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Dataton WATCHOUT User's Guide

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Table of Contents<br />

1 Introduction.............................................. 7<br />

Welcome ......................................................... 7<br />

System Overview .............................................. 8<br />

Software Overview ......................................... 10<br />

Related Technologies ...................................... 12<br />

2 System Requirements............................ 15<br />

Production Computer ...................................... 15<br />

Display Computer........................................... 16<br />

Network......................................................... 16<br />

Displays......................................................... 16<br />

3 Installation ............................................. 21<br />

Production Software........................................ 21<br />

Display Software ............................................ 22<br />

Network Hook-up ........................................... 24<br />

License Keys................................................... 27<br />

Displays......................................................... 28<br />

Projection Screens........................................... 30<br />

Sound............................................................ 30<br />

4 Configuration ......................................... 31<br />

Production Computer ...................................... 31<br />

Display Computer........................................... 33<br />

Displays......................................................... 42<br />

Sound............................................................ 46<br />

Maintenance .................................................. 47<br />

5 Planning ................................................. 49<br />

Application Areas........................................... 49<br />

Presentation Environment................................. 50<br />

Display Considerations.................................... 52<br />

Storyboarding ................................................ 55<br />

Media Production ........................................... 55<br />

6 Media Files ............................................. 59<br />

Still Images..................................................... 59<br />

Text ............................................................... 67<br />

Moving Images............................................... 67<br />

Audio ............................................................ 81<br />

7 Production .............................................. 85<br />

Stage............................................................. 85<br />

Media............................................................ 87<br />

Timeline ......................................................... 90<br />

Tween Tracks.................................................. 96<br />

Opacity ......................................................... 99<br />

Volume .......................................................... 99<br />

Position .......................................................... 99<br />

8 Presentation......................................... 103<br />

Connecting to the Display Computers ............. 103<br />

Running the Presentation ............................... 105<br />

External Control............................................ 107


9 Windows...............................................109<br />

Stage Window ............................................. 111<br />

Timeline Window ......................................... 112<br />

Media Window............................................ 114<br />

Message Window ........................................ 117<br />

10 Menus....................................................119<br />

File Menu..................................................... 119<br />

Edit Menu .................................................... 122<br />

Stage Menu ................................................. 125<br />

Media Menu ................................................ 127<br />

Timeline Menu.............................................. 130<br />

11 Displays.................................................133<br />

Display Specifications ................................... 134<br />

12 Cues .......................................................137<br />

Cue Specifications ........................................ 140<br />

Tween Tracks ............................................... 141<br />

Tween Points ................................................ 142<br />

A. Serial Protocol ......................................143<br />

List of Commands ......................................... 145<br />

Index .....................................................149


<strong>Dataton</strong> <strong>WATCHOUT</strong> software and this manual<br />

© copyright 2000, DATATON UTVECKLINGS AB<br />

(“<strong>Dataton</strong>”). All rights reserved.<br />

<strong>Dataton</strong> TRAX, TOUCHLINK, <strong>Dataton</strong> PAX and the<br />

<strong>Dataton</strong> logo are registered trademarks of DATATON<br />

UTVECKLINGS AB. <strong>WATCHOUT</strong>, TOUCHDOWN,<br />

SMARTPAX, SMARTPAX QC, AIRLINK, SMARTLINK are<br />

trademarks of DATATON UTVECKLINGS AB. All other<br />

company and product names are trademarks or registered<br />

trademarks of their respective owners. Use of a<br />

term in this publication should not be regarded as<br />

affecting the validity of any trademark.<br />

Products or manufacturers mentioned do not constitute a<br />

recommendation or endorsement by <strong>Dataton</strong>.<br />

The information in this manual has been carefully<br />

checked and is believed to be accurate. However,<br />

<strong>Dataton</strong> assumes no responsibility for any inaccuracies<br />

that may be contained in this manual. In no event will<br />

<strong>Dataton</strong> be liable for direct, indirect, special, incidental,<br />

or consequential damages resulting from any defect or<br />

omission in this manual, even if advised of the possibility<br />

of such damages. The technical information contained<br />

herein regarding features and specifications is subject to<br />

change without notice.<br />

<strong>Dataton</strong> AB<br />

Box 1257<br />

S-581 12 LINKÖPING<br />

Sweden<br />

http://www.dataton.com/<br />

Phone: +46-13-10 24 50<br />

Fax: +46-13-13 84 45<br />

E-mail: info@dataton.se<br />

<strong>WATCHOUT</strong> suggestions: watchout@dataton.se<br />

Technical Support:<br />

support@dataton.se<br />

<strong>WATCHOUT</strong> software was produced on Apple Macintosh<br />

computers using Metrowerks CodeWarrior. This<br />

manual was produced on Apple Macintosh computers<br />

using Microsoft Word, Adobe Illustrator, PhotoShop and<br />

FrameMaker.<br />

Printed in Sweden.<br />

Document number: 3955


Welcome<br />

1<br />

1<br />

INTRODUCTION<br />

Welcome to <strong>WATCHOUT</strong>, a fully digital, multi-screen display technology. It<br />

combines the qualities of traditional multi-image with digital imagery, video<br />

and the graphics power of contemporary computer technology. Use it with<br />

projectors for large, seamless images, or hook it up to monitors, video wall<br />

cubes or plasma screens for other creative screen arrangements.<br />

About This Manual<br />

This manual is divided into the following sections:<br />

Chapters 2 through 4. How to install and configure your <strong>WATCHOUT</strong><br />

system.<br />

Chapters 5 through 8. A guide to planning, producing and showing<br />

your presentation.<br />

Chapters 9 through 12. This constitutes the reference section of this<br />

manual, providing details on all windows, commands and other functions.<br />

◆ HINT: If you’re reading the electronic version of this manual, the table of<br />

contents, index and all cross references can be clicked to jump directly to<br />

the referenced page.<br />

<strong>WATCHOUT</strong> Version 1.1<br />

This manual refers to <strong>WATCHOUT</strong> version 1.1. The latest version of the software<br />

and its documentation can always be obtained at this web address:<br />

http://www.dataton.se/products/watchout/<br />

Chapter 1: Introduction 7


System Overview<br />

This section provides a brief introduction to the parts that make up a<br />

<strong>WATCHOUT</strong> system, and how they fit together.<br />

Go Faster!<br />

• Safety<br />

• Speed<br />

• Tires<br />

Main display<br />

area with<br />

overlapping<br />

images<br />

Display<br />

1<br />

Display<br />

3<br />

Screen<br />

4<br />

Display<br />

5<br />

Production<br />

computer<br />

Display<br />

2<br />

Projectors<br />

100MBit Ethernet<br />

Production Computer<br />

Display<br />

computers<br />

This is the focal point for your <strong>WATCHOUT</strong> production work. This is where you<br />

collect all the source material, or media, to create your presentation. Using the<br />

<strong>WATCHOUT</strong> production software (see page 11), you simply drag media into<br />

your presentation, positioning it in the Stage window and along the Timeline.<br />

8 Chapter 1: Introduction


The production computer talks to the display computers through the network,<br />

transferring media files for you as required, as well as controlling the playback<br />

of the show.<br />

Display Computers<br />

Network<br />

You need one display computer for each display device (projector, monitor,<br />

etc) used in you presentation. Display computers handle all the hard work<br />

associated with rendering still images and video. They apply edge blends and<br />

playing sound files.<br />

The fact that there’s one computer for each display device makes the system<br />

scalable to virtually any size; as more screens are added, you also add more<br />

computing power to drive these screens.<br />

A fast network ties the parts together, allowing the production computer to<br />

manage all display computers remotely. Once the <strong>WATCHOUT</strong> software has<br />

been installed on the display computers, most vital functions will be managed<br />

over the network.<br />

As you add new media to your presentation, or revise existing media, these<br />

changes are automatically propagated, via the network, to the appropriate<br />

display computers. The network also transfers your display configurations,<br />

timeline programming and other aspects of your presentation to the display<br />

computer. With all this material residing on the display computers, very little<br />

information needs to be sent over the network during playback, avoiding<br />

network congestion.<br />

Chapter 1: Introduction 9


Software Overview<br />

Stage Window<br />

Timeline<br />

Media<br />

Cues and Tween Tracks<br />

System Management<br />

This section gives an introduction to the <strong>WATCHOUT</strong> production software.<br />

The Stage window allows you to organize the displays (screen areas) to reflect<br />

their expected placement. It also provides a preview of the end result, and<br />

allows you to manipulate the placement and movement of images.<br />

Media files are dragged from your hard disk into the Timeline window, where<br />

they appear as cues. Each cue features a thumbnail icon of the media. You<br />

determine timing and duration by adjusting the position and length of these<br />

cues. The horizontal layers in the Timeline window represent the order of overlapping<br />

images, back-to-front.<br />

As media is added, thumbnails representing the media files also appear in the<br />

Media window. This acts as a central repository for all media used in your<br />

presentation. It provides information about each media file, and allows the file<br />

to be easily accessed for editing or other purposes.<br />

The cues in the Timeline window can be enhanced by applying tween tracks.<br />

These control the dynamic behavior of media on stage, such as position or<br />

transparency.<br />

As you make changes to the presentation, those changes can be transferred to<br />

all the display computers by a single keystroke. This will automatically transfer<br />

any media you have added, or modified to the relevant display computers,<br />

and show the result on stage. As the media files and cues are cached locally<br />

on each display computer, the show is ready to run at any time by simply<br />

pressing the space-bar.<br />

10 Chapter 1: Introduction


Chapter 1: Introduction 11


Related Technologies<br />

QuickTime<br />

Java<br />

<strong>WATCHOUT</strong> is based on a number of industry standard technologies. This<br />

section provides some additional background information on these technologies<br />

for the technically interested user. You do not need to know this in order<br />

to use <strong>WATCHOUT</strong>.<br />

<strong>WATCHOUT</strong> uses Apple’s QuickTime system software extension to handle<br />

many of its media-related functions, such as:<br />

• Importing still images of virtually any format.<br />

• Playing moving image files.<br />

• Playing sound files.<br />

<strong>WATCHOUT</strong> automatically benefits as new codecs and other improvements<br />

are added to QuickTime. As new computer hardware becomes available,<br />

QuickTime is enhanced to improve its performance. Third party companies<br />

often provide plug-ins for QuickTime that allow you to take advantage of<br />

specialized hardware or access custom file formats.<br />

<strong>WATCHOUT</strong> production software is written in the Java programming<br />

language. This means <strong>WATCHOUT</strong> can run on any computer platform that<br />

supports Java (compatible with Sun’s Java Runtime Environment version1.3)<br />

and Apple’s QuickTime.<br />

◆ NOTE: For installation on Windows computers, <strong>WATCHOUT</strong> incorporates<br />

and uses its own Java runtime environment (VM and required libraries).<br />

You do not need to have Java on your computer prior to installing<br />

<strong>WATCHOUT</strong>.<br />

12 Chapter 1: Introduction


Fast Computer Hardware<br />

TCP/IP Network<br />

For best performance, <strong>WATCHOUT</strong> display software is written as a native<br />

application for the target platform. Furthermore, the rendering engine takes<br />

advantage of system software support and hardware acceleration to achieve<br />

best possible image and sound reproduction quality.<br />

Computer speed, display hardware performance, hard disk space, etc, are<br />

developing at a phenomenal pace. As these technologies move forward,<br />

<strong>WATCHOUT</strong> will move along with them, resulting in even better performance<br />

over time.<br />

<strong>WATCHOUT</strong> uses the TCP/IP networking standard – the core protocol of the<br />

Internet. This distributes the media files to the display computers, the contents<br />

of the timeline and control/timing information.<br />

The data is typically sent over regular 100 MB Ethernet wiring and hubs,<br />

thereby reducing cost of installation and maintenance.<br />

Chapter 1: Introduction 13


14 Chapter 1: Introduction


2<br />

2<br />

SYSTEM<br />

REQUIREMENTS<br />

Production Computer<br />

This chapter lists what you need in order to install <strong>WATCHOUT</strong>.<br />

The production computer has the following system requirements:<br />

• Microsoft Windows 98 or 2000.<br />

• 500 MHz or better.<br />

• At least 64 MB of RAM.<br />

• At least 100 MB of free hard disk space.<br />

• Ethernet (100 MBit recommended).<br />

• A free USB port.<br />

• 15 inch color monitor.<br />

• Mouse and keyboard.<br />

◆ NOTE: As the <strong>WATCHOUT</strong> production software is based on Java (JRE 1.3)<br />

and QuickTime, we also expect it to run under MacOS X, when available.<br />

Chapter 2: System Requirements 15


Display Computer<br />

Network<br />

Displays<br />

The display computer has the following system requirements:<br />

• Apple Macintosh G4, running Mac OS 9.0.4.<br />

• ATI RAGE or NEXUS display card with at least 16 MB of video memory,<br />

such as the standard card that comes pre-installed in the G4.<br />

• 128 MB of RAM.<br />

• At least 100 MB of free hard disk space.<br />

◆ NOTE: A PC-compatible version of the display software is planned.<br />

The production and display computers must be connected using a TCP/IP<br />

compatible network.<br />

A typical system has 100 MBit Ethernet network ports on all computers and an<br />

Ethernet hub with the required number of ports to connect the computers. It is<br />

also possible to use 10 MBit Ethernet, although this will slow down media file<br />

transfers. The network speed does not, however, have impact on the runtime<br />

timing precision of the system.<br />

<strong>WATCHOUT</strong> can be used with most display technologies, including CRT, DLP<br />

and LCD projectors, LCD and CRT monitors, video wall cubes and plasma<br />

screens. Generally, you can use any display device that’s compatible with the<br />

display card in the display computer.<br />

Avoid mixing brands and models of displays on adjacent or overlapping<br />

areas, since they most likely will differ in their image reproduction. As the light<br />

intensity and color temperature of many projectors may degrade over time, try<br />

to use projectors that have been in use roughly the same number of hours.<br />

16 Chapter 2: System Requirements


The following sections provide an overview of display technologies, with<br />

special emphasis on aspects related to <strong>WATCHOUT</strong>.<br />

CRT-based Displays<br />

DLP Projectors<br />

CRT projectors have the unique advantage of being able to reproduce a true<br />

black. This is important in a totally dark environment, such as a planetarium,<br />

when using the smooth edge-blending built into <strong>WATCHOUT</strong>. Without a true<br />

black level, it is often impossible to avoid grey banding of the screen in the<br />

overlap areas, due to the fact that there are two or more overlapping projectors<br />

in this area.<br />

CRT monitors and CRT-based video projectors and wall cubes may, however,<br />

need extensive adjustment and calibration by a professional installer in order<br />

to obtain acceptable color matching, convergence and image uniformity. Their<br />

analog nature may also affect long-term stability.<br />

DLP (Digital Light Processor) uses a microscopic mirror chip to modulate the<br />

light. This display technology has the advantage of being 100% digital,<br />

resulting in excellent, long-term image stability and reliability – particularly<br />

when using a digital computer connection, such as DVI (see “DVI connector”<br />

on page 29).<br />

There are two primary kinds of DLP projectors; single chip and three chip. In a<br />

single chip projector, one micromirror device handles all three primary colors<br />

using a color wheel synchronized with the modulating mirrors. A three chip<br />

projector uses a prism which splits the light into the three primary colors,<br />

bouncing off three micromirror devices and combining the result to provide a<br />

brighter image, suitable for very large displays.<br />

The most significant problem with DLP projectors when used with <strong>WATCHOUT</strong><br />

is the lack of a true black level. The poor black produced by most DLP projec-<br />

Chapter 2: System Requirements 17


tors often results in grey banding in overlapping image areas. This is particularly<br />

noticeable in a totally dark room, and, conversely, is less of an issue in<br />

installations at, eg, a shopping mall, a trade-show or similar environment. This<br />

problem is magnified when using very bright projectors on small display<br />

areas. Hence, you should avoid using a stronger DLP projector than you actually<br />

need for your screen size and ambient lighting.<br />

Another slightly related problem is “light leakage”. In a DLP projector, light not<br />

designated for the screen is bounced to another corner inside the projector.<br />

Inevitably, some of this unused light will find its way out of the projector,<br />

resulting in unwanted stray illumination outside the image area.<br />

To determine the suitability of a particular model of projector, always perform<br />

proper tests under realistic screen size and lighting conditions. Details vary<br />

widely among manufacturers and projector models, and are not always stated<br />

on specification sheets. As most projectors today have sufficient ANSI lumens<br />

for their applications, projector manufacturers will eventually focus more on<br />

other aspects, such as true image contrast.<br />

Read more about the DLP technology here:<br />

http://www.ti.com/dlp/<br />

18 Chapter 2: System Requirements


LCD Projectors<br />

LCD Display Panels<br />

LCD (Liquid Crystal Display) projectors are in many ways similar to DLP projectors,<br />

and share many of the same advantages and disadvantages. Instead of<br />

bouncing the image off a mirror, an LCD projector uses an “LCD slide” to<br />

modulate the light. The more analog nature of this technology means some LCD<br />

projectors may require more adjustment than DLP projectors, and exhibit less<br />

long-term stability.<br />

LCD projectors may also suffer from a poor black level. The problem may be<br />

even more noticeable on LCD projectors than on DLP projectors, and there’s a<br />

wider span of variation due to the large number of LCD chip manufacturers.<br />

Apply the same precautions as for DLP projectors.<br />

Modern LCD displays typically have very good color matching, brightness and<br />

long-term stability – particularly when connected digitally. However, when<br />

using multiple LCD displays to build larger display areas, bear in mind the<br />

often limited viewing angle.<br />

Most LCD displays are designed for optimal image quality when viewed from<br />

the front, with image quality degrading drastically as you move off-center.<br />

