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<strong>Introduction</strong> <strong>to</strong> <strong>screenwriting</strong> 1:<br />

<strong>The</strong> 5 <strong>elements</strong><br />

by Allen Palmer<br />

Session 1<br />

<strong>Introduction</strong><br />

www.crackingyarns.com.au<br />

allen@crackingyarns.com.au<br />

1<br />

Can we find a movie<br />

we all love<br />

2<br />

Australian movies<br />

•Who loves typical Aussie film<br />

•Who goes out of obligation<br />

•Who won’t go<br />

•Who feels misled by reviews<br />

•Are Australian films meeting the<br />

needs of Australian audiences<br />

•No, but nor are the meeting the<br />

needs of Australian film makers<br />

3


Australian Film<br />

Economics 101<br />

•Basic cost $3 million<br />

•Film makers only get $1 out of $6<br />

•Need <strong>to</strong> take $18+ million at BO<br />

4<br />

Oz Films All time> $18m<br />

1. Crocodile Dundee – $48m<br />

2. Australia – $38m<br />

3. Babe – $36.7m<br />

4. Happy Feet – $31.8m<br />

5. Moulin Rouge $27m<br />

6. Croc Dundee 2 $24m<br />

7. Strictly Ballroom – $21.7m<br />

8. <strong>The</strong> Dish $18m<br />

5<br />

Oz Box Office 2009<br />

1. Mao’s Last Dancer $14m<br />

2. Australia $10.6m (W $208m)<br />

3. Knowing $5.8m (W $181m)<br />

4. Charlie & Boots $3.4m<br />

5. Samson & Delilah $2.4m<br />

• 5% of Total Australian Box Office<br />

• Most films take


Why box office matters<br />

•Who thinks it doesn’t matter<br />

•Why it matters<br />

•S<strong>to</strong>ry isn’t 1-way interaction<br />

•Joy in shared emotion<br />

•More people. More joy.<br />

•Get <strong>to</strong> make another film<br />

7<br />

Q. Do Australians want <strong>to</strong><br />

see Australian films<br />

A. Australians are gagging<br />

<strong>to</strong> see Australian films.<br />

8<br />

Q. Why aren’t Australians<br />

going <strong>to</strong> Australian films<br />

a. Poor concepts<br />

b. Poor structure<br />

c. Australian film-makers<br />

aren’t addressing the<br />

fundamental question ...<br />

9


What do audiences want<br />

•Entertained<br />

•Escape<br />

•Educated<br />

•Provoked<br />

•Affirmed<br />

•Transported<br />

•Inspired<br />

•Moved - laugh, cry<br />

10<br />

What do audiences want<br />

11<br />

What do audiences want<br />

“I think that what we’re seeking is<br />

an experience of being alive ...<br />

... so that we can actually feel the<br />

rapture being alive.”<br />

Joseph Campbell<br />

“<strong>The</strong> Power of Myth”<br />

12


What do audiences want<br />

• Expand emotional bandwidth<br />

• Reminder of higher self<br />

• Universal connection<br />

13<br />

What did Aris<strong>to</strong>tle think<br />

audiences wanted<br />

•Catharsis<br />

•Emotional cleansing or<br />

purging<br />

14<br />

What delivers catharsis<br />

•Triumph of good over evil<br />

•Why<br />

•Seeing hero transformed<br />

•Preferable<br />

•Why<br />

15


What delivers catharsis<br />

•<strong>Cracking</strong> yarn<br />

•Definition:<br />

•A cracking yarn sends hero on a<br />

difficult journey that forces the hero<br />

the hero <strong>to</strong> transform and delivers<br />

catharsis <strong>to</strong> the audience at its<br />

climax.<br />

16<br />

17<br />

Me<br />

18


You (in 1 min or less)<br />

•Name<br />

•Day job<br />

•Done any courses Read any books<br />

Written any screenplays<br />

•Have a concept<br />

•Which film would you like <strong>to</strong> have<br />

written<br />

19<br />

Course - expectations<br />

•<strong>Introduction</strong><br />

•Not exhaustive exploration<br />

