><br />

Duration: 5 weeks Due Date: Second session week 5, 2<strong>01</strong>2 Percentage: 30% of total course mark<br />

Introduction:<br />

Good <strong>design</strong>s are founded on <strong>design</strong> <strong>principles</strong>; these <strong>principles</strong> provide a solid foundation<br />

in the elements of basic digital <strong>design</strong>. In this <strong>project</strong> you are going to explore <strong>design</strong><br />

<strong>principles</strong> through experiments that deal with composition and form by creating a series of<br />

2D textures (patterns) and 3D digital models addressing each principle. It is essential to<br />

grasp the importance and potential of <strong>design</strong> <strong>principles</strong>; symmetry/asymmetry,<br />

rhythm/repetition, proportion/composition, contrast, hierarchy, figure-ground and datum.<br />

These <strong>principles</strong> control the relationships of basic <strong>design</strong> elements; line, texture, shape,<br />

tone and colour. The aim of this paper is not to teach you computer software packages but<br />

to teach you how to learn and become comfortable with <strong>design</strong> using digital applications.<br />

Many <strong>design</strong>ers and artists have attempted to define the <strong>principles</strong> that govern successful<br />

composition and guarantee a positive aesthetic response. The goal is an elusive one.<br />

Design is a constant exploration that contains few absolutes. Whatever aesthetic and<br />

philosophical position is taken, <strong>design</strong> remains organised and deliberate. It employs clear,<br />

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197.134 Digital Design and Visualisation 2<strong>01</strong>2<br />

form-giving ideas that shape spaces and position elements. These ordering <strong>principles</strong> are<br />

seldom coercive or deterministic. They do not limit exploration. Diversity and freedom of<br />

expression are possible because an infinite variety of orderly relationships are available to<br />

you as a <strong>design</strong>er.<br />

Some <strong>design</strong> spaces or objects possess poetic qualities that excite the imagination and<br />

provoke new associations of ideas. Other items simply ask to be regarded as beautiful<br />

sculpture. But whatever the effect, every formal composition depends on visible, significant<br />

connections among its components: <strong>design</strong> is always more than just the sum of its parts.<br />

“Design should not be used only to give things a shape but also to give them<br />

a meaning.” Michele de Lucchi, architect, product <strong>design</strong>er<br />

Design Principles:<br />

<strong>01</strong> Symmetry/Asymmetry<br />

Reflective and rotational symmetries are quite distinct. Reflection implies identical, by<br />

reversed elements on either side of a line or plane. Its simplest manifestation is bilateral<br />

symmetry that contains a single axis. But complexity increases rapidly as the number of<br />

mirror lines multiplies. Conversely, rotational symmetry defines a centre. Turning the<br />

composition about this point maps every element onto an equivalent one. Asymmetry is<br />

the absence of these qualities. It suggests a different kind of balance in which tension and<br />

dialogue bind the components of composition to one another. Sometimes a combination of<br />

the two conditions informs a single <strong>design</strong>, for example, a slight modification of symmetry.<br />

02 Rhythm/Repetition<br />

constant, flowing, progressive<br />

Rhythm depends on subtle or progressive changes that occur within a single consistent<br />

theme. Interest derives from the tension between constant and incidental features. So<br />

variation and repetition are frequently combined to produce richly patterned surfaces that<br />

are both highly structured and interesting.<br />

Repetitive forms appear strongly related to one another simply because they possess<br />

common shapes and dimensions. In extended series, recurring elements or intervals<br />

establish rhythm and invite anticipation or movement. Often several sequences operate at<br />

different scales. These can reinforce one another, forming a nesting hierarchy of modules.<br />

Or they can overlap and interact to produce a more complex “beat”.<br />

03 Proportion/Composition<br />

[Golden section, A series paper]<br />

Proportion describes the relationship of dimensions or distribution of forms. Some<br />

“harmonious” proportions define pleasing shapes. Others appear awkward. Whether or not<br />

universal rules apply is a matter of contention. Many <strong>design</strong>ers and theorists have tried to<br />

identify ideal dimensional relationships based on the natural order of musical harmonies or<br />

human form. However. Most of these experiments fail to acknowledge that perception of<br />

size and shape depends on experience. Composition is the placing of elements or forms<br />

together with an ordering system or formal structure.<br />

04 Contrast<br />

Contrast is the degree of difference between elements, such as colour, value, size, etc. It<br />

creates interest and pulls the attention toward the focal point.<br />

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197.134 Digital Design and Visualisation 2<strong>01</strong>2<br />