Often, the viewing angle is better when moving horizontally than when moving<br />

vertically (as would be the case when placing multiple landscape-oriented LCD<br />

displays in a column).<br />

Chapter 2: System Requirements 19


Plasma Displays<br />

Plasma displays are similar to LCD panels in many ways. Although they are<br />

expensive, they have gained ground in applications such as trade show<br />

exhibits and retail store displays. This can be attributed to their unique combination<br />

of large image size, wide viewing angle, bright images and shallow<br />

depth.<br />

Generally, you can use any plasma display as long as it is compatible with the<br />

display card in your display computer. Note, however, that many plasma<br />

displays distort the image in order to display a regular 4:3 aspect ratio image<br />

in a wide screen format. While this may look acceptable in some single-screen<br />

applications, it is usually not desirable in a multi-screen system. To avoid this,<br />

ensure that the display accepts a computer signal that has the true number of<br />

horizontal and vertical pixels for its aspect ratio.<br />

A 4:3 aspect ratio image.<br />

Same image stretched to a 16:9 aspect ratio.<br />

20 Chapter 2: System Requirements


3<br />

3<br />

INSTALLATION<br />

This chapter tells you how to install the required software components as well<br />

as how to hook up the hardware.<br />

Production Software<br />

Installing QuickTime<br />

▼ IMPORTANT: When installing<br />

QuickTime manually, make<br />

sure you install all components<br />

by choosing the Custom install<br />

option. If you don’t do this,<br />

some functions in <strong>WATCHOUT</strong><br />

(eg, use of certain image formats)<br />

may not work.<br />

Obtain the “<strong>WATCHOUT</strong> Production Software Installer”, either by downloading<br />

it from the web at<br />

http://www.dataton.se/products/watchout/<br />

or by ordering the <strong>WATCHOUT</strong> CD-ROM.<br />

Run the installer and follow the onscreen instructions.<br />

If you installed the <strong>WATCHOUT</strong> production software from the <strong>WATCHOUT</strong><br />

CD-ROM, QuickTime has already been installed as part of the CD-ROM installation.<br />

If you downloaded <strong>WATCHOUT</strong> from the web, QuickTime is not included due<br />

to licensing restrictions. In this case, unless you already have QuickTime<br />

installed, you need to obtain it from Apple:<br />

http://www.apple.com/quicktime/download/<br />

The above installer is small and downloads quickly. However, it will need<br />

Internet access to install QuickTime itself, since it downloads the various<br />

components piecemeal. If you prefer to get the complete package before<br />

installing, you can do so here:<br />

http://www.apple.com/quicktime/download/support/<br />

Chapter 3: Installation 21


Display Software<br />

Obtain the <strong>WATCHOUT</strong> display software using either of the two methods<br />

mentioned under “Production Software” on the previous page. The display<br />

software consists of three components. They are installed simply by dragging<br />

the files to the appropriate locations on your hard disk.<br />

Start by dragging the “<strong>WATCHOUT</strong> Display” application to a new folder on<br />

your hard drive.<br />

Next, drag the two license key driver components into the Extensions folder,<br />

located inside the System folder.<br />

22 Chapter 3: Installation


Display Card Drivers<br />

The software components required to manage the display card in your<br />

computer usually come with the computer’s operating system or, in the case of<br />

a third party display card, from the display card manufacturer.<br />

For your convenience, a set of well known Macintosh/ATI display card drivers<br />

are included on the CD-ROM in a folder named “ATI Display Card Drivers”. If<br />

you suspect you’re having trouble with the drivers that came with your hardware<br />

or system software, you may want to try these drivers instead.<br />

▼ IMPORTANT: Before installing new display drivers, move the old drivers<br />

from the Extensions folder to another folder of your choice, so you can restore<br />

them later if desired. All display-related software in the Extensions<br />

folder begins with the word “ATI”. To locate them, open the Extensions folder,<br />

choose “As List” on the View menu and click the Name column.<br />

Install the included display card drivers simply by dragging them into the<br />

Extensions folder. You must drag the individual files themselves – not the folder<br />

containing them – into the Extensions folder.<br />

Chapter 3: Installation 23


Network Hook-up<br />

Stand-alone System<br />

The production computer and all display computers must be interconnected<br />

using a TCP/IP compatible network. In most practical cases, this means<br />

Ethernet, which comes standard on many computers. Although 100 MBit<br />

Ethernet is recommended for best performance, 10 MBit can also be used.<br />

Connect all computers to a hub with the required number of ports. Most hubs<br />

have indicators that identify proper connection as well as data rate (for 10/<br />

100 MBit auto-sensing hubs).<br />

Production<br />

Computer<br />

Display<br />

Computers<br />

100MBit Ethernet hub<br />

For stand-alone operation of a <strong>WATCHOUT</strong> system, this is usually all you need<br />

to do in terms of hardware hook-up.<br />

24 Chapter 3: Installation


Connecting to a Larger<br />

Network<br />

In some cases you may want to connect a <strong>WATCHOUT</strong> system to a larger<br />

network. This can be useful during the production phase for accessing media<br />

files located on servers, allowing graphics artists to continue working on the<br />

media files during the production process.<br />

In this case, you can connect the larger network to the <strong>WATCHOUT</strong> subnet in<br />

either of two ways:<br />

• Using a simple up-link from the <strong>WATCHOUT</strong> hub to another hub on the<br />

larger network.<br />

• Using an up-link connected to a smart switch or router.<br />

The first option is suitable for smaller networks, or networks with relatively low<br />

usage. The disadvantage is that all traffic on the large network will also be seen<br />

by the <strong>WATCHOUT</strong> subsystem, and may impair its performance. Chaining<br />

multiple hubs in this way may also adversely affect overall network reliability –<br />

particularly for 100 MBit networks.<br />

Chapter 3: Installation 25


Using Switches<br />

The second option uses a “smart hub”, referred to as a switch, to forward only<br />

data destined for a computer on the <strong>WATCHOUT</strong> sub-net. This avoids collisions<br />

with data not related to <strong>WATCHOUT</strong>, thereby improving the performance<br />

of the entire network. It also allows you to chain a large number of<br />

switches together without the risk of data degradation due to multiple hub<br />

hops.<br />

To other parts<br />

of the network<br />

Switch/Router<br />

Up-link<br />

Hub<br />

In some rare cases it may be desirable to have the production computer on<br />

another subnet than the display computers. When using only dumb hubs, this<br />

is not a problem. But when using smart switches, this may be an issue. In this<br />

case, you must make sure that the switches are configured so that they allow<br />

“UDP broadcasts” to pass through from the production computer to the display<br />

computers. It is not advisable to split the display computers that make up a<br />

single <strong>WATCHOUT</strong> system on more than one subnet when using smart<br />

switches.<br />

26 Chapter 3: Installation


License Keys<br />

The license key connects<br />

to the USB port.<br />

Each computer in the system requires a <strong>WATCHOUT</strong> license key, including the<br />

production computer. Plug the key into any free USB (Universal Serial Bus) port<br />

on the computer.<br />

If a computer does not have a free USB port, install a USB hub to increase the<br />

number of USB ports. If the computer doesn’t have USB at all, install a USB<br />

interface card. USB-hubs are occasionally built into computer monitors or<br />

keyboards.<br />

◆ NOTE: You can run the production software off-line without a license key<br />

connected. A key is only needed when you go on-line to communicate with<br />

the display computers.<br />

Chapter 3: Installation 27


Displays<br />

15-pin Mini D-sub Connector<br />

<strong>WATCHOUT</strong> can be used with most display technologies. See “Displays” on<br />

page 16 for an overview of display technologies. You connect one display to<br />

each display computer using a recommended display interface card (see<br />

“Display Computer” on page 16).<br />

When connecting the display to the display computer, keep the following in<br />

mind:<br />

• Keep the display cable short. If possible, place the display computer close<br />

to the display, powering both from the same outlet.<br />

• If you must extend the cable, make sure you use high-grade extension<br />

cables and distribution amplifiers.<br />

Usually, the display is connected by using an analog 15-pin, VGA-style<br />

connector or a digital DVI connector.<br />

The 15-pin mini D-sub connector is by far the most common way of interfacing<br />

a computer to a display device. Although often referred to as a “VGA<br />

connector”, it is also used to connect higher resolution displays, such as SVGA<br />

and XGA.<br />

Advantages include the ability to extend and distribute the signal, using extension<br />

cables and distribution amplifiers (DAs) available from many manufacturers.<br />

Due to the analog nature of the signal, it is also susceptible to hum and noise<br />

as well as signal interpretation and digitalization artefacts. This can result in<br />

pixel jitter and poor or varying color fidelity. Some of this may be reduced by<br />

careful adjustment and tweaking of the display device and/or display card.<br />

28 Chapter 3: Installation


DVI Connector<br />

Digital Visual Interface<br />

connector.<br />

Other Digital Display<br />

Standards<br />

The DVI (Digital Visual Interface) connector is gaining popularity in LCD flat<br />

panels as well as DLP video projectors. As the data to be displayed is digital to<br />

begin with, it makes little sense to convert the signal to analog, pass it through<br />

a VGA-style connector, and then convert it back to digital form again in the<br />

display device. The DVI connector solves this by keeping the signal in the<br />

digital domain all the way.<br />

The advantages include a rock-solid image, no pixel jitter and best possible<br />

image and color precision. This is usually provided with little, or no, need for<br />

manual adjustment, resulting in improved image consistency and stability.<br />

The high speed digital signal makes it more difficult to run long cables or to<br />

distribute the signal to multiple display devices. However, solutions to these<br />

needs are beginning to appear from some manufacturers as the DVI standard<br />

gains in popularity.<br />

Read more about the DVI standard here:<br />

http://www.ddwg.org/<br />

A few other digital display connection standards also exist, more or less similar<br />

to the DVI standard. Most of them share the pros and cons of DVI, and differ<br />

mainly in terms of maximum display resolution or refresh frequency.<br />

Chapter 3: Installation 29


Projection Screens<br />

Sound<br />

Sound output jack symbol.<br />

As in all multi-screen projection applications, it is important to choose the<br />

screen material with caution. Make sure you buy your screen material from a<br />

screen manufacturer familiar with the requirements of multi-image projection,<br />

or similar applications.<br />

For front projection, avoid using high-gain, or “silver” screens. Such screens<br />

often cause uneven brightness or banding when projecting using multiple<br />

projectors and/or when viewing from non-optimal angles.<br />

A related problem when using rear projection screens is the “hot-spot” caused<br />

by the projection lens showing through the projection surface.<br />

Sound can be provided through any of the display computers. Simply connect<br />

the sound output from the computer (usually a 3.5 mm mini-jack) to the amplifier<br />

or powered speakers.<br />

If you need to run the computer’s line level audio signal a long distance, you<br />

should use an audio line level transformer, or similar adapter. This converts the<br />

unbalanced signal coming from the computer to a balanced signal, thereby<br />

reducing the risk of hum and noise when connected to a professional audio<br />

amplifier.<br />

You can have multiple display computers playing sound at the same time,<br />

thereby providing multiple audio channels. The synchronization between<br />

computers is generally good enough for multi-language support or special<br />

effects sound tracks, but not for true multi-channel (eg, “phase accurate”)<br />

sound reproduction.<br />

30 Chapter 3: Installation


4<br />

4<br />

CONFIGURATION<br />

This chapter discusses how to configure and maintain the system for best<br />

performance and reliability.<br />

Production Computer<br />

The production computer needs to be configured for TCP/IP networking. Click<br />

the Start button and choose Settings > Control Panel. Open the Network<br />

control panel. Click the “DNS Configuration” tab and select “Disable DNS”.<br />

Alternatively, if your computer will be used on a network that has an accessible<br />

DNS (Domain Name Server), select “Enable DNS”, and enter the IP number of<br />

the DNS.<br />

▼ IMPORTANT: Do not enable DNS unless you know your computer has<br />

access to a domain name server. Otherwise you may experience difficulties<br />

communicating with the display computers and as transferring files to them.<br />

Chapter 4: Configuration 31


Next, choose the “IP Address” tab and enter the numbers, as shown below.<br />

The address shown above is appropriate if you’re building a stand-alone<br />

<strong>WATCHOUT</strong> system. If your <strong>WATCHOUT</strong> subnet is connected to a larger<br />

network, you should consult your network administrator for the correct IP<br />

number and subnet mask. Alternatively, if your network provides automatic<br />

assignment of IP numbers (eg, through a DHCP server), you may choose<br />

“Obtain an IP address automatically”.<br />

32 Chapter 4: Configuration


Display Computer<br />

To achieve best performance and reliability of your <strong>WATCHOUT</strong> system, you<br />

need to set a number of settings on all your display computers. The settings<br />

listed below are found under Apple menu > Control Panels.<br />

TCP/IP • Open the “TCP/IP” control panel.<br />

• Choose “Configurations” on the File menu.<br />

• Click “Duplicate” and name the new configuration “<strong>WATCHOUT</strong>”. Click<br />

“Make Active”.<br />

Enter a unique number here for<br />

each display computer; eg, 10,<br />

11, 12, etc.<br />

Chapter 4: Configuration 33


• Set “Connect Via” to “Ethernet”.<br />

• Set “Configure” to “Manually”.<br />

Enter IP address and subnet mask, as shown in the illustration above, changing<br />

the last group of IP address digits so that each display computer is assigned a<br />

unique address.<br />

As an example; in a stand-alone system consisting of one production computer<br />

and three display computers, you would end up with IP addresses assigned like<br />

this:<br />

192.168.0.1<br />

Production<br />

computer<br />

192.168.0.10 192.168.0.11<br />

192.168.0.12<br />

Display<br />

computers<br />

If your <strong>WATCHOUT</strong> subnet is not stand-alone but connected to a larger<br />

network, you should consult your network administrator for the correct IP<br />

number, subnet mask, and other parameters.<br />

▼ IMPORTANT: Each display computer must be manually assigned a<br />

unique IP address. Unlike the production computer, the display computers<br />

can not use automatic (dynamic) IP number assignment.<br />

34 Chapter 4: Configuration


Memory • Open the “Memory” control panel.<br />

• Set “Virtual Memory” and “RAM Disk” to Off.<br />

• Set “Disk Cache” to “Default Setting”.<br />

Chapter 4: Configuration 35


Energy Saver • Open the “Energy Saver” control panel.<br />

• Set the slider to “Never”.<br />

• Click the “Schedule” button and make sure that the scheduled sleep and<br />

wake-up features are turned off.<br />

36 Chapter 4: Configuration


• Click the “Advanced Settings” button and activate “Wake for network administration<br />

access”.<br />

• Make sure that “Allow processor cycling” is not activated.<br />

Chapter 4: Configuration 37


Monitors • Open the “Monitors” control panel.<br />

• Set “Color Depth” to “Millions”.<br />

• Set “Resolution” to match the design of your presentation and display device,<br />

eg, 800 x 600 for SVGA.<br />

• Choose a refresh frequency (xxHz) that is as high as possible while still being<br />

compatible with your display device and a multiple of your video frame<br />

rate. Eg, if the video material to be used in your presentation is PAL (which<br />

has a refresh rate of 25 frames per second), set the refresh rate to 50, 75<br />

or 100 Hz. Likewise, for NTSC, choose 60, 90 or 120 Hz.<br />

38 Chapter 4: Configuration


• Click the “Color” button and choose “Generic RGB Profile” in the list.<br />

▼ IMPORTANT: The color profile must be identical on all display computers,<br />

since this affects the color temperature of the displayed images.<br />

Date and Time • Open the “Date & Time” control panel.<br />

• Turn off the “Use a Network Time Server” option.<br />

• Set the “Menu Bar Clock” option to “Off”.<br />

General Controls • Open the “General Controls” control panel.<br />

• Turn off the “Warn me if the computer was shut down improperly” option.<br />

Chapter 4: Configuration 39


Control Strip • Open the “Control Strip” control panel.<br />

• Choose the “Hide Control Strip” option.<br />

File Sharing • Open the “File Sharing” control panel.<br />

• Make sure that file sharing is turned off (ie, the button in the File Sharing<br />

section reads “Start”).<br />

Apple Menu • Open the “Apple Menu Options” control panel.<br />

• Turn off the “Remember recently used items” option.<br />

40 Chapter 4: Configuration


Extensions Manager • Open the “Extensions Manager” control panel.<br />

• Choose “Mac OS 9.0.4 Base” on the “Selected Set” pop-up menu.<br />

• Click “Duplicate Set”, naming the new set “<strong>WATCHOUT</strong>”.<br />

• Choose “As Items” on the View menu and click the “Name” column heading<br />

to sort the list by name.<br />

• Turn off the following extensions: AppleShare, AppleTalk, Application<br />

Switcher, Desktop Print Spooler, Desktop Print Monitor, FBC Indexing<br />

Scheduler, File Sharing, File Sharing Extension, Find By Content, Folder Actions,<br />

Launcher, Printer Share, ShareWay Personal IP Bgnd, Time Synchronizer.<br />

• Turn on the following extensions: USBWibuKeyDriver, WkMAC.LIB.<br />

• Click the “Restart” button.<br />

Chapter 4: Configuration 41


Displays<br />

General Set-up<br />

Considerations<br />

Display devices to be used with <strong>WATCHOUT</strong> basically fall into two categories;<br />

monitors and projectors. This section provides some general guidelines for<br />

setting up display devices. Please refer to the user’s guide of the display device<br />

at hand for further details.<br />

When using multiple displays of the same kind, make sure all controls are set<br />

in the same way on all displays. Some displays may have a button or menu<br />

item to recall “factory defaults”, which is often a good starting point.<br />

If the images still differ, it may be caused by differences in manufacturing, age<br />

or running hours of the display. Try to compensate for such discrepancies by<br />

tweaking parameters like brightness or contrast. Double-check that the monitor<br />

settings on the display computers match.<br />

Turn off the auto-contrast mode, if any. Otherwise, an image spanning multiple<br />

displays may look darker on one display compared to another when that part<br />

of the image contains brighter areas.<br />

42 Chapter 4: Configuration


Projector Set-up and<br />

Alignment<br />

For DLP and LCD projectors, ensure that the image fills the active display area<br />

exactly. The easiest way to do this is to quit <strong>WATCHOUT</strong> on one display<br />

computer at a time. This displays the computer’s desktop, which typically fills<br />

the entire screen. Furthermore, on the Mac, the rounded corners make it easier<br />

to detect any overshoot. Adjust image height, width and centering to ensure<br />

that the desktop exactly fills the active display area, with no undershoot or<br />

overshoot in any direction.<br />

▼ IMPORTANT: You must ensure that the image fills the entire display area<br />

precisely. Any overshoot or undershoot will show up as a dark band in the<br />

overlap areas.<br />

◆ NOTE: This adjustment may not be necessary when using a digital interface,<br />

such as DVI (see “DVI Connector” on page 29).<br />

If your projector has optical zoom, make sure that all projector lenses are set<br />

identically. As zoom lenses may cause image distortion in their extreme positions,<br />

try to avoid these positions. If not, setting the zoom lens to one of the<br />

extremes is a good way to ensure that they are all set uniformly. If you need to<br />

tweak the size of images during the alignment, it is generally better to shift the<br />

projector slightly forward or backward than to use the zoom lens.<br />

Set any electronic zoom function to its neutral position. If not, fine details in<br />

images, such as thin lines, may disappear or become distorted.<br />

Image scaling – a feature allowing you to use an input signal that has a higher<br />

or lower resolution than the projector’s native resolution – works like an electronic<br />

zoom. Use of this feature should also be avoided, when possible, by<br />

using the native resolution of the projector.<br />

Chapter 4: Configuration 43


A keystone-shaped image<br />

resulting from tilting the projector<br />

Some projectors provide electronic keystone correction. This compensates for<br />

image distortion caused by tilting the projector. Electronic keystoning will have<br />

an adverse effect on image quality. To avoid it, put the projector on a flat<br />

surface without tilting, display an image, and set the keystone correction<br />

control to give a square image. Again, projecting the desktop of the display<br />

computer’s OS can help in ensuring that vertical lines are smooth, with no<br />

jaggies (as caused by electronic keystone correction).<br />

◆ NOTE: Optical keystone correction (ie, by shifting the projection lens vertically),<br />

or electronic keystone correction in CRT projectors, doesn’t cause<br />

jaggies, and can therefore generally be used without problems.<br />

Many projectors are designed to project an image with the baseline level with<br />

the lens, or even slightly above the lens, when the projector is placed on a flat<br />

surface; a kind of fixed keystone correction. The angle is usually illustrated in<br />

the projector’s manual, and can be used to calculate optimal projector placement.<br />