•Knowledge not practice<br />

•How <strong>to</strong> write, not much writing<br />

•2 days won’t be enough<br />

•Content vs discussion<br />

•Presentation PDFs can be<br />

downloaded<br />

20<br />

Lesson Downloads<br />

•www.crackingyarns.com.au<br />

•Under “Resources”<br />

•“Course downloads”<br />

21


What will we cover<br />

22<br />

What’s the hardest part of<br />

writing a cracking screenplay<br />

•Concept<br />

•Characters<br />

•S<strong>to</strong>ry<br />

•Scenes<br />

•Dialogue<br />

23<br />

Typical script report<br />

Excellent Good Fair Poor<br />

Concept<br />

X<br />

Character<br />

X<br />

Dialogue<br />

X<br />

Structure<br />

Emotional<br />

Engagement<br />

X<br />

X<br />

24


What will we cover<br />

•Day 1<br />

•Structure<br />

•Day 2<br />

•Concept & premise<br />

•Character<br />

•Scene & Dialogue<br />

•From concept <strong>to</strong> screenplay<br />

25<br />

What you’ll get<br />

•Day 1<br />

•That movies must take the audience<br />

on an emotional journey<br />

•That transformation is the key<br />

•4 fundamental s<strong>to</strong>rytelling <strong>elements</strong><br />

•3 Act structure fundamentals<br />

•A 12-step timeless s<strong>to</strong>ry structure<br />

that delivers an emotional journey<br />

26<br />

•Day 2<br />

What you’ll get<br />

•Why concept is important and how<br />

<strong>to</strong> test your concept<br />

•<strong>The</strong> key <strong>to</strong> great charactisation for<br />

both heroes and antagonists<br />

•Elements and tips of scene writing<br />

•Secret <strong>to</strong> great dialogue<br />

•What <strong>to</strong> do next<br />

•Inspiration!<br />

27


Structure<br />

•What is it<br />

•<strong>The</strong> craft of s<strong>to</strong>rytelling<br />

•Separates pro from amateur<br />

•How we engage emotions<br />

•How we escalate tension<br />

•How we deliver catharsis<br />

28<br />

Is structure bad<br />

•Australian resistance<br />

•“Hollywood” formula<br />

29<br />

A Few Good Men<br />

African Queen<br />

After Midnight<br />

American Graffiti<br />

Apollo 13<br />

An Officer & a Gentleman<br />

Arthur<br />

Back <strong>to</strong> the Future<br />

Being <strong>The</strong>re<br />

Beverly Hills Cop<br />

Big<br />

Blood Simple<br />

Blues Brothers<br />

Body Heat<br />

Brokeback Mountain<br />

Bull Durham<br />

Casablanca<br />

China<strong>to</strong>wn<br />

Dead Poets Society<br />

Dirty Harry<br />

Fargo<br />

Fast Times at Ridgemont High<br />

Ferris Bueller’s Day Off<br />

Five Easy Pieces<br />

Godfather<br />

Godfather 2<br />

Goodfellas<br />

Groundhog Day<br />

It happened one night<br />

It’s a wonderful life<br />

Jagged Edge<br />

Jaws<br />

“Hollywood” Films<br />

JFK<br />

Juno<br />

Kramer vs Kramer<br />

Lars and the Real Girl<br />

LA Confidential<br />

Little Miss Sunshine<br />

Lost in Translation<br />

M*A*S*H<br />

Meet the Parents<br />

Men in Black<br />

Midnight Run<br />

Midnight Cowboy<br />

Mississippi Burning<br />

Moonstruck<br />

My Fair Lady<br />

No Country for Old Men<br />

North by Northwest<br />

One Flew Over the Cuckoo’s Nest<br />

Parenthood<br />

Psycho<br />

Pulp Fiction<br />

Quiz Show<br />

Raiders of the Lost Ark<br />

Remains of the Day<br />

Reservoir Dogs<br />

Risky Business<br />

Rocky<br />

Saturday Night Fever<br />

Schindler’s List<br />

Sea of Love<br />

Serpico<br />

Shortcuts<br />

Shrek<br />

Sideways<br />

Star Wars<br />

Starman<br />

Stripes<br />

Taxi Driver<br />

10 Things I hate about you<br />

<strong>The</strong> Apartment<br />

<strong>The</strong> Big Chill<br />