05 Hierarchy<br />

Hierarchical arrays place more emphasis on some elements than others. Parts are related<br />

to one another in terms of their importance. Size, shape and position all help to confer<br />

status and components of a composition can often be organised into groups or classes.<br />

06 Figure-Ground<br />

A figure is an element or shape placed on a page, canvas, or other background. Ground is<br />

the space of the page. A figure is also called object, form, element, or positive shape.<br />

Ground is alternately called space, residual space, white space, field, or negative space.<br />

07 Datum<br />

A datum is a common reference; a point, line, plane or volume that organises the other<br />

lesser parts of a composition.<br />

Brief:<br />

How to spatialise (make 3D) each <strong>design</strong> principle You will be given a series of<br />

experiments to guide you from a 2D investigation to a 3D model of each <strong>design</strong> principle.<br />

You will start by carefully sketching three 2D textures or patterns for each <strong>design</strong> principle<br />

listed above, in your sketchbook. Select one texture from each principle to translate and<br />

develop as a 3D digital model demonstrating how an object or spatial configuration can be<br />

affected by the principle. The move from 2D to 3D should be more than just extruding of<br />

the objects. How can the sections (cut view) and elevations (side view) be as interesting<br />

as the plan (top view) Working in all three dimensions X {red},Y {green}, Z {blue}.<br />

Assessment:<br />

You will be assessed at the end of the <strong>project</strong> on the body of work that you have produced.<br />

Your submission is to include:<br />

21 hand drawn textures, 3 for each <strong>design</strong> principle<br />

7 Refined textures (7 repeatable textures)<br />

7 hand drawn 3D sketches<br />

7 final images of the spatialised <strong>design</strong> principle (3D models), 1 image for each <strong>design</strong><br />

principle<br />

Process work posted on blog<br />

Learning Outcomes:<br />

On successful completion of this module students should be able to:<br />

Understand key digital <strong>design</strong> terms and concepts<br />

Demonstrate competency and creativity in basic techniques of digital <strong>design</strong><br />

Demonstrate a basic understanding of three-dimensional modeling software in order to<br />

visualise form and space<br />

Assessment Criteria:<br />

Your work will be assessed on the extent that it shows:<br />

evidence of clear understanding and concept of each <strong>design</strong> principle<br />

consideration of craft and communication in its representation of each <strong>design</strong> principle<br />

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197.134 Digital Design and Visualisation 2<strong>01</strong>2<br />

(both 2 and 3-dimensionally)<br />

evidence of all required work to be posted and clearly labeled on blogger weblog<br />

Software:<br />

Adobe Photoshop<br />

Google Blogger<br />

Google Sketchup<br />

"Good <strong>design</strong> begins with honesty, asks tough questions, comes from collaboration<br />

and from trusting your intuition."<br />

Freeman Thomas, automobile <strong>design</strong>er<br />

Schedule: (posted each week)<br />

See http://134.spatial<strong>design</strong>.info<br />

Hand-in and review second session week 5<br />

Bibliography<br />

Binder, K. (2008). Easy Mac OS X Leopard (p. 287). Indianapolis, IN: Que.<br />

Bouton, G. (2009). Photoshop CS4, Quicksteps. (p. 368). New York: McGraw-Hill.<br />

Ching, F. D. K. (1996). Architecture, Form, Space & Order (2nd ed., p. 400). New<br />

York: Van Nostrand Reinhold.<br />

Chopra, A. (2008). Introduction to Google SketchUp, Wiley pathways. (p. 452).<br />

Hoboken, NJ: Wiley & Sons.<br />

Cohen, D. (2006). A Visual Language: Elements of Design (p. 111). London:<br />

Herbert Press.<br />

Creative Educational Video, Inc. (2003). Elements & Principles of Design (p. 1).<br />

Lubbock, Texas: CEV Multimedia.<br />

Design elements and <strong>principles</strong> - Wikipedia, the free encyclopedia. . Retrieved<br />

November 3, 2008, from<br />

http://en.wikipedia.org/wiki/Design_<strong>principles</strong>_and_elements.<br />

Digital Web Magazine - The Principles of Design. . Retrieved November 3, 2008,<br />

from http://www.digital-web.com/articles/<strong>principles</strong>_of_<strong>design</strong>/.<br />

Faulkner, A. (2007). Adobe Photoshop CS3: Classroom in a Book. (p. 478). San<br />

Jose, Calif: AdobePress.<br />

Oei, L. (2002). The Elements of Design: Rediscovering Colours, Textures,forms<br />

and Shapes (p. 208). London: Thames & Hudson.<br />

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