Projector with built-in, optical<br />

keystone correction<br />

44 Chapter 4: Configuration


Alignment<br />

2<br />

E<br />

Adjusting the Edge Blend<br />

Curve<br />

1<br />

B<br />

Calculating the projector<br />

alignment:<br />

C 1 = A + B / 2<br />

D 1 = C 1<br />

C 2 = C 1 + B – E<br />

A<br />

C<br />

D<br />

When using multiple overlapping projectors, the projectors must be placed<br />

carefully so the images match up, with no visible differences in the overlaps.<br />

Each projector must be placed exactly in front of its proposed image center on<br />

screen. There should be the same distance between the projectors as between<br />

as the image centers (assuming a flat projection surface). You may want to<br />

produce a separate alignment image for this purpose, with horizontal and<br />

vertical lines outlining the display surface and the centers of the edge-blends,<br />

and cross-hairs marking the center of each image.<br />

In the example to the left, the wall of the room is used to ensure correct alignment.<br />

A is the distance from the wall to the edge of the image and B is the width<br />

of the image. Position the right-most projector so that both distances C and D<br />

equals A plus half of B. The second projector’s C and D distances equal the<br />

right-most projector’s values plus the image width B minus the edge-blend<br />

overlap E. When measuring D, use the center of the lens as your point of reference,<br />

not the projector’s body.<br />

The projectors must be placed on a steady surface, out of reach for the audience.<br />

Even the slightest nudge may ruin the alignment of a projector.<br />

◆ HINT: By putting the alignment image past the edge blend layer(see “No<br />

Edge-blend Past Layer” on page 130), you can view the full size of each<br />

display. This makes it easier to ensure that the image fills each display exactly.<br />

Use a one-pixel wide outline along the edge of the alignment image.<br />

You can adjust the curve of the edge blends in the Preferences dialog box.<br />

After making any changes, choose “Update” on the Stage menu to see the<br />

effect. See “Edge-blend Curve” on page 122 for more details.<br />

Chapter 4: Configuration 45


Sound<br />

The sound system should be properly configured –possibly including equalization<br />

–for the show environment. Keep in mind that a large audience often has<br />

a significant impact on the acoustics.<br />

The placement of individual speakers in multi-channel systems needs to be<br />

thought out carefully, and taken into consideration in the production process.<br />

◆ HINT: Special screen material exists that allows you to conceal loudspeakers<br />

behind a screen, if desired.<br />

Once adjusted, the sound system should require little or no maintenance.Ifg the<br />

number of viewers, or their age range, varies significantly, you may want to<br />

install a general volume control.<br />

For large or complex installations, a separate control system – such as <strong>Dataton</strong><br />

TRAX – can be used to manage sound levels, crowd flow and other aspects of<br />

the environment.<br />

46 Chapter 4: Configuration


Maintenance<br />

Display Degradation<br />

Projector Alignment<br />

A <strong>WATCHOUT</strong> system is 100% digital, which means it requires little or no<br />

maintenance once installed. There are, however, a few details to keep in mind,<br />

depending on the chosen display technology.<br />

Most display technologies degrade over time. For example, projector lamps<br />

eventually burn out and LCD displays with fluorescent back-lighting fade. The<br />

anticipated lifetime is usually available from the manufacturer. Some displays<br />

and projectors have built-in meters that can tell you the number of hours of use.<br />

Analog technologies, such as CRT-based monitors and projectors, often<br />

require re-calibration at regular intervals to maintain image quality. Especially<br />

when used side by side or overlapping, with the same image split across<br />

several display areas.<br />

Projector alignment also tends to deteriorate over time. This largely depends on<br />

how or where the projectors are mounted. If your <strong>WATCHOUT</strong> system is to run<br />

for an extended period of time, it usually pays to ensure that all projectors are<br />

mounted firmly and out of reach.<br />

Even so, it’s advisable to check the alignment using an alignment image at<br />

regular intervals. This will also alert you to any color shift or similar degradation<br />

that needs to be adjusted.<br />

Chapter 4: Configuration 47


Removing Unused Files<br />

All files transferred to the display computer’s hard drive will remain there<br />

indefinitely. In addition to the source media files, <strong>WATCHOUT</strong> also creates<br />

various cache files. These files are stored in a folder hierarchy on the display<br />

computers that looks like in the illustration to the left.<br />

When you’ve finished running a show, delete all its associated files by moving<br />

the folder having the same name as the show to the trash and emptying the<br />

trash. This is particularly important if you regularly run new shows using the<br />

same set of display computers. The hard drive would eventually become full,<br />

resulting in failure to download new shows.<br />

Likewise, as you edit your presentation, you may add many media files which<br />

are later removed or replaced with other files. Such media files, once transferred<br />

to the display computer, will not be discarded automatically. You can<br />

remove unused files by deleting the show folder, as described above, and then<br />

updating the system to get a fresh set of files downloaded. When downloading<br />

files, only the files actually required on each display computer will be transferred<br />

to that computer.<br />

Folder containing data<br />

related to the show named<br />

“Seminar.watch”.<br />

Folder containing all shows,<br />

located in the same folder<br />

as the <strong>WATCHOUT</strong> Display<br />

application.<br />

48 Chapter 4: Configuration


5<br />

5<br />

PLANNING<br />

This chapter covers some of the things you should bear in mind before you set<br />

out to create a <strong>WATCHOUT</strong> presentation. It gives you an overview of potential<br />

uses for <strong>WATCHOUT</strong>. It also provides some hints on show design and production<br />

techniques.<br />

Application Areas<br />

<strong>WATCHOUT</strong> is particularly suitable for the following kinds of presentations:<br />

• Corporate presentations. The high resolution and unique formats<br />

supported by <strong>WATCHOUT</strong> knock out the average computer-based slide<br />

presentation. A <strong>WATCHOUT</strong> presentation is also easy to revise and<br />

change.<br />

• Speaker support at conferences. With features like fast editing and<br />

automatic updating of the entire system, <strong>WATCHOUT</strong> is ideal when you<br />

need to make those inevitable last minute changes.<br />

• Trade show displays. The flexibility in terms of display types and<br />

placement gives you unparalleled creative freedom.<br />

• Retail displays. Manage multiple display areas from one central location.<br />

Update or replace individual images and sections to highlight new<br />

products or special offers. Changes are distributed automatically throughout<br />

all store display areas.<br />

• Museums. Integration with <strong>Dataton</strong> TRAX® or other control systems<br />

means your presentation can be integrated with lighting, sound and even<br />

interactive control. Use existing TCP/IP compatible network wiring to manage<br />

the system.<br />

Chapter 5: Planning 49


The scalability allows you to create large, impressive presentations using<br />

multiple, small displays rather than a single, large and often very expensive<br />

one. This also gives you greater creative freedom; multiple image walls,<br />

columns, strips or individual, scattered image areas are now within reach.<br />

Presentation<br />

Environment<br />

Lighting Conditions<br />

As a <strong>WATCHOUT</strong> presentation is typically large-scale, the presentation environment<br />

plays an important role in the overall experience of the viewer.<br />

The lighting conditions of the room play a major role when choosing the right<br />

display technology and arrangement.<br />

A fully dark room, eg, a dedicated “cinema” or corporate theater, means you<br />

can choose virtually any display or projection technology. The only issue to<br />

keep in mind is that the poor black level of most DLP and CRT projectors may<br />

cause grey banding and color shift when using overlapping display areas.<br />

A semi-dark room, say in a visitor center or a museum, gives you similar<br />

freedom, since most modern display and projection technologies are developed<br />

with this environment in mind. As a matter of fact, the grey banding<br />

caused by poor black levels of overlapping display areas is often less of an<br />

issue in a semi-lit environment.<br />

A fully lit room, eg, a retail store or an airport lounge, may limit your use of<br />

projection technology – particularly so if the lighting conditions may vary<br />

throughout the day. In this case, plasma screens, monitors or wall cubes are<br />

often a better choice than projection. Some of these issues can be overcome by<br />

reducing the size of the projected image, or by using more powerful projectors.<br />

50 Chapter 5: Planning


Outdoor presentations are particularly challenging. Using carefully placed<br />

shades or specialized outdoor display technology may help. Here you’re<br />

strongly advised to team up with a manufacturer or staging company specializing<br />

in outdoor display technology.<br />

Audience Placement<br />

In determining the location and arrangement of display areas, the expected<br />

location and size of the audience is an important factor. Many display technologies<br />

– most notably LCD panels – are more or less directional, making the<br />

viewing angle an important consideration.<br />

For a small, stationary and concentrated audience, you may arrange display<br />

areas so they face the expected location of the audience. This gives you the<br />

greatest freedom in choice and placement of the displays as well as the sound<br />

system.<br />

If the audience is large or spread out for other reasons, take this into account<br />

by choosing displays and screen material with very wide viewing angles. This<br />

is particularly true if displaying images that span across multiple displays,<br />

since color shifts or other phenomenons caused by differences in viewing angle<br />

often become very obvious.<br />

In some cases, the audience move through the presentation environment; for<br />

example, a museum, an amusement park ride, or similar. This is even more<br />

challenging, especially in terms of the sound system and loud speaker placement.<br />

In this case, multiple sound channels for local sound effects are often very<br />

effective. Also keep in mind that any given person in the audience may only<br />

see a small portion of the overall presentation at a time, which is easy to overlook<br />

in the story-boarding phase.<br />

Chapter 5: Planning 51


Controlling the Environment<br />

Display Considerations<br />

The environment plays an important role in the design and experience of a<br />

<strong>WATCHOUT</strong> presentation. Integrating <strong>WATCHOUT</strong> with a presentation<br />

control system, such as <strong>Dataton</strong> TRAX, may allow you to control some aspects<br />

of the presentation environment as well as the audience flow. This cuts the<br />

number of possibilities you need to consider in the production process. It also<br />

gives the audience a better general experience.<br />

Many factors determine the choice and arrangement of display technology:<br />

• Budget. How many and what kind of display technology can you afford<br />

What impact will the number and size of display areas have on the production<br />

cost<br />

• Environment. As you can see under “Presentation Environment” on<br />

page 50, this is an important factor in choosing the right display technology.<br />

• Audience flow and placement. Some <strong>WATCHOUT</strong> applications call<br />

for multiple displays by their very design, eg, an amusement park ride. See<br />

“Audience Placement” on page 51.<br />

There are two primary kinds of display technology:<br />

• Projectors (CRT, LCD and DLP technologies).<br />

• Monitors, panels, plasma screens and video wall cubes.<br />

Projectors stand apart since they allow display areas to overlap, making it<br />

possible to build larger, seamless display areas using the automatic edgeblending<br />

built into <strong>WATCHOUT</strong>. Please refer to “Displays” on page 16 for<br />

more details on the various display technologies.<br />

52 Chapter 5: Planning


Overlapping Display Areas<br />

Using projectors, you can build larger, seamless image areas by allowing each<br />

projector to overlap its neighbors. The amount of overlap is usually referred to<br />

in terms of its percentage. With a 50% overlap, half of the projected width or<br />

height intrudes into the adjacent projection area. In general, the larger overlap<br />

you use, the more seamless the image will appear. Acceptable overlap ranges<br />

from 20 to 50 percent. Due to the consistency and long-term stability of<br />

modern computer projectors, you can often apply a smaller amount of overlap<br />

in <strong>WATCHOUT</strong> than you could with traditional slide-projector, multi-image<br />

techniques.<br />

In <strong>WATCHOUT</strong>, you specify the amount of overlap simply by locating the<br />

screens at the corresponding positions, specified in pixels. The Stage window<br />

has a coordinate system with its origo in the upper left corner. Place the leftmost/topmost<br />

display slightly into the Stage window; eg, at position top: 100<br />

and left: 100. This allows you to place images outside visible display areas, eg,<br />

to fly them in.<br />

You continue to calculate the screen positions from here, taking the desired<br />

amount of overlap into account. Assuming that each projector displays 800 by<br />

600 pixels, the first display extends from the horizontal position 100 through<br />

to 900 (100 + image with). A 30% horizontal overlap out of 800 pixels is<br />

800 x 0.30 = 240 pixels, so the second display area will start at horizontal<br />

position 900 – 240 = 660 pixels.<br />

Chapter 5: Planning 53


These positions can be entered numerically into the dialog box of each display<br />

by double-clicking the display in the Stage window (see “Display<br />

Specifications” on page 134).<br />

Stage<br />

x:100, y:100<br />

800 – 30%<br />

x:660, y:100<br />

Screen 1 Screen 2<br />

▼ IMPORTANT: You are strongly advised to make realistic tests with typical<br />

image material and the desired kind of projectors under realistic image size<br />

and lighting conditions. This will show you if the amount of overlap you’re<br />

considering, as well as the kind of projection technology chosen, is suitable<br />

for your presentation.<br />

54 Chapter 5: Planning


Storyboarding<br />

<strong>WATCHOUT</strong> Launch _________<br />

<strong>WATCHOUT</strong> Launch _________<br />

<strong>WATCHOUT</strong> Launch _________<br />

<strong>WATCHOUT</strong> Launch _________<br />

Once you have determined the overall style and format of the presentation, the<br />

next step is usually to make a storyboard, roughly outlining the various sections<br />

and even individual images.<br />

Alternatively, you jump right into <strong>WATCHOUT</strong> and use it to create the storyboard.<br />

The Stage window gives you a rough rendition of what the end result<br />

will look like, and the Timeline allows you to arrange the parts of the<br />

presentation.<br />

Media Production<br />

Still Images<br />

<strong>WATCHOUT</strong> doesn’t include any media production or editing tools. You can<br />

obtain graphics, sound, video and animation software from companies such<br />

as Adobe, Macromedia and Digidesign. If you’re already producing such<br />

material, you most likely already have what you need in this area, since<br />

<strong>WATCHOUT</strong> can import most media file formats.<br />

Once your display arrangement has been determined and your storyboard<br />

has been approved, start producing the images. The still images can be<br />

divided into three categories:<br />

• Large background images.<br />

• Smaller images to be superimposed or animated.<br />

• Texts.<br />

Chapter 5: Planning 55


A large image spanning multiple<br />

display areas.<br />

A smaller image with transparent<br />

background.<br />

All images must be produced at the proper scale to begin with, as WATCH-<br />

OUT does not provide any scaling functions. For large background images that<br />

are to cover several display areas, you don’t need to do anything in particular,<br />

except to ensure that the image size is appropriate for the total area to be<br />

covered by the image.<br />

Smaller images can be superimposed on larger backgrounds or each other. All<br />

images – large and small – can be made to fade in and out. In addition, small<br />

images can be dynamically positioned, allowing them to move along a line or<br />

path.<br />

Although large background images often cover entire display surfaces as a<br />

rectangle, smaller images frequently have a non-rectangular outline. For<br />

example, you may want to make an arrow that can be moved around to point<br />

out details on an object, as shown to the left. This can be accomplished by<br />

means of transparent areas in the image; defining the shape of image areas or<br />

their degree of transparency. See “Transparency” on page 61.<br />

Text is handled in the same way as small images, and must be created and<br />

rendered in an image editing application (eg, Adobe Illustrator). Static text can<br />

of course be added to a background beforehand. Dynamic text, to be superimposed<br />

on backgrounds or animated, must be saved as individual media<br />

files. Again, the use of a transparent background ensures that the text appears<br />

smooth on top of other images.<br />

See “Still Images” on page 59 for more details.<br />

56 Chapter 5: Planning


Moving Images<br />

Background image<br />

Masked video<br />

Result<br />

Moving images (eg, Video) are typically produced by one of the following<br />

means:<br />

• Shot using a video camera, and then transferred or digitized to a computer<br />

file.<br />

• Scanned in, frame by frame, from film or other forms of high resolution<br />

source material.<br />

• Computer generated, using compositing applications or 3D animation and<br />

rendering software.<br />

Using a modern digital video camera is probably the easiest way to obtain<br />

video footage. In <strong>WATCHOUT</strong>, such a video file can often be used as is, with<br />

no further processing required. However, in many case you’ll need a video<br />

editing software package to edit the material. This also allows you to scale the<br />

video, save it to a variety of file formats, etc.<br />

Scanning from a high resolution source, such as film, can give you even higher<br />

resolution source material to work with. Often, such material is scanned frame<br />

by frame to individual files, which must then be combined into a single file<br />

using the desired frame-rate and compression format.<br />

Compositing and authoring applications such as Adobe After Effects, Macromedia<br />

Director or 3D animation software such as Alias/Wavefront Maya can<br />

be used to produce “synthetic” moving images. In some cases, such material<br />

can also include transparency information, allowing you to overlay nonsquare<br />

video on top of other material or background images. Even if the video<br />

started out as square, it’s often possible to post-process it to add transparency,<br />

eg, to make a hole in a video clip, or to change its shape.<br />

Chapter 5: Planning 57


Video playback requires powerful playback hardware. Performance varies<br />

depending on the size, frame-rate, resolution, color depth and compression<br />

format used. You may need to make some tests on the hardware you intend to<br />

use for playback to determine the best combination for your source video<br />

material.<br />

Regardless of the method used to produce the material, it must end up being<br />

stored as a file on your hard disk that can be played back using QuickTime,<br />

often referred to as a movie file.<br />

See “Moving Images” on page 67 for more details.<br />

Sound<br />

Sound is usually produced and edited entirely within the digital domain. Most<br />

computers include sound input ports that can be used to convert analog audio<br />

to digital formats. There’s a large number of sound editing software to choose<br />

from, ranging from basic ones such as Macromedia SoundEdit to sophisticated<br />

applications such as Sonic Foundry’s SoundForge and Digidesign’s ProTools.<br />

Sound can also originate from video material, where the sound is embedded<br />

in the video file. Such sound can be used either as is, playing together with the<br />

video, or extracted from the video file to be used separately.<br />

When using multiple display computers, each display computer is capable of<br />

supplying two audio channels (ie, stereophonic sound). This can be used, for<br />

example, to provide additional sound effects channels, or for providing multilingual<br />

sound tracks.<br />

See “Audio” on page 81 for more details.<br />

58 Chapter 5: Planning


6<br />

6<br />

MEDIA<br />

FILES<br />

<strong>WATCHOUT</strong> is a compositing tool; it does not include any media creation or<br />

editing functions. All media files to be used in your presentation must be<br />

supplied or edited using other means.<br />

This chapter provides an overview of the media and file formats supported by<br />