<strong>The</strong> Empire Strikes Back<br />

<strong>The</strong> Fugitive<br />

<strong>The</strong> Goodbye Girl<br />

<strong>The</strong> Graduate<br />

<strong>The</strong> Incredibles<br />

<strong>The</strong> Maltese Falcon<br />

<strong>The</strong> Shining<br />

<strong>The</strong> Verdict<br />

<strong>The</strong>lma & Louise<br />

<strong>The</strong>re's something about Mary<br />

39 Steps<br />

Tootsie<br />

Toy S<strong>to</strong>ry<br />

Trading Places<br />

Twelve Angry Men<br />

When Harry Met Sally<br />

Virgin Suicides<br />

Vertigo<br />

Witness<br />

30


Is structure bad<br />

•Australian resistance<br />

•“Hollywood” formula<br />

•Hero phobic<br />

•Limit <strong>to</strong> creativity<br />

31<br />

Why we need structure<br />

•Screenplay is <strong>to</strong>ugher than novel<br />

•Length: 90 - 110 pages<br />

•Told in one, uninterrupted session<br />

•Cost<br />

•Expectation<br />

32<br />

Structure is good<br />

•But where, as screenwriters, do<br />

start<br />

33


Difference btw writing<br />

film and writing novel<br />

•Novel is prose<br />

•Screenplay is what ... <br />

•Drama<br />

34<br />

What is drama<br />

•Want <strong>to</strong> deliver catharsis<br />

•Transformation delivers catharsis<br />

•Will hero transform easily<br />

•No<br />

•Forced <strong>to</strong> transform<br />

•What will force them <strong>to</strong> transform<br />

•Conflict<br />

35<br />

What is drama<br />

•Drama is conflict<br />

•Drama is conflict<br />

•Comedy is drama is conflict<br />

•Drama is conflict<br />

•How do we create conflict<br />

36


4 fundamentals of s<strong>to</strong>ry<br />

•“Someone wants something very<br />

badly and they’re having a lot of<br />

trouble getting it”<br />

• 1. Hero (aka protagonist)<br />

• 2. Goal<br />

• 3. Conflict (aka antagonist)<br />

• 4. Stakes<br />

37<br />

4 fundamentals of s<strong>to</strong>ry<br />

•1. Hero<br />

•Whose film is it<br />

•Whose s<strong>to</strong>ry are we telling<br />

•Who most needs <strong>to</strong> change<br />

•Who acts <strong>to</strong> resolve at climax<br />

38<br />

4 fundamentals of s<strong>to</strong>ry<br />

•2. Goal or want<br />

•Get<br />

•S<strong>to</strong>p<br />

•Retrieve<br />

•Escape<br />

•Clear finish line<br />

•External (not “inner peace”)<br />

39


4 fundamentals of s<strong>to</strong>ry<br />

•3. Conflict<br />

•Why is it going <strong>to</strong> be hard<br />

•Why should we be interested<br />

•What are the forces of antagonism<br />

40<br />

4 fundamentals of s<strong>to</strong>ry<br />

•4. Stakes<br />

•What happens if the hero doesn’t go<br />

on this journey<br />

•If they don’t get their goal<br />

•Why MUST they do this<br />

•Why should we care<br />

41<br />

4 fundamentals of s<strong>to</strong>ry<br />

•1. Hero<br />

•2. Goal<br />

•3. Conflict<br />

•4. Stakes<br />

•90% scripts don’t have these basics<br />

•Your concept, your scenes, your<br />

screenplay MUST have these 4<br />

fundamentals<br />

•<br />

42


<strong>The</strong> 5th s<strong>to</strong>rytelling<br />

fundamental<br />

•4 fundamentals sufficient sometimes<br />

•Good vs evil<br />

•Raiders, Die Hard<br />

•If you want <strong>to</strong> deliver catharsis<br />

•Need hero <strong>to</strong> transform<br />

•For hero <strong>to</strong> transform by s<strong>to</strong>ry’s end,<br />

what must they be at start<br />

•Flawed<br />

43<br />

3 Act Structure basics<br />

•Have our 5 s<strong>to</strong>rytelling<br />

fundamentals<br />

•Now need <strong>to</strong> shape the s<strong>to</strong>ry <strong>to</strong><br />

