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2013 Summit Programme - The Centre for Excellence in Media ...

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PARALLEL SESSION 2: Thursday 19th 14.45 - 15.25<br />

PARTICIPATORY LEARNING:<br />

Gameful Pedagogy and Collaborative Play: Reflections on<br />

the NetsX Project<br />

Anna Feigenbaum and Alexander Feigenbaum<br />

Cantor<br />

9128<br />

abstracts<br />

While digital games have been used <strong>in</strong> classrooms <strong>for</strong> decades, there has been<br />

a heightened <strong>in</strong>terest <strong>in</strong> <strong>in</strong>corporat<strong>in</strong>g these games <strong>in</strong> recent years spawned by the<br />

trans<strong>for</strong>mative <strong>in</strong>fluences of digital technologies and social media that are chang<strong>in</strong>g<br />

the ways we conceive of education. <strong>The</strong>se changes have caused a ‘crisis of significance’<br />

where<strong>in</strong> we must work with students to shift our educational practices to better<br />

suit the ‘networked <strong>in</strong><strong>for</strong>mation environment’ that characterises our time. Current<br />

students’ <strong>in</strong>creased digital literacy and demand <strong>for</strong> feedback align to game play<strong>in</strong>g<br />

skills: “multitask<strong>in</strong>g, goal orientation, positive attitude and a collaborative style”. In<br />

this environment, digital and <strong>in</strong>ternet-based games have <strong>in</strong>creased <strong>in</strong> value <strong>in</strong> recent<br />

years.<br />

This case study paper engages with the rise of ‘gameful pedagogies’ <strong>in</strong>troduc<strong>in</strong>g<br />

NetsX, a term-length research project developed <strong>for</strong> a Youth Culture and Protest<br />

module around gameful design pr<strong>in</strong>ciples to encourage peer-to-peer collaboration<br />

and engagement. <strong>The</strong> paper situates NetsX <strong>in</strong> recent scholarship discuss<strong>in</strong>g how<br />

gameful pr<strong>in</strong>ciples were used to design a low-cost, highly iterable curriculum that<br />

<strong>in</strong>corporates freely available collaborative onl<strong>in</strong>e resources, namely Google Docs,<br />

Wordpress, and Wikipedia. <strong>The</strong> paper concludes by discuss<strong>in</strong>g current limitations and<br />

future possibilities <strong>for</strong> expand<strong>in</strong>g the NetsX framework with<strong>in</strong> and beyond a media history<br />

research student project.<br />

Keywords: collaborative learn<strong>in</strong>g, gameful pedagogy, gamification, social<br />

media, wikipedia.<br />

Anna Feigenbaum is a lecturer <strong>in</strong> <strong>Media</strong> and Politics at Bournemouth University.<br />

Her practice-based educational research focuses on collaborative learn<strong>in</strong>g and<br />

emergent technologies. Anna’s publications and open education resources can be<br />

explored at http://annafeigenbaum.com/<br />

Alexander Feigenbaum recently graduated with a BA from the University of<br />

Wiscons<strong>in</strong>, Madison. He is <strong>in</strong>terested <strong>in</strong> the <strong>in</strong>tersections between games, art and<br />

learn<strong>in</strong>g. His work can be found at http://amadeusgamezart.wordpress.com/<br />

<strong>Media</strong> Education <strong>Summit</strong> <strong>2013</strong> 23

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