<strong>WATCHOUT</strong>, as well as examples of popular applications used to create or<br />

edit such media files.<br />

▼ IMPORTANT: Keep a show’s media files in a folder that is located in the<br />

same folder as the <strong>WATCHOUT</strong> show file, or in a sub-folder. This allows<br />

the software to use relative file access paths, making it easier to move the<br />

show to another disk or computer.<br />

Still Images<br />

Supported Formats<br />

Still images can be used as, stationary backgrounds, or as smaller images<br />

superimposed on other images and moved around the stage. You can also<br />

control the degree of transparency for all images.<br />

<strong>WATCHOUT</strong> reads most popular image formats, including BMP, GIF, JPEG/<br />

JFIF, MacPaint, Photoshop, PICT, PNG, RGB Planar, SGI, Targa and TIFF.<br />

In general, you should choose an image format native to the application used<br />

to create/edit the images. For example, if you use Photoshop to edit images,<br />

save the images as Photoshop files. Although most image editing applications<br />

support saving or exporting to other file formats, doing so generally causes a<br />

loss of information. This may make it difficult to edit the image later.<br />

Chapter 6: Media Files 59


For photographic images (eg, scanned or shot using a digital camera), JPEG<br />

at a high quality setting often provides the best compromise between image<br />

quality and file size. Keep in mind that JPEG is a lossy compression format.<br />

This means that minor, normally unnoticeable, details in the original image<br />

may be lost in the compression process. You may therefore want to save a copy<br />

in a loss-less format as well, in case you later want to manipulate the image<br />

again. Examples of loss-less formats are Photoshop, Targa (TGA) and PNG.<br />

For computer-generated images with large, smooth areas (eg, screenshots),<br />

PNG is a suitable cross-platform format. Alternatively, use the native PICT<br />

format under MacOS or BMP under Windows.<br />

Apple’s QuickTime technology is used to read all image files into WATCH-<br />

OUT. As QuickTime evolves, additional formats may be added. A complete list<br />

of image file formats supported by QuickTime can be found under Apple’s<br />

QuickTime support page:<br />

http://www.apple.com/quicktime/resources/qt/us/help/<br />

60 Chapter 6: Media Files


Transparency<br />

Some image formats include transparency information in addition to the image<br />

itself. This transparency information is sometimes referred to as an “alpha<br />

channel”, although some image editing applications use this term for other<br />

functions (eg, editing masks in Adobe Photoshop). Transparency can be used<br />

to create non-square images, holes inside images or semi-transparent areas,<br />

such as drop shadows. Photoshop, PNG, TIFF and Targa file are examples of<br />

file formats that support transparency.<br />

+ =<br />

Background image.<br />

Image with a transparent background<br />

and a semi-transparent<br />

shadow.<br />

Result when composited in<br />

<strong>WATCHOUT</strong>.<br />

▼ CAUTION: Even if an application supports writing to a particular file format,<br />

it may not support transparency in that format. Perform tests with images<br />

to determine the suitability of particular formats and applications.<br />

Chapter 6: Media Files 61


Using Adobe lllustrator<br />

Follow these steps to create a still image for <strong>WATCHOUT</strong> using Adobe Illustrator<br />

version 9.<br />

1. Open Adobe Illustrator.<br />

2. Choose “New” on the File menu.<br />

3. Set the Color Mode to “RGB Color”.<br />

4. Draw the image.<br />

5. Save it as an Illustrator file, allowing you to edit it later.<br />

6. Choose “Save for Web” on the File menu and save it as a PNG file using<br />

the settings shown on the next page.<br />

7. Use the resulting PNG file in your <strong>WATCHOUT</strong> presentation.<br />

62 Chapter 6: Media Files


Settings in Adobe Illustrator for<br />

use with <strong>WATCHOUT</strong>.<br />

Choose PNG-24,“Transparency”<br />

and “Anti-Alias”.<br />

Chapter 6: Media Files 63


Using Adobe Photoshop<br />

Follow these steps to create a still image for <strong>WATCHOUT</strong> using Adobe Photoshop<br />

version 5.5.<br />

1. Open Adobe Photoshop and choose “New” on the File menu.<br />

2. Set the Mode to “RGB Color” and Contents to “Transparent”.<br />

◆ HINT: Use multiple layers in Photoshop<br />

for more flexible control<br />

over image composition. Layer<br />

masks allow you to “paint” additional<br />

transparency onto<br />

individual layers.<br />

Choose “Transparent”. This<br />

shows as a grey checkerboard<br />

in Photoshop and becomes transparent<br />

in <strong>WATCHOUT</strong>.<br />

3. Paint the image and save it as a Photoshop file for use in your<br />

<strong>WATCHOUT</strong> presentation.<br />

64 Chapter 6: Media Files


Using Macromedia Freehand<br />

Follow these steps to create a still image for <strong>WATCHOUT</strong> using Macromedia<br />

FreeHand version 9.<br />

1. Open Freehand and choose “New” on the File menu.<br />

2. Draw the image.<br />

3. Save it as an FreeHand file, allowing you to edit it later.<br />

4. Choose “Export” on the File menu, choosing PNG as the file format.<br />

Choose the “PNG” format…<br />

…then click “Options”.<br />

5. Click the “Options…” button.<br />

Chapter 6: Media Files 65


6. Set the options as shown to the left.<br />

7. Click the “More…” button and choose “32-Bit with Alpha”.<br />

8. Close the two secondary dialog boxes by clicking “OK”, then click<br />

“Export” to save the file.<br />

◆ HINT: You only have to go through this procedure once. Choose “Export<br />

Again” on the File menu to re-export using the most recently specified<br />

settings.<br />

66 Chapter 6: Media Files


Text<br />

Anti-aliasing<br />

Moving Images<br />

Formats, Capabilities and<br />

Performance<br />

<strong>WATCHOUT</strong> has no built-in support for text creation and editing. Text must be<br />

created and saved as images using other applications, such as those described<br />

above under “Still Images”.<br />

When overlaying texts on other images, it is important that the application<br />

used to save the text image supports transparency. It must also be able to<br />

render the edges of the text using a variable amount of transparency; often<br />

referred to as anti-aliasing. If that is not done properly, the edges of the text<br />

will appear jagged, or there will be a thin contour or halo around the characters.<br />

See the illustrations on page 63 and page 66 for information on how to turn<br />

on anti-aliasing when exporting from Illustrator and FreeHand.<br />

<strong>WATCHOUT</strong> can play back moving images saved in a QuickTime-compatible<br />

format. QuickTime can read or import most industry-standard moving image<br />

formats, including AVI, DV and MPEG. Regardless of the origin, type and<br />

format of material, a QuickTime file is often referred to as a movie.<br />

◆ NOTE: Only the display computers will render moving images. The production<br />

computer displays a static icon representing the moving image. This<br />

icon is taken from the Poster Frame of the QuickTime movie file. This is the<br />

first frame in the movie, unless set explicitly.<br />

There are many factors that determine the capabilities and performance of a<br />

QuickTime movie:<br />

• The resolution of the movie frame, in pixels.<br />

• The frame rate and frame format (interlaced vs non interlaced).<br />

Chapter 6: Media Files 67


• The origin of the movie; eg, computer generated or camera.<br />

• The quality and “cleanness” of the movie’s source material.<br />

• The codec used to compress the movie.<br />

• The color depth at which the movie is stored.<br />

When using material originating from video, the resolution is determined by<br />

the video format; 720 x 480 for NTSC and 720 x 576 for PAL (DV). Sometimes,<br />

using a resolution of precisely half the video resolution can be useful –<br />

particularly for smaller video inserts. Reducing the size in this way dramatically<br />

reduces the load on the computer for reproducing the material, and also<br />

removes any interlacing artefacts from the resulting image. This may also allow<br />

you to use a higher quality codec.<br />

The frame rate for video is determined by the source format, with NTSC<br />

playing back at 29.97 frames per second (fps) and PAL at 25 fps. Use the<br />

“Base Frame rate” setting in <strong>WATCHOUT</strong>’s Preferences dialog box to tell<br />

<strong>WATCHOUT</strong> which frame rate to optimize for (see “Base Frame Rate” on page<br />

121).<br />

Note that both the PAL and NTSC formats are interlaced, meaning that they<br />

reproduce each image in two phases, called fields, each containing half of the<br />

image’s resolution. When played back, these two fields are interwoven to<br />

reproduce the full image frame. This may sometimes result in an undesirable<br />

“comb effect” when played back on non-interlaced (sometimes referred to as<br />

“progressive scan”) computer displays, such as those typically used with<br />

<strong>WATCHOUT</strong>. This is particularly noticeable for objects moving horizontally, or<br />

during pans. Some specialized applications, such as Media Cleaner Pro, can<br />

de-interlace interlaced movie files.<br />

68 Chapter 6: Media Files


Start out with the best quality video footage. It will look, compress and play<br />

better. A low quality video, eg, video shot in poor light or using a camera<br />

that’s not steady, contains more “noise” than a professional video. Noise and<br />

unnecessarily moving backgrounds place a heavy burden on the codec,<br />

resulting in reduced playback performance. In some cases, an application such<br />

as Media Cleaner Pro can be used to filter and enhance the quality of the<br />

source footage prior to compression.<br />

Improving Perceived<br />

Playback Quality<br />

Keep in mind that <strong>WATCHOUT</strong> allows you to composite still images with<br />

moving images. Thus, it is often possible to achieve a higher perceived resolution<br />

and quality by combining large background images with video inserts<br />

than by using a single, large video image. See also “Optimizing Playback of<br />

Large Videos” on page 94 for more suggestions on how to improve playback<br />

performance.<br />

Video inserted into a high<br />

resolution background.<br />

Chapter 6: Media Files 69


Computer Generated Material<br />

When using computer-generated moving images, you must specify the frame<br />

rate and resolution of the resulting movie during rendering. Generally, when<br />

combining computer generated and live video material, the frame rate is<br />

dictated by the live material.<br />

In terms of resolution and frame size, you have two main choices:<br />

• Smaller inserts, less than a single display area in size.<br />

• Large areas, spanning multiple displays<br />

It’s often advantageous to use smaller compute-generated moving images<br />

layered on top of larger still images. By rendering only the parts of an image<br />

that actually move, not only do you lower the burden on the playback machine,<br />

but you also reduce rendering times. Keep in mind that you can make nonsquare<br />

movies, or even holes inside movies, by using transparency options in<br />

supporting applications and codecs.<br />

As computer generated movies are by nature resolution independent, it is also<br />

possible to make movies that are larger than a single display area. Such large<br />

movies must be pre-split in order to be used in <strong>WATCHOUT</strong> (see “Pre-splitting<br />

Large Movies” on page 76).<br />

70 Chapter 6: Media Files


Assembling Individual Frames<br />

Some applications, most notably 3D animation software, often save the<br />

resulting frames as individual image files. This may also be the case when<br />

scanning images frame by frame from film. Such a sequence of images must<br />

be converted into a QuickTime movie, with the appropriate frame rate, before<br />

it can be incorporated into <strong>WATCHOUT</strong>. This can be done using, for example,<br />

Adobe After Effects or Media Cleaner Pro.<br />

The individual images must be saved as files all ending in a frame number.<br />

Under Windows, this number precedes the file name extension; eg,<br />

File000.bmp, File001.bmp, File003.bmp, etc. Under MacOS, file extensions<br />

are typically not required.<br />

Assembling using Adobe After Effects. To assemble a movie from still<br />

images using Adobe After Effects, choose “Import, Footage File” on the File<br />

menu, select the first file in the sequence, and select the “ Sequence”<br />

checkbox. The desired frame rate can be specified in Preferences prior to<br />

importing the images, or can be altered at any time by choosing “Interpret<br />

Footage, Main” on the File menu.<br />

Assembling using Media Cleaner Pro. Using Media Cleaner, choose<br />

“Open Image Sequence” on the File menu and locate the first image in the<br />

sequence. Media Cleaner will prompt you for the desired frame rate.<br />

Chapter 6: Media Files 71


Using Transparency<br />

Computer generated movie with<br />

transparent background and semitransparent<br />

drop shadow playing<br />

over a background image.<br />

Some applications support inclusion of transparency information in the generated<br />

QuickTime movie file. Such transparency can either come from the source<br />

material (eg, a computer generated animation), or be added afterwards (for<br />

example, a feathered, round mask applied to a video clip).<br />

Being able to create arbitrarily shaped movies, or movies with holes in them,<br />

means you can combine moving and still images in many creative ways.<br />

In order to include transparency information in the movie file, you must choose<br />

a codec that’s capable of handling “Millions+” of colors. The “+” at the end<br />

stands for the transparency information. This is sometimes also called<br />

“Millions+Alpha”. You must also use an application that’s capable of reproducing<br />

and/or generating transparency information, such as After Effects).<br />

See “Making a Round Movie” on page 73 for more details.<br />

When masking video material in this way, crop the resulting movie to minimize<br />

the size of the enclosing frame while still retaining all important image information.<br />

For example, if you need only the upper left portion of a video frame,<br />

only save the minimum rectangular area (see illustration). Doing so cuts the<br />

amount of processing required to play back the video as time is not wasted on<br />

de-compressing parts of the image that will never be shown anyway.<br />

Original movie size.<br />

Masked out circle.<br />

Crop rectangle.<br />

72 Chapter 6: Media Files


Making a Round Movie<br />

A feathered, black<br />

mask named “Face-<br />

Mask.ps”, created in<br />

Photoshop.<br />

Using an application such as Adobe After Effects, you can apply arbitrarily<br />

shaped masks to movies. This can be used, for example, to make a round<br />

movie, or any other shape. Furthermore, the mask can have a feathered edge,<br />

making it blend smoothly into the background image when composited in<br />

<strong>WATCHOUT</strong>.<br />

Start by creating a mask of the desired shape. The example to the left shows a<br />

round mask with a feathered edge, created using Adobe Photoshop. Add this<br />

mask to a layer in After Effects, making it appear on top of the video you wish<br />

to mask. Turn off the video for this mask track by clicking the eye symbol of the<br />

track. In the video track, apply the mask as an alpha matte.<br />

Turn off the rendering of the<br />

mask once positioned.<br />

Apply the mask as an<br />

“Alpha Matte” to the video<br />

track.<br />

Resulting image, before and<br />

after applying the alpha<br />

matte.<br />

Chapter 6: Media Files 73


Choosing a Codec<br />

Codec stands for encoder/decoder. It’s the part of the editing and display<br />

technology responsible for storing and playing back digitized video. Due to the<br />

large amount of raw data in a video stream, storing and playing back uncompressed<br />

video is usually not practical or possible.<br />

There’s a wide variety of codecs available in QuickTime, each optimized for a<br />

particular kind of source material and playback requirements. Here’s a<br />

rundown of some of the more commonly used codecs:<br />

Cinepak. Low quality. Optimized for camera originated video. Plays well on<br />

most machines.<br />

Video. Medium quality. Optimized for camera originated video. Can typically<br />

be used up to full video frame size with full frame rate.<br />

Graphics. High quality. Low compression. Optimized for computergenerated<br />

material. Supports transparency when set to “Millions+” of colors.<br />

PNG. High quality. Optimized for computer-generated material. Supports<br />

transparency when set to “Millions+” of colors.<br />

Sorenson. Medium-to-high quality. Generates small files. Optimized for film<br />

or camera originated video. Can be used up to full video frame size at full<br />

frame rate, depending on encoding settings.<br />

DV. High quality. Medium compression. Optimized for video editing. Generated<br />

directly by most digital video cameras. Native frame size is fixed, based<br />

on video format’s frame size.<br />

MPEG-1. Medium quality. Generates very small files. Optimized for camera<br />

video. Native frame size is fixed, based on a quarter of the video format’s<br />

frame size.<br />

74 Chapter 6: Media Files


MPEG-2. High quality. Optimized for camera video. Used on DVD video<br />

discs. Not yet supported by QuickTime, but will be in QuickTime version 5.<br />

Choosing the right codec and codec settings for your source material and playback<br />

hardware may require some experimentation. As computer hardware<br />

and system software evolves, the capabilities in this area will improve as well.<br />

For an overview of the standard codec types, see this web page:<br />

http://www.apple.com/quicktime/resources/qt/us/help/<br />

More information about additional codecs can be found here:<br />

http://www.codeccentral.com/<br />

Chapter 6: Media Files 75


Pre-splitting Large Movies<br />

In order to play a movie that’s larger than a single display, the movie must be<br />

split into multiple movies, one for each display. A single display computer is<br />

generally not capable of playing back a movie that’s larger than its display<br />

size, even though some of the image would fall outside the visible display area.<br />

While this function is built into <strong>WATCHOUT</strong> for still images, it is not handled<br />

automatically for moving images. The primary reason for this difference is that<br />

the original, large-size movie would most likely have to be compressed in<br />

order to be stored and distributed to the display computers. These could then<br />

handle the splitting, as they do for still images. In doing so, they would have to<br />

decompress each frame, split it and then re-compress the result again for final<br />

playback. This would mean that each movie frame will be compressed twice,<br />

most likely using lossy compression in both cases. The end result would be a<br />

loss of image quality.<br />

In addition to this quality aspect, there are also storage and bandwidth considerations<br />

related to distributing and storing the original (large) movie in order<br />

to split it, as well as the processing time involved in compressing it twice. The<br />

latter would be significant for such a large movie, particularly to achieve the<br />

best quality).<br />

76 Chapter 6: Media Files


A 1200-by-480 movie to be presplit<br />

across two overlapping 800 by<br />

600 display areas.<br />

Crop left<br />

by 480<br />

pixels.<br />

Crop right<br />

by 480<br />

pixels.<br />

This can all be avoided by splitting the image using the originating application,<br />

prior to compression. Most applications allow you to crop the output to any<br />

desired rectangle. In some cases, you can even set up batches to generate all<br />

the individual movie files in one go.<br />

Assuming that you have two 800 by 600 pixel displays with a 30% overlap,<br />

and want to display a movie of 1200 by 480 pixels, the split would appear as<br />

in the illustration to the left.<br />

Include the overlap in the split, since the portion of the image in the overlap will<br />

have to play on both displays. Likewise, if the displays aren’t overlapping you<br />

will have to factor in any gap between the edges of the display areas by specifying<br />

a corresponding gap when making the split.<br />

Note that most applications specify cropping relative to the initial image size.<br />