deliver what<br />

•Catharsis<br />

•3 Act Structure is the convention<br />

•Now introduce you ...<br />

44<br />

3 act structure basics<br />

•Act 1<br />

•<strong>The</strong> beginning<br />

•Act 2<br />

•<strong>The</strong> middle<br />

•Act 3<br />

•<strong>The</strong> end<br />

45


3 act structure basics<br />

•Act 1<br />

•Engage the audience<br />

•Act 2<br />

•Escalate the dramatic tension<br />

•Act 3<br />

•Resolve and deliver catharsis<br />

46<br />

Is 3 Act Structure<br />

enough<br />

•90-110 pages<br />

•3 acts<br />

•Enough guidance<br />

•If it is, you don’t me<br />

•Mere mortals need help<br />

47<br />

S<strong>to</strong>ry Paradigms<br />

48


Syd Field’s Paradigm<br />

49<br />

S<strong>to</strong>ry Paradigms<br />

50<br />

McKee’s S<strong>to</strong>ry<br />

“A scene is an action through conflict in<br />

more or less continuous time and space<br />

that turns the value-charged condition<br />

of a character’s life on at least one<br />

value with a degree of perceptible<br />

significance.”<br />

51


McKee’s S<strong>to</strong>ry<br />

52<br />

53<br />

Campbell’s Monomyth<br />

“A hero ventures forth from the<br />

world of the common day in<strong>to</strong> a<br />

region of supernatural wonder:<br />

fabulous forces are there<br />

encountered and a decisive<br />

vic<strong>to</strong>ry is won: the hero comes<br />

back from this mysterious<br />

adventure with the power <strong>to</strong><br />

bes<strong>to</strong>w boons on his fellow man.”<br />

54


55<br />

<strong>The</strong> Writer’s Journey<br />

56<br />

Vogler’s Hero’s Journey<br />

1. Ordinary World<br />

2. Call <strong>to</strong> adventure<br />

3. Refusal of the call<br />

4. Meet with the men<strong>to</strong>r<br />

5. Crossing the<br />

first threshold<br />

Ordinary World<br />

12. Return with<br />

the elixir<br />

11. Resurrection<br />

10. Road back<br />

6. Tests, Allies &<br />

Enemies<br />

Special World<br />

7. Approach the<br />

inmost cave<br />

8. <strong>The</strong> Ordeal<br />

9. Reward<br />

57


S<strong>to</strong>ry is transformation<br />

•Hero goes in pursuit of a goal<br />

•“Wants something very bad and is<br />

having a lot of trouble getting it”<br />

•External journey triggers a more<br />

important internal journey<br />

•To complete journey, must<br />

transform - catharsis<br />

58<br />

Hero’s inner journey<br />

1. Incomplete<br />

12. Complete<br />

2. Excited<br />

3. Scared<br />

Ordinary World<br />

11. Decisive<br />

4. Torn<br />

5. Committed<br />

10. Desperate/<br />

conflicted<br />

6. Disoriented<br />

Special World<br />

7. Evasive<br />

9. Exultant<br />

8. Confronted<br />

59<br />

Why Hero’s Journey<br />

•Only a guide. Not a straitjacket.<br />

•Need an external journey<br />

•Hero’s journey delivers<br />

•Audience wants emotional journey<br />

•Hero’s journey delivers<br />

•Not invented. Only identified.<br />

•It works.<br />

60


Course Plan - Saturday<br />

1. 9:30-11.00 <strong>Introduction</strong><br />

2. 11.15-12.45 Hero’s Journey Steps 1-5<br />

3. 1.45 - 3.15 Hero’s Journey Steps 6-9<br />

4. 3.30 - 5.00 Hero’s Jrny Steps 10-12<br />

61<br />

Course Plan - Sunday<br />

1. 9:30-11.00 Concept<br />

2. 11.15-1.00 Character<br />

3. 1.45 - 3.15 Scene writing & Dialogue<br />

4. 3.30- 5.00 Concept <strong>to</strong> outline<br />

62<br />

Next Session<br />

•Hero’s Journey Steps 1 - 5<br />

•Starts at 11.15am sharp<br />

63

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