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2011 Symposium Program - College of Health - University of Utah

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Kizony, R., Katz, N., & Weiss, P. (2004). Virtual reality based intervention in<br />

rehabilitation relationship between motor and cognitive abilities and<br />

performance within virtual environments for patients with stroke.<br />

International Conference on Disability, Virtual Reality and Associated<br />

Technologies, 7, 19-26.<br />

Latham, N. K., Jette, D. U., Coster, W., Richards, L., Smout, R. J., James, R. A., . . .<br />

Horn, S. D. (2006). Occupational Therapy activities and Intervention<br />

Techniques for clients with stroke in six rehabilitation hospitals. The<br />

American Journal <strong>of</strong> Occupational Therapy, 60, 369-378.<br />

McKenna, K., Cooke, D. M., Fleming, J., Jefferson, A., & Ogden, S. (2006). The<br />

incidence <strong>of</strong> visual perceptual impairment in patients with severe traumatic<br />

brain injury. Brain Injury, 20(5), 507-518.<br />

Miguel, R. S. (2010). Cold January Doesn't Snuff Gaming Industry's Hopes for 2010.<br />

E-Commerce Times. Retrieved from E-Commerce News: Gaming website:<br />

http://www.ecommercetimes.com/story/69339.html<br />

National Board for Certification in Occupational Therapy. (2004) National Board for<br />

Certification in Occupational Therapy Practice Analysis 2004.<br />

Gaithersburg, MD: Author.<br />

Rinne, M. B., Pasanen, M. E., Vartianinen, M. V., Lehto, T. M., Sarajuuri, J. M., &<br />

Alaranta, H. T. (2006). Motor performance in physically well-recovered<br />

men with traumatic brain injury. Journal <strong>of</strong> Rehabilitation Medicine, 38,<br />

224-229.<br />

Rowe, F. (2009). Visual Perceptual Consequences <strong>of</strong> Stroke. Strabismus, 17, 24-28.<br />

Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D.,… Bayley,<br />

M. (2010). Effectiveness <strong>of</strong> virtual reality using Wii gaming technology in<br />

stroke rehabilitation. Stroke, 41, 1477-1484.<br />

Sisto, S., Forrest, G., & Glendinning, D. (2002). Virtual reality applications for motor<br />

rehabilitation after stroke. Top Stroke Rehabilitation, 8(4), 11-23.<br />

Szturm, T., Peters, J., Otto, C., Kapadia, N., & Desai, A. (2008). Task-specific<br />

rehabilitation <strong>of</strong> finger-hand function using interactive computer gaming.<br />

Archives Physical Medicine and Rehabilitation, 89, 2213-2217.<br />

Tam, S., Man, W., Hui-Chan, C., Lau, A., Yip, B., & Cheung, W. (2003). Evaluating<br />

the efficacy <strong>of</strong> tele-cognitive rehabilitation for functional performance in<br />

three case studies. Occupational Therapy International, 10(1), 20-38.<br />

Timmermans, A., Seelen, H., Willmann, R., Bakx, W., Ruyter, B., & Kingma, H.<br />

(2009). Arm and hand skills: Training preferences after stroke. Disability<br />

and Rehabilitation, 31(16), 1344-1352.<br />

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