This means that the bottom and right edges need to be calculated based on the<br />

height and width of the original (large) image.<br />

▼ IMPORTANT: When splitting a large movie into smaller pieces like this,<br />

avoid using a heavily compressed movie as the source. Doing so would introduce<br />

an additional de-compression/re-compression step, resulting in<br />

lower quality. Thus, whenever possible, start out with the original material,<br />

such as individual, computer-generated, frame image files.<br />

Chapter 6: Media Files 77


This is how you would split a movie using After Effects:<br />

Crop the resulting movie as<br />

required on each side.<br />

78 Chapter 6: Media Files


This example is from Media Cleaner Pro:<br />

To incorporate your pre-split movie into your <strong>WATCHOUT</strong> presentation, use a<br />

“Video Media Proxy” as described on page 89 and page 127.<br />

Example Applications<br />

This section gives an overview of some applications you can use to generate<br />

and manipulate moving images.<br />

Apple iMovie and Final Cut. Mac-only video editing applications,<br />

based on QuickTime. iMovie is somewhat basic but also easy to use, and it is<br />

currently available for free. Final Cut is a fully featured video editing application.<br />

Both function well with digital video cameras that connect through the<br />

FireWire port on the Mac.<br />

Adobe Premiere. This is another popular video editing application, available<br />

on both Mac and Windows. If you feel that iMovie is too basic and Final<br />

Cut is too expensive, Premiere should fit the bill. It’s also one of the oldest applications<br />

around for video editing, and is considered by many as an industry<br />

workhorse in terms of reliability and capabilities.<br />

Other Video Editing Applications. You can use essentially any video<br />

editing package on Mac or Windows as long as it provides full access to the<br />

codecs provided by QuickTime. When choosing a Windows based application,<br />

make sure that it gives you full access to QuickTime – not just the ability<br />

Chapter 6: Media Files 79


to export the video in a “QuickTime compatible” file format, which may not<br />

include the latest advancements in QuickTime codec technology.<br />

Adobe After Effects. After Effects, available on both Mac and Windows,<br />

is one of the most popular computer tools for doing video compositing and<br />

effects. As in <strong>WATCHOUT</strong>, you can layer video and still images and control<br />

their properties over time. However, its rendering method means that it can<br />

apply many more effects to the material (usually accompanied by a corresponding<br />

increase in rendering time).<br />

After Effects is a professional tool for incorporating video into <strong>WATCHOUT</strong><br />

presentations in creative ways. It handles masking of video into non-rectangular<br />

shapes, cropping, splitting large movies for multiple displays, etc.<br />

Macromedia Director. Director is most often used for creating interactive<br />

CD-ROMs and games. However, it can also be used to create animated Quick-<br />

Time movies in a way similar to After Effects. If you want to incorporate a<br />

Director animations into a <strong>WATCHOUT</strong> presentation, just export it as a Quick-<br />

Time Movie (Video). As with most computer-generated material, use a highquality<br />

codec such as Animation or PNG.<br />

◆ NOTE: Director does not support transparent background, and therefore<br />

can only be used to make square movies unless post-processing is performed<br />

in another application.<br />

Macromedia Flash. Flash is another program that is in many ways similar<br />

to Director, although somewhat less confusing for a novice user. It’s become<br />

very popular for creating interactive web-site animations.<br />

Just like Director, it can also export to QuickTime. Although QuickTime<br />

includes a Flash codec, allowing you to play Flash animations directly, this is<br />

generally not recommended for use in <strong>WATCHOUT</strong> due to the unpredictable<br />

80 Chapter 6: Media Files


playback rendering times related to the native Flash vector format. Instead,<br />

export it as a “QuickTime Video”, using any suitable codec (this feature is<br />

available under MacOS only – use the extra step outlined below under<br />

Windows).<br />

Flash does support transparency (“alpha channel”). However, background<br />

transparency is currently (as of Flash version 4) not preserved when exporting<br />

as a “QuickTime Video” directly. To preserve background transparency,<br />

export it as “QuickTime” (ie, a QuickTime movie containing a Flash track), then<br />

open this using the QuickTime Player and re-export it using the desired codec,<br />

choosing a color depth of “Millions+”. Although this extra step is inconvenient,<br />

it does not reduce the quality of the end result since the first step uses the Flash<br />

vector format, and therefore doesn’t suffer any quality loss due to compression.<br />

Audio<br />

Audio File Formats<br />

Audio is used in <strong>WATCHOUT</strong> in a way that’s very similar to moving images.<br />

Simply bring the sound file into <strong>WATCHOUT</strong> and place its icon on the display<br />

in the Stage window where you want to the sound file to play.<br />

◆ NOTE: Do not place the sound file’s icon so that it straddles multiple displays,<br />

unless you specifically want the same sound file to play from multiple<br />

display computers. Having the sound file play from a computer that isn’t really<br />

used for sound reproduction places an unnecessary processing load on<br />

that computer.<br />

<strong>WATCHOUT</strong> can play any sound file format that QuickTime can handle.<br />

However, the recommended sound file formats are AIFF (a popular sound<br />

format under MacOS) and WAV (common under Windows). There’s usually<br />

no reason to use a compressed sound file format, such as MP3, and the additional<br />

decompression step adds unnecessary load. The size of uncompressed<br />

Chapter 6: Media Files 81


sound files is usually not an issue with the kind of computers used to play back<br />

<strong>WATCHOUT</strong> presentations.<br />

Using Embedded Audio<br />

Some video and movie files contain an audio track in addition to the video. In<br />

this case, the sound will play from the same display computer(s) as the video<br />

does. If you don’t want this, cut the sound track out of the movie and place it in<br />

a file of its own, thereby ending up with two media files; one containing the<br />

video and one the audio. This allows you to place them separately in<br />

<strong>WATCHOUT</strong>, making the sound play from any computer. You’ll need two<br />

separate cues along the timeline to start them at the same time.<br />

You can use QuickTime Pro or any QuickTime compatible video editing software<br />

to split the audio and video tracks of a movie into two separate movies.<br />

In QuickTime Player, open the<br />

composite movie then choose<br />

“Extract Tracks” on the Edit<br />

menu.<br />

This extracts the sound track<br />

into its own movie, which you<br />

can then save.<br />

82 Chapter 6: Media Files


When saving the movie, make sure<br />

you save it as “Self-contained”.<br />

Once you have extracted the sound track in this way, you may remove it from<br />

the original movie using the “Delete Tracks” command. Alternatively, just<br />

disable the sound track using the “Enable Tracks” command. Keeping the<br />

sound in the original file can be an advantage if you need to go back to that<br />

file to make changes.<br />

In <strong>WATCHOUT</strong>, add both the video and sound movies to the presentation, as<br />

separate tracks, see the illustration on the next page. You can now position<br />

Chapter 6: Media Files 83


84 Chapter 6: Media Files<br />

them independently in the Stage window, allowing the sound track to play<br />

separately.


7<br />

7<br />

PRODUCTION<br />

This chapter goes through the steps required to produce a presentation using<br />

<strong>WATCHOUT</strong>. It assumes that you have already planned the presentation and<br />

produced the source media files, as described in the previous two chapters.<br />

Stage<br />

Adding and Removing<br />

Displays<br />

Arranging Displays<br />

The Stage window allows you to arrange the display areas and provides a<br />

preview of your presentation. Portions of images that appear inside a display<br />

will be shown by that physical display. By arranging displays side by side or<br />

vertically, you can make images span multiple displays.<br />

To add a display to the Stage window, choose “Add Display” on the Stage<br />

menu. This menu item provides a choice of standard display sizes. Once a<br />

display has been added, set its IP address and other settings through its Specifications<br />

dialog box (see “Display Specifications” on page 134).<br />

To remove a display, select the display by clicking it with the mouse so it shows<br />

a bold outline, then choose Clear on the Edit menu.<br />

◆ NOTE: If the “Lock Displays” item on the Stage menu is activated, you can<br />

not select, change or delete displays.<br />

Displays may overlap each other. When they do, images that span multiple<br />

displays will be automatically blended at the edges. Alternatively, displays can<br />

be positioned edge-to-edge, or with a small gap between them, for a videowall<br />

look. By positioning the displays in the Stage window according to the actual<br />

arrangement and separation of the monitors or image areas, images that span<br />

Chapter 7: Production 85


multiple display areas will line up properly. You thereby avoid manipulation or<br />

adaptation of the images themselves.<br />

Non-overlapping displays,<br />

eg, plasma screens.<br />

Overlapping displays, using<br />

projectors.<br />

To arrange the displays, simply drag them to their desired positions using the<br />

mouse. Alternatively, you can position them numerically by selecting a display<br />

and choosing Specifications on the Edit menu. Type in the desired position, in<br />

pixels, relative to the upper left corner of the Stage (see “Display<br />

Specifications” on page 134).<br />

◆ NOTES: The Stage window must be selected in order to manipulate the displays.<br />

To select the Stage window, click its title bar. You can not select the<br />

Stage window by clicking inside the window, as this is used to select and<br />

move images when the window is not active. If the “Lock Displays” item on<br />

the Stage menu is activated, you can not select, change or delete displays.<br />

86 Chapter 7: Production


Media<br />

Adding Media<br />

The term “media” refers to moving and still images as well as sound. These<br />

media types are treated in very similar ways, with only minor differences<br />

where appropriate. See Chapter 6 “Media Files” for more details.<br />

To add media to your presentation, drag the media file to the desired position<br />

in the Timeline or Stage window. Media can be dragged from the disk or<br />

folder where it is stored, or you can drag existing media items from the Media<br />

window.<br />

Media file dragged into timeline…<br />

…appears as a cue in the timeline<br />

as well as being displayed in the<br />

Stage window.<br />

▼ IMPORTANT: Whenever possible, media files should be stored in a folder<br />

located in the same folder as the <strong>WATCHOUT</strong> show file. This allows<br />

Chapter 7: Production 87


<strong>WATCHOUT</strong> to use relative file access paths, making it easier to move the<br />

show to another disk or computer.<br />

Editing a Media File<br />

Refreshing Media Information<br />

Purging Media<br />

Changing the File Association<br />

of a Media List Item<br />

You can open any media file referred to in your show by double-clicking its<br />

icon in the Media window. To access the media from a cue in the Timeline<br />

window, first double-click the cue and choose “Show Media”, then proceed as<br />

described above.<br />

After making changes to media files, choose “Refresh” on the Media menu to<br />

load those changes into <strong>WATCHOUT</strong>. Then choose “Update” on the Stage<br />

menu to update the stage with these changes as well.<br />

After working with a show for a while, you may have added many media items<br />

that are not included in the final version. These media references persist in the<br />

Media window, regardless whether any cues actually use them. To remove<br />

such unused media from the Media window, choose “Purge Unused” on the<br />

Media menu.<br />

◆ NOTE: This operation will only remove unused entries from the Media window<br />

– it will not remove any corresponding files from your hard disk<br />

Sometimes, when editing a media file, you may want to keep both the old and<br />

the new version of the file around, in case you change your mind. In this case,<br />

you end up with two or more similar media files with different names. To<br />

change the link between an item in the Media window and a file, double-click<br />

the file name in the Media window and choose another file. This will affect all<br />

cues that use this media list item.<br />

◆ NOTE: You can only relink it to another file of the same kind. You can not<br />

change from an image file to a sound file, for example.<br />

88 Chapter 7: Production


Using Media Proxies<br />

Occasionally, you may want to use media in your presentation but can not<br />

import it simply by dragging. This would happen in the following cases:<br />

• The media file isn’t recognized by the production computer, but you know<br />

it can be handled by the display computers. Perhaps the media requires a<br />

specialized codec in the playback computer, possibly using dedicated<br />

hardware, that’s not available in the production computer.<br />

• The media file is a large movie that has been pre-split into multiple files (see<br />

“Pre-splitting Large Movies” on page 76).<br />

• The media may not yet be available, or may for other reasons need to be<br />

provided or replaced manually on the display computer at a later time.<br />

Use a media proxy to accommodate any of these cases. Once a media proxy<br />

has been added to the media list, it can be used on the timeline just like other<br />

media items. See “Add Proxy” on page 127 for more details.<br />

Chapter 7: Production 89


Timeline<br />

The Timeline window shows the temporal relation of cues and effects, as well<br />

as the layering of overlapping media. Cues control the display and presentation<br />

of media, and use tween tracks to control various aspects of the media.<br />

The amount of time displayed in the Timeline window can be controlled using<br />

the buttons in the lower left corner. Zoom in to increase the precision by which<br />

you can position cues and set their duration, or zoom out to get a better overview.<br />

The rightmost button allows you to change the scale gradually. Changing<br />

the time scale has no effect on the behavior of the timeline or its cues.<br />

Zoom buttons that<br />

control the time scale.<br />

Adding Media Cues<br />

To add a media cue to the timeline, drag the media onto the timeline and drop<br />

it at the desired layer and time position, as shown on page 87. Cues can be<br />

dragged along the timeline to change their timing relationship. Select multiple<br />

cues by shift-clicking the cues, or by clicking and dragging diagonally, starting<br />

from a point where there are no cues.<br />

◆ IMPORTANT: Do not overlap cues on the same layer. Doing so may<br />

cause images to display incorrectly. When you want images to overlap in<br />

time, always put their cues on separate layers. Overlapping cues are indicated<br />

by a red warning line above the cues.<br />

90 Chapter 7: Production


Positioning Media on the<br />

Stage<br />

When media is added to the timeline, it also appears in the upper left corner<br />

of the top/left display in the Stage window. To make the image appear elsewhere,<br />

drag the image’s preview in the Stage window to the desired position.<br />

Drag the image in the Stage<br />

window.<br />

◆ NOTE: You can also control the stage position numerically using the Cue<br />

Specifications dialog box, displayed by double-clicking the cue (see “Cue<br />

Specifications” on page 140).<br />

If the image isn’t visible in the Stage window, it may be obscured by larger<br />

images. In this case, drag the cue to a layer further down in the timeline<br />

window to move its image closer to the front.<br />

▼ IMPORTANT: Make sure that the Timeline window is selected before<br />

moving the image in the Stage window.<br />

Chapter 7: Production 91


Layering Media<br />

The horizontal tracks in the Timeline window allow you to control the layering<br />

of images in the Stage window. To move an image closer to the front, drag its<br />

cue downwards to a layer with a higher number. To move the cue without<br />

changing its time position, press the Shift key while dragging. To add a new<br />

layer, drag a cue down below the last layer in the Timeline window.<br />

The height of each layer in the<br />

Timeline window can be adjusted<br />

by dragging the bar located at the<br />

bottom of the layer’s title area.<br />

Changing the Media Association<br />

of a Cue<br />

You can change the media association of a cue by dragging a new media list<br />

item or media file onto the cue. This changes the media association of that cue<br />

only, while retaining all other relevant properties.<br />

◆ HINT: This can be used to duplicate a complex move or other effect using<br />

different media. First make a copy of the cue to re-use, then replace its media<br />

association as described above.<br />

92 Chapter 7: Production


Changing a Cue’s Duration<br />

Cue Specifications<br />

When adding moving images or sound, the duration of the cue is set to the<br />

duration of the media. When adding still images to the timeline, the duration<br />

of the cue is set to a default value of one second. You can change the duration<br />

by selecting the cue and dragging the bar located at the end of the cue.<br />

◆ NOTE: If the cue contains any tween tracks, their tween points will, by default,<br />

remain stationary in relation to the timeline. To make the tween tracks<br />

contract or expand with the cue, press the Alt key while dragging the bar.<br />

For still images, the image will simply remain on the stage for the duration of<br />

the cue. A moving image or sound file can be cut short by decreasing the duration<br />

of the cue. Increasing the duration beyond the actual length of the media<br />

will make a movie stop with its last frame visible. Extending the duration of a<br />

sound file has no effect.<br />

In addition to direct manipulation of cues in the Timeline window, you can also<br />

set most parameters numerically using the Cue Specifications dialog box.<br />

Select the cue and choose Specifications on the Edit menu, or simply doubleclick<br />

the cue. See “Cue Specifications” on page 140 for more details.<br />

Chapter 7: Production 93


Optimizing Playback of Large<br />

Videos<br />

When using overlapping display areas, you may want to play a video that fits<br />

within one display but also intrudes into adjacent, overlapping displays. Even<br />

though the video fits entirely within one display, it normally also plays on those<br />

other, intersecting displays. While this is generally not a problem, it places<br />

unnecessary burdens on those display computers by using two or more<br />

computers to play a video that could actually be handled by just one. In particular,<br />

this can be an issue if you want to play other videos on those display<br />

computers at the same time, as a single display computer may not be capable<br />

of sustaining more than one large video at a time.<br />

This can all be avoided by compositing the video onto the display after the<br />

edge-blend has been applied. This avoids the edges of the video becoming<br />

feathered by the edge blend, allowing it to play entirely within one display<br />

computer. To do this, specify the edge blend layer in the Timeline Settings<br />

dialog box (see “No Edge-blend Past Layer” on page 130), then put the video<br />

below the last edge blended layer of the Timeline (as indicated by a heavy,<br />

black line).<br />

◆ HINT: Depending on the image shown on adjacent displays, you may<br />

have to add a black box behind the video, since adjacent displays may<br />

otherwise superimpose their part of the overlap on the video.<br />

94 Chapter 7: Production


Using Pause Cues<br />

In addition to media cues, you can also add pause cues to the timeline by<br />

choosing “Add Pause Cue” on the Timeline menu. When reached during playback,<br />

a pause cue causes the timeline to stop. This is useful when cueing a<br />

presentation manually.<br />

A Pause cue being added to the<br />

timeline.<br />

◆ NOTE: If you want a pause cue to coincide with the start of another cue,<br />

then put the pause cue on a separate layer. If you don’t do this, the Pause<br />

cue may be hidden behind the other cue. You may want to dedicate a layer<br />

for pause cues only.<br />

Chapter 7: Production 95


Tween Tracks<br />

Adding a Tween track<br />

Tween tracks control the behavior of media dynamically throughout the cue.<br />

For instance, you can use an Opacity tween track to make an image fade in<br />

and out, or a Volume tween track to reduce the volume of a sound or movie<br />

file.<br />

To add a tween track, first select the cue then click the yellow arrow that<br />

appears in the lower left corner of the cue. This drops down a menu that allows<br />

you to add (or remove) relevant tween tracks, depending on the type of media<br />

managed.<br />

Click the yellow triangle of a<br />

selected cue to add a tween track.<br />

Adding a tween track causes the cue to grow downwards. If this causes parts<br />

of the cue to become obscured by the next layer, increase the height of the<br />

cue’s layer by dragging the horizontal bar located below the layer’s title area.<br />

Likewise, you can change the displayed height of each tween track by drag-<br />

96 Chapter 7: Production


ging the bar along the bottom of the tween track. This also increases the precision<br />

by which you view and edit the tween track’s information.<br />

Click here to collapse a<br />

layer.<br />

Drag here to change the<br />

height of a tween track.<br />

Drag here to change the<br />

height of a layer.<br />

Adding Points<br />

Adding a tween track to a cue has no effect in itself unless you use it to change<br />

the value governed by the tween track. This is done by adding and adjusting<br />

tween points along the tween track. These tween points provide values acting<br />

as key-frames along the cue’s tween track.<br />

To add a tween point, click anywhere along a tween-track where there isn’t<br />

already a tween point. To edit the value of a tween point, drag it using the<br />

mouse. As you edit the cue in this way, the Stage window provides a preview<br />

of the result. Press the shift key while dragging to constrain the movement of the<br />

tween point.<br />

Chapter 7: Production 97


Corners and Smooth Tween<br />

Points<br />

There are two kinds of tween points: corners and smooth points. A corner is<br />

represented by a blue dot, and is added by clicking the left mouse button. A<br />

sequence of corner points causes the value to change gradually, and linearly,<br />

between the points. Often, this is the desired behavior, particularly when<br />

controlling opacity or volume.<br />

A smooth point is represented by a red dot, and is added by clicking the right<br />

mouse button. It acts as a pin attached to the curve by a rubber band. When<br />

you move the smooth point away from the curve, the rubber band stretches,<br />

causing the curve to bend. While this can be used for all kinds of tween tracks,<br />

it is particularly useful for making smooth movements using a Position tween<br />

track.<br />

Add a blue corner point by leftclicking.<br />

Add a red, smooth tween point by<br />

right-clicking.<br />

Removing a Tween Point<br />

To remove a point, drag it away from the tween track until it disappears. It is<br />

not possible to move or remove the first tween point.<br />

98 Chapter 7: Production


Stretching Tween Tracks<br />

Opacity<br />

Volume<br />

Position<br />

When changing the length of a cue using its duration drag bar, you have the<br />

option of either leaving its tween points at their current time positions or<br />

making them expand and contract with the cue, as if the cue was a rubber<br />

band. Press the Alt key during the drag to get the rubber band effect.<br />

Use an opacity tween track to fade objects in and out, or to make objects semitransparent.<br />

To cross-fade from one image to another, you only need to fade<br />

the opacity of the front-most image. You don’t need to do anything to the<br />

image behind it, as this will be obscured by the front image.<br />

There is one exception to the above rule. If the image contains transparent or<br />

semi-transparent areas, the back image will show through (see “Transparency”<br />

on page 61). In this case, you may also need to fade out the image below to<br />

perform a smooth cross-fade.<br />

An opacity tween track can be applied to still and moving images.<br />

Use a volume tween track to control the volume of sound files and movie files<br />

containing embedded sound. You can play several sound files simultaneously,<br />

and cross fade between them by fading up one while fading out the other.<br />

Use a position tween track to make an image move along a path on stage. To<br />

make the image move to a specific stage location, first go to the desired time<br />

position, then drag the image in the Stage window to that location.<br />

◆ NOTE: To change the initial location of the image for the cue, make sure<br />

the timeline is positioned at the very beginning of the cue before dragging<br />

the image in the Stage window. If not, a new tween point will be added instead.<br />

To ensure that the timeline is positioned at the beginning of the cue,<br />

first de-select all cues by clicking in an empty track area, then click the cue.<br />

Chapter 7: Production 99


Editing Position Points<br />

Moving Along a Curved Path<br />

To change a position, click the position tween point then move the image in the<br />

Stage window. You must click the tween point first to make sure that the timeline<br />

is positioned at the correct time. If not, a new tween point will be added<br />

instead.<br />

Alternatively, double-click the tween point to type in the desired location of the<br />

image. Note that the location you enter is relative to the initial location, as<br />

determined by the cue itself (see “Cue Specifications” on page 140).<br />

To make the image move along a curved path, first add a smooth tween point<br />

by clicking at the desired time position along the tween track using the right<br />

mouse button. Then drag the image to the desired position in the Stage widow.<br />

A yellow line indicates the image’s motion path in the Stage window.<br />

Add a smooth tween point then<br />

drag the image in the Stage<br />

window to move along a smooth<br />

path.<br />

Controlling the Velocity<br />

A smooth tween point also allows you to make the image accelerate or slow<br />

down gradually. To accomplish this, first add a smooth tween point, then drag<br />

the point itself along its tween track. Moving it closer to the previous tween<br />

100 Chapter 7: Production


point, makes it move faster at the beginning and slower at the end, and vice<br />

versa. Add more tween points for greater control.<br />

Faster at the start.<br />

Faster at the end.<br />

Chapter 7: Production 101


102 Chapter 7: Production


8<br />

8<br />

PRESENTATION<br />

This chapter tells you how to take your <strong>WATCHOUT</strong> presentation from your<br />

production computer onto the display computers, and run the presentation. It<br />

discusses the various ways in which your presentation can be used and<br />

controlled.<br />

Connecting to the<br />

Display Computers<br />

Stop icon indicates a problem<br />

connecting to the display computer.<br />

After installing and configuring the production and display computers,<br />

producing the presentation, and starting the display software on each display<br />

computer, you can select “Online” on the Stage menu. This causes the production<br />

computer to connect to the display computers and transfer all required<br />

information to them, ready for playback.<br />

Failure to connect to a display computer is indicated by a stop sign in the Stage<br />

window.<br />

If you get a stop sign, quit the <strong>WATCHOUT</strong> display software on the offending<br />

display computer and double-check the network configuration to ensure that it<br />

has been set up properly (see “Network Hook-up” on page 24 as well respective<br />

network configurations on page 31 and page 33). Also confirm that the IP<br />

address of the display computer matches the settings in the Display Specifications<br />

dialog box (see “Display Specifications” on page 134).<br />

Any further problems encountered after connecting to the display computers<br />

will be reported in the Message window in <strong>WATCHOUT</strong> and/or on the display<br />

computer.<br />

Chapter 8: Presentation 103


Downloading Media<br />

Whenever you go online, <strong>WATCHOUT</strong> will check to make sure that all<br />

required media files have been transferred to the display computers.<br />

<strong>WATCHOUT</strong> will only transfer the files actually required on the individual<br />

computer. If you modify a media file, <strong>WATCHOUT</strong> will detect this and transfer<br />

the updated file.<br />

While media files are being transferred to a display computer, a wristwatch<br />

symbol will be displayed in that display in the Stage window, as well as<br />

progress messages on the display computer itself. You may continue working<br />

in <strong>WATCHOUT</strong> while files are being transferred, but you will not be able to<br />

further update or access the display until the previous update has completed.<br />

◆ HINT: You can abort an update in progress by deselecting “Online” on the<br />

Stage menu. If you do this, any file transfer currently in progress will finish<br />

before stopping.<br />

Note that all media files transferred to the display computer will remain there<br />

until removed manually. The media related to a show is stored in a folder with<br />

the name of the show. This is located in a “Shows” folder in the same folder as<br />

the <strong>WATCHOUT</strong> display software application.<br />

After using a display computer to run a show, you may want to clean up the<br />

Shows folder by putting its contents into the trash and emptying the trash<br />

before using that computer to run another show. This stops old shows from<br />

occupying hard disk space unnecessarily.<br />

The “Shows” folder contains a folder<br />

related to each show that has been<br />

transferred to the display computer.<br />

104 Chapter 8: Presentation


Updating the Stage<br />

Running the<br />

Presentation<br />

Manual Control<br />

If you make changes to your show while online, you can transfer them to the<br />

display computers using the “Update” command on the Stage menu. This<br />

includes adding new media or cues, as well as making changes to existing<br />

cues or other aspects of your presentation.<br />

Once all media has been transferred to the display computers, the<br />

<strong>WATCHOUT</strong> logo on the display computers will disappear. You are now<br />

ready to run your presentation. To run it, click the play button in the lower left<br />

corner of the Timeline window, or press the spacebar.<br />

You can jump to any point along the timeline by clicking in the time ruler at the<br />

top of the Timeline window. Alternatively, choose “Timeline Settings” on the<br />

Timeline menu and type in the time to jump to.<br />

For speaker support, or other manually controlled presentations, you can add<br />

Pause cues to the timeline. When a pause cue is hit, <strong>WATCHOUT</strong> will stop<br />

running, just as if you had stopped it manually. To resume the presentation,<br />

press the spacebar again.<br />

If you want to run your presentation from a distance, you can use a remote<br />

control for your computer, such as the Keyspan Digital Media Remote:<br />

http://www.keyspan.com/products/usb/remote/<br />

Chapter 8: Presentation 105


Looping the Presentation<br />

For a tradeshow, or similar application, you may want your <strong>WATCHOUT</strong><br />

presentation to restart automatically at regular intervals. To accomplish this,<br />

choose “Timeline Settings” on the Timeline menu, select the “Auto Start” checkbox,<br />

and type in the desired cycle time.<br />

Select “Auto-restart” and<br />

enter the total cycle time.<br />

◆ NOTE: The interval is based on the actual clock time when you start the<br />

show. It is not related to the current timeline position when the show is started.<br />

106 Chapter 8: Presentation


External Control<br />

For more complex applications, you may want to integrate <strong>WATCHOUT</strong> with<br />

<strong>Dataton</strong> TRAX or some other control system. This can be accomplished by<br />

means of external serial control of the <strong>WATCHOUT</strong> production computer.<br />

Connect the external controller to a free serial port on the production computer<br />

and activate that control port using the pop-up menu in the Preferences dialog<br />

box.<br />

Activates external control through<br />

a serial port on the production<br />

computer.<br />

The control protocol is based on the Pioneer laserdisc serial control protocol. It<br />

provides the ability to start, stop and locate any position in the show. The frame<br />

number command allows you to jump to any position in the show, using a PALbased<br />

(25 fps) frame number. See Appendix A for more details on the protocol<br />

implementation.<br />

Chapter 8: Presentation 107


108 Chapter 8: Presentation


9<br />

9<br />

WINDOWS<br />

Stage Window,<br />

showing the display<br />

areas as well as a<br />

rough preview of the<br />

presentation.<br />

Media Window,<br />

listing all media used<br />

in your presentation.<br />

Timeline Window,<br />

showing the layers and<br />

the cues.<br />

Message Window,<br />

listing any messages,<br />

such as warnings and<br />

errors.<br />

Chapter 9: Windows 109


Manipulating Windows<br />

All <strong>WATCHOUT</strong> windows reside inside a desktop window, with a menu bar<br />

running along its top. You can resize the desktop window by dragging any of<br />

its outer borders or corners. Minimize or maximize it using the buttons in the<br />

upper right corner. Clicking the close box is equivalent to choosing Quit on the<br />

File menu.<br />

Move a <strong>WATCHOUT</strong> window by dragging its title bar. Resize a window by<br />

dragging any of its corners or outer borders. Minimize and maximize a<br />

window using the buttons in the upper right corner. Windows can not be<br />

closed – only minimized into a small tab along the bottom of the desktop<br />

window.<br />

Minimize, maximize and close<br />

the <strong>WATCHOUT</strong> desktop.<br />

Menu bar.<br />

Minimize and maximize.<br />

Drag border or corner to resize.<br />

Minimized windows. Click to<br />

restore.<br />

110 Chapter 9: Windows


Stage Window<br />

The Stage window is used to add and arrange the display areas used in the<br />

presentation. It also provides a preview of your presentation as you move<br />

along the timeline, and lets you to position media on stage.<br />

Off line indicator, corresponding<br />

to the “Online”<br />

Stage menu item.<br />

Displays added to the Stage<br />

window.<br />

Selected display.<br />

Adding Displays<br />

Adding Media<br />

Positioning Media Preview<br />

Images<br />

To add a display to the Stage window, choose Add Display on the Stage menu.<br />

See Chapter 11 for more details on displays.<br />

You can add media to your presentation by dragging it to the desired location<br />

in the Stage window. A corresponding cue will be added to the Timeline<br />

window at the currently selected layer and time position. To remove the media,<br />

you must remove the cue from the timeline.<br />

You can position media on stage by dragging it in the Stage window. To do<br />

so, first select the Timeline window, then drag the image in the Stage window.<br />

Press the Shift key to constrain the move. Or set its position numerically by<br />

double-clicking the cue or a position tween point.<br />

▼ IMPORTANT: To change a position tween point in this way, first click the<br />

tween track point then move the image. If you don’t click the tween point<br />

first, a new tween point may be added instead.<br />

Chapter 9: Windows 111


Timeline Window<br />

The Timeline window holds the cues that make up your presentation. Cues are<br />

arranged along layers, representing the back-to-front stacking order of images<br />

on stage. Increasing layer numbers move the image closer to the front.<br />

Current time position and indicator.<br />

Currently selected layer.<br />

Drag to resize layer.<br />

Collapsed layer.<br />

Jump button.<br />

Time ruler<br />

Disabled layer preview.<br />

Play button.<br />

Layer<br />

Time scale buttons.<br />

Selecting the Current Layer<br />

Changing Layer Height<br />

Click a layer’s name to make it the currently selected layer. When pasting an<br />

individual cue, it will be pasted at the currently selected time and layer. Likewise,<br />

when adding media by dragging into the Stage window, a new cue will<br />

appear at the currently selected time and layer.<br />

Drag the separator below the layer’s name to resize it vertically. Alternatively,<br />

use the collapse triangle to minimize and restore the layer height. Shift click to<br />

collapse/expand all layers.<br />

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Disabling Layer Preview<br />

Adjusting the Time Scale<br />

The Jump Button<br />

Starting and Stopping<br />

Jumping to a Time Position<br />

Adding Cues<br />

To disable the layer preview in the Stage window, click the layer preview<br />

symbol to turn it off. Shift click to disable/enable all layers. Disabling a layer<br />

allows you to manipulate images in the Stage window that otherwise would<br />

have been obscured behind images on the disabled layer. Disabling a layer’s<br />

preview has no effect on its playback on screen.<br />

Click the magnifying glass buttons to zoom in and out by a fixed amount. Drag<br />

the button to the right of the magnifying glass buttons to change the scale gradually.<br />

Click the jump button, located to the right of the time ruler, to jump to the<br />

current time position if scrolled out of view, or to jump back to the previous start<br />

time.<br />

Click the play button to start and stop playback. If the stage is online, this also<br />

controls playback on screen. During playback, the Stage window shows a<br />

coarse preview of the images and applied effects. Movies do not play in the<br />

Stage window. Pressing the space bar is equivalent to clicking the play button.<br />

Click the time ruler to jump to a time position. Alternatively, choose “Timeline<br />

Settings” on the Timeline menu and type in the time to jump to.<br />

To add a cue, drag media from your hard disk or the Media window to the<br />

Timeline or Stage window. See Chapter 12 for more details on cues.<br />

Chapter 9: Windows 113


Media Window<br />

The Media window lists all media items that have been added to the presentation.<br />

It provides a thumbnail preview of each item, along with a description of<br />

its type, name, modification date, file location, size and other information, as<br />

appropriate for each kind of media.<br />

Drag to change icon column width.<br />

Thumbnail and description of each<br />

media item.<br />

Double-click to open the media in<br />

its associated application<br />

Double-click to change media file<br />

association.<br />

Adding Media<br />

Add new media by dragging the file from your hard disk into the Media<br />

window. Files dragged directly into the Timeline or Stage windows are automatically<br />

added to the Media window as well. Each media file used in your<br />

presentation will only appear once in the Media window, regardless of how<br />

many times it’s being used.<br />

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Removing Media<br />

Media File Location<br />

Changing the File Association<br />

Remove unused media items from the Media window by choosing “Purge<br />

Unused” on the Media menu. It is not possible to remove media that’s currently<br />

in use in the presentation. Removing media list items in this way does not affect<br />

the files stored on your computer’s hard disk.<br />

The location of each media file is indicated on the second line in the textual<br />

description. If the file is located in or under the folder in which the presentation<br />

itself is saved, the path to the file will be relative to this folder. Otherwise, it will<br />

be an absolute path, beginning with a ‘/’-character.<br />

▼ IMPORTANT: Whenever possible, store media files under the same folder<br />

as the presentation file, since this allows the use of relative path names to<br />

the files. Doing so allows you to move the entire presentation to another<br />

folder, disk or computer intact. Using absolute path names may cause problems<br />

if the specified location is not available after moving the presentation.<br />

◆ HINT: If you change you mind concerning file locations, you may move the<br />

files to a more appropriate location (eg, to a folder under the folder containing<br />

the show file), and then use the Find/Replace command to update<br />

the locations in the Media window accordingly. See “Find/Replace” on<br />

page 123.<br />

You can change the file associated with a particular media list item is by<br />

double-clicking the Description field and choosing another file. This will affect<br />

all cues associated with this media list item. You can only replace a media file<br />

with another of the same type (ie, you can not replace an image with a sound).<br />

Chapter 9: Windows 115


Editing the Media File<br />

Refreshing Media Information<br />

Adding a Media Proxy<br />

To open a media file in its associated application, double-click its Icon field.<br />

This allows you to access a media file in order to view or edit it.<br />

◆ NOTE: Your computer must have been set up properly in order to associate<br />

each file type with the appropriate application.<br />

After editing media files, you can update the Media list in <strong>WATCHOUT</strong><br />

accordingly by choosing “Refresh” on the Media menu. See “Refresh” on page<br />

129 for more details.<br />

In some cases, media files can not simply be dragged into the Media list (see<br />

page 89 for some examples on when this would apply). In such cases, you can<br />

instead add a proxy item to the Media window using the “Add Proxy”<br />

command on the Media menu. See “Add Proxy” on page 127 for more details.<br />

116 Chapter 9: Windows


Message Window<br />

The message window lists the messages sent to you by <strong>WATCHOUT</strong>. Such<br />

messages may originate from the production software or from the display<br />

computers. Some messages are merely informative while others indicate errors<br />

requiring your attention.<br />

An information message reporting<br />

the result of the Refresh command.<br />

An error message from a media list<br />

item telling you that it can’t find its<br />

associated media file.<br />

◆ NOTE: The Message window appears automatically when the first message<br />

is posted.<br />

Removing Messages<br />

To remove messages, select them (either by Shift-clicking or by choosing<br />

“Select All” on the Edit menu) then choose “Clear” on the Edit menu.<br />

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118 Chapter 9: Windows


File Menu<br />

New<br />

10 MENUS<br />

01<br />

The File menu provides commands related to the entire presentation, such as<br />

Opening old shows or creating new ones.<br />

Creates a new presentation, specifying the name and location of the<br />

<strong>WATCHOUT</strong> show file.<br />

Navigate to the desired folder<br />

using this pop-up menu and by<br />

double-clicking folders.<br />

Type the name of the presentation<br />

here, then click Save.<br />

◆ HINT: To re-use objects such as display arrangements and cues, simply<br />

copy them from the old presentation then paste them in the new one.<br />

Chapter 10: Menus 119


Open<br />

Opens an existing <strong>WATCHOUT</strong> presentation.<br />

Navigate to the containing folder<br />

using this pop-up menu and by<br />

double-clicking folders.<br />

Select the presentation then click<br />

Open.<br />

Save<br />

Quit<br />

Saves the currently open presentation. It is saved in the file and folder chosen<br />

by the most recent Open or New command.<br />

Quits <strong>WATCHOUT</strong> after displaying a confirmation alert.<br />

120 Chapter 10: Menus


Preferences<br />

Allows you to specify some miscellaneous settings of the presentation.<br />

Enter the common part of the<br />

display’s IP Address here.<br />

Edit the gradient of the edge<br />

blend by dragging this tween<br />

point. Click to add more points.<br />

Set the frame rate used by any<br />

video material in your presentation.<br />

Activate external control port,<br />

eg, for controlling<br />

<strong>WATCHOUT</strong> from TRAX.<br />

Display Address Prefix<br />

Base Frame Rate<br />

The IP addresses assigned to the displays usually only differ in the last few<br />

digits (see illustration on page 34). By entering the common initial part in this<br />

field, you then only have to enter the last few digits into the specifications<br />

dialog box of each individual display (see “Address” on page 134).<br />

▼ IMPORTANT: You must enter the period that separates the last two<br />

groups of digits here. The complete IP address is made by simply concatenating<br />

the contents of the “Display Address Prefix” field with the contents<br />

of the display’s Address field.<br />

Specifies the primary type of video used in your presentation, if any. This<br />

setting lets <strong>WATCHOUT</strong> optimize some of its behavior to match the target<br />

frame rate.<br />

Chapter 10: Menus 121


Edge-blend Curve<br />

External Serial Control<br />

Edit Menu<br />

Undo<br />

Cut<br />

Copy<br />

Drag the red dot to adjust the curve of the edge blend. Although it is possible<br />

to add more points to the curve, this is generally not required.The same curve<br />

is applied to all edges. The left of the curve corresponds to the outer edge of<br />

the gradient, which is always black.<br />

◆ NOTE: For better precision in adjusting the curve, enlarge the window by<br />

dragging one of its corners. To see the result of your changes, click OK then<br />

choose Update on the Stage menu.<br />

Activates external serial control of the <strong>WATCHOUT</strong> production software. This<br />

allows you to control your <strong>WATCHOUT</strong> presentation from TRAX or other<br />

control systems. The control protocol has provisions for positioning, starting<br />

and stopping the presentation. See “Serial Protocol” on page 143 for more<br />

details.<br />

The Edit menu contains commands applying to the current window or currently<br />

selected objects (eg, displays, cues).<br />

Undo is not yet available in <strong>WATCHOUT</strong>.<br />

Transfers selected objects to the clipboard, allowing them to be pasted in elsewhere.<br />

Use this, for example, to move cues to another position along the<br />

timeline.<br />

Copies selected objects to the clipboard, allowing the copies to be pasted in<br />

elsewhere. Use this, for example, to transfer display configurations or cues<br />

between presentations. When transferring cues between presentations in this<br />

way, any media associated with these cues will transfer along with the cues,<br />

and will be automatically added to the media list in the target presentation.<br />

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Paste<br />

Clear<br />

Select All<br />

Specifications<br />

Find/Replace<br />

Pastes the most recently cut or copied objects into the current window.<br />

Removes selected objects without altering the contents of the clipboard.<br />

Selects all objects in the current window.<br />

Opens the Specifications dialog box for the selected object. This is equivalent<br />

to pressing the Enter key or double-clicking the object. See “Display<br />

Specifications” on page 134 and “Cue Specifications” on page 140 for more<br />

details.<br />

Finds and optionally replaces specified text. This applies to the Media window<br />

only, and allows you to locate media items by specifying the name of the<br />

media file, or any part of the path name. You can also find folder names, etc.<br />

The command looks at the Location information, as displayed for each item in<br />

the Media window, indicating the relative or absolute path to the media file.<br />

Text to find in the Location field of<br />

media list items.<br />

Check this box if you want to<br />

replace the found text.<br />

Searches currently selected media<br />

list items only.<br />

Text to replace the found<br />

text.<br />

Finds/replaces one at a<br />

time or all at once.<br />

Chapter 10: Menus 123


You can use the Replace function to update the path to media files after they<br />

have been moved to another disk or folder. For instance, if you start out with<br />

your media files on a shared server during the early stage of production, you<br />

may later want to consolidate all media files into a sub-folder of the folder<br />

containing the presentation file. After copying the files, use the Find/Replace<br />

command to change the absolute part of the path name (beginning with a ‘/’<br />

character) to a relative (ie, beginning with the name of a folder located in the<br />

same folder as your presentation).<br />

As an example, assume that the media files were stored in a folder named<br />

“<strong>WATCHOUT</strong>/Production1/Media” on a network volume named “E:” during<br />

production process. You have now copied all these media files into a folder<br />

named “Media” located in the same folder as the <strong>WATCHOUT</strong> presentation<br />

file. You would then enter the following values into the Find/Replace dialog<br />

box to update all relevant media paths accordingly.<br />

The leading ‘/’ character indicates<br />

an absolute path.<br />

Check to replace.<br />

Choose “All at Once” to change<br />

all matching items, or “One at a<br />

Time” to review each change<br />

before proceeding.<br />

No leading ‘/’ indicates a<br />

path relative to the folder<br />

containing the presentation<br />

file.<br />

Find/Replace Again<br />

Repeats the most recent Find/Replace command.<br />

124 Chapter 10: Menus


Stage Menu<br />

Add Display<br />

Lock Displays<br />

Preview Scale<br />

Background Color<br />

Wireframe Preview<br />

The Stage menu applies specifically to the contents of the Stage window.<br />

Adds a new display of the specified size to the Stage window. After adding a<br />

display, you must open its specifications dialog box and enter its specifications<br />

(see “Cue Specifications” on page 140).<br />

The secondary menu provides some common display sizes as shortcuts. You<br />

can, however, enter any size in the display’s dialog box as long as it is<br />

supported by the physical display and the interface card in the display<br />

computer.<br />

When checked, locks all displays in the Stage window, avoiding changing<br />

their settings or positions once set. You would normally turn this option on once<br />

you have configured all displays for your presentation.<br />

Determines the viewing scale of the Stage window. A larger preview gives you<br />

greater precision in positioning displays and images. It also limits how much<br />

you can see and will perform slower when previewing images.<br />

Allows you to set the background color of the Stage window. If your source<br />

material is hard to see on the default color then change to another color. This<br />

has no effect on the background color of the images shown by the display<br />

computers.<br />

Displays all images as boxes that contain the name of the media item, rather<br />

than showing the image. This results in faster updating of the Stage window<br />

preview, and is often useful when trying to position images.<br />

Chapter 10: Menus 125


Outline Dimmed Images<br />

Online<br />

Update<br />

When an image is dimmed using an opacity tween track, it may become hard<br />

to see and manipulate in the Stage window. Selecting this option causes a<br />

frame to be displayed around such images, making them easier to see.<br />

Connects the production computer to the display computers. Once connected,<br />

the display computers will follow you as you jump on the timeline and start/<br />

stop the presentation.<br />

Failure connecting to a display computer is indicated by a stop sign inside that<br />

display in the Stage window (see “Connecting to the Display Computers” on<br />

page 103). Other errors are reported in the Message window.<br />

Updates all connected display computers with any changes you’ve made to the<br />

presentation, including transferring new or modified media files to the display<br />

computers.<br />

126 Chapter 10: Menus


Media Menu<br />

Add Proxy<br />

The Media menu applies specifically to the contents of the Media window.<br />

Adds a proxy media item of the kind specified. Use a proxy to handle media<br />

that can not be added simply by dragging it into the Media window, as<br />

described under “Using Media Proxies” on page 89.<br />

Which options are available vary based on the kind of proxy being added.<br />

Pre-split or Multiple Displays. This option applies to video and other<br />

moving image media only. Check this if you have pre-split a large movie, as<br />

Chapter 10: Menus 127


described under “Pre-splitting Large Movies” on page 76. In this case, the<br />

resulting files must be placed in a folder specified in the File/Folder field. This<br />

folder will contain one file per display that intersects with the movie. Each file<br />

must be named after its target display.<br />

As an example, assume you start out with a large movie called “LargeMovie”.<br />

This spans two displays named “Display 1” and “Display 2”. You would then<br />

pre-split the movie into two files. Name those files “Display 1” and “Display 2”<br />

and put them in a folder named “LargeMovie”. You then specify that folder in<br />

the File/Folder field.<br />

File/Folder. The title of this field reads “Folder” if “Pre-split or Multiple<br />

Displays” is selected, otherwise it reads “File”. In field you specify the file or<br />

folder associated with the media item. You can use the “Choose” button next<br />

to the field to choose an existing file/folder. If you set “File Transfer” to<br />

“Manual”, you would instead type the fictive, relative path to a file that may not<br />

exist on the production computer, but will be provided manually to the display<br />

computer.<br />

File Transfer. Specifies whether the file will be transferred manually or automatically<br />

from the production computer to the display computers. Normally,<br />

you would choose “Automatic”. You may choose “Manual” if the file is to be<br />

provided later, directly to the display computer, or if the file is not yet available.<br />

◆ NOTE: If you choose “Automatic”, <strong>WATCHOUT</strong> will make sure that the<br />

file/folder you specified exists prior to closing the dialog box. If you choose<br />

“Manual”, it becomes your responsibility to provide the file, and<br />

<strong>WATCHOUT</strong> will not verify its existence.<br />

Duration. Enter the duration of the media here. Applies to moving images<br />

(video) and sound only.<br />

128 Chapter 10: Menus


Icon. Allows you to choose a thumbnail image to represent the proxy in the<br />

Media window, inside cues and in the Stage window preview. If not specified,<br />

a default icon with a question mark will be displayed.<br />

Transparency. Allows you to specify whether the image contains transparency<br />

information. Normally. <strong>WATCHOUT</strong> determines this from the information<br />

in the media file, but when using a proxy, you must specify this manually.<br />

Setting this incorrectly may cause the image to display without transparency or<br />

not at all. Applies to still and moving images.<br />

Dimension. Specifies the size of the image. Applies to still and moving<br />

images.<br />

Refresh<br />

Purge Unused<br />

Refreshes items in the Media list by reloading their information from the associated<br />

media files. A dialog is displayed allowing you to only refresh media<br />

that has changed (ie, that has a different modification date than the one indicated<br />

in the Media window) or all media.<br />

Removes unused items from the Media window, ie, media items not used by<br />

any cue along the timeline.<br />

◆ NOTE: This cleans up the Media window only. It does not remove the corresponding<br />

media files from your computer.<br />

Chapter 10: Menus 129


Timeline Menu<br />

Add Pause Cue<br />

Timeline Settings<br />

The Timeline menu applies specifically to the contents of the Timeline window.<br />

Adds a pause cue at the current time and selected layer. When reached during<br />

playback, the pause cue will stop the timeline, just as if you had stopped it<br />

manually.<br />

◆ HINT: When using pause cues, dedicate a layer to pause cues rather than<br />

mixing them with other cues. This makes them easier to find and prevents<br />

them from getting obscured by other cues.<br />

Displays the Timeline Settings dialog box.<br />

Enter the desired time position.<br />

Makes the timeline restart automatically<br />

at the specified interval<br />

time.<br />

Total duration of your presentation.<br />

Extended automatically<br />

as more cues are appended.<br />

The cycle time is based on the<br />

time of day tat which he show<br />

started, not the timeline time it’s<br />

started from.<br />

No Edge-blend Past Layer. Turns off edge blending for images placed<br />

past specified layer in the timeline. This is indicated by a black divider line<br />

below that layer in the timeline window.<br />

This is useful in cases where you may want images to appear unaffected by the<br />

edge blend gradient, such as a line-up image used to align projectors to the<br />

130 Chapter 10: Menus


screen. In this case, you want to see the entire alignment image, all the way to<br />

its edges, to make sure that the image precisely covers the display area.<br />

Another use for this feature is when playing a video that fits entirely within the<br />

confines of a single display, but which may extend into the edge-blended<br />

zones. While <strong>WATCHOUT</strong> is capable of handling this correctly (by playing the<br />

video in all intersecting display computers) this may impair performance.<br />

Particularly if you want to play other videos simultaneously on adjacent display<br />

areas.<br />

By placing such a video past the edge blend layer, it won’t be masked by the<br />

edge blend gradient, allowing <strong>WATCHOUT</strong> to play it on a single display<br />

computer only (assuming it fits entirely within this display).<br />

◆ NOTE: Although the image is unaffected by the edge blend gradient of its<br />

display computer, images shown by overlapping projectors may be superimposed<br />

on it. In this case, you must manually add a black box behind the<br />

video, on a layer included in the edge blend but past the image causing the<br />

problem.<br />

Chapter 10: Menus 131


132 Chapter 10: Menus


11 DISPLAYS<br />

1 Displays include projectors, monitors, video wall cubes and plasma screens.<br />

You can read more about different display technologies on page 16.<br />

You need to install and configure your displays properly, as described on<br />

page 28 and 42.<br />

The display technology chosen may also have an impact on the creative<br />

aspects of your presentation, as described under “Display Considerations” on<br />

page 52.<br />

Adding Displays<br />

Selecting Displays<br />

Positioning Displays<br />

To add a display to the Stage window, choose Add Display on the Stage menu.<br />

You can choose any of the standard display sizes. The size of the display can<br />

be altered afterwards using the Display Specifications dialog box (page 134).<br />

Click a display to select it. Shift-click to select multiple displays. Alternatively,<br />

drag from a point outside all displays to use the selection rectangle. Use “Select<br />

All” on the Edit menu to select all displays. To de-select all displays, click<br />

outside all displays in the Stage window.<br />

◆ NOTE: You must activate the Stage window before you can select displays.<br />

To activate the Stage window, click its title bar. Displays can not be manipulated<br />

if “Lock Displays” on the Stage menu is active.<br />

Drag a display to the desired position using the mouse. Press the Shift key<br />

while dragging to constrain the movement to horizontal or vertical only. For<br />

best precision, enter the exact position using the Display Specifications dialog<br />

box.<br />

Chapter 11: Displays 133


Removing and Duplicating<br />

Displays<br />

Display<br />

Specifications<br />

To remove a display, first select it, then choose “Cut” or “Clear” on the Edit<br />

menu. To duplicate it, first choose “Copy” then paste the duplicate back into<br />

the Stage window. When pasting a display, keep in mind that the duplicate<br />

initially occupies the exact same location in the Stage window as the original<br />

did. You must move the duplicate to another location and change its name and<br />

address before using it.<br />

To open the Display Specifications dialog box, first select the display in the<br />

Stage window then choose “Specifications” on the Edit menu, or simply<br />

double-click the display.<br />

You must activate the Stage window before you can select displays. To activate<br />

the Stage window, click its title bar. Displays can not be manipulated if “Lock<br />

Displays” on the Stage menu is active.<br />

Name. Specifies the name of the display.<br />

▼ IMPORTANT: This name is also used to identify pre-split movie files, as<br />

described under “Pre-splitting Large Movies” on page 76. Thus, if you use<br />

such pre-split movies, you should not change the name of the display after<br />

creating those movies, or you’d have to rename the movies accordingly.<br />

Address. Specifies the IP address of the display computer that manages this<br />

display. This is typically the numeric address of the display. However, if the<br />

display computer is accessible by name (by means of a Domain Name Server),<br />

you may enter the name in this field instead.<br />

◆ HINT: In most cases, all display computers are on the same sub-net, which<br />

means that the first part of their IP address is identical, and only the last<br />

group of digits differ (as shown in the illustration on page 34). In this case,<br />

it’s more convenient to enter the common part of the IP address in Prefer-<br />

134 Chapter 11: Displays


ences (see “Display Address Prefix” on page 121), and then enter only the<br />

last group of digits in the Display Specificatins dialog box.<br />

Peer and Connect. Indicates the on-line status of the associated display<br />

computer. You can use the Connect button to verify the ability to connect to that<br />

particular display computer. This can be useful when trouble-shooting a<br />

system.<br />

Color and Change. Allows you to change the color of the display’s outline<br />

in the Status window. Using different colors for overlapping displays makes it<br />

easier to tell them apart.<br />

Stage Position. Determines the position and dimension of the display.<br />

<strong>WATCHOUT</strong> allows you to specify any display size. However, when using the<br />

system, each display computer will ensure that it’s set up accordingly, causing<br />

an error message to be displayed in case of any discrepancies. The allowable<br />

dimensions are ultimately determined by the display and display card being<br />

used.<br />

Chapter 11: Displays 135


136 Chapter 11: Displays


12 CUES<br />

21<br />

Cues are the active objects of <strong>WATCHOUT</strong>. They control when media appear<br />

on stage, as well as more dynamic behavior such as positioning and opacity.<br />

Cues exist on layers in the Timeline window. The layers determine the back-tofront<br />

stacking order of media on stage.<br />

Adding Cues<br />

Selecting and Positioning<br />

Cues<br />

To add a cue to a layer in the Timeline window, drag a Media window item,<br />

or a media file, to the layer or the Stage window. Media files can be dragged<br />

directly from your hard disk.<br />

▼ IMPORTANT: Whenever possible, keep all media used in a presentation<br />

in a sub-folder of the presentation file folder. Doing so allows <strong>WATCHOUT</strong><br />

to refer to the file using a relative path specification, making it easier to<br />

move the presentation with all its media references intact.<br />

When you drag media into the Stage window, the cue will appear on the<br />

currently selected layer (as indicated by a red line under the layer’s name) and<br />

at the current time position. When dragging into the timeline, the cue appears<br />

at the layer and time you drag it to.<br />

Click a cue to select it. Shift-click to select multiple cues. Alternatively, drag<br />

from a point outside all cues to use the selection rectangle. Use “Select All” on<br />

the Edit menu to select all cues on all layers. To de-select all cues, click in the<br />

white space of any layer in the Timeline window.<br />

You can also select a cue by clicking its preview image in the Stage window.<br />

This allows you to determine which cue corresponds to a particular image on<br />

stage.<br />

Chapter 12: Cues 137


To position selected cues, drag one of them using the mouse. To drag cues to<br />

another layer without altering their time positions, press the Shift key while<br />

dragging.<br />

If you want to position a cue numerically, cut it, go to the desired time position<br />

using the Timeline Settings dialog box (page 130), then paste it. Alternatively,<br />

use the cue’s dialog box (see “Cue Specifications” on page 140).<br />

Cutting, Pasting and Deleting<br />

Cues<br />

Changing a Cue’s Media<br />

Position On Stage<br />

Use Cut, Copy and Paste on the Edit menu to move or copy cues within a<br />

presentation or to other presentations via the clipboard. When transferring<br />

cues to other presentations in this way, any media associated with those cues<br />

will automatically be added to the target presentation.<br />

To delete cues without altering the content of clipboard, select the cues then<br />

choose “Clear” on the Edit menu.<br />

Cues contain information on where on stage media is to appear. To change the<br />

stage position, drag the preview image in the Stage window while the cue is<br />

selected. You can change the stage position of multiple cues at the same time<br />

by first selecting those cues.<br />

▼ IMPORTANT: If a cue has a positioning track, the timeline must be positioned<br />

at the starting time for that cue in order to change the position information<br />

in the cue itself. Otherwise, you’ll add or alter a position tween point<br />

instead.<br />

Alternatively, change the stage position through the Cue Specifications dialog<br />

box (see “Cue Specifications” on page 140).<br />

138 Chapter 12: Cues


Changing a Cue’s Duration<br />

Drag to change<br />

cue’s duration.<br />

Replacing a Cue’s Media<br />

To change the duration of a cue, drag the bar at the end of the cue. Alternatively,<br />

type the desired duration into the cue’s dialog box (see “Cue Specifications”<br />

on page 140)<br />

◆ NOTE: If you extend the duration of a moving image beyond its natural<br />

duration, it will fill the remainder using the last frame of the movie.<br />

To change the media associated with a cue, drag new media onto the cue. You<br />

can drag either an item from the Media window, or a new media file from your<br />

hard disk.<br />

When replacing media in this way, the cue will lose tween tracks that no longer<br />

apply (eg, any Volume tween track will disappear if you replace a movie with<br />

a still image).<br />

◆ HINT: If you want to replace all instances of a certain media file, you can<br />

change the file association of the item in the Media window instead, as described<br />

under “Changing the File Association” on page 115. Doing so will<br />

affect all cues associated with that media item.<br />

Chapter 12: Cues 139


Cue Specifications<br />

To open a cue’s specifications dialog box, select the cue and choose “Specifications”<br />

on the Edit menu, or simply double-click the cue.<br />

The time of this cue along the<br />

timeline.<br />

The initial position of this cue’s<br />

media on stage.<br />

The duration of this cue along<br />

the timeline.<br />

Displays associated item in the<br />

Media window.<br />

Initial Media Position<br />

The values in this area determine the initial stage location of the top left corner<br />

of the media controlled by this cue, relative to the top left corner of the Stage<br />

window. For cues without a position tween track, this is the static position of the<br />

media on stage. For cues that have a position tween track, this is the initial<br />

position, which is then modified by the tween track.<br />

◆ HINT: When changing the initial media position of a cue that has a position<br />

tween track – either by dragging the image in the Stage window or<br />

through the Cue Specifications dialog box – all other positions will be offset<br />

in the same way. This can be used to clone a move at another stage position<br />

by first copying the cue and then changing the initial position of the duplicate.<br />

140 Chapter 12: Cues


Tween Tracks<br />

Tween tracks allow you to control the appearance of media on stage over time.<br />

Depending on the type of media associated with the cue, you can add one or<br />

more of the following tween track types:<br />

• Opacity, applies to moving and still images (see “Opacity” on page 99).<br />

• Position, applies to moving and still images (see “Position” on page 99).<br />

• Volume, applies to audio and moving images with embedded audio (see<br />

“Volume” on page 99).<br />

Click the yellow triangle of a<br />

selected cue to add or remove<br />

applicable tween tracks.<br />

See “Tween Tracks” on page 96 for more details on how to use tween tracks.<br />

Chapter 12: Cues 141


Tween Points<br />

Add points to a tween track to control how the value changes over time (see<br />

“Adding Points” on page 97).<br />

There are two kinds of tween points:<br />

• Blue corner points. When you use multiple subsequent corner points, the<br />

tweened value changes linearly between the points.<br />

• Red smooth points. These act like pins with rubber bands attached to the<br />

curve, bending the curve in the direction you move the point.<br />

For more information see “Corners and Smooth Tween Points” on page 98.<br />

Add a blue corner point by leftclicking.<br />

Add a red, smooth tween point by<br />

right-clicking.<br />

Moving along a Path<br />

When using a position tween track with smooth points, you can make the<br />

image move along a curved path (see “Moving Along a Curved Path” on page<br />

100). You can also control the velocity of the move by shifting the time position<br />

of such smooth points (see “Controlling the Velocity” on page 100).<br />

142 Chapter 12: Cues


A SERIAL . A<br />

PROTOCOL<br />

You can control <strong>WATCHOUT</strong> from an external device or control system, such<br />

as <strong>Dataton</strong> TRAX®, using commands sent through a serial port on the production<br />

computer. To simplify integration with an external control system, the<br />

control protocol is based on the popular Pioneer laserdisc protocol, assuming<br />

a CAV, PAL disk (ie, 25 frames per second).<br />

◆ NOTE: The protocol always uses a 25 fps frame rate, regardless of the<br />

video material you may have used in the presentation as well as the “Base<br />

Frame Rate” setting in the Preferences dialog box. This results in a control<br />

accuracy of 0.04 seconds.<br />

Command Format<br />

The protocol runs at 9600 bits per second, 8 data bits, 1 stop bit and no parity.<br />

Commands are sent as ASCII character strings, terminated by a carriage<br />

return character (0x0D).<br />

Example; start to play the timeline in <strong>WATCHOUT</strong>:<br />

PL<br />

A string can contain multiple commands. Commands are designated by a two<br />

character command code, as listed in the table on page 145. Many commands<br />

accept a numeric parameter which then precedes the command code in the<br />

string. Such a numeric parameter is represented by “nnn” in the table. If the<br />

numeric parameter is optional, it is shown in square brackets; eg, [nnn]. Only<br />

significant digits need to be entered; leading zeros can be omitted.<br />

Appendix A: Serial Protocol 143


Example; set frame 1234 as the stop marker then play:<br />

1234SMPL<br />

Command Responses<br />

Queries<br />

Successful completion of a string containing one or many commands is<br />

acknowledged by this response:<br />

R<br />

where represents a carriage return character (0x0D).<br />

If an error occurs in processing a command, an error response is returned<br />

instead:<br />

Enn<br />

where nn is the error code number; 04 is “Unknown or Bad Command” and<br />

06 is “Missing Parameter”.<br />

You can use queries to determine certain status information. Queries send<br />

replies back to the controlling device instead of the above mentioned command<br />

response. The format of the reply varies with the query.<br />

Example:<br />

F<br />

00125<br />

In the above example, the first line is the Frame Number query, sent to<br />

<strong>WATCHOUT</strong> from the external controller, and the second line (shown in italics)<br />

is the reply, indicating the current frame number.<br />

144 Appendix A: Serial Protocol


List of Commands<br />

The table below shows the available commands, with some commands<br />

explained in more detail on the following pages.<br />

Code Name Description<br />

[nnn]PL Play Play, with optional target frame number (page 146).<br />

PA Pause Pause at the current position.<br />

ST Still Pause at the current position.<br />

SF Step Forward Step forward one frame and pause.<br />

SR Step Reverse Step backward one frame and pause.<br />

nnnSE Search to Frame Jump directly to specified frame number and pause.<br />

nnnSP Set Speed Set the multi-speed play speed (page 146).<br />

nnnSM Stop Marker Set the target frame for subsequent play commands.<br />

[nnn]MF Multi-speed Play Forward Play forward at variable speed, with optional target frame (page 146).<br />

[nnn]MR Multi-speed Play Reverse Play reverse at variable speed, with optional target frame (page 146).<br />

nnnVD Video Display Command acknowledged but ignored.<br />

CL Clear Clears the stop marker and current playback target frame.<br />

RJ Reject Pauses and clears the stop marker and current playback target frame.<br />

D Disc Status Query Replies with 10000.<br />

F Frame Number Query Replies with nnnnn, where nnnnn is the current frame number.<br />

P Play Mode Query See “Play Mode Query” on page 147.<br />

X Model Name Query Replies with <strong>Dataton</strong> <strong>WATCHOUT</strong> x.x.<br />

Appendix A: Serial Protocol 145


Code Name Description<br />

D* Acknowledged but ignored, second character may be any character.<br />

A* Acknowledged but ignored, second character may be any character.<br />

F* Acknowledged but ignored, second character may be any character.<br />

Play<br />

Set Speed<br />

Multi-speed Play<br />

If the Play command is used on its own, the response code is sent immediately.<br />

If using the optional target parameter of the Play command, the response is<br />

sent when the target is reached. If preceded by the Stop Marker command, the<br />

response to the Play command is sent immediately, and no additional response<br />

is sent upon reaching the target frame set by the Stop Marker command.<br />

Sets the speed for subsequent multi-speed play commands (MF and MR, see<br />

below). The speed is calculated as “speed = nnn/50”, where nnn is the parameter<br />

to the Set Speed command.<br />

Eg, to play forward at twice normal speed, give this command:<br />

100SPMF<br />

Using the Multi-speed Play Forward and Multi-speed Play Reverse commands,<br />

you can play at other speeds than normal, using the speed set by the Set Speed<br />

command, as described above.<br />

▼ IMPORTANT: Although this command allows you to play at other speeds<br />

than normal, <strong>WATCHOUT</strong> playback will only be smooth when using the<br />

normal playback speed. Other speeds are simulated by causing the timeline<br />

to jump repeatedly.<br />

146 Appendix A: Serial Protocol


Play Mode Query<br />

Returns one of the following replies, followed by a :<br />

Reply<br />

P04<br />

P09<br />

P06<br />

P05<br />

Description<br />

Currently playing at normal speed.<br />

Currently playing at other than normal speed.<br />

Paused with no picture.<br />

Paused with picture displayed.<br />

Appendix A: Serial Protocol 147


148 Appendix A: Serial Protocol


Index<br />

A<br />

acceleration 100<br />

Adobe<br />

After Effects 71, 73, 80<br />

lllustrator 62<br />

Photoshop 64, 73<br />

Premiere 79<br />

alpha channel 61, 72<br />

anti-aliasing 67<br />

audience 51<br />

audio see sound<br />

B<br />

base framerate 121<br />

C<br />

codec 74<br />

command<br />

add display 125<br />

add pause cue 130<br />

add proxy 127<br />

background color 125<br />

clear 123<br />

copy 122<br />

cut 122<br />

find/replace 123<br />

find/replace again 124<br />

lock displays 125<br />

new 119<br />

online 126<br />

open 120<br />

outline dimmed images 126<br />

paste 123<br />

preferences 121<br />

preview scale 125<br />

purge unused 129<br />

refresh 116, 129<br />

save 120<br />

select all 123<br />

serial control 143<br />

specifications 123<br />

timeline settings 130<br />

undo 122<br />

update 126<br />

wireframe preview 125<br />

Index 149


control panel<br />

apple menu 40<br />

date and time 39<br />

energy saver 36<br />

general 39<br />

memory 35<br />

monitors 38<br />

control strip 40<br />

CRT projector 17<br />

cue 10, 90, 137<br />

adding 113, 137<br />

cutting 138<br />

defined 137<br />

deleting 138<br />

duration 93, 139<br />

media position 138, 140<br />

pasting 138<br />

pause 95, 130<br />

positioning 137<br />

replacing media 92, 139<br />

selecting 137<br />

specifications 93, 140<br />

tween track 96, 141<br />

D<br />

DHCP server 32<br />

display 133<br />

adding 85, 111, 125, 133<br />

address 134<br />

address prefix, in preferences 121<br />

arranging 85<br />

configuring 42<br />

considerations 52<br />

CRT 17<br />

drivers 23<br />

duplicating 134<br />

DVI 29<br />

installing 28<br />

LCD 19<br />

locking 125<br />

maintaining 47<br />

name 134<br />

online 126<br />

overlapping 53<br />

plasma 20<br />

positioning 133<br />

removing 134<br />

requirements 16<br />

selecting 133<br />

specifications 134<br />

stage position 135<br />

150 Index


display computer 9<br />

configuring 33<br />

connecting to 103<br />

installing software 22<br />

requirements 16<br />

distribution amplifier 28<br />

DLP projector 17<br />

DNS 31<br />

domain name server 31<br />

DV video format 74<br />

DVI connector 29<br />

E<br />

edge-blend 121<br />

disabling for layers 130<br />

edit menu 122<br />

Ethernet 24<br />

extensions manager 41<br />

external control 107<br />

F<br />

file menu 119<br />

file sharing 40<br />

files, removing unused 48<br />

Final Cut 79<br />

find and replace 123<br />

Flash, Macromedia 80<br />

framerate 121<br />

Freehand 65<br />

H<br />

hub 24<br />

I<br />

iMovie 79<br />

IP address 32, 34<br />

J<br />

Java 12<br />

jump button 113<br />

K<br />

keystone correction 44<br />

L<br />

layer 92<br />

changing height 112<br />

collapse 112<br />

current 112<br />

disabling preview of 113<br />

selecting 112<br />

LCD display 19<br />

LCD projector 19<br />

license key 27<br />

installing 22<br />

lllustrator 62<br />

looping presentation 106<br />

Index 151


M<br />

Macromedia<br />

Director 80<br />

Flash 80<br />

Freehand 65<br />

maintenance 47<br />

media 10, 87<br />

adding 87, 114<br />

changing file association 88, 115<br />

changing path to files 124<br />

downloading files 104<br />

dragging to stage 111<br />

editing file 88, 116<br />

locating file 115<br />

opening 116<br />

positioning 111, 138<br />

production 55<br />

proxy 89, 116, 127<br />

purging 88, 129<br />

refreshing 88, 116, 129<br />

removing 115<br />

window 114<br />

Media Cleaner 71<br />

menu<br />

edit 122<br />

file 119<br />

media 127<br />

stage 125<br />

timeline 130<br />

message 117<br />

removing 117<br />

movie see moving images<br />

moving along a path 142<br />

moving images 57, 67<br />

assembling individual frames 71<br />

audio embedded in 82<br />

computer generated 70<br />

formats 67<br />

masking 57, 72<br />

optimizing playback 94<br />

performance 67<br />

pre-splitting 76<br />

quality, improving 69<br />

round 73<br />

MPEG 74<br />

N<br />

network 9<br />

connecting 24<br />

requirements 16<br />

switch 26<br />

O<br />

online 103<br />

opacity 61, 72, 99<br />

P<br />

pause cue 95, 130<br />

152 Index


Photoshop 64, 73<br />

Pioneer, laserdisc protocol 143<br />

plasma display 20<br />

play 113<br />

position<br />

animating 99<br />

editing 100<br />

moving along a path 100<br />

preferences 121<br />

presentation<br />

controlling 107<br />

environment 50, 52<br />

looping 106<br />

making new 119<br />

manual control of 105<br />

opening 120<br />

saving 120<br />

pre-splitting large movies 76<br />

preview 125<br />

production computer 8<br />

configuring 31<br />

requirements 15<br />

production software<br />

installing 21<br />

obtaining 21<br />

projection screen 30<br />

projector<br />

alignment 43, 45<br />

CRT 17<br />

DLP 17<br />

LCD 19<br />

maintaining 47<br />

proxy 89, 116, 127<br />

Q<br />

QuickTime 12<br />

file formats 60<br />

installing 21<br />

obtaining 21<br />

R<br />

remote control 105<br />

S<br />

serial control 107, 122, 143<br />

Sorenson codec 74<br />

sound<br />

configuring 46<br />

file formats 81<br />

installing 30<br />

planning 58<br />

producing 81<br />

speed of movement 100<br />

Index 153


stage<br />

adding displays 111<br />

adding media 111<br />

background color 125<br />

online 126<br />

outline dimmed images 126<br />

positioning displays 135<br />

positioning media preview 91, 111<br />

preview 125<br />

updating 105, 126<br />

wireframe preview 125<br />

stage menu 125<br />

stage window 10, 85, 111<br />

still image 55<br />

formats 59<br />

producing 59<br />

storyboard 55<br />

sun icon, in layer header 113<br />

T<br />

TCP/IP network 13, 33<br />

text, using in presentation 67<br />

time scale, adjusting 113<br />

timeline 10, 90<br />

adding cues to 90, 113<br />

jump button 113<br />

jumping to time 113<br />

layer 92<br />

playing 113<br />

settings 130<br />

starting 113<br />

window 112<br />

timeline menu 130<br />

transparency see opacity<br />

triangle, in layer header 112<br />

tween point 97, 142<br />

blue 98<br />

corner 98<br />

red 98<br />

removing 98<br />

smooth 98<br />

tween track 10, 96, 141<br />

adding points to 97<br />

opacity<br />

position 99<br />

stretching 99<br />

volume 99<br />

U<br />

USB port 27<br />

154 Index


V<br />

velocity 100<br />

VGA connector 28<br />

video see moving images<br />

virtual memory 35<br />

volume 99<br />

W<br />

<strong>WATCHOUT</strong><br />

application areas 49<br />

desktop window 110<br />

installing 21<br />

obtaining 21<br />

screenshot 11<br />

system overview 8<br />

window<br />

manipulating 110<br />

media 114<br />

message 117<br />

minimizing 110<br />

overview 109<br />

stage 111<br />

timeline 112<br />

Index 